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PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 16:55
by AnRK
Let's see how much of this we can get cracked, everyone post your ideas, I'll put down multiple entries for those that don't seem to have one reasonable decryption.

PLEASE do not quote the entire/unreasonably large amounts of changelog - it'll make the thread hard to read, please be patient or alternatively PM me with large amounts of changes and I'll add them and put them on the list saved on my PC.

Also - Please check if your translation has already been mentioned, only post already mentioned translations if you think they are wrong OR there are multiple words that fit.

Most recent translation is on the second page. If you wish to discuss the changes in this build please do them in the dedicated thread

*EDIT* Sod the complications and let's just get on with doing this, just please take a look through the whole thread before posting anything.

This is the ORIGINAL coded changelog for copy&paste/quotation/error checking purposes:

HUD: Uxxxxxd gxxxxxxxr kxt ixxn axxxd to cxxxxs ixxxs fxxxxx (chuc)
HUD: Txxxxxd bxxxk on txe cxxxxxs to be a gxxxxxr 7x% gxxx (chuc)
HUD: Txxxd dxxn rxd sxxxxn oxxxxxy in txe hxt bxxxd txxxxxx (chuc)
HUD: Fxxxd 3d hxd mxxxxxs nxt uxxxg nxw rxxxxr axd dxxxxxy mxxxxxx (chuc)
HUD: Rxxxxr oxxxr ixxn cxxxxxd to a sxxxxl (xxxxs nxxxs to be uxxxxxxx (chuc)
HUD: Mxxe oxxxr ixxn cxxxxxd to an exe (xxxxs nxxxs to be uxxxxxxx (chuc)
HUD: Axxxd hxd ixxn fxr 9xxxx (jaymz)
HUD: Axxxd nxw hxd fxr bxxx3 at mxxxxxx (falkun)
HUD: Uxxxxxd axxxs wxxh nxw cxxxxxn axd lxt ixxxs (xxxxl nxxd sxxxxxe exxe to pxt in nxw hxx, rxxxx, axd ixxxxxxxt vxxxxxt ixxxxx (chuc)
HUD: Axxxd nxw kxt ixxxx (chuc)
HUD: Txxxxxd axxxxk ixxn fxxm a sxxxd to a cxxxxxxxx (chuc)
HUD: Axxxd cxxxxt exxxxxxr to kxt rxxxxxt lxxt in pxxxe of txe sxxxxxxx (dbzao)
HUD: Fxxxd axxxs fxxe (xxxxt fxxxxt to axd txe .xxi fxxe axd axxo cxxxk fxr mxxxxxg fxxxxxx (dbzao)
HUD: Rxxxxxd axxo cxxxxxr bxxxxxxxxx (ancientman)
HUD: Rxxxxxd ixxxs axxxe nxxxxxxs on 3d mxx (ancientman)
HUD: Uxxxxxd hxx, lxx, cxxxxxn axd exxxxxxr ixxxx (chuc)
HUD: Bxxxxxd in txe pxxxl on txe exe fxr txe mxxe (xxxs hxxx) cxxxxxx (chuc)
HUD: Axxxd nxw axxxxxxxc rxxxxxxn ixxx (chuc)
HUD: Axxxd axd txxxxxd sxxe vxxxxxe mxxxxxp ixxxx (chuc)
HUD: Uxxxxxd oxd lxxxxxxxxr hxd fxr sxxxxxr (xxxxxxd cxxxxn txxxx (falkun)
HUD: Rxxxxxxxd kxt rxxxxxt lxxt to pxt txe exxxxxxr nxxt to txe oxxxr ixxxxxxy kxxxx (dbzao)
HUD: Axxxd nxw lxxxxxxxs txxxk mxxxxxp ixxxx (chuc)
HUD: Axxxd nxw lxxxt axc ixxx, fxr txe sxxxxxr axd bxxx0 (xxxxd mxxxxxxxxx (chuc)
HUD: Axxxxxxxd to mxxe txe dxxxh sxxxxxxxxd ixxn txe sxxe as txe 'xxxxxxxn mxxx' sxxxxxxxxd ixxn so yxu cxxxt txxl vxa sxxxxxxxxd wxo is dxxd on txe oxxxxxxg sxxx (chuc)

MATERIALS: Fxxxd 1xxxxm dxxxxe vs txxxxxxxxxxx (jaymz)

WEAPIONS: Fxxxd exxxxxs fxr txe zxxx (rhino)

ASSETS: Axxxd sxxe wxp mxxxxs to txe rxxo fxr sxxe kxxxxxxx (rhino)
ASSETS: Axxxd nxw lxxx axd xx mxxxl uxxxxxs fxxm fxx (rhino)
ASSETS: Nxw kxt ixxxs axxxd to cxxxxs ixxxs fxxxxx (chuc)
ASSETS: Cxxxxxxa (xxxxxxxxxxx) axd txxxxxn (xxxxxxx) fxxg ixxxs axd pxxxxxxs axxxd in cxxxxs fxxxxx (chuc)
ASSETS: Cxxxxxd rxxxxxn cxxxxxd pxxx (fuzzhead)
ASSETS: Sxt fxxxd bxxxxxs to hxxe txxs of hxt pxxxxx (jaymz)

LOCALIZATION: Fxxxd sxxxl gxxxxxxxxxl exxxx (fuzzhead)
LOCALIZATION: Axxxd ru lxxxxxxxxxxx (ancientman)
LOCALIZATION: Uxxxxxd mxxu to vxxxxx (fuzzhead)
LOCALIZATION: Uxxxxxd fxr mxxn mxxx (ancientman)
LOCALIZATION: Axxxd sxxxxxxxxt rxxxxxxn axd cxxxxxd oxd rxxxxxxxxx (fuzzhead)
LOCALIZATION: Fxxxd sxxe mxxu hxd kxt nxxe rxxxxxxxxx (fuzzhead)
LOCALIZATION: Uxxxxxd cp nxxxs fxr fxxxs rxxd axd axxxxxt on mxxxxa to ixxxxxe rxxxxxxxx (fuzzhead)
LOCALIZATION: Sxxxl uxxxxe to pxxxxx (fuzzhead)
LOCALIZATION: Uxxxxxd sxxe rxxxxxxxxxxxxxn rxxxl mxxu hxd lxxxx (fuzzhead)
LOCALIZATION: Sxxxl txxxk in txxt in txe mxxu / bxxxxxxx (fuzzhead)
LOCALIZATION: Sxxxl uxxxxe to kxxxxn dxxxxt cp nxxxx, sxxxl uxxxxe to txxx (fuzzhead)
LOCALIZATION: Uxxxxxd sxxxd lxxxxr cxxxxxxs wxxh txxxxx, oxxxxxe axd bxxxx (fuzzhead)
LOCALIZATION: Uxxxxxd sxxxd oxxxxs nxxxxx (ancientman)
LOCALIZATION: Fxxxd txxxxxn nxxe on sxxxn sxxxxx (fuzzhead)
LOCALIZATION: Txxxxxd sxxe cp nxxxx (fuzzhead)
LOCALIZATION: Uxxxxxd kxt rxxxxxt mxxxxxxx (fuzzhead)

PYTHON: Rxxxxxd hxxh cxxxxs as it wxs txo lxxxxx (dbzao)
PYTHON: Fxxxd txxxxxxg mxxe wxxh tk oxf on pxxxxc ixxxxxxt sxxxxxxx (dbzao)
PYTHON: Rxxxxxd sxxxxxg hxd exxxxs to pxxxxxs on cxxxxxt in axxxxxt to axxxd cxxxxxxxxn pxxxxxxxx (dbzao)
PYTHON: Fxxxd ixxxe wxxh ixxxxxxxt hxxxxxxs lxxxxxxxxn of 2 ixxxxxd of 4x (dbzao)
PYTHON: Axxxd cxxe to dxxxxe uxxs exxxy 1xs txxt mxy hxxe sxxxxxxx (dbzao)
PYTHON: Fxxxd ixxxe wxxh axxa axxxxxs txxxxxx (dbzao)
PYTHON: Uxxxxxd kxt rxxxxxt fxr rxxxxxxs axd txxxxxxx (dbzao)
PYTHON: Fxxxd exxxxxxr kxt rxxxxxt lxxxxxxxxxxx (dbzao)
PYTHON: Uxxxxxd ixxxxxxxxy to nxt cxxxt ixxxl pxxxxs if axl axxxxe cxxxxs axe axxxxxy rxxxxxxx. axxo ixxxxxxxd to 1x0 sxxxxxs txe ixxxxxxl txxt it txxxs fxr txe axxxxxxxg txxm to rxxxxxe txe ixxxxxxxxxn axxxt a rxxxxxxd oxxxxxxxxx (dbzao)
PYTHON: Rxxxxxd kxt rxxxxxt fxxm mxxn bxxe fxxxxx (dbzao)
PYTHON: Axxxxxd kxt rxxxxxt of axl kxxs fxxm axxs (xxxxxt pxxxxxxx (dbzao)
PYTHON: Fxxxd sxxxxxt txxxxs oxxy dxxxxxxe by cxxxxxxxx (dbzao)
PYTHON: Rxxxxxd exxxxxxr kxt rxxxxxxxxxn fxxm txe sxxxxxt jxxxxx (dbzao)
PYTHON: Uxxxxxd txe lxxt of axxs fxr kxt rxxxxxt lxxxxxxxs fxr txe nxw fxxxxxxxx (dbzao)
PYTHON: Uxxxxxd txe sxxxxxxg dxxxxxxe of txe sl mxxxxxs to 1xm fxxm 6xxx (dbzao)

MENU: Fxxxd bxg wxxh cxxxs at rxxxs bxxxw 1xxxxxxx (ancientman)
MENU: Axxxd ru fxxxs (xxxu axd ixxxxxx (ancientman)
MENU: Axxxd ru axxxs fxxxx (ancientman)
MENU: Uxxxxxd cxxxxxx (ancientman)
MENU: Uxxxxxd mxxn mxxu fxr 0xxx (ancientman)
MENU: Cxxxxxd mxxxxxp cp fxxt cxxxxx (ancientman)
MENU: Rxxxxxd dxxxxxxxn axxxxs on mxxxxxp sxxxxxxs (xxxxxxe wxxl hxxe to axd txxs to txe axxxxx (ancientman)
MENU: Rxxxxxxd txe sl axd cxxxxxxxr rxxxxxxxxxk mxxx (ancientman)
MENU: Cxxxxxd txe sl txxxxxxxxxe to hxxe dxxxxxxxt oxxxxx (ancientman)
MENU: Rxxxxxd cxxxxxxxxxxxxk fxxm mxxx (ancientman)
MENU: Rxxxxxd "xxxxxe sxxxx" oxxxxn fxxm cxxxxxxxr sxxxxx (ancientman)
MENU: Nxw axd rxxxxxxxd axxxxn ixxxx (ancientman)
MENU: Uxxxxxd mxxn mxxx (ancientman)
MENU: Uxxxxxd mxxn mxxu axxxx (ancientman)

TEXTURES: Mxxe pxxxxxxk txxxxxxs cxxxxxxxxy wxxxx (chuc)

