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My IED suggestion

Posted: 2008-11-18 06:07
by charliegrs
From what Ive read and seen on tv, most IEDs used in iraq and afghanistan are basically a tank or artillery shell rigged to some kind of remote detonator such as a cell phone, and then buried in the ground.

In pr, the IED is 2 sticks of dynamite{?} that is thrown on the ground and detonated with a cell phone. I think its a little bit unrealistic, for one the explosion is huge for such a small device, and its not buried {which i understand is a limitation of the bf2 engine} but placed on the ground and is pretty visible due to its bright color.

my suggestion for making the IED system more realistic goes like this:

give the ambusher class a shovel {if it doesnt already have one i cant remember} this will be the way the IED is placed. no more holding the little IED in your hand, the main fire button is the shovel and the secondary is the cell phone detonator. Now to place an IED in the ground, it will be similar to the build system, you get your shovel out, you crouch or go prone, and start diggin in a spot in the ground that you want your ied to go. you will get the usual smoke that you get when you build, to simulate the digging. id say make it take 10-15 seconds of digging to set up the IED, this will help simulate setting up an IED in real life. it doesnt just magically appear in the ground, you gotta dig it and you are vulnerable during that time. and no more running in front of vehicles and dropping your ied and setting it off at the same time like C4.

the next part is the tricky part because it would require a new model. instead of a stick of dynamite, what your gonna get now when your done digging is a semi buried artillery shell. it wouldnt actually be buried at all but a little bit above the ground, to get around the engine limitations.it would blend in well with the various ground textures in the insurgency maps, yet still be visible enough for a keen humvee driver to spot and avoid. using mspaint, i drew a quick sketch of what i think it should look like. pardon my crappy artistry:Image

other than that i think the IEDs should stay the same. same blast size, same blast radius and same damage. but now you cant just drop it and run, its more realistic this way.

so what do you think?

Re: My IED suggestion

Posted: 2008-11-18 06:16
by Lightening34
No ... I found a picture ... IED's can be everything. Even a teddybear can be.

Image

Those are all IED's found by dutch troops.

Re: My IED suggestion

Posted: 2008-11-18 06:57
by badmojo420
Should just have the ied require shoveling, then everything stays the same and nobody is dropping ieds by mistake on hidouts being dug.

The part about burying the ied is what i don't like. It's somewhat believable for an insurgent to walk by a tank drop some object and detonate it. Whats not believable is an insurgent taking a shovel and burying his IED under some concrete or cliff or road, etc. in a short time. I could be wrong but i doubt there is any easy way to have the IED only be able to be buried in believable terrain, since a lot of stuff is just a texture on the ground. I could be wrong about that, hope i am, wouldn't mind this happening if its done right.

Re: My IED suggestion

Posted: 2008-11-18 07:02
by ghOst819
You know you took my idea right? lol



I agree with you 100% this is how the ied system should work

Re: My IED suggestion

Posted: 2008-11-18 07:04
by bad_nade
charliegrs wrote:From what Ive read and seen on tv, most IEDs used in iraq and afghanistan are basically a tank or artillery shell rigged to some kind of remote detonator such as a cell phone, and then buried in the ground.
https://www.realitymod.com/forum/f66-pr ... d-wip.html

Re: My IED suggestion

Posted: 2008-11-18 07:08
by Lightening34
But still, ied is supposed to be hidden and not an huge creation on the road that you can see from 600 meters.

Re: My IED suggestion

Posted: 2008-11-19 00:40
by charliegrs
badmojo420 wrote:Should just have the ied require shoveling, then everything stays the same and nobody is dropping ieds by mistake on hidouts being dug.

The part about burying the ied is what i don't like. It's somewhat believable for an insurgent to walk by a tank drop some object and detonate it. Whats not believable is an insurgent taking a shovel and burying his IED under some concrete or cliff or road, etc. in a short time. I could be wrong but i doubt there is any easy way to have the IED only be able to be buried in believable terrain, since a lot of stuff is just a texture on the ground. I could be wrong about that, hope i am, wouldn't mind this happening if its done right.
well i would say give the ambusher 2 slots with a shovel. one for building, one for burying IEDS.

and you dont think insurgents actually bury their IEDs in the road? how do you think they get them in there? ive seen videos of UAVs watching insurgents bury IEDs in roads. from what ive seen they use picks on concrete surfaces, and shovels on dirt roads {and alot of the roads in iraq and afghan are just that, dirt} and they bury them in record time. sometimes as fast as 15 seconds. they have to do it fast in case a coalition patrol comes by. so really, i dont think its unrealistic at all.

Re: My IED suggestion

Posted: 2008-11-19 01:30
by badmojo420
charliegrs wrote:well i would say give the ambusher 2 slots with a shovel. one for building, one for burying IEDS.

and you dont think insurgents actually bury their IEDs in the road? how do you think they get them in there? ive seen videos of UAVs watching insurgents bury IEDs in roads. from what ive seen they use picks on concrete surfaces, and shovels on dirt roads {and alot of the roads in iraq and afghan are just that, dirt} and they bury them in record time. sometimes as fast as 15 seconds. they have to do it fast in case a coalition patrol comes by. so really, i dont think its unrealistic at all.
badmojo420 wrote:Whats not believable is an insurgent taking a shovel and burying his IED under some concrete or cliff or road, etc. in a short time.
My point was i doubt the bf2 engine will let you change the deploy time depending on the surface. In a place like muttrah city where there are paved roads with big stone/tile sidewalks. Compare that to a grassy field. Should both locations take the same amount of time to deploy? And can the bf2 engine tell if it's grass or concrete?

Re: My IED suggestion

Posted: 2008-11-19 03:01
by charliegrs
badmojo420 wrote:My point was i doubt the bf2 engine will let you change the deploy time depending on the surface. In a place like muttrah city where there are paved roads with big stone/tile sidewalks. Compare that to a grassy field. Should both locations take the same amount of time to deploy? And can the bf2 engine tell if it's grass or concrete?
i think thats getting a little TOO nitpicky. like i said before i think a 10-15 second deploy time is reasonable. regarless of the surface. i mean should we have the insurgent have to build the IED first before he burys it? its still a game you know.

Re: My IED suggestion

Posted: 2008-11-19 05:35
by Fluffywuffy