Page 1 of 1

Dead RPG round?

Posted: 2008-11-18 05:40
by badmojo420
I hate all the bugs with the rpg. This time i fired, pulled my moltov before the rpg reloaded, threw both of them, pulled out my rpg, let it reload, pulled the trigger, click, click, click, ran away, reloaded again, said WTF and went back to let the US soldier gun me down easily while aiming.

Video....

Re: Dead RPG round?

Posted: 2008-11-18 08:01
by bad_nade
badmojo420 wrote:I hate all the bugs with the rpg. This time i fired, pulled my moltov before the rpg reloaded, threw both of them, pulled out my rpg, let it reload, pulled the trigger, click, click, click, ran away, reloaded again, said WTF and went back to let the US soldier gun me down easily while aiming.

Video....
There is no such thing as automatic reload in PR anymore. The 'reload' animation you saw was actually draw animation. After switching back to RPG, you should have pressed 'R' to reload it.

This problem is unique to RPG as it comes with 2 rockets and can be drawn unloaded. Other single shot rockets, as AA's and SRAW's can't be drawn until resupplied from an ammo crate. Maybe draw animation and weapon holding position of the RPG should be altered so that rocket is not visible to player?

Re: Dead RPG round?

Posted: 2008-11-18 09:12
by badmojo420
Yeah your right, i always have to hit reload after firing the RPG. Now that i know why it happens, I'll remember to do it. Thanks. If only we could connect this bug to the one with the invisible round. LOL

Re: Dead RPG round?

Posted: 2008-11-23 05:10
by fuzzhead
this is fixed for v0.85, thanks for the bug report.

yes it has to do with the no auto reload ability.

Basically what was done is that we have autoreadyonenable, so that the deploy animation will now act as the reload animation.

This is fixed for RPG, field dressing, molotov and grenades. Let us know if there is any other items that need this fix.