VEHICLES: Axxxd axxxxxe hxxxxe ixxxxxxr rxxxxxs fxxm txxxxxx (chuc)
VEHICLES: Txxx1 axxxx (jaymz)
VEHICLES: Bxxxc dxxxxe cxxxxg fxr txxxx (jaymz)
VEHICLES: Txxx1 cxxxxg fxxm fxxxxx (jaymz)
VEHICLES: Fxxxxxr uxxxxxs to txxxx (jaymz)
VEHICLES: Rxxxxxd txxk fxxxh exxxxt fxxm txxxx (jaymz)
VEHICLES: Lxxxxxd dxxxxxxxn on sxxxxr 5xxxx (jaymz)
VEHICLES: Rxxxxxd pxxxxxxxxxn fxxm bxxxxxy txx (jaymz)
VEHICLES: Sxt txw hxxxv to uxe a dxxxxxxxt wxxxxn txxxxxxe wxxh lxxs dxxxxe (xxw 2 to txxe oxt a txxx, 1 fxr an axxx (jaymz)
VEHICLES: Nxw mxc txxxxxe fxr txxx1 fxxm mxxxxx (jaymz)
VEHICLES: Mxxe mxxxr cxxxxr axd sxxc mxp txxxxs to txe bxxx2 axd tx2 wxxxxxxd sxxxx (chuc)
VEHICLES: Mxc vxxxxxxs axxxxxxxd cxxxxr mxxxh to tx2 cxxxxr pxxxxxx (chuc)
VEHICLES: Fxxxd txe fxxt txxt txe bxx3 hxd hxxf txe hxxxxxxxs of axy oxxxr axc (xo wxxxxr it bxxw up in oxe sxxt cxxxxxxxx (jaymz)
VEHICLES: Txxxxxxx, gxxx9 axd mxc txxxk txxxxxxs cxxxxr mxxxxxx (chuc)
VEHICLES: Axxxd axxx0 mxxxxxxs to bxxx (jaymz)
VEHICLES: Rxxxxxxxxxxxxxd mxt rxxxxd & sxxxxh dxxxy txxxx. 6 sxxxxxs rxxxxxxxxxxxh fxr bxxxxr mxxxxl lxxxxxx. 8 sxxxxxs rxxxxxxxxxxxh fxr oxxxr axxo lxxxxxxx (jaymz)
VEHICLES: Cxxxxxd mxxxxxxl of bxxx3 fxxm txxxxxx) to axxxxxxx (falkun)
VEHICLES: Fxxxd txx2 cxxxxa cxxxxa (xxxxxxxe vxxxxx (falkun)
VEHICLES: Sxt dxxxxxxxn on mxt sxxxxs to axxxxt nxxxx (jaymz)
VEHICLES: Fxxxd at mxxxxxe cxxxxxxg gxxe ixxxx (falkun)
VEHICLES: Sxxxxxxxxxxd rxxxxd txxe of hxxxxxxe mxxxxxxs to 5 sxxxxxxx (jaymz)
VEHICLES: Axxxxxxs to fxx rxxxe fxxxxr ixxxxs on sxxxxxl vxxxxxxx (jaymz)
VEHICLES: Axxxxxt to mxxe axx0 pxxxxxxxxe lxxxe fxxm bxxxxl of bxxx (jaymz)
VEHICLES: Sxt 9xxx7 mxxxxxxs on bxx3 to fxxe fxxm txe bxxxxxx (jaymz)
VEHICLES: Axxxd nxw lxxx fxxxs to txe rxxxx (rhino)
VEHICLES: Axxxd nxw lxxx fxxxs to txe rxxxx (rhino)
VEHICLES: Axxxxxt to fxx lxxk txxe nxt pxxxxxg on sxxxxxx (jaymz)
VEHICLES: Fxxxd lxxk dxxxxxxe on sxxxxxr mxxxxxxx (jaymz)
VEHICLES: Uxxxxxs to txe hxxxv axxxxxx (jaymz)
VEHICLES: Rxxxxxd txe rxxp fxxm txe mxxxxn to txy sxxxe lxxx (jaymz)
VEHICLES: Sxt axx0 mxxxxxe cxxxt to exxxxx (jaymz)
VEHICLES: Fxxxd txxxx5 axv cxxxxxxx (jaymz)
VEHICLES: Sxt txxxx5 axxxxxxxxxs dxxxxe to rxxxxxt txxt of txe m6 lxxxxxxxxx (jaymz)
VEHICLES: Sxt bxx3 3xxm rxf to 5xxxxx (jaymz)
VEHICLES: Wxxxx1 cxxxxn rxf sxt to 3xxxxxx (jaymz)
VEHICLES: Sxt bxx3 cxxxxn to oxxxxxxt axxxr txn cxxxxxxxxxe rxxxxxx (jaymz)
VEHICLES: Axxxd bxxxx0 (xxxx (falkun)
VEHICLES: Addxd Fasxxropxxes (xxxx (falkun)
VEHICLES: Rxxxxxd at wxxxxxg fxr sxxxxxx (jaymz)
VEHICLES: Sxt axxxxk hxxxxxxxxr cxxxxn rxxxxs to cxxm fxxm txe bxxxxx. nxt txe cxxxxxx (jaymz)
VEHICLES: Sxt hxxxv axxxxxr 5xxxl to sxxxt fxxm bxxxxxx (jaymz)
VEHICLES: Sxt pxxxxr dxxxxe axd rxxxs on kxxt 1xxxxm mxx (jaymz)
VEHICLES: Sxt 16 sxxxxd rxxxxd txxxr on hxxxv axxxxxr mxxxxxxxx (jaymz)
VEHICLES: Bxxxxxd dxxxxe of bxxxx0 cxxxxx (jaymz)
VEHICLES: Sxt hxxxv txw to uxe ixxs oxn txw vxxxxxt wxxh a lxxxxr rxxxxd txxxx (jaymz)
VEHICLES: Sxt rxxxxd txxe of 9xxx7 mxxxxxxs to 16 sxxxxxxx (jaymz)
VEHICLES: Fxxxd hxxxv axxxxxr 5xxxl fxxxxg rxxx (jaymz)
VEHICLES: Bxxxx0 exxxxe txxxxx (jaymz)
VEHICLES: Hxxy exxxxe txxxxs (xxxd txxxxxg pxxxxxx (jaymz)
VEHICLES: Fxxxd mxxxxxxs kxxxxxg pxxxxe ixxxxe axxxxx (jaymz)
VEHICLES: Sxt wxxx1 rxf to 2xxxxx (jaymz)
VEHICLES: Axxxd txe un vxxxxxn of txe mxxxxn axd axxxd txe un vxxxxxn txxxxxxs of txe sxxxxxp to txe rxxxx (rhino)
VEHICLES: Axxxd mxxxxxxxxxr 3p axxxxxxxxx (chuc)
VEHICLES: Uxxxxxd axxxxxr cxxxxxt gxxxxr to uxe nxw mxxxxxxxxxr 3p axxxxxxxx (chuc)
VEHICLES: Axxxd cxxxxxt sxxxxy dxxp to ru sxxxxxt txxxxx (falkun)
VEHICLES: Uxxxxxd bxxx3 gxxxxxxs hxd to dxxxxxy hxi rxxxd ixxx (falkun)
VEHICLES: Uxxxxxd ru vxxxxxxs txxxxxxx, bxxxx, bxxxxx, txxx (falkun)
VEHICLES: Fxxxd mxxxxn cxxxxxg cxx (jaymz)
VEHICLES: Axxxd bxw mxxs to bxx3 (xxxs axxxxxxxxxx (jaymz)
VEHICLES: Axxxd txe exxxxt mxx sxxxe of txe bxr 60 to txe rxxo fxr cxxc fxxm txxxxx (rhino)
VEHICLES: Uxxxxxd ru bxxxxx (falkun)
VEHICLES: Sxt bxxxxs to uxe pxxxxr pxxxxxxxxxs wxxh uxxxxxd dxxxxxx (jaymz)
VEHICLES: Axxxxxt to fxx bxxx3 bxw mg axxxxxxy ixxxxxx (jaymz)
VEHICLES: Uxxxxxd wxxh fxxxxs dxxxxxxe cxxx (fuzzhead)
VEHICLES: Lxxxx5 axxxr nxw pxxxxxxxxe by 1xxxxm rxxxxs (xxxxxx, bxxxxxx (falkun)
VEHICLES: Rxxxxxxd cxxxxe to lxxxx5 (xt axxxxxy is fxxxxxx (jaymz)
VEHICLES: Sxt sxxxxxx, lxxx5 axd bxxxx0 to hxxe lxxxxxr axxxxr txxn oxxxr axxxxx (jaymz)
VEHICLES: Lxxxxxd sxxxxxxr hxxxxxxxx (jaymz)
VEHICLES: Fxxxd up sxxe mxxxxxxxs axd hxxxxxxxs on jxxx (jaymz)
VEHICLES: Axxxd bxx3 gxxxxr rxxxxxe fxxm gxxx (jaymz)
VEHICLES: Ixxxxxxxd axxxxxr mxp mg rxf to 1xxxxxxx (jaymz)
VEHICLES: Axd bxxxx2 (xxxxxxx (falkun)
VEHICLES: Axl axxs axe nxw axxe to dxxp fxxr sxxxl axxo bxxxx (falkun)
VEHICLES: Axxxd cxxxxxxxr to bxxxx2 sxxxxxxx (falkun)
VEHICLES: Rxxxxxd axxxxxxxxxr axxxxxy fxxm bxxx3 bxw mxxxxxxxxxx (falkun)
VEHICLES: Rxxxxxd wxxxxxs fxxm sxxe pxxxs fxr bxxxxx (falkun)
VEHICLES: Axxxd rxxxxxxxw mxxxxxs to us axd rxxxxxn sxxxxxt txxxxx (falkun)
VEHICLES: Sxt gxxxxn to dxxw at lxxg rxxxx (jaymz)
VEHICLES: Uxxxxxd bxxxx0 axd bxxxx2 hxxs to dxxxxxy axxo cxxxxxxs fxr sxxxxy bxxxx (falkun)
VEHICLES: Fxxxd bxxxx0 pxxxxxxxr ixxxx; exxxxx (falkun)
VEHICLES: Axxxd bxw mxxxxxe gxxs to ru bxxxx (falkun)
VEHICLES: Axxxd pxxxxxxxxs to axl bxxxx2 vxxxxxxx; axxxd (xxxx) sxxxxy bxxxs to axl bxxxx2 vxxxxxxs sxxs gxxxxn mxxxx (falkun)
VEHICLES: Bxxxd sxxxxxxg nxw bxxx0 sxxn axxxx (chuc)
VEHICLES: Axxxd mxc mxxxxxg to txe bxxxx (chuc)
VEHICLES: Axxxxxxxxn axd oxxxxxxxxxg txxxxs to hxxxv axxxxxx (jaymz)
VEHICLES: Axxxd mxc fxxg axd rxxxxxd sxxe sxxxxxe ixxxxxxa on vxxxxxs txxxxs axd sxxxxxt jxxxx (chuc)
VEHICLES: Uxxxxxd a lxt of vxxxxxe ixxxs to be sxxxxxxxxxxx (chuc)
VEHICLES: Fxxxd wxxxg oxxxxxxxxxn mxc fxxg on txe bxxxx (chuc)
VEHICLES: Axxxd exxxxxxd cxxxs hxxxxx (falkun)
VEHICLES: Cxxxxxd sxxxxxxe gxxxxr axd dxxxxr pxxxxxxxs fxr sxxxxxr hxx (falkun)
VEHICLES: Axxxd lxxxxxxxs vxxxxxt of oxxxr txxxk fxr txxxxxx (jaymz)
VEHICLES: Lxxxxxxxs txxxk axxxd fxr axl cxxxxxxxxxxl fxxxxxxxx (jaymz)
VEHICLES: Mxxe txxxxxe rxxxxxxxe pxxxxxxxxxxs fxr txe txxxk lxxxxxxxs vxxxxxxx (chuc)
VEHICLES: Gxxe pxxxxr lxxxxxg dxxxxxxe to cxxxxxe axx (jaymz)
VEHICLES: Rxxxxxd sxxxxxl uxxxxxxxxxy dxxxxxxxxs of txe cx2 cxxxxxxxxr cxxxxa mxx (egor)
VEHICLES: Txxxxxd dxxxxxxxn on bxx3 mxxxxxn rxxxxx (jaymz)
VEHICLES: Mxxxxxd hxxxxe axd axxxxs wxxxk txxxxxe wxxh txe nxxxxl cxxxxr txxxxxe to mxxe axxy fxxm txe txxxxxy cxxxxxd bxxxk wxxxx (chuc)
VEHICLES: Cxxxxxd axl vxxxxxxs to uxe exxxxxxg cxxxxr txxxxxe rxxxxr txxn bxxxk wxxxk txxxxxe fxr wxxxk mxxxxs (xxe dxv fxxxm pxxt fxr mxxe ixxxxxxxxxxx (chuc)
VEHICLES: Sxt bxxxx0 to uxe oxd bxxxx0 hxxx (jaymz)
VEHICLES: Axxxd pxxxxr us lxxxxxxxs txxxx (jaymz)
VEHICLES: Sxt c4 sxxxxxe cxr bxxb to uxe xxxxxe exxxxxxxn exxxxx (jaymz)
VEHICLES: Rxxxxxd txe ixxxxxxr us lxxxxxxxs txxxx (fuzzhead)
VEHICLES: Sxt hxxxv cxxxs uxxt to rxxxxr at lxxg rxxxx (jaymz)
VEHICLES: Sxt us lxxxxxxxs txxxk to uxe sxxxxxxe lxxxxxxc txxxk txxxxxxs axd mxxx (chuc)
VEHICLES: Fxxxd bxxx2 cxxxxxxg dxe to ixxxxxxxt txxxxxe rxxxxxxxe pxxx (chuc)

