Change the handling of MG
Posted: 2008-11-17 17:23
Can the 2 modes for the Mgs be combined into 1 Mode? Instead of using deployed or undeployed.
The proning accuracy should stay like it is. However having to switch to undeployed and receiving punishment for it by a long checkign animation is a bit off. there is no logical reason for deployed mode being totally inaccurate when standing and inversely the undeployed being so inaccurate when proning.
Currently I was able to hit more accurately on 40m with a pistol than with an mg in undeployed and crouching. The crouched acuracy shoukld be imrpoved a bit. because there is no "resting" on objects this sould compensate for it. Right now Mgs are totally useless in any city setting because you cant properly fire from a window.
So in short
remove the undepolyed mode, keep the bipod out. and improve the crouching aaccuracy.
I think it was being tried too hard to make the MG more of a stationary support weapon.
And having to switch to undeployed to wield it in close quarters does not make sense. And the long check animation is a very unrealistic way to enforce "proper" mg playing style
The proning accuracy should stay like it is. However having to switch to undeployed and receiving punishment for it by a long checkign animation is a bit off. there is no logical reason for deployed mode being totally inaccurate when standing and inversely the undeployed being so inaccurate when proning.
Currently I was able to hit more accurately on 40m with a pistol than with an mg in undeployed and crouching. The crouched acuracy shoukld be imrpoved a bit. because there is no "resting" on objects this sould compensate for it. Right now Mgs are totally useless in any city setting because you cant properly fire from a window.
So in short
remove the undepolyed mode, keep the bipod out. and improve the crouching aaccuracy.
I think it was being tried too hard to make the MG more of a stationary support weapon.
And having to switch to undeployed to wield it in close quarters does not make sense. And the long check animation is a very unrealistic way to enforce "proper" mg playing style