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Lighter Anti Tank
Posted: 2008-11-23 03:03
by Fungwu
I think infantry need much more anti tank fire power. It is especially silly to see so many people get run over by jeeps.
Make a new squad level class with AT. For US/British 3 m72 LAWs and a rifle, for Mec/China/Militia, rpg7 with 3 rounds.
Re: Lighter Anti Tank
Posted: 2008-11-23 03:08
by gclark03
One more round wouldn't hurt, but it's not truly realistic. (It could simulate nearby riflemen handing over a LAT tube from the squad stockpile, but that's a stretch.)
Re: Lighter Anti Tank
Posted: 2008-11-23 03:10
by DeltaFart
M72?
VLAT?
Re: Lighter Anti Tank
Posted: 2008-11-23 03:26
by Fungwu
"One more round wouldn't hurt, but it's not truly realistic. (It could simulate nearby riflemen handing over a LAT tube from the squad stockpile, but that's a stretch.)"
Well, nearby riflemen can already hand over another AT4, its called an ammo bag.
Re: Lighter Anti Tank
Posted: 2008-11-23 03:35
by Tirak
Fungwu wrote:"One more round wouldn't hurt, but it's not truly realistic. (It could simulate nearby riflemen handing over a LAT tube from the squad stockpile, but that's a stretch.)"
Well, nearby riflemen can already hand over another AT4, its called an ammo bag.
Ammo bag can't reload LAT.
Re: Lighter Anti Tank
Posted: 2008-11-23 03:41
by ghOst819
Tirak wrote:Ammo bag can't reload LAT.
An ammo bag can reload a lat.

Re: Lighter Anti Tank
Posted: 2008-11-23 03:44
by Tirak
Marc-5ive wrote:An ammo bag can reload a lat.
No, it cannot. I've tested this many times in game. Every time it disappears before giving him the rocket.
Re: Lighter Anti Tank
Posted: 2008-11-23 03:58
by ghOst819
Tirak wrote:No, it cannot. I've tested this many times in game. Every time it disappears before giving him the rocket.
You can relaod light a t with a single ammo bag . I promise
Try laying down a couple feet away from it and spam the light a t button.
Re: Lighter Anti Tank
Posted: 2008-11-23 03:58
by Solid Knight
I think it can only reload the LAT if he is completely full on everything else. If he's down one magazine in his rifle he won't get the LAT reloaded.
Re: Lighter Anti Tank
Posted: 2008-11-23 04:04
by DeltaFart
yeah thats right go check out that guy's Ammo Testing
Re: Lighter Anti Tank
Posted: 2008-11-23 08:26
by Rhino
Marc-5ive wrote:An ammo bag can reload a lat.
Tirak wrote:No, it cannot. I've tested this many times in game. Every time it disappears before giving him the rocket.
Like Marc says, a single ammo bac
CAN reload a single L-AT providing the L-AT rocket is the only thing that is being reloaded, ie, if you try and reload your ammo bag from the ammo bag you have just thrown (ie, standing close to it after throwing it) then it will not reload anything more than a few mags. If the L-AT guy is reloading a few mags or smoke nades or w/e with his L-AT then it can't get reloaded. BUT if you throw the ammo bag to a guy who has only fired off a L-AT and nothing else (no mags etc need reloading) then he CAN reload his L-AT.
Its just the way the vBF2 ammo system works, otherwise if we give the ammo bag more ammo everyone will be back to reloading there ammobags off there ammobags to make a infinite ammo stock pile again.
Re: Lighter Anti Tank
Posted: 2008-11-23 12:26
by Orthas
Is it possible with the BF2 engine to make it so that only the active weapon reloads? Probably not as thats pretty obvious but that coupled with animations for someone with no ammo in weapon could solve the problems once and for all.
Re: Lighter Anti Tank
Posted: 2008-11-23 12:27
by Rhino
ye that is not possible.
Re: Lighter Anti Tank
Posted: 2008-11-23 12:52
by Masaq
M72 LAW isn't in use anyways. The US/GB LAT is the M136 AT-4.
Re: Lighter Anti Tank
Posted: 2008-11-23 13:20
by Bob_Marley
Not so.
The USMC are known to use the M72A7 in Iraq
Linkification and the British Army recently purchased the M72A9 as the LASM
Linky
Its also still in use with both the Canadian and Australian Defence Forces.
Re: Lighter Anti Tank
Posted: 2008-11-23 13:21
by Eddie Baker
[R-DEV]Masaq wrote:M72 LAW isn't in use anyways. The US/GB LAT is the M136 AT-4.
M72 is still around, Masaq. The improved variants (they're from M72A4 up to M72A9, I think) have made a comeback for MOUT/FIBUA because of their light weight and collapsibility; you can carry two of them for the weight of a single AT4, and they're shorter in stowed configuration (the AT4 is a meter long all the time). They come in HEAT and HEDP bunker-buster flavors, and the newest ones will have confined space launch capability. From what I understand they still don't pack as much of a penetrating/explosive weight punch of an AT4, but since you can carry more of them, it seems to balance out, at least on paper.

Re: Lighter Anti Tank
Posted: 2008-11-23 13:34
by Solid Knight
They use them against soft targets. IE, there are a bunch of baddies shooting from a window.
Re: Lighter Anti Tank
Posted: 2008-11-23 16:09
by Fungwu
My suggestion:
"I think infantry need much more anti tank fire power. It is especially silly to see so many people get run over by jeeps."
vs
real life:
"The LAW is designed to augment the AT-4 against the technical Toyota (pickup truck) with a machinegun on board or against [lightly-fortified] urban positions.
With respect to the last item, cost, the LAW is substantially cheaper than the $75,000 Javelin missiles that might be used in its place, or the $13,000 SMAW. At under $2,500 per weapon, it is slightly cheaper than the M136/AT-4, more compact, and weighs only half as much. Which means that it’s far more likely to be available on the battlefield when needed. The M72a7 LAW may pack less punch than other options, but its 66mm rocket is more than enough to destroy a pickup truck, or punch through improvised urban fortifications."
Please consider my suggestion, it is realistic and will benefit gameplay.
Right now on almost any map without heavier armor I lead a squad to build up lots of firebases and use the jeeps they spawn to attack. All is well except on close range maps I end up driving circles around enemy squads and running half of them over. Although funny, this isn't realistic or good gameplay.
Of course having a lighter AT serve alongside what we have now would require some difference between the 2. The change of course would be to have 3 shots of lighter AT destroy an APC and only 1 shot from AT4 or rpg28.
Re: Lighter Anti Tank
Posted: 2008-11-23 17:56
by DeltaFart
Wow maybe we'll get VLATs (or LerATs?)
Re: Lighter Anti Tank
Posted: 2008-11-23 18:07
by Rudd
Fungwu can you please link to where you got your info?
edit - sorry bob, when I read your link I didn't memories the information and immediately know that the third post was quoting the link you provided