BUILDS: Rxxxxxxxxxd sxxxxxs fxr txxxxxxs axd sxxxxxxxx (egor)

STATICS: Axxxd a bxxxh of nxw sxxxxxs to txe rxxo ixxxxxxxg txe nxw txxxk txxxxxx, sxxxl vxxxxxn of txe vxx2 bxxxk wxxl axd txe fw txxxxxn cxxxxx (rhino)
STATICS: Rxxxxxd rxxxxr axd sxxxxy axxxxxy fxxm cxxxxxxxr pxxxx (falkun)
STATICS: Axxxd lxxxxxxp sxxxxxs fxr txe axxxxn nxxxh sxxxxxs fxxm cxx (rhino)
STATICS: Rxxxxxd sxxe uxxxxxxd sxxxxxxx (rhino)
STATICS: Uxxxxxd txxxxt sxxxxc wxxh cxxl rxxxxs of 6 to sxe if it wxxl dxxw fxxxxxxx (fuzzhead)
STATICS: Axxxd a bxxxh of mxxxxxa sxxxxxs axd oxxxr nxw sxxxxxs as wxxl as txxxxxxs rxxxxxxd fxr wxxt fxxxxxxxx (rhino)
STATICS: Ixxxxxxxd cxxl dxxxxxxe on txe txxxxt axd mxxe txe mxt on it wxxd txxxx (rhino)
STATICS: Sxt dxxxxxxxxxh to dxxw at lxxg rxxxx (jaymz)
STATICS: Axxxd mxxxxxg txxxxxe fxr fxxxxxxxxs txxxxxn cxxxxx (rhino)

GENERAL: Vxxxxxxs axxxd a nxw vxxxxxn of txe lxxx mxxxl to txe rxxxx (rhino)
GENERAL: Axxxd nxxxxxxs ru axxxxx (jaymz)
GENERAL: Rxxxxxxd lxxx (jaymz)
GENERAL: Axxxd bxxxd sxxxxxs (xxxxxt uxxxxxxd vxxxxxxxxx) axd ixxxxxxxr axxxxxx (egor)
GENERAL: Vxxxxxxs axxxd a nxw vxxxxxn of txe lxxx mxxxl to txe rxxxx (rhino)
GENERAL: Vxxxxxxs axxxd a nxw vxxxxxn of txe lxxx mxxxl to txe rxxxx (rhino)
GENERAL: Vxxxxxxs axxxd a nxw vxxxxxn of txe lxxxxs txxxxxxs to txe rxxxx (rhino)
GENERAL: Fxxxd txxo in at 3p axxxxxxxxx, wxs cxxxxxg cxxx (jaymz)
GENERAL: Fxxxxg txe bxxxxx (jaymz)
GENERAL: Fxxxd bxxxx0 bxxxxxg ux (jaymz)
GENERAL: Fxxxd a bxg pxxxxxm wxxh wxt txe mxxxxxv fxx (jaymz)
GENERAL: Fxxxd cxd rxxxxxxxg rxxxxxn bxxxx (jaymz)
GENERAL: Fxxxd cxd wxxh bxx3 gxxxxx (jaymz)
GENERAL: Fxxxd cxd wxxh bxxxx (jaymz)
GENERAL: Fxxxd mxxxxxxxxxs cxd wxt gxxxxx (jaymz)
GENERAL: Fxxxd pxxxxxxe cxxxe of cxxxs on axl rxxxxxn mxxx (jaymz)

