Idea pack 1
Posted: 2008-11-16 13:32
Here is a bunch of ideas i've had.
Training
When ever i go on a training server (usualy kashan, as it seems to be the only training map thats ever actualy on) there is always arguing about people at infantry training and spawns getting raped by choppers and armor.
So i think training maps should be set out something like this:
Air training - A map featuring only aircraft
Armor training - A map featuring only Armor
Infantry training - A map featuring only infantry combat
The maps used could even be specialy made for training, e.g. for air training, a large open map with large air bases and a no fly zone over each base for the oposing team to help prevent base rape.
Usable mortars and artilery
On Forgotten Hope 2 they have mortar and arty positions which can be used by players, a similar system to this could be used only adapted for PR. It could even be used to replace the current area attack system.
AT mines
Also on FH2 are AT mines that can be buried rather that just placed on the ground for everyone to see. Being able to do this on PR would make AT mines more effective and useful sine there more difficult to see. This could also alow use of a mine detector for the enginer class.
Safer maedical attention
I always find that people tend to get critacly wounded in places that just thinking about reviving them would get you killed. So i was thinking that medics aswell as all classes sould be able to drag a criticaly wounded persons body to somewhere safe, rather than getting medical attention in a cloud of smoke where bullets are still being shot.
Training
When ever i go on a training server (usualy kashan, as it seems to be the only training map thats ever actualy on) there is always arguing about people at infantry training and spawns getting raped by choppers and armor.
So i think training maps should be set out something like this:
Air training - A map featuring only aircraft
Armor training - A map featuring only Armor
Infantry training - A map featuring only infantry combat
The maps used could even be specialy made for training, e.g. for air training, a large open map with large air bases and a no fly zone over each base for the oposing team to help prevent base rape.
Usable mortars and artilery
On Forgotten Hope 2 they have mortar and arty positions which can be used by players, a similar system to this could be used only adapted for PR. It could even be used to replace the current area attack system.
AT mines
Also on FH2 are AT mines that can be buried rather that just placed on the ground for everyone to see. Being able to do this on PR would make AT mines more effective and useful sine there more difficult to see. This could also alow use of a mine detector for the enginer class.
Safer maedical attention
I always find that people tend to get critacly wounded in places that just thinking about reviving them would get you killed. So i was thinking that medics aswell as all classes sould be able to drag a criticaly wounded persons body to somewhere safe, rather than getting medical attention in a cloud of smoke where bullets are still being shot.