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Grenade Cooking?

Posted: 2008-11-20 17:29
by Meester
Would it be viable to add grenade cooking in Project Reality.

Change the mouse buttons so that the left button can be used to change the throw distance and the right button to cook (pull the pin and hold) the grenade. Personally I would like to time my grenades a bit more instead of just chucking them on the ground.

Re: Grenade Cooking?

Posted: 2008-11-20 17:35
by Spec
Lag = Death

Anyway, has been suggested and it is said to be unrealistic as normal soldiers do not want to and are not teached to do so.

Re: Grenade Cooking?

Posted: 2008-11-20 17:55
by Waaah_Wah
Its also not possible to do

Re: Grenade Cooking?

Posted: 2008-11-20 20:26
by AnRK
And the RMB throw is pretty useful when you get used to it, I hope there's some kind of grenade training on the boot level whoever it is is making, cos I really suck at it.

Re: Grenade Cooking?

Posted: 2008-11-30 19:54
by Meester
The U.S. Army field manual for grenades and pyrotechnic signals (June 2005). Chapter 3, Section II, Instruction 3 dash 5.

And I quote, "On the modern battlefield, the close-in fight can occur anywhere, anytime. Fragmentation hand grenades allow the soldier to effectively engage and kill enemy soldiers located within a radius of 40 meters where line-of-sight systems are no longer effective. Since there is no muzzle flash, grenades also help conceal a Soldier’s position as he engages the enemy. The fragmentation hand grenade is the weapon of choice when the enemy is within range, but the terrain masks engagement areas. The fragmentation hand grenade is the Soldier’s indirect-fire weapon system. a. Many times in combat, the nature of the targets confronting the infantryman make normal methods of target engagement inadequate. Against Soldiers or weapons in trenches or fighting positions, for example, having a grenade burst over the target is more effective. Furthermore, if the targets are on sloping ground, then a grenade needs to detonate as near impact as possible to prevent its rolling away from the target before detonating. Such above-ground detonation also prevents the enemy from securing the grenade and throwing it back within the 4- to 5-second fuse delay. b. Above ground detonation is especially critical when engaging bunker-type emplacements. To achieve above-ground detonation or near-impact detonation, remove the grenade’s safety pin, release the safety lever, count ONE THOUSAND ONE, ONE THOUSAND TWO, and throw the grenade. This is called cooking-off. Cooking-off uses enough of the grenade’s 4- to 5-second delay (about 2 seconds) to cause the grenade to detonate above ground or shortly after impact with the target. Do not cook-off fragmentation or white phosphorous hand grenades when in training."

Found that somewhere.

Re: Grenade Cooking?

Posted: 2008-11-30 20:30
by strima
Been sugested so many times and always the answer is no.

Re: Grenade Cooking?

Posted: 2008-11-30 22:22
by Cassius
Well right now if you are prone and hear the thud of a grenade you have enough time to get up and get away taking damage, however whoever threw the grenade can come after you. Nades work fine for me, many complain, but its possible to be quite accurate with them. One time I threw them at a one manned land rover while it was gunning. The gunner went down in a frag cloud ^^.

Re: Grenade Cooking?

Posted: 2008-11-30 22:32
by Cptkanito
imo, i prefer what grenades are atm...

Re: Grenade Cooking?

Posted: 2008-12-01 02:10
by Waaah_Wah
Cptkanito wrote:imo, i prefer what grenades are atm...
Would that be flashless flashbangs that dont kill people unless you shove one of your victims mouth as they are about to bleed to death?

But IIRC someone said that they will be better in 0.85.

Re: Grenade Cooking?

Posted: 2010-06-05 00:45
by SnipeHunt
I find the current grenade is fine. I am a pretty good throw with it too.

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Re: Grenade Cooking?

Posted: 2010-06-05 01:22
by CastleBravo
Holy necro batman

User recieved warning for useless/unhelpful post content.

Re: Grenade Cooking?

Posted: 2010-06-05 01:25
by Bob_Marley
SnipeHunt wrote:I find the current grenade is fine. I am a pretty good throw with it too.
Date and time of last post before yours:-

12-01-2008, 01:10 AM

Date and time of your post

Today, 12:45 AM

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