WEAPONS: Fxxxd pxx9 zxxm cxxxxh fxxxxxxxxs (xxxt in bxxxxe txe rxxxxxxx (chuc)
WEAPONS: Ixxxxxxd qxxx5 sxxxxs rxxxxxx (chuc)
WEAPONS: Sxxxxxxxd dxxxxxxg dxxxxy txxe to 2x6 sxxxxxx (chuc)
WEAPONS: Sxxxxxxxd dxxxy to txxxw fxr cx, sxxxx, cxxxxxxxs axd axxo bxxx (chuc)
WEAPONS: Mxxe wxxxxn rxxxxxs fxr axxxxxt rxxxxs mxxe "xxxxxxx, axd axxxxxxxg txxxr rxxxxd txxxs to axxxt 6x7 sxxxxxx (chuc)
WEAPONS: Fxxxd txe dxxxxe pxxxxxg of axxxxxxxxs fxr sxxxe gxxxxxxx, sxxxxl gxxxxxxx, fxxg gxxxxxxs axd fxxxd dxxxxxxxxx (fuzzhead)
WEAPONS: Ixxxxxxxd mxx in wxxxd to 10 fxx: mxxxx, cxxxxxxxx, txxxxxxxxx, ixxxx, cx (fuzzhead)
WEAPONS: Ixxxxxxxd txxxxxxxe axd axxo bxg txxe in wxxxd axxxr dxxxh to 10 mxxxxxx (fuzzhead)
WEAPONS: Ixxxxxxxd txxe to lxxe fxr gxxxxxe to 10 mxxxxxx (fuzzhead)
WEAPONS: Uxxxd fxxe dxxxy to 1 sxxxxd to hxxe txe fxxl exxxxn sxxb axxxxxxxn pxxx (chuc)
WEAPONS: Rxxxxxd gxxxxxe dxxxxy txxxs to 2 sxxxxxs fxxm 2x5 sxxxxxx (chuc)
WEAPONS: Cxxxxxd bxxxxxxxxxxxxxd zxxm in dxxxy to 0x6 sxxxxxx, wxxl be txe nxw rxxxe zxxm in txxe as wxxx (chuc)
WEAPONS: Bxxxxxt axxxx, axxxxxxxx, axxxx1 axd bxxxn sxxxxs cxxxxr to txe vxxxxx (chuc)
WEAPONS: Sxxxxxxxd bxxxn rxxxxd txxe fxxm 6x8 to 5xx (chuc)
WEAPONS: Rxxxd axx5 sxxxxs rxxxxd axxxxxxxxs (xxxxxt fxr txe lxxxxx, wxxxh is bxxxxxx (chuc)
WEAPONS: Axxxd nxw txxxxxxxe mxxxl fxxm txxxa wxxh axxxxxxxxx (chuc)
WEAPONS: Mxxxd sxs ixxxxxxxt cxxxxr to txe cxxxxx (chuc)
WEAPONS: Rxxxxxd hxxd sxxy on sxs dxxxxx (chuc)
WEAPONS: Fxxxd sxs exxxxxxg txo sxxxxs pxr sxxx (chuc)
WEAPONS: Rxxxxxd fxxxd of vxxw dxxxy fxr bxxxxxxxxx, gxxd axd txe mxxx3 as a txxx, sxxxxxxxxxxy bxxxxxe it lxxxs cxxl fxr 2 zxxm lxxxxs (xxxl ixxxxxxxt fxr axl 2 lxxxl zxxm sxxxxr rxxxxxx (chuc)
WEAPONS: As a txxx, rxxxxxd mxxx4 axxg zxxm in dxxxy to 0xx5 sxxxxxx (chuc)
WEAPONS: Fxxxd c4 bxxxg txxxxxd wxxn txxxxxs no axxo fxr it lxxx (chuc)
WEAPONS: Txxxd dxxn cxxxxa bxxe mxxxxxxt on vxxxxxs wxxxxxs axd ixxm dxxxxxx (chuc)
WEAPONS: Axxxd cxxxxa sxxy wxxn mxxxxg zxxxxd in on txe mxxx4 as a txxx (chuc)
WEAPONS: Rxxxxxxd bxxxxxxxxs hxxxxg txe 'xxxx' zxxm exxxxx (chuc)
WEAPONS: Txxxd dxxn sxxxxl dxxxxy cxxxxa bxxe mxxxxxxx (chuc)
WEAPONS: Rxxxxxxxxd dxxxxxs axd sxxe fxxe axxxxxxxxs fxr gxxxxxxx, sxxxxxxx, axxxxxx, mxxxxxxs axd txe wxxxxx (chuc)
WEAPONS: M2 sxxm 1p rxxxxxxxxxx (chuc)
WEAPONS: Bxxxxd gxxxxxe dxxxxy txxe up to 2xx5 sxxxxxx (chuc)
WEAPONS: Sxxxe gxxxxxe txxxxxxs exxxxx, sxxxxl sxxxe gxxxxxe nxw hxs a gxxxn bxxd axxxxd txe txp axd bxxxxm rxxxx, axd is cxxxxxxd txe sxxe as a rxxxxxr sxxxe gxxxxxx (chuc)
WEAPONS: C4 exxxxxxxxs 1p rxxxxxxxx (chuc)
WEAPONS: Ixd to uxe oxd .xx9 c4 axxxxxxxxx (chuc)
WEAPONS: Sxxxxl dxxxxy axxxxxxxn exxx (chuc)
WEAPONS: Fxxxd bxxxxxa axd bxxxxxa nxt hxxxxg pxxxxr sxxxd axxxxxxxxx (chuc)
WEAPONS: Sxt exxxxxxs to uxe 7xxxxxxxm rxxxxxx (jaymz)
WEAPONS: Fxxxd pxxh dxxxg txe bxxt axxxxxxxn axxxr fxxxxx (chuc)
WEAPONS: Rxxxxxxd lxxxx1 rxxxxd sxxxx (chuc)
WEAPONS: Rxxxxxd axl sxxxxd rxxxe axd ixxxxxxxt mxs zxxm in txxxs to 0xxx (chuc)
WEAPONS: Lxxxxxd wxxxxn oxxxxn fxr axl mxxxxxxn rxxxxs so txe sxxxe ixxxt txxxxg up so mxxh sxxxxn rxxl exxxxx (chuc)
WEAPONS: Axxxd cxxxxa mxxxxxxt wxxxe sxxxxd in fxr axl sxxxxd wxxxxxx. ixs a sxxxxxy txxxd dxxn lxxxl cxxxxxxd to txe hxx (chuc)
WEAPONS: Rxxxxxxd qxx, mx4 axd sxd rxxxxd sxxxxx (chuc)
WEAPONS: Axxxxc fxxxd dxxxxxxg txxt rxxxxxxxn to be a bxxxxr txxxxxxxxxn of txe exxxxxh txxx (chuc)
WEAPONS: Sxxxxr rxxxe dxxxxxxd sxxxe sxxxxxxxxn sxxxxxx, mxxx3 dxxxxxxd axxxx (chuc)
WEAPONS: Axl dxxxxxxd vxxxxxxs of txe sxxxxr rxxxxs hxxe bxxn axxxd (xxxx, mxx, sxxxx, lxxxxxx (chuc)
WEAPONS: Axxxd axxxxxxxy ixd fxxm exxxxxxxxxxxxxxxx (chuc)
WEAPONS: Axxxd cxxxxa bxxe to vxxxxxs sxxxxr rxxxe axxxxxxxxs axd axxxxxxxy ixx (chuc)
WEAPONS: Axxxd nxw rxxxxd axxxxxxxxs fxr txe g3 sxxxxx (chuc)
WEAPONS: Rxxxxxxd sxxxxr rxxxxs to .xx9 vxxxxs axd axxxxxxxxx (chuc)
WEAPONS: Mx8 axxxxxxt txxxxd 3x (chuc)
WEAPONS: Exxxxd g3 sxxxxs dxxxxy axxxxxxxxx (chuc)
WEAPONS: Axxxxxd axx7 axd axx7 gxx5 dxxxxy axxxxxxxxs fxxm txe axx4 sxxxxx (chuc)
WEAPONS: Mxxxr txxxxs to rxxx6 dxxxxy axxxxxxxx (chuc)
WEAPONS: Bxxxxxt axx4 sxxxt sxxxxxxy cxxxxr to txe exe axd fxxxxxy mxxe txe rxxr axxxxxe axxxn wxxh txe fxxxt pxxx (chuc)
WEAPONS: Sxxxxxxxd pxxx9 zxxm in txxe to 0xx5 to mxxxh sxxxxd rxxxxs axd oxxxr lxxx (chuc)
WEAPONS: Axxxxxxxxxxy fxxxxt to cxxxxt txe nxw lxxxxxxs txxxxxe fxr txe mx8 axxxxxxx (chuc)
WEAPONS: Sxxxxt txxxk to txe qxz ixxn zxxm fxxe axxxxxxxx (chuc)
WEAPONS: Txxxxxd lxxx2 sxxxxs rxxxxd axd fxxe axxxxxxxxx (chuc)
WEAPONS: Rxxxxxxd axx7 axd sxd dxxxxy axd rxxxxd sxxxxs rxxxxxxxxxxx (chuc)
WEAPONS: Axxxx, axx4 sxxxxd axd axx4 uxl axxxx (chuc)
WEAPONS: Mxxe axxxm ixxxs to hxxe nxxxxxl zxxm wxxn sxxxxxd ix (chuc)
WEAPONS: Bxxxxxt axx7 axd axx7 gxx5 sxxxxs exxn cxxxxr to txe cxxxxx (chuc)
WEAPONS: Txxxxxd axxxm ixxxxxxxt zxxm axxxxxxxxx (chuc)
WEAPONS: Sxt axxxm cxxxxxg rxxe to 6x0 rxx (chuc)
WEAPONS: Axxxxu fxxm uxi axxxd axxxg wxxh nxw axxxxxxxxs axd sxxxxd sxxxxx (chuc)
WEAPONS: Txxxxxd 5xxxxxxm pxxxxxxxxxs a bxx (jaymz)
WEAPONS: Sxt axx4 sxxxxs to uxe 5xxxxxxxm axxxxxxxxxx (jaymz)
WEAPONS: Sxt 1xx9 mxxxxxxxxxxxn lxxxxs (xx) fxr axxxx (jaymz)
WEAPONS: Sxt axx4 sxxxxs to uxe cxxxxxt txxxxr ixxxxxxxx (jaymz)
WEAPONS: Sxxxxxxy txxxxxd ar sxxxxs rxxxxxx (chuc)
WEAPONS: Rxxxxxxxxxxd sxs zxxm axxxxxxxxx (chuc)
WEAPONS: Axxxd sxxxt dxxxy to axx4 axd axxxxu sxxxxx (chuc)
WEAPONS: Axxxd nxw axx7 mxxxxxxxxxxxx (katarn)
WEAPONS: Uxxxxxd axx7 wxxh fxxxxs nxw txxxxxxx (katarn)
WEAPONS: Nxw axx7 axxxxxxxxs axxxx (chuc)
WEAPONS: Axx7 bxxxxxt axxxx (chuc)
WEAPONS: Sxxxxxv bxxxxxt dxxxxy axxxxxxxn exxx (chuc)
WEAPONS: Txxxxxd axxxm axd axx7 rxxxxd sxxxxx (chuc)
WEAPONS: Rxxxxxd mxxxxxn mxxxxe exxxxt fxxm nxxx (jaymz)
WEAPONS: Sxxxxxxy lxxxxxd cxxxxxl mg dxxxxxxxn bxxxd on uxxxxs axxxxxx (jaymz)
WEAPONS: Uxxxxxd dxxxxxxxn fxr axl rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
WEAPONS: Sxt ixxxxxxxt rxxxe rxxxxl to mxxxh sxxxxd rxxxe rxxxxx (jaymz)
WEAPONS: Uxxxxxd dxxxxxxxn fxr lxxx (jaymz)
WEAPONS: Lxxxxxd sxxxxxxy of txe g3 ixxn zxxm fxxe axxxxxxxx (chuc)
WEAPONS: Fxxxd up fxxxxxxxxxxxxxxxxxxxr zxxm in txxxxxxxxxn on txe sxxxx (chuc)
WEAPONS: Bxxxxxt g3 ixxxxxxxt sxxxxxxy cxxxxr to txe cxxxxx (chuc)
WEAPONS: Bxxxxxd vxxxxe axd txxxxxd gxxxxxxs dxxxxy sxxxx (chuc)
WEAPONS: Sxt pxxxxr dxxw dxxxxxxe (xxxl rxxxxx) fxr nxxx (jaymz)
WEAPONS: Gxx3 hxx9 3p axxxxxxxxs axxxx (chuc)
WEAPONS: Dxxxxxxxn uxxxxx (jaymz)
WEAPONS: Txxxxxd cxxxxa bxxe axxxxxxxxs in sxxe rxxxxd axd dxxxxy axxxxxxxxx (chuc)
WEAPONS: Sxt pxxxxr mxxxxxxxs on bxxxxxy & hxxxv txw mxxxxxxx (jaymz)
WEAPONS: Fxxxxxr axxxxxxxxxs to txw dxxxxx (jaymz)
WEAPONS: Dxxxxxxxn fxx fxr dxxx (jaymz)
WEAPONS: Rxxxxxn fxxxd dxxxxxxg axxxx (chuc)
WEAPONS: Sxxxxxd mxxxxi cxxxy hxxxxe oxt of txe pxxxxxxs dxxxxt vxxx (katarn)
WEAPONS: Txxxxxd sxxe 3p fxxe axxxxxxxxs on sxxe rxxxxx (chuc)
WEAPONS: Hxxxxxxxxxxxxg wxxh txe mxxx (chuc)
WEAPONS: Fxxxd mxx9 cxxxxxg cxxxxxxg bxxxxxe of mxxxxxg fxxxx (chuc)
WEAPONS: Ixxxxxxe mxx in wxxxd fxr ixd to 1x (fuzzhead)
WEAPONS: Ixxxxxxe mxx in wxxxd to 10 fxr axxy ixx (fuzzhead)
WEAPONS: Axxy ixd pxt to wxxxxn sxxt #x (fuzzhead)
WEAPONS: Sxt mxxxxxs to uxe a dxxxxxxxt mxxxxxxl to pxxxxxt hxxe axxxxxxxy sxxxe ixxxxt exxxxxx (jaymz)
WEAPONS: Sxxxxxxy txxxxxd axx5 sxxxxs rxxxxd sxxxx (chuc)
WEAPONS: Txxxxxd axxx5 uxxxxxxd fxxe axxxxxxxxx (chuc)
WEAPONS: Ixxxxxxd bxxxxxt axxxxxxxxs on txe sxxxxxx (chuc)
WEAPONS: Txxxxxd lxxxxxxg axd cxxxxxs on txe axx7 txxxxxe to be lxxs bxxxxt hxxxxxr sxxxxxxy mxxe rxxxxxxxxx (chuc)
WEAPONS: Axx7 bxxxxxt 3p axxxxxxxxs axxxx (chuc)
WEAPONS: Nxw sxxxxxv 3p axxxxxxxxs axxxx (chuc)
WEAPONS: Axxxd nxw sxxxxxv bxxxxxt axxxxxxxxx (chuc)
WEAPONS: Exxxxxd axxo cxxxxxr axd fxxe sxxxxxxr sxxxxxg fxr txe axxxxxx (chuc)
WEAPONS: Pxx8 axxxx (chuc)
WEAPONS: Axxxd bxxxd nxw ar sxxxxs dxxxxy axxxxxxxx (chuc)
WEAPONS: Bxxt is nxw mxxxxg wxxn fxxxxg txe ar sxxxxs wxxxxxx (chuc)
WEAPONS: Uxxxxxd ar sxxxxs mxxxxs axxxx (chuc)
WEAPONS: Uxxxxxd axxxxxxxy ixd mxxxxs axd axxxxxxxxx (chuc)
WEAPONS: Fxxxd dxxxxy sxxxd rxxxxxxxe fxr txe sxx0 sxxxxx (chuc)
WEAPONS: Axxxd ixxxxxxxxy gxxxxxx (jaymz)
WEAPONS: Cxxxxxd uxxxxe ixxxxxxxxy gxxxxxe txxxxxx (chuc)
WEAPONS: Gxt rxd of uxxxxxxd cxxe fxxm ixxxxxxxxy gxxxxxxx (jaymz)
WEAPONS: Mxxxd gxxxxr cxxxxa on axl 5xxxl dxxxxxxxxxs to txy axxxd zxxxxxxxxg ixxxxx. nxxxs txxxxxxx (jaymz)
WEAPONS: Rxxxxxd dxxxxe fxxm ixxxxxxxxy gxxxxxx (jaymz)
WEAPONS: Axxxd 3xxm hxxi rxxxxs to bxxxx (jaymz)
WEAPONS: Axxxd c7 cxxxxt fxxxx (katarn)
WEAPONS: Axxxd c7 sxxxxr fxxxx (katarn)
WEAPONS: Fxxxd up 3p zxxm axd zxxm fxxe axxxxxxxxs fxr txe axx4 sxxxxx (chuc)
WEAPONS: C7 axxxxxxxxs axxxx (chuc)
WEAPONS: Cxxxxxd txxxxxxg axxxxxxxn fxr txe ixxxxxxxxy gxxxxxe txxt wxs lxxxxxxr fxxm txe oxxxr gxxxxxxs bxt ixxxt uxxx (chuc)
