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just some thoughts ;)

Posted: 2008-11-22 15:06
by cptste el_74
Ok, I've been playing this a lot recently (maybe far too much actually) and I've been thinking. I don't know if these have been mentioned before, but, like I say, I've just been thinking... so don't flame me. They're just idea's and I don't know if they could even be done.

1) Helicopters - i.e Transport Helicopters.

Can it be done so that ropes drop from these that you can rappel down? That would mean that a heli doesn't have to try and land (and inevitably crash) on rough terrain. I know you can jump out from a certain distance before any of you say that. I mean from like 50ft up, ropes can be deployed and infantry slide down them and land safely and the heli risks itself less.

2) Snipers. I've found that when I am sniping (or being sniped) it's very easy to spot\be spotted the sniper. It's frustrating and I'm sure it's a game-engine limitation but lying down in vegitation doesn't actually give you cover and all it serves is to obscure the snipers view. My idea is give the Sniper some proper cammo i.e a proper Ghillie suit. The suit would change depending on map. But for e.g on Tad Sae something like this http://www.captaindaves.com/shop/media/ ... R65127.jpg and on Kashan something like this but with colours that actually match the terrain not some wierd green colour that is nothing like the grass or beige that is not like the sand (although the desert cammo is quite close) (In COD4 when you get a snipers kit it changes depending on the map for e.g) This would mean that a sniper could crouch (and therefore see over grass properly) but be MUCH less likely to be seen. This probably can't be done... but hey.

3) Automatic Rifleman. Doesn't have enough ammo imho - especially when engaged in a suppressive fire role. 1 min and you're ammo's gone...

4) Heavy AT weapons. They simply take too long to aim. I can totally understand it taking a good while to deploy.. totally understand... but once you've actually got the weapon out - it shouldn't be quite SO hard to aim. Too many times it's happened to me that by the time a Tank or APC has stopped long enough for you to shoot it, they've easily spotted you and you get shot. The amount of time's I've been ready for something to drive by but can't shoot it because the reticle takes too long to come to it's... what would you call it? Optimum accuracy?

5) Aircraft (not Helicopters)

a, They should all fly just little slower (with the exception of the A10 which seems OK) Keep it all the same, just slow them down slightly and decrease an AA's accuracy just slightly... I'll give you an example of what I mean. Qinling in a Eurofighter at full speed, you can just about turn and stay in the map unless you mainly go in circles. I know what you're thinking... but when you have "just" 16km/sq to play in it can get tricky! I'm not talking making major changes, just tweak it.

b, Similar idea but - Aircraft are too unrealistic. When you go vertical you're speed should decrease quite a lot unless you're on afterburner and then it should only just stay constant. I've been vertical before at 80% thrust and my speed has actually increased!! Also when diving, your speed should increase a bit no matter how much power you have on. p.s I have a glider pilot's licence before you guys start! When holding "S" it should deploy some sort of Airbrake so that there is a "significant" drop in speed. Landing the SU27 on Qinling is nigh on impossible imho because the aircraft have no airbrakes. I've rolled out of a dive at the opposite end of the map to the runway to prepare for approach, held "S" all the way to the runway and still been doing 1100 when I get to the runway - wtf!!! That's just not on.


Anyway, just some thoughts. I'll get flamed for being an idiot now and the Dev's will give me 92846 reasons why these idea's can't be implemented :lol:

Re: just some thoughts ;)

Posted: 2008-11-22 15:14
by gazzthompson
the ghillie suit can be bright pink because they dont draw distance over 15m

Re: just some thoughts ;)

Posted: 2008-11-22 15:16
by VoXiNaTiOn
Hey there,

Unfortunately 1 & 2 are hardcoded, meaning it is impossible to implement these into the game, ropes are constantly suggested and are a major joke on these forums, and the game doesn't render the actual outfit of a character beyond a certain distance, so a Ghillie suit would be useless.

I hardly play as Auto Rifleman so I can't comment on that.

Sight in times are being reduced for 0.85 so there should be a change in the HAT aiming.

IMHO opinion, the aircraft are fine at the current speed, and I have successfully landed the SU27 several times on Quinling, however I agree that pitch should have some affect on the speed of the aircraft (hopefully it is possible.)

If you are worried about re-suggesting, use the search function.

Re: just some thoughts ;)

Posted: 2008-11-22 15:37
by cptste el_74
[R-COM]VoXiNaTiOn wrote:IMHO opinion, the aircraft are fine at the current speed, and I have successfully landed the SU27 several times on Quinling, however I agree that pitch should have some affect on the speed of the aircraft (hopefully it is possible.)
Well I don't know how you did that... I've practiced many many times approaching that runway and I just can't do it in the Su27 , it just won't slow down for me. It is possible if you start your (slowing down) approach from the northern end of the map and turn right (to go south) onto the runway but that's SO not easy when the Tornado and Eurofighter are prowling around!! Airbrakes are SO needed imo and are a vital part of any aircraft. Maybe a deployable parachute.. or something

Re: just some thoughts ;)

Posted: 2008-11-22 15:45
by cptste el_74
gazzthompson wrote:the ghillie suit can be bright pink because they dont draw distance over 15m
Well by that reasoning... what's even the point in having the class as it is now?

Anyway, like I said they were just some thought's.

