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Ironsighted special kits

Posted: 2008-11-25 01:33
by badmojo420
I'm sorry if this is a re-suggestion, i looked at the already suggested thread and could only find this....

Weapons - Ironsights on all Weapons/Including Stationary ones

which isn't exactly what i want.

I've recently started using the iron sight or aim point rifleman kit insted of the ACOG. And i'm really enjoying it. What i don't like is having to go back to the ACOG if i want to use some special kits like Rifleman AT, grenadier, etc. I don't see having either in those kits as an advantage. It's all person preference. So i suggest using a system like the Place Razor Wire/ Sandbags, left or right click. So if you wanted iron sight AT right click, acog left.

Re: Ironsighted special kits

Posted: 2008-11-25 03:01
by charliegrs
im glad im not the only one thats seen the light of the iron sight kits! lol. especially on a map like ramiel, where the engagement ranges are usually pretty short the aim point comes in very handy. and yeah, id love to see iron sight varients of the light and heavy ATs and Anti aircraft gunner. but i dont know if theres a limit to how many requestable kits there can be.

Re: Ironsighted special kits

Posted: 2008-11-25 05:02
by Thermis
I too use iron sights or the m68 almost entirely. Its much better for close in situations, and with the new scope in time in .8 quicker to engage targets. I love the Grenadier kit but wish there wasn't an Acog on it. I like you're idea and certainly hope it gets considered.

Re: Ironsighted special kits

Posted: 2008-11-25 05:25
by Solid Knight
I love the ACOG no matter the distance. If they're close I just shoot without sighting it. The iron sights just obstruct your view in CQC. Center the screen and shoot.

Re: Ironsighted special kits

Posted: 2008-11-25 11:07
by Gore
Solid Knight wrote:I love the ACOG no matter the distance. If they're close I just shoot without sighting it. The iron sights just obstruct your view in CQC. Center the screen and shoot.
Yep.

Re: Ironsighted special kits

Posted: 2008-11-25 11:42
by Rudd
I prefer the ACOG because of the versatility, but I would like the choice of irons as well, for those CQB times.

BUT iirc, this has been talked about and rejected for now because it would require re-importing the models

Re: Ironsighted special kits

Posted: 2008-11-25 11:47
by Gore
Solid Knight wrote:I love the ACOG no matter the distance. If they're close I just shoot without sighting it. The iron sights just obstruct your view in CQC. Center the screen and shoot.
Yep.

Edit: sorry for double post.

Re: Ironsighted special kits

Posted: 2008-11-25 14:12
by evya
Solid Knight wrote:I love the ACOG no matter the distance. If they're close I just shoot without sighting it. The iron sights just obstruct your view in CQC. Center the screen and shoot.
+2
unless i going for sure to some CQC fight i will take ACOG any other time, i just dont see it usefull unless 25-35 feet away that he just cant duck behind something/other side of a hill but if possible its still good idea, but it also going to go the other side i think or it wont be fair...[HAT with ACOG scoped weapon :-) fair rules! :D ].

Re: Ironsighted special kits

Posted: 2008-11-25 14:33
by OkitaMakoto
Ok, lets not turn this into a I use ACOG all the time or I use irons all the time because frankly, we dont care what you use.

heh Ok, thats not true :P

But still, keep it on the actual topic, as its actually a legit idea. Would mean 2x the kits would need to be in the python, but I guess it might be possible. I wouldnt mind it, its a small thing but could be useful given the variation in maps there are.

Re: Ironsighted special kits

Posted: 2008-11-25 15:00
by jbgeezer
Devs should zoom the irons alittle bit so iron sights also can engage at longer ranges, remember our field of view is larger in reality, monitors are simply to small, and so are the iron sights in 0.8

Re: Ironsighted special kits

Posted: 2008-11-25 19:04
by Cassius
Id like to see such a feature too. Medics are needed the most in close quarter maps, where they engage as well, and that does not keep the from healing, I dont see why an ACOG would keep them from healing in EJOD.

Re: Ironsighted special kits

Posted: 2008-11-25 22:47
by single.shot (nor)
i have an addition on how to do this.

you know when u can shout go, go,go/fall back, is it possible to have rifleman AT/Ironsights(AIMPOINT on us army and forthcoming community mods)
is this setup possible?
-------
i still want the unlimited its to have the setup of today, as medics cant be requested or have a unlockable gun mecics should keep the ironsight/aimpoint non-zoom.
officers may request their kits so maybe they too can have a solution like this?

Re: Ironsighted special kits

Posted: 2008-11-26 00:02
by Tirak
Cassius wrote:Id like to see such a feature too. Medics are needed the most in close quarter maps, where they engage as well, and that does not keep the from healing, I dont see why an ACOG would keep them from healing in EJOD.
Don't reopen this can of worms.

Anyway, this should only be applied to kits that already have ACOG by default, they gave some kits Ironsights for balance reasons.

Re: Ironsighted special kits

Posted: 2008-11-26 01:27
by gclark03
Dr2B Rudd wrote:I prefer the ACOG because of the versatility, but I would like the choice of irons as well, for those CQB times.

BUT iirc, this has been talked about and rejected for now because it would require re-importing the models
What do you think 0.85 is for? They've just released the encrypted changelog of the first test build, so there's plenty of time to re-import those models if they feel like doing it.

Re: Ironsighted special kits

Posted: 2009-01-07 12:45
by Oak
I think this is an excellent idea, if possible - simple and realistic (since IRL soldiers can probably select their own rifle configuration).