WEAPONS: Fxxxd sxxxxxxt bxxxxxxxg bxxxg exxxxxxxy dxxxxxxxxx (jaymz)
WEAPONS: Axxxd axxxxxs (xxxg mxxxxxxx, lxxg bxxxxl axxxx (chuc)
WEAPONS: Exxxxd cxxxxxxxxe mxxxxxxxs fxr mxxxxxe gxxx (chuc)
WEAPONS: Axxxd axxxxxs axxxxxxxxs axd sxxxd rxxx (chuc)
WEAPONS: Fxxxd axx4 bxxxg sxt to axxxxxxxc fxxe by dxxxxxx (chuc)
WEAPONS: Sxxxxxxxd dxxxxxxd mxxe txxxxxs by 1xxxxx5 sxxxxxx (chuc)
WEAPONS: Ixxxxxxxxy mxg sxxxs sxt to 1 axd 2 (chuc)
WEAPONS: Axxxd axx4 gxx5 gxxxxxe lxxxxxxr fxxxs (xxxxxxxxxs on hxxxxs txxl nxw mxxxxs axxxxxx (chuc)
WEAPONS: Pxxx8 axxxxxxxxs axxxx (chuc)
WEAPONS: Mxxxd g3 sxxxxd axd g3 hxx9 dxxn a bxt so txe sxxxe ixxxt so oxxxxxxxxxx (chuc)
WEAPONS: Ixxxxxxd g3 ixxn axd g3 sxxxxd hxxd pxxxxxxxx (chuc)
WEAPONS: Lxxxxxd qxxxx5 sxxxxd axd qxxxx5 uxl sxxxxxxg axxxxxxxxs so txxt txe sxxxe is lxxs oxxxxxxxx (chuc)
WEAPONS: Rxxxxxd uxxxxxxxxxy axxxa on txe g3 sxxxx (chuc)
WEAPONS: Sxxe sxxxe oxxxxxxxxxn rxxxxxxxn txxxxxxxt to txe gxxxx (chuc)
WEAPONS: Txxxxxd axxxxxxxs dxxxxy axxxxxxxxx (chuc)
WEAPONS: 3p fxxe axxxxxxxxs axxxd fxr vxxxxxs wxxxxxx (chuc)
WEAPONS: Uxxxxxd c7 sxxxxx, mx6 sxxxxs wxxxxxs wxxh sxxxxs to be lxxxxxd so txxt txxy dxxxt oxxxxxxt so mxxh of yxxr vxxx (chuc)
WEAPONS: Ax4 3p axxxxxxxxs axxxx (chuc)
WEAPONS: Lxxxxxd hxxd gxxxxxe dxxxxxx (jaymz)
WEAPONS: Hxxd gxxxxxxs gxxxn lxxxxr wxxxd rxxxxxx (jaymz)
WEAPONS: Axxxd pxa fxxg gxxxxxe (xxxe 8xx (jaymz)
WEAPONS: Axxxd txxe 86 gxxxxxe bxxxk txxxxxx (chuc)
WEAPONS: Axxxd txe gxxxxxe txxp to txe rxxx, nxxxs sxxxxxxg axd fxxxl cxxe txxxxxxxx (rhino)
WEAPONS: Txxxxxd sxxe 3p axd 1p axxxxxxxxx (chuc)
WEAPONS: Cxxxxxd cxxs bxxxt fxxe to axxxxxxxx (chuc)
WEAPONS: Cxxxxxd vxxxxxs sxxxxx (chuc)
WEAPONS: M4 rxxxxd axxxxxxxn sxxxd fxx (chuc)
WEAPONS: Axxxd mxxxxxg sxxc mxp on txe mx6 sxxxxs rxxxxxxr txxxxxe mxx (chuc)
WEAPONS: Rxxxxxd bxxt hxxxxe mxxxxg wxxn fxxxxg txe mxxxxxxxxxi as it dxxxxt axxxxxxy mxxe wxxxe fxxxxg (chuc)
WEAPONS: Txxxxxd lxxx2 sxxxxs rxxxxd sxxxx (chuc)
WEAPONS: Sxt axl cxxxxxl mxxs to uxe rxxxxxxxc mxxxxe fxxxxx (jaymz)
WEAPONS: Fxxxd up kxt gxxxxxxxxs sxxp mxxxxg wxxn fxxxxg axxxxxxxn is pxxxxx (chuc)
WEAPONS: Rxxxxxd uxxxxxxxxd lxg rxxxxx (jaymz)
WEAPONS: Txxxxxd ixxxxxxxt nx. 4 exxxxxd to fxxe sxxxxxxy fxxxxr (xx5 sxxxxd sxxxt dxxxxx (chuc)
WEAPONS: Lxxxxxd axy wxxxxxs uxxxg a sxxxx, so ixs lxxs oxxxxxxxxx (chuc)
WEAPONS: Lxxxxxd exxxxxxxn rxxxxs of kxxt rxxxxxx (jaymz)
WEAPONS: Sxxxe oxxxxxxxxxn rxxxxxxxn txxxxxxxt to axl sxxxxr rxxxxx (chuc)
WEAPONS: Rxxxd lxe exxxxxd rxxxxd axd oxxxr axxxxxxxxx (chuc)
WEAPONS: Axxxd nxw lxe exxxxxd fxxxxg sxxxx (chuc)
WEAPONS: Rxxxxxd zxxm fxv dxxxy on lxe exxxxxd sxxxxx (chuc)
WEAPONS: Axx4 wxxd fxxxxh vxxxxxt axxxx (chuc)
WEAPONS: Uxxxxxd hxxxxxxd dxxxxxxxn (xxxxxxx (jaymz)
WEAPONS: Rxxxd gxx3 hxx9 rxxxe 3p axxxxxxxxx (chuc)
WEAPONS: Txxxxxd mxx9 zxxm axxxxxxxxx (chuc)
WEAPONS: Txxxxxd a fxw zxxm in axxxxxxxxx (chuc)
WEAPONS: Rxxxxxxxd hxx1 ixxxxxxxx (chuc)
WEAPONS: Dxxxxxxxn uxxxxe to axl dxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxe to axl sxxxxr rxxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxxs to axl lxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxe to sxxxx (jaymz)
WEAPONS: Rxxxd sxxx1 3p axxxxxxxxx (chuc)
WEAPONS: Cxxxxxd gxxxxxe txxp ixxxx to 5 so it cxn fxt on sxxxxr wxxh ixx (fuzzhead)
WEAPONS: Pxt ixxxxxxxxy gxxxxxe x2 to wxxxxn ixxxx 5 so it cxn be uxxd wxxh txxp fxxxx (fuzzhead)
WEAPONS: Nxw sxxxxxv 1p rxxxxd axxxxxxxn axxxx (chuc)
WEAPONS: Axxxd axxxm vxxxxxxs fxr 3 mxxs axd 7 mxxx (fuzzhead)
WEAPONS: Cxxxxxd sxxxe to wxxxxn ixxxx 5 so cxxxxxxxxxxr cxn uxe a mxxxc kxxx (fuzzhead)
WEAPONS: Mxxxd ixxxxxxxxy gxxxxxxs to wxxxxn ixxxx 6 (fuzzhead)
WEAPONS: Rxxxxxxd mxx9 zxxm axxxxxxxxx (chuc)
WEAPONS: Fxxxd kxt sxxxxxxg wxxh txe axxxx (chuc)
WEAPONS: Sxt axxxm sxxxxs to dxxxxxt to sxxxxxxxx (jaymz)
WEAPONS: Axxxxxr uxxxxe to rxxxe dxxxxxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxxs to dxxxx (jaymz)
WEAPONS: At mxxxs lxxxxg axxxxxxxn exxxxxxd to 4x5 sxxxxxx (chuc)
WEAPONS: Fxxxxxy fxxxd txe gxxxl sxxxx (chuc)
WEAPONS: Gxxxxxe txxp 1p axxxxxxxxs axxxx (chuc)
WEAPONS: Axxxd 3p gxxxxxe txxp axxxxxxxxx (chuc)
WEAPONS: Axxxd gxxxxxe txxp txxxxxxx (chuc)
WEAPONS: Txxxxxd txe sxxxd bxxxg pxxxxd in txe lxxxxr zxxm in sxxxx (chuc)
WEAPONS: Cxxxxxd axxxxxxxy ixd ixxxx to 8 to pxxxxxt cxxxxxxg wxxh txe ap ixx (chuc)
WEAPONS: Cxxxxxd up bxxs of txe ap ixd cxxx (chuc)
WEAPONS: Fxxxd txxe 86 gxxxxxe cxxxx (chuc)
WEAPONS: Axxxd lxxxe exxxxxxxn exxxxt to cxxxxxxxxxxxx (falkun)
WEAPONS: Cxxxxxd sxxe wxxxxn ixxxxxs so txxxe is no cxxxxxxxx (fuzzhead)
WEAPONS: Dxxxxxd vxx2 axxxx (jaymz)
WEAPONS: Uxxxxxd mxxxxxa axxxxxxxk kxt to 3 rxx (fuzzhead)
WEAPONS: Fxxxd axxxm 3xxg axd 7xxg sxxxd ixxxx (fuzzhead)
WEAPONS: Mxxxxxa rxx7 axxxxxxxx, rxxxxxd txe axxo txxxxxxg wxxn wxxxxn is exxxx (fuzzhead)
WEAPONS: Dxxxxxxxd txxxw rxxxe on ixx, lxxxxxxx, txxxxxxxx, fxxxd dxxxxxxx, cx, sxxxx, cxxxxxxxx, gxxxxxe txxx (fuzzhead)
WEAPONS: Dxxxxxxxd txxxw rxxxe on gxxxxxxxg hxxx (fuzzhead)
WEAPONS: Mxxxr txxxk to txxxw dxxxxxxxs fxr cx, sxxxx, ixxxx (fuzzhead)
WEAPONS: Rxxxxxd mxxxxe exxxxt fxxm sxd wxxn sxxxxxd ix (jaymz)
WEAPONS: Fxxxd ixxxe wxxxe yxu hxd to rxxxxd txe ixxxxxxxt rxg txxxe sxxxxxxxs wxxn yxu dxxt lxt txe axxxxxxxn pxxy axl txe wxxx (fuzzhead)
WEAPONS: Ixxxxxxxd mxg cxxxt fxr exxxxxd ixxxxxxxx (fuzzhead)
WEAPONS: Rxxxxxxd wxxxxn ixxxx ixxxxxxxxxxxxxy wxxh gxxxxxe txxp axd ixxxxxxxx (fuzzhead)
WEAPONS: Fxxxd dxxxxe axxxxxxxxs pxxxxxg wxxh txe xxxxe wxxxxx (fuzzhead)
WEAPONS: Axxxxxt to fxxxe gxxxxxe txxp axd axxy ixd to oxxy be dxxxxxxxxe wxxxe pxxxxx (fuzzhead)
WEAPONS: Uxxxxxd axxxxxs (xxxg mxg rxx) cxxx, wxxh dxxxxxxxx, rxxxxl vxxxxs (xxxxxd fxxm axxx) axd mxxxe sxxxxxxxxxy mxx (chuc)
WEAPONS: Axxxd axxxm sxxxxr fxxxx (katarn)
WEAPONS: Axxxd axxxm cxxxxt fxxxx (katarn)
WEAPONS: Rxxxxxd vxxxxxa axxxx (fuzzhead)
WEAPONS: Axxxd wxxxxn axx4 vxxxxxx (katarn)
WEAPONS: Axx4 cxxxxxx (katarn)
WEAPONS: Fxxxd mxxxxxe cxxxxx (katarn)
WEAPONS: Ixxxxxxxd mxxb rxf fxxm 4xxxxm to 5xxxxx (jaymz)
WEAPONS: Uxxxxe to rxxxe dxxxxxxxn (xxxxxxxxd sxxxxe txxe rxxxxxxd fxxm mxxxxg to 5 sxxxxxxx (jaymz)
WEAPONS: Fxxxd pxx8 txxxxxe cxxxx (katarn)
WEAPONS: Fxxxd up cxxe on txe axxxm axd axxxm wxxx (chuc)
WEAPONS: Axxxd axxxm 7xxg axd 3xxg vxxxxxxx (fuzzhead)
WEAPONS: Fxxxd zxxm dxxxy fxr bxxxxx, bxxxxx, axd bxxx3 bxw mxxxxxxxxxx (falkun)
WEAPONS: Axxxd sxx9 mxxxxxx (falkun)
WEAPONS: Dxxxxxxd txxxxx sxxxe on txe axxxm sxxxxxxx (chuc)
WEAPONS: Sxt mxxxxe exxxxt to nxt pxxy wxxn sxxxxxd in fxr txe axx4 sxxxxd vxxxxxxx (jaymz)
WEAPONS: Mxxe sxxe axl hxxd hxxd wxxxxxs axe rxxxxxxxg at lxxg rxxxxx (jaymz)
WEAPONS: Fxxxd rxxxxd ixxxxs wxxh rxxx (fuzzhead)
WEAPONS: Txxxxxd sxxxxxv rxxxxd axd fxxxd up axxxm gxx5 rxxxe axxxxxxxxx (chuc)
WEAPONS: Cxxxxxd wxxxxn ixxxx fxr sxxxe sxxxxl gxxxn axd fxxxxxn sxxxe so oxxxxxxs cxn hxxe bxxx (fuzzhead)
WEAPONS: Mxxe sxxxe gxxxxxxs sxxy on txe gxxxxd fxr 60 sxxxxxs ixxxxxd of 3x (fuzzhead)
WEAPONS: Axxxxxt to rxxxxe mxxxxxv bxxxxe sxxxxr uxxn ixxxxt wxxh gxxxxx (fuzzhead)
WEAPONS: Uxxxxxs to exxx fxxm dxxxxxxxxx (jaymz)
WEAPONS: Axxxd txxxxm wxxxxxd vxxxxxn of rxx7 fxr rxxxxxn hxxx (jaymz)
WEAPONS: Axxxm gxxx5 rxxxe 3p axxxxxxxxs exxxxd to uxe a pxxxxl gxxp in txe fxxxx (chuc)
WEAPONS: Axxxd nxw cxxxs txxxxt wxxh uxxxxxd 50 cxx (falkun)
WEAPONS: Sxt pxx8 to uxe a hxxxy at pxxxxxxxxx (jaymz)
WEAPONS: Axxxd axxxxg dxxxy fxr hxxt pxxxxxxxxxs (xxm axxxxxx (jaymz)
WEAPONS: Fxxxd ixxxxxxxt fxxe sxxxd rxxxxxxxe on txe axxxxx (chuc)
WEAPONS: Mxxxr txxxxs to txe mx5 axxxxxxxxx (chuc)
WEAPONS: Axxxd nxw hxx1 1p rxxxxx (chuc)
WEAPONS: Ixxxxxxxd sxxxd of gxxd pxxxxxxxxx (jaymz)
WEAPONS: Uxxxxxd hxxx, mxx9 axd qxxx5 lxg 1p axxxxxxxxx, mxxxxy ixxxxxxxg txe dxxxxy axxxxxxxxx (chuc)
WEAPONS: Nxw pxm 1p rxxxxd axxxxxxxn axxxx (chuc)
WEAPONS: Rxxxd hxxd pxxxxxxn on txe pxm dxxxxxxd mxxx (chuc)
WEAPONS: Uxxxxxd ixxxxxxxt pxm pxxxxp wxxxxx (chuc)
WEAPONS: Sxxxt dxxxy on axl sxxxxxxxo rxxxxs axd pxxxxxs lxxxxxd fxxm 1xxxs to 5xxxx (jaymz)
WEAPONS: Axxxd nxw pxm uxxxxxxxxd dxxxxy axxxxxxxx (chuc)
WEAPONS: Exxxxd sxxxd rxxxxxxxxs axd sxxxxs fxr txe c4 pxxx (chuc)
WEAPONS: Bxxxx, oxxxxx, pxxxxe axd yxxxxw sxxxxs gxxxxxxs sxt to uxe bxxe sxxxe gxxxxxe sxxxxxxxn ixxn (xxxxxxxxy fxx to pxxxxxt cxxx (jaymz)
WEAPONS: Sxt zxx3 cxxxxn to rxxxxr at lxxxxr dxxxxxxx (jaymz)
WEAPONS: Fxxxd cxd on rxxxxxn mxxs wxt txxxxm rxx (jaymz)
WEAPONS: Rxxxxxd uxxxxxxxxy axxo cxxxxxr fxr sxxxxe fxxxd dxxxxxxxs axd ixxxxxxxxy gxxxxxe (xxxxl nxxd to axd axxxxxxxxxe qxxxxt mxxu cxxxxxxxx (fuzzhead)
WEAPONS: Sxt mxxxxe txw lxxxxxxxs to rxxxxr at lxxg rxxxx (jaymz)
WEAPONS: Axxxd axxxxu fxxe sxxxx (chuc)
WEAPONS: Fxxxd wxxxg mxg cxxxt on axxxxxxxy kxxs uxxxg txe axxxx (chuc)
WEAPONS: Fxxxd axxo cxxxxxr on sxxxxe fxxxd dxxxxxxg axd ixxxxxxxxy gxxxxxx (fuzzhead)
WEAPONS: Uxxxxxd a cxxxxe of rxxxxd sxxxxx (chuc)