Re: just some thoughts ;)

Posted: 2008-11-22 15:45
by Spec
cptste el_74 wrote:Well I don't know how you did that... I've practiced many many times approaching that runway and I just can't do it in the Su27 , it just won't slow down for me. It is possible if you start your (slowing down) approach from the northern end of the map and turn right (to go south) onto the runway but that's SO not easy when the Tornado and Eurofighter are prowling around!! Airbrakes are SO needed imo and are a vital part of any aircraft. Maybe a deployable parachute.. or something
Brakes would be quite easy actually. When you jump out of the aircraft, the aircraft instantly stops (and you die).

This fact could be used; there should be a second seat in the aircraft, that is exactly at the same position as seat 1. Swiching the seats would change nothing but the ability to control the aircraft. That would be like the pilot jumping out. Anyone on this second seat dies within 10 seconds, no matter what kit s/he has. That way, its impossible to have another passenger in the aircraft. This second seat would only be useful for one thing - instant brakes in the case the aircraft is too fast when landing.

Re: just some thoughts ;)

Posted: 2008-11-22 15:54
by RCMoonPie
[R-COM]VoXiNaTiOn wrote: ropes are constantly suggested and are a major joke on these forums
I've been told that while piloting a transport helo, that Alt + F4 drops the fast-ropes.
I cant tell you if it actually happens or not.
My game keeps crashing to desktop before I can see the troops unload.
Must be my video card or something!


*What you have just read is a joke. DO NOT PRESS Alt + F4 while piloting a full transport helo.
Everyone knows Alt + F4 is what turns the helo's radio on. :D

Re: just some thoughts ;)

Posted: 2008-11-22 16:38
by cptste el_74
Ok, the whole Alt+F4 thing is so 1998.

Please.

Re: just some thoughts ;)

Posted: 2008-11-22 16:39
by daranz
Spec_Operator wrote:Brakes would be quite easy actually. When you jump out of the aircraft, the aircraft instantly stops (and you die).

This fact could be used; there should be a second seat in the aircraft, that is exactly at the same position as seat 1. Swiching the seats would change nothing but the ability to control the aircraft. That would be like the pilot jumping out. Anyone on this second seat dies within 10 seconds, no matter what kit s/he has. That way, its impossible to have another passenger in the aircraft. This second seat would only be useful for one thing - instant brakes in the case the aircraft is too fast when landing.
One problem - engine warmup.

Re: just some thoughts ;)

Posted: 2008-11-22 16:44
by Outlawz7
Or you could actually increase the stop rate when holding down the S key and the jet would stop..

Re: just some thoughts ;)

Posted: 2008-11-22 16:52
by Rudd
RCMoonPie wrote:Alt + F4 drops the fast-ropes.
I cant tell you if it actually happens or not.
My game keeps crashing to desktop before I can see the troops unload.
Must be my video card or something!
rofl ;D

it is pretty annoying that the ghille suites don't render at range, so best thing to do is use a rock/fallen tree as your firing point, as those objects do render.

do remember to search for already suggested suggestions, and check the *** thread -

https://www.realitymod.com/forum/f18-pr ... tions.html

cya ingame mate

Re: just some thoughts ;)

Posted: 2008-11-22 20:39
by Spec
daranz wrote:One problem - engine warmup.
Outlawz wrote:Or you could actually increase the stop rate when holding down the S key and the jet would stop..
Well, as far as engine warmup goes, that should not be a big issue when landing. It would of course take a bit longer to get the aircraft off the runway, but well... Actually, it could be removed, since the jets spawn in hangars anyway.

Increasing the stop rate is a good point though^^ But maybe there is a problem with that... Dunno. Maybe that screw something about the controls up. Maybe it is even limited to have something to do with the forward speed... But I'm not a good pilot ingame anyway, prolly I'm not the one to suggest stuff about this^^

Re: just some thoughts ;)

Posted: 2008-11-22 21:03
by mp5punk
good thoughts, ya the ammo does go away quick in the AR and the AA accuracy does need to be reduced a little bit.

Re: just some thoughts ;)

Posted: 2008-11-22 22:17
by Tirak
There is no "stop rate", that was controlled by reverse thrust which was removed from the game because people could fly jets backwards. Though the reasoning seems a little thin, by that logic, helicopters should be removed because you can hover upside down.

Re: just some thoughts ;)

Posted: 2008-11-23 12:05
by VoXiNaTiOn
cptste el_74 wrote:Well I don't know how you did that... I've practiced many many times approaching that runway and I just can't do it in the Su27 , it just won't slow down for me. It is possible if you start your (slowing down) approach from the northern end of the map and turn right (to go south) onto the runway but that's SO not easy when the Tornado and Eurofighter are prowling around!! Airbrakes are SO needed imo and are a vital part of any aircraft. Maybe a deployable parachute.. or something
That's the only way I've managed to do it, but it's still a landing lol.

What about, for brakes, go back to the idea of a 0 damage weapon that has a large recoil? Exploit factor though...

Re: just some thoughts ;)

Posted: 2008-11-23 12:18
by Alex6714
As for the going up down speed madness, this is a BF2 engine thing and I think it has/being worked on but its just one of those things.

Re: just some thoughts ;)

Posted: 2008-11-23 22:36
by cptste el_74
Dev's please give the aircraft an airbrake and more realistic speeds and cut down (slightly) on the aa's accuracy, Give the LMG guy more ammo, make the sniper a more "snipish" class and make it easier to land troops from heli's..

Don't let my ideas die arrrrghhhhhhh :lol: