just some thoughts ;)
Posted: 2008-11-22 15:06
Ok, I've been playing this a lot recently (maybe far too much actually) and I've been thinking. I don't know if these have been mentioned before, but, like I say, I've just been thinking... so don't flame me. They're just idea's and I don't know if they could even be done.
1) Helicopters - i.e Transport Helicopters.
Can it be done so that ropes drop from these that you can rappel down? That would mean that a heli doesn't have to try and land (and inevitably crash) on rough terrain. I know you can jump out from a certain distance before any of you say that. I mean from like 50ft up, ropes can be deployed and infantry slide down them and land safely and the heli risks itself less.
2) Snipers. I've found that when I am sniping (or being sniped) it's very easy to spot\be spotted the sniper. It's frustrating and I'm sure it's a game-engine limitation but lying down in vegitation doesn't actually give you cover and all it serves is to obscure the snipers view. My idea is give the Sniper some proper cammo i.e a proper Ghillie suit. The suit would change depending on map. But for e.g on Tad Sae something like this http://www.captaindaves.com/shop/media/ ... R65127.jpg and on Kashan something like this but with colours that actually match the terrain not some wierd green colour that is nothing like the grass or beige that is not like the sand (although the desert cammo is quite close) (In COD4 when you get a snipers kit it changes depending on the map for e.g) This would mean that a sniper could crouch (and therefore see over grass properly) but be MUCH less likely to be seen. This probably can't be done... but hey.
3) Automatic Rifleman. Doesn't have enough ammo imho - especially when engaged in a suppressive fire role. 1 min and you're ammo's gone...
4) Heavy AT weapons. They simply take too long to aim. I can totally understand it taking a good while to deploy.. totally understand... but once you've actually got the weapon out - it shouldn't be quite SO hard to aim. Too many times it's happened to me that by the time a Tank or APC has stopped long enough for you to shoot it, they've easily spotted you and you get shot. The amount of time's I've been ready for something to drive by but can't shoot it because the reticle takes too long to come to it's... what would you call it? Optimum accuracy?
5) Aircraft (not Helicopters)
a, They should all fly just little slower (with the exception of the A10 which seems OK) Keep it all the same, just slow them down slightly and decrease an AA's accuracy just slightly... I'll give you an example of what I mean. Qinling in a Eurofighter at full speed, you can just about turn and stay in the map unless you mainly go in circles. I know what you're thinking... but when you have "just" 16km/sq to play in it can get tricky! I'm not talking making major changes, just tweak it.
b, Similar idea but - Aircraft are too unrealistic. When you go vertical you're speed should decrease quite a lot unless you're on afterburner and then it should only just stay constant. I've been vertical before at 80% thrust and my speed has actually increased!! Also when diving, your speed should increase a bit no matter how much power you have on. p.s I have a glider pilot's licence before you guys start! When holding "S" it should deploy some sort of Airbrake so that there is a "significant" drop in speed. Landing the SU27 on Qinling is nigh on impossible imho because the aircraft have no airbrakes. I've rolled out of a dive at the opposite end of the map to the runway to prepare for approach, held "S" all the way to the runway and still been doing 1100 when I get to the runway - wtf!!! That's just not on.
Anyway, just some thoughts. I'll get flamed for being an idiot now and the Dev's will give me 92846 reasons why these idea's can't be implemented
1) Helicopters - i.e Transport Helicopters.
Can it be done so that ropes drop from these that you can rappel down? That would mean that a heli doesn't have to try and land (and inevitably crash) on rough terrain. I know you can jump out from a certain distance before any of you say that. I mean from like 50ft up, ropes can be deployed and infantry slide down them and land safely and the heli risks itself less.
2) Snipers. I've found that when I am sniping (or being sniped) it's very easy to spot\be spotted the sniper. It's frustrating and I'm sure it's a game-engine limitation but lying down in vegitation doesn't actually give you cover and all it serves is to obscure the snipers view. My idea is give the Sniper some proper cammo i.e a proper Ghillie suit. The suit would change depending on map. But for e.g on Tad Sae something like this http://www.captaindaves.com/shop/media/ ... R65127.jpg and on Kashan something like this but with colours that actually match the terrain not some wierd green colour that is nothing like the grass or beige that is not like the sand (although the desert cammo is quite close) (In COD4 when you get a snipers kit it changes depending on the map for e.g) This would mean that a sniper could crouch (and therefore see over grass properly) but be MUCH less likely to be seen. This probably can't be done... but hey.
3) Automatic Rifleman. Doesn't have enough ammo imho - especially when engaged in a suppressive fire role. 1 min and you're ammo's gone...
4) Heavy AT weapons. They simply take too long to aim. I can totally understand it taking a good while to deploy.. totally understand... but once you've actually got the weapon out - it shouldn't be quite SO hard to aim. Too many times it's happened to me that by the time a Tank or APC has stopped long enough for you to shoot it, they've easily spotted you and you get shot. The amount of time's I've been ready for something to drive by but can't shoot it because the reticle takes too long to come to it's... what would you call it? Optimum accuracy?
5) Aircraft (not Helicopters)
a, They should all fly just little slower (with the exception of the A10 which seems OK) Keep it all the same, just slow them down slightly and decrease an AA's accuracy just slightly... I'll give you an example of what I mean. Qinling in a Eurofighter at full speed, you can just about turn and stay in the map unless you mainly go in circles. I know what you're thinking... but when you have "just" 16km/sq to play in it can get tricky! I'm not talking making major changes, just tweak it.
b, Similar idea but - Aircraft are too unrealistic. When you go vertical you're speed should decrease quite a lot unless you're on afterburner and then it should only just stay constant. I've been vertical before at 80% thrust and my speed has actually increased!! Also when diving, your speed should increase a bit no matter how much power you have on. p.s I have a glider pilot's licence before you guys start! When holding "S" it should deploy some sort of Airbrake so that there is a "significant" drop in speed. Landing the SU27 on Qinling is nigh on impossible imho because the aircraft have no airbrakes. I've rolled out of a dive at the opposite end of the map to the runway to prepare for approach, held "S" all the way to the runway and still been doing 1100 when I get to the runway - wtf!!! That's just not on.
Anyway, just some thoughts. I'll get flamed for being an idiot now and the Dev's will give me 92846 reasons why these idea's can't be implemented