ATLAS: Uxxxxxd mxxxxxxy txe gxxxxxxxr ixxn on txe axxxx (chuc)
ATLAS: Uxxxxxd axxxs wxxh nxw ixxxs axd fxxxx (chuc)
ATLAS: Uxxxxxd to ixxxxxe rxxxxxd dxxxxxxxn axxxxs on ixxxxxxy sxxxn on txe mxxxxxx (chuc)
ATLAS: Uxxxxxd wxxh nxw axxo cxxxxxr hxd exxxxxx (chuc)
ATLAS: Uxxxxxd wxxh nxw ixxxx (chuc)
ATLAS: Uxxxxxd wxxh nxw mxxxxxe gxn ixxx (chuc)
ATLAS: Uxxxxxd fxr nxw axxxxn ixxxx (ancientman)
ATLAS: Uxxxxxd wxxh nxw vxxxxxe ixxxx (chuc)
ATLAS: Uxxxxxd wxxh nxxxr mxxxxxp ixxxx (chuc)

KITS: Axxxd cxxy of mxc kxxs to be uxxd fxr "xx" fxxxxxx (jaymz)
KITS: Axxxd fxxxxr fxr rf mxxxxs axd txxxxxxx (jaymz)
KITS: Bxxxxxa pxxxxl ixxxxd to mxxxxxa sxxxxxx (jaymz)
KITS: Rxxxxxn fxxxxs kxt lxxxxxxs axxxx, mxxxxxxxxxa mxx (chuc)
KITS: Uxxxxxd mxxxxxa wxxh nxw axxxxm wxxxxxx (fuzzhead)
KITS: Uxxxxxd mxxxxxa wxxh nxw rxxxxxn fxxxd dxxxxxxx (fuzzhead)
KITS: Uxxxxxd axl rxxxxxn kxxs wxxh rxxxxxn fxxxd dxxxxxxx (fuzzhead)
KITS: Uxxxxxd axl rxxxxxn kxxs wxxh axx7 bxxxxxt (xxxxxxxxxxr fxr axxxm bxxxxxxx (fuzzhead)
KITS: Fxxxd rxxxxxn kxxx, wxxe uxxxg vxxx5 lxxxxxxx (fuzzhead)
KITS: Txxxxxn kxxs axxxx (chuc)
KITS: Uxxxxxd mxxxxxxt ixxxs to be cxxxxxt (xxxxe axd ixxxxx (fuzzhead)
KITS: Axl ixxxxxxxt kxxs wxxh axxx7 nxw hxxe axxx7 bxxxxxx (fuzzhead)
KITS: Rxxxxxxd axx7 bxxxxxt fxxm rxxxxxxx (fuzzhead)
KITS: Axxxd txxp axxx1 uxl fxr mxxxxxa gxxxxxxxx (fuzzhead)
KITS: Axxxd txxxxxn mxxxx, txxxxxd txxxxxn kxxx (fuzzhead)
KITS: Axxxd axxy ixd to axxxxxxx, txxxxxd ixxxxxxxt kxxx (fuzzhead)
KITS: Fxxxd bxxxxxxxxh txxxxxe rxxxxxxxxxg cxxxxxg cxxxxxxg if txxxxxn wxxe pxt ixxo a mxx (chuc)
KITS: Fxxxd cxd wxxh mxxxxxxxxxx (egor)
KITS: Axxxd rxxxxxn kxt txxxxxxx (chuc)
KITS: Uxxxxxd axl fxxxxxn exxxxxxr kxxs (xxxxl nxxd to cxxxxe txxxd c4 wxxxxn axd mxxxxxk wxxh rxxxxe dxxxxxxxd cxx (fuzzhead)
KITS: Axxxd nxw sxxxxxxxxt rxxxxxxn to axl fxxxxxxs (xxxxxxn sxxxxxxs sxxxl nxxd to be sxxxxd oxxx (fuzzhead)
KITS: Uxxxxxd axl cxxxxxxxxxxxxxxn mxxxxxa kxxxx (fuzzhead)
KITS: Axxxd ixxxxxxxxy gxxxxxe x1 to axl fxxxxxn rxxxxxxx (fuzzhead)
KITS: Ixxxxxxxd sxxxe cxxxt on mxxt lxxxxxd kxxs to 2 (xxs 1) to hxxp wxxh axxo pxxxxxm wxxh oxxy 1 in wxxxxx (fuzzhead)
KITS: Uxxxxxd txxxxxn kxxs (xxxxl nxxd to axd lxxxxxd kxxxx (fuzzhead)
KITS: Uxxxxxd ixxxxxxxt kxxs (xxxxl nxxd to cxxxxe nxw sxxxn kxxxx (fuzzhead)
KITS: Axxxd mxd kxt to cxxxxxxxxxxx (fuzzhead)
KITS: Axxxd nxw ixxxxxxxt g3 axd ixxxxxxxt sxs cxxxxxx (fuzzhead)
KITS: Ixxxxxxxt oxxxxxr gxxxn sxxxxx (fuzzhead)
KITS: Cxxxxxd up mxxu hxd fxxxs rxxxxxxxxs a bxx (fuzzhead)
KITS: Fxxxd mxxu hxd nxxe axd ixxn fxr sxxxxxxxxt rxxxxxxxx (fuzzhead)
KITS: Rxxxxxd sxxxt fxr mxxxxxxxxxxx (fuzzhead)
KITS: Rxxxxxxd mxxxxxxxxxxxxxxxxxxn wxxh mxxxxxxxxxxxxxxxxxxxxxxx (fuzzhead)
KITS: Mxxxxxa mxxxc nxw hxs axx7 axd bxxxxxx (fuzzhead)
KITS: Mxxxxxa sxxxxr uxxxg pxxxxr hxd ixxn nxx (fuzzhead)
KITS: Mxxxxxa sxxxt gxxxn ixxxxxxxxy gxxxxxe xx (fuzzhead)
KITS: Axxxd txxxx6 fxxg gxxxxxxs to pxa kxxx (fuzzhead)
KITS: Uxxxxxd sxxxxxxxxt nxxx (fuzzhead)
KITS: Ixxxxxxxt cxxxxxxxxxxr fxxxxxxe rxxxxxxd to cxxxxxxn (xxxe uxe oxxxx (fuzzhead)
KITS: Uxxxxxd sxxe mxxxxxa kxxs to txy to sxxxe cxxxxxxg ixxxx (fuzzhead)
KITS: Uxxxxxd kxt ixxn axxxxxxxxxx (chuc)
KITS: Rxk pxxxxp to uxe nxw lxxg mxxxxxxe rxx (chuc)
KITS: Uxxxxxd mxxxxxa kxxx (fuzzhead)
KITS: Uxxxxxd rxxxxxn kxxx (fuzzhead)
KITS: Uxxxxe to mxxxxxa kxxx (fuzzhead)
KITS: Axxxd ixxxxxxxxy gxxxxxe to mxxt ixxxxxxy kxxx (fuzzhead)
KITS: Rxxxxxd mxxxxxxxxxr exxxxxxr vxxxxxx (fuzzhead)
KITS: Axxxd sxxxxl to cxxxxxx (fuzzhead)
KITS: Rxxxxe gxxxxe sxxt fxxm axl sxxxxxx (fuzzhead)
KITS: Gxxe pxa rxxxxxxn axd oxxxxxxs cxxxxxt fxxg nxxe cxxxt of 4 (fuzzhead)
KITS: Axxxd pxx8 to pxa axxxxxxxk axd exxx to ru axxxxxxxx (fuzzhead)
KITS: Us axxy mxxxc no lxxxxr nxxxd "xxxxxxxxxx (fuzzhead)
KITS: Axxxd gxxd to sxxxxxx (fuzzhead)
KITS: Fxxxd mxxxxxxt nxt uxxxg rxxxt kxt ixxx (fuzzhead)
KITS: Axxxd zxxxxe axd nxg vxxxxxxs of sxxxxxxxxt rxxxxxxx (fuzzhead)
KITS: Rxxxxxxd sxxe wxxxxn ixxxx ixxxxs wxxh cxxxxxxn axd mxxxc kxx (fuzzhead)
KITS: Axxxd nxw pxxxxp ixxxxxxxt kxt "xxxo exxxxx" wxxh txe axxy ixx (fuzzhead)
KITS: Uxxxxxd mxxxxxa axd ixxxxxxxt sxxxxr kxxs wxxh txe nxw hxr txxp (xxr txxp nxxxs sxxe wxxxx (fuzzhead)
KITS: Gxxe dxxo exxxxt cxxxxxt dxxp kxt gxxxxxxx (fuzzhead)
KITS: Sxxxl uxxxxe to sxxxxr kxxx (fuzzhead)
KITS: Fxxxd rxk pxxxxp kxt uxxxg oxd vxxxxxa rxk dxxp gxxxxxxx (chuc)
KITS: Gxxe cxxxxxn rxxxxr axxxxxy (xxr sxxxxxx (fuzzhead)
KITS: Rxxxxe axxo axxxxxy fxxm sxxxxxxxxx (fuzzhead)
KITS: Fxxxd kxt gxxxxxxy fxr sxxxxxxxxx (fuzzhead)
KITS: Gxxe ixxxxxxxt rxx, sx7 axd sxxxxr kxxs sxxxe wxxxxx (fuzzhead)
KITS: Uxxxxxd axl kxxs wxxh nxw rxxxxxxxxs to axxxx (fuzzhead)
KITS: Gxxe mxxxc 1 x ixxxxxxxxy gxxxxxx (fuzzhead)
KITS: Gxxe exxxxxxr 2 x ixxxxxxxxy gxxxxxx (fuzzhead)
KITS: Uxxxxxd sxxxe gxxxxxxs fxr oxxxxxxx, gxxe oxxxxxxs ixxxxxxxxy gxxxxxx (fuzzhead)
KITS: Gxxe mxxxxxa mxxxc ixxxxxxxxy gxxxxxx (fuzzhead)
KITS: Gxxe sxxxxxs gxxxn sxxxe axd fxxxxxn sxxxx (fuzzhead)
KITS: - gxxe mxxxxxa sxxxxr 2 x ixd ixxxxxd of 1 (fuzzhead)
KITS: Fxxxd sxxxn mxxu nxxxs fxr txxxxxx (fuzzhead)
KITS: Axxxd txxxxxn lxxxxxd kxxx (fuzzhead)
KITS: Txxxxxn rxxxxxt kxxs uxxxxxx (chuc)
KITS: Axxxd gxxx5 axxxm gxxxxxxxr to txe axxxxxxxxxe kxxx (chuc)
KITS: Rxxxxxd mxxxxxa axd txxxxxn sxxxxr so it wxxl wxxk pxxxxxxy wxxh rxxxxxt kxt pxxxxx (fuzzhead)
KITS: Fxxxd txe gb kxt cxx, nxg vxxxxxn of txe gxxxxxxxxxxxt kxt wxs uxxxg txe sxxe cxxxe nxxe as nxxxxxx (rhino)

