Redneckman wrote:1. Make Medics or Squad Leaders (if possible for engine) choose between XM16A (like in BFV) or M16. (Smaller more versital version like CAR15)
CAR-15 is no longer in use by the services since the official adoption of the M4, though it is a name still used often to refer to any short barreled weapon of the M16 family. M4/M4A1 and M16A2/M16A4 are the most common primary weapons of the US serviceman, depending on his branch, (Army, Marines, etc.) arm (infantry, combat engineer) and unit (rifle platoon, STA platoon, etc.) of service.
Redneckman wrote:2. Adjustible zoom for sniper scopes.
Not all sniper rifles are issued with variable magnification telescopic sights. The M24 represented in game is issued with a fixed 10x Leupold sight, and the Marines have been using a fixed 10x Unertl sight for their M40A3 (they are now phasing in Schmidt & Bender variable 3-12x sights, though). If a rifle represented in-game is most commonly issued with a variable magnification optical sight, it will be implemented in-game with one. And it
is possible, we've experimented with it.
Redneckman wrote:3. Extendable bi-pod for MG's in prone that actually help accuracy.
Considered; working on it.
Redneckman wrote:4. Spec Ops have a camo looking paint, and scilencer on the AR. (like DC .8 BF1942)
There will be different variants of the same weapon depending on maps and through class / unlockable tab selection. Suppressors are a possibility, as are different skins.
Redneckman wrote:5. Faster reloading, or maybe an effect of tapping magazine on helmet. (I know if i was in battle, id realod my rifle just a little faster.
Not sure how much faster it needs to be.
Redneckman wrote:6. Littlebird (MH-6) has miniguns on an attack variant.
We do plan to include an AH-6 eventually.
Redneckman wrote:7. Spec-op pistol has attachment for laser dot.
Visible laser aiming modules are not typically issued nor are they preferred in the military because they start to become a crutch for poor marksmanship fundamentals. When small arms aiming devices are used, they are normally used to point out/ illuminate targets.
Redneckman wrote:8. Humvee's go a little bit faster.
HMMWVs aren't that fast in real life, probably even the ones that have the governor removed. They're pretty heavy vehicles; not that fast, but very agile despite their bulkiness.
Redneckman wrote:6. M60E4, 7.62 Caliber hard hitting MG. (even though out of date, still used and very reliable)
The M60E4 is not in US service. The Mk-43 light machinegun in use by certain USSOCOM units is sort of a ******* child of the M60E3 and M60E4, sharing characteristics of both. This is being phased out by the Mk-48 light machinegun. The M240B (US Army) and M240G (USMC) are now the standard 7.62mm medium machinegun of US forces, with a few M60s here and there in various roles (some M60Ds can still be seen as door / window guns on helicopters).
Redneckman wrote:That's a few things i was thinking of, maybe one more that you wont agree with is having the Engineer have an M14.
The M14 is still in use only by select personnel in different configurations. As a selective-fire battle rifle, it is only used by US special operations forces and the Navy (who still use it for line-throwing during at-sea replenishment). Various configurations of the M14 national match rifle (M21, M25, USMC DMR, etc.) are in service as designated marksman's weapons in the Army, Marines and USSOCOM.
Cerberus wrote:I've got nothing against the 3rd ID, but the Rangers and other airborne units are more likely to appeal to a majority of gamers because of the transportation they use, as well as the fact that they get optics on their weapons
As Deuce said, that's true for most front line combat arms troops now. In photos the most common sight I see mounted on the rail of an M4 or M16 is an M68 close-combat optic, with some ACOGs here and there, and the back-up iron sights.