COMMON: Axxxd ru rxxxxxxxxxx (ancientman)
COMMON: Axxxd rxxxxxn axd txxxxxn rxxxxxxxxxxx (dbzao)
COMMON: Sxxxl fxx to rxxxxxn cxxxxxd pxxx (fuzzhead)
COMMON: Axxxd txxxxxn cxxxxxd pxxt axd sxxxxxxx (fuzzhead)
COMMON: Txxxxs to rxxxxr dxxx (jaymz)
COMMON: Axxxd wxxt fxxxxxxxxs sxy txxxxxe to txe rxxx (rhino)

MATERIALS: Mxxe hxxt mxxxxxxs sxt axxxs on fxxe ixxxxxd of ixxxxxxxxxxxxxxg txxxx (jaymz)
MATERIALS: Dxxxxxd lxxt dxxxxe vs sxxxxxxx. txxxe as exxxxxxxe axxxxxt bxxxxxs axd exxxxxxxxxxxx (jaymz)
MATERIALS: Dxxxxxd lxxt dxxxxe vs dxxxx (jaymz)
MATERIALS: Cxxxxxd dxxxxxt mxxxxxxl on bxxxxxxxxxxxxxxxs axd hxxxxxxs fxxm cxxxxxxe to sxxxxxxxx (jaymz)
MATERIALS: Axxxd ixxxxxxxxy gxxxxxe mxxxxxxxx (katarn)
MATERIALS: Fxxxd up ixxxxxxxxy dxxxxx (jaymz)
MATERIALS: Cxxxxxd dxxxxxt mxxxxxxl fxr dxxxxxxxxe 5xxxxx (jaymz)
MATERIALS: Sxt kxxxe to do 0 dxxxxe to fo rxxxxx (jaymz)
MATERIALS: Txxxxxd gxxxxxe dxxxxe vs fxxx. txo gxxxxxxs sxxxxd nxw dxxxxxy oxxx (jaymz)
MATERIALS: Rxxxxxxd gxxxxxe dxxxxe vs fxxxx (jaymz)
MATERIALS: Ixxxxxxxd gxxxxxe dxxxxe vs cxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: Ixxxxxxxd dxxxxe of lxxt pxxxxxxxxxs vs lxxxt axxxxr sxxxxxxy (xo axxxw oxe to sxt an axv on fxxxxx (jaymz)
MATERIALS: Sxt kxxxe to dxxxxe rxxxxs axxxx (jaymz)
MATERIALS: Axxxxxt to mxxe sxxxxl dxxxxxe lxxxxxxxx (jaymz)
MATERIALS: Sxt 1xxxxm to do vxxy lxxxxe dxxxxe axxxxxt axc axxxxr (xxxxl exxxxxxxe axxxxxt sxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: Bxxxxxd aa mxxxxxe dxxxxe axxxxxt jxxs by 5xx (jaymz)
MATERIALS: Sxt axxxxk hxxxxxxxxxs to uxe jxt mxxxxxxl fxr axxxxr (xxxxxe rxxxxxxx (jaymz)
MATERIALS: C4 axd ixxxxxxxxy gxxxxxxs wxxl nxw dxxxxxy axxxxxxxxx (jaymz)
MATERIALS: Gxxxxxxs nxw do vxxy lxxxxe dxxxxe to axxxxxxxxx (jaymz)
MATERIALS: Axl pxxxxxxxxxs 5xxxl axd lxxxr wxxl nxw do no dxxxxe to txe sxxxxxxx, nxr to txe dxxt pxxxs of axy dxxxxxxxxe axxxxxx (jaymz)
MATERIALS: Cxxxxxd axc dxxxxxt mxxxxxxl to pxxxxxt txxm bxxxg dxxxxxxxd by ixxxxxxxxy gxxxxxxxx (jaymz)
MATERIALS: Pxxxxxxxd 5xxxxxxxxxxxm fxxm dxxxxxxxxg ixxn fxxxxx (jaymz)

SOLDIERS: Axxxd cxxy of mxc sxxxxxxs to uxxd fxr "xx" fxxxxxxx (jaymz)
SOLDIERS: Axxxd fxxxxr fxr rf sxxxxxr mxxxxs axd txxxxxxx (jaymz)
SOLDIERS: Txxxxxn sxxxxxxs axxxx (chuc)
SOLDIERS: Exxxxd 1p cxxxxxe sxxxxxr txxxxxx (chuc)
SOLDIERS: Axxxd nxxxr txxe 07 dxxxxxl cxxs fxr pxa fxxxxxx (chuc)

SOUNDS: Dxxxxxd txe mxxxxxxxxxe on hxxxv exxxxxs axd ixxxxxxxd axl oxxxxs by axxxt 5xx (jaymz)
SOUNDS: Axxxxxt to rxxxxc hxx3 fxxxxg sxxxxx (jaymz)
SOUNDS: Axxxm fxxxxg sxxxd axxxx (jaymz)
SOUNDS: Gxxxxxl sxxxd oxxxxxxl of axxxxxx (jaymz)
SOUNDS: Rxxxxd vxxxxe of axx5 dxxxxy sxxxx (jaymz)
SOUNDS: Rxxx6 dxxxxy rxxxxx (jaymz)
SOUNDS: Axl txxk exxxxe axd txxxk vxxxxe dxxxxxxxs ixxxxxxxx (jaymz)
SOUNDS: Nxw 3p cxxxxxl mg fxxxxg sxxxxx (jaymz)
SOUNDS: Axxxxxt to axd in "xxxxxt exxxxe sxxxx" sxxxd to mxxxxxe pxxxxxxxxxxx (jaymz)
SOUNDS: Axxxd ru vxxxxs axd wxxxxxxxe mxxxxx (jaymz)
SOUNDS: Sxt pxxxxr dxxxxxxe dxxxy as sxxxxxxxd by zxxxxx (jaymz)
SOUNDS: Lxxxxxd vxxxxe of axx5 rxxxxx (jaymz)
SOUNDS: Txxxxs to txxk rxxxxd sxxxxs to mxxxh nxw lxxxxxg txxxxx (jaymz)
SOUNDS: Axc fxxxxg sxxxd oxxxxxxl pxxt 1 (jaymz)
SOUNDS: Axc fxxxxg sxxxd oxxxxxxl pxxt 2 (jaymz)
SOUNDS: Ixxxxxxxd vxxxxe axd dxxxxxxe of txxxxs on vxxxxxs txxxxxd vxxxxxxx (jaymz)
SOUNDS: Ixxxxxxxd vxxxxe axd dxxxxxxxs on cxxxxxxn vxxxxxe exxxxxx (jaymz)
SOUNDS: Fxxxd up sxd fxxxxg sxxxx (jaymz)
SOUNDS: Mxxxr txxxxs to cxxxxxxxxxxe gxxxxxg gxn fxxxxg sxxxxxx (jaymz)
SOUNDS: Lxxxxxd vxxxxe of mx5 exxxxx (jaymz)
SOUNDS: Lxxxxxd vxxxxe dxxxxxxxs on axl jxxs axd hxxxxxxxxxs to hxxp mxxk txe dxxxxxt cxxxxxxg sxxxd bxxx (jaymz)
SOUNDS: Lxx2 axxxxxxxxn sxxxd rxxxxxxxxx (jaymz)
SOUNDS: Fxxxd hxxxv axxxxxr exxxxe sxxxd dxxxxxxx (jaymz)
SOUNDS: Fxxxxxxd 1p fxxxxg sxxxd fxr bxxx3 fxxg sxxxx (jaymz)
SOUNDS: Fxxxxxxd 1p fxxxxg sxxxd of kxxx (jaymz)
SOUNDS: Vxxxxe txxxxs fxr hxxxv axxxxxr 5xxxx (jaymz)
SOUNDS: Sxt 5xxxl sxxxd on hxxxv axxxxxr to cxxe fxxm txp of bxxxxxx (jaymz)
SOUNDS: Nxw cxxxxxl mg rxxxxd sxxxx (jaymz)
SOUNDS: Sxxxxxxc rxxxt pxxxxd 5xxxl fxxxxg sxxxd fxr axxxxxx (jaymz)
SOUNDS: Nxw axv 1p mxxxxxe fxxxxg sxxxxx (jaymz)
SOUNDS: Txxxxs to axv 3p mxxxxxe fxxxxg sxxxxxx (jaymz)
SOUNDS: Fxxxd lxxp mxxxxr on axxxxxr 5xxxl 1p sxxxx (jaymz)
SOUNDS: Rxxxt pxxxxd 1p cxxxxxl fxxxxg sxxxx (jaymz)
SOUNDS: Axxxd 1p axxo dxxp sxxxxx (jaymz)
SOUNDS: Rxxxxd 1p sxxxxxr mxxxxxe fxxxxg sxxxd vxxxxe fxr fxr mxxh wxxxxxr cxxxxxxx (jaymz)
SOUNDS: Txxxxxg nxw sxxxc cxxxk sxxxxx (jaymz)
SOUNDS: Nxw 1p fxxxxg sxxxd fxr bxw mxxs on bxxx (jaymz)
SOUNDS: Mxxxr txxxk to lxxx2 rxxxxd sxxxx (jaymz)
SOUNDS: Axxxd nxw "xxxm ix" sxxxd fxr oxxxc rxxxxxx (jaymz)
SOUNDS: Axxxxxxd lxxxxr "xxxm ix" sxxxd to axl oxxxc rxxxxx, lxxxs axd dxxxxx (jaymz)
SOUNDS: Axxxd gxxxxxe txxp sxxxxs (xxxxxy sxxxd nxxxs to be lxxxxd ax, nxxxs a "xxxxx" sxxxd wxxxe txe gxxxxxe gxxs ixxo txe cxxx (chuc)
SOUNDS: Nxw axxx5 fxxxxg sxxxxx (jaymz)
SOUNDS: Sxxxxxxc 1p cxxx sxxxxs fxr gb axxxxx (jaymz)
SOUNDS: Nxw exxxxxd fxxxxg sxxxxx (jaymz)
SOUNDS: Sxt 1xxxxm kxxt to uxe a rxxxxd sxxxx (jaymz)
SOUNDS: Gxxe jxxxd mxxxc to axl cxxi cxxs as hxxxx (jaymz)
SOUNDS: Cxxxxxl mg vxxxxe oxxxxxxx (jaymz)
SOUNDS: Txxxxs to mxc sxxxt cxxxxxr sxxxxxx (jaymz)
SOUNDS: Sxxxxxxd axl "xxxe hxxx" vxxxe cxxxxxxxx (jaymz)
SOUNDS: Sxxxxxxd "xxxxxxg lxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: Rxxxxxd cxxxs fxr "xxxe hxxx" axd "xxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: Nxw rxxxxxn sl axd gxxxt vxxxxs fxxm nxxxxxxxu & cx (jaymz)
SOUNDS: Vxxxxe mxxxxxxxg on rxxxxxn vxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo sxxxe fxxxxxxxg to rxxxxxn sl rxxxo cxxxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo sxxxe fxxxxxxxg to rxxxxxn gxxxt rxxxo cxxxxxxx (jaymz)
SOUNDS: Nxw axx5 1p axd 3p fxxxxg sxxxxx (jaymz)
SOUNDS: Fxxxd a fxw sxxxd pxxxxxxs wxxh txe hxxxv cxxxx (jaymz)
SOUNDS: Sxt cxxxs sxxxxxs to uxe cxxx mg rxxxxd sxxxx (jaymz)
SOUNDS: Fxxxd nxw rxxxxxn sl & gxxxt vxxxxs nxt pxxxxxxx (jaymz)

SPAWNERS: Uxxxxxd sxxxxxr fxxxs wxxh nxw kxxs axd rxxxxxd uxxxxd vxxxxxe sxxxxxr fxxxxx (fuzzhead)

EFFECTS: Axxxd axxxxxxxy ixd exxxxxxxn exxxxx (chuc)

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 16:57
by motherdear
well we can start with decrypting the Fxxxd parts and replacing them with Fixed,
Nxw with New
Uxe with Use
Fxr with for
Axxed with Added
Fxxxxxxx with Function
sxxxxxxxd with suggested
sxt with set
dxxxxe with damage
5xxxl with .50 cal
lxxxr with lower
txe with The
sxxxxxxx with scimitar
mxxxxxxs with missiles
Mxxe with made
hxxt with Heat
example
SOLDIERS: Added (Axxxd) cxxy of mic (mxc) sounds sxxxxxxs to uxxd for (fxr) "xx" function (fxxxxxxx)
something with new sounds for a "xx" mic function

edit 2
nxt with not
hxd with hud (replace in the hud section)
ixxn with (icon in some contexts)
Txxxxxd with tweaked (sure)
lxxt with lost (pretty sure)
fxx with fix
mxxxl with model (sure)
mxxu with menu (in the menu section i'm sure)
sxxxn with screen (maybe)
txxxxxn with typhoon
1xm with 1km (makes sense)
wxxh with with (sure)
mxxn with main (maybe)
vxxxxxxs with vehicles
fxxxs with fixes (maybe)
lxxk with look/lock
bxx3 with BMP3 (sure)
cxxxxn with cannon
sxxxxd with second
hxxxv with HMMWV
rxf with ROF (RATE OF FIRE)
sxxxt with shoot
mxx with max
kxxxxxg with killing
vxxxxxn with version
mxxxxn with merlin (sure)
bxw with (bow, bow machineguns are being added to the BMP3, so it is correct)
axxxxxxy with accuracy
cxr with car
bxxb with bomb
lxxg with long
rxxxx with range
txxxk with tweak
sxxe with size (maybe)
bxxxh with bunch
mxxxxxa with militia
oxxxr with other
wxxl with well (STATICS: Added a bunch (bxxxh) of militia (mxxxxxa) sounds (sxxxxxs) and other (oxxxr) new sounds (sxxxxxs) as well(wxxl) as txxxxxxs rxxxxxxd for wxxt fxxxxxxxx
dxxw with draw (STATICS: Set dxxxxxxxxxh to draw (dxxw) at long (lxxg) range (rxxxx)
rxxxxxxxg with regarding
cxd with ctd (sure in the general area)
zxxm with zoom (in the weapons section at least)
axxo with ammo
wxxl with well
sxs with sks
bxxxg with being
sxd with svd
uxl with ugl
axxxm with ak74m
dxxxxxxxt with different
fxxe with fire (WEAPONS: Fixed up 3p zoom and zoom fire animations for the AK74 sxxxxx)
axxxxxxxxs with animations (as said before)
C7 animations added (canada anybody)
Ax4 with at4
txxe with type
wxxxxn with weapon
mxxxxxe gxn with machine gun
fxxxxg with firing (SOUNDS: Fixed up sxd fxxxxg sxxxx (fixed up svd firing sound))
SOUNDS: Added 1p axxo dxxp sxxxxx (added 1p ammo drop sounds)

long update, some stuff has already been said but is included because it has not been edited

edit 3
cxxxxxxxxxx with conventional


that's what i got at the moment, hopewfully will be able to come up with more before tread is locked

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:04
by AnRK
*Delete me!*

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:06
by J.F.Leusch69
fxw to few?

and sxxxd to squad?

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:06
by AnRK
*Delete me!*

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:11
by Spec
I am sure that...
I am rather sure that...
I think that...

wxxxg is wrong
5xxxl is 50Cal
ixxxe is issue
(often) wxxxe is where
yxu is you
(often) hxd is had
(often) nxw is new
pxxxxl is pistol
---------Edit 1---------
ixxxxxxxxy is inaccuracy
kxt is kit
axd is and
--------Edit 2----------
pxxxxp is pickup
axxxxxxxn is animation
axxxx is added
--------Edit 3----------
mxc is mec
pxa is pla
fxxg gxxxxxe is frag grenade
(and thus, fxxg is frag and gxxxxxe is grenade)
--------Edit 4----------
axx7 is AK47
axx4 is AK74
uxxxg for using
-------Alright, no more edit thingies :p -------
Sxt is probably "set". Couldnt think of much else.
Cxxxxxl is coaxial
Gxxe is usualy "gave", maybe "give". ("Gave MP5 to usmc civilian" for example)
kxt gxxxxxxy is kit geometry
kxt is kit
gxxxxxxy is geometry
fxr is mostly "for"
sx7 gotta be SA7

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:13
by AnRK
*Delete me!*

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:16
by Spec
Roger. Edit(s) done. I'll keep updating that and add a mark whenever I edited something.

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:23
by AREM117
kxt=kit
mxxxxxa=militia
axxxxxxxc=automatic
rxxxxxxn=rifleman
mxxxc=medic
exxxxxxr=engineer
gxxxxxxxr=grenadier
mxxxxxxn=marksman
txw=TOW
bxx3=BMP3
tx2=T62
hxxxv=HMMWV
bxxxxxy=bradley
wxxxxn=weapon
fxxg=frag
gxxxxxe=grenade
axx7=AK47
axx4=AK74
---------Edit 1---------
sxxxxr=sniper
rxxxxx=rifles
uxl=UGL
axxxxxxxy=artillery
txxxxxn=Taliban?
---------Edit 2---------
mx5=MP5
ixxxxxxxxy=incendiary
axl=all
axxy=arty/army
gxxe=gave
---------Edit 3---------
ixxxxxd=instead
fxxxxxx=faction (sometimes)
bxxb=bomb
cxxi=civi
gxxd=GTLD
---------Edit 4---------
lxxxxr=longer
"xxxm ix"=zoom in
sxxm=slam
exxxxxxxxs=explosions
exxxxxxxn=explosion

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:25
by AnRK
*Delete me!*

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:26
by G.Drew
Can we get a finished transcript going? just quoting the OP to start and then adding to it after the next person until we have a complete one?

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:33
by AnRK
Eek, didn't really get what you meant, anyway I think it's tidier if we keep these big bloody lists to a minimum.

Again PLEASE do not quote the entire/unreasonably large amounts of changelog - it'll make the thread hard to read, please be patient or alternatively PM me with large amounts of changes and I'll add them and put them on the list saved on my PC.

And also Please check if your translation has already been mentioned, only post already mentioned translations if you think they are wrong OR there are multiple words that fit.

And again, if you wish to discuss the changes in this build please do them in the dedicated thread

If you could keep your SUGGESTIONS in ONE post and edit it that will keep things a little cleaner too, feel free to post discussing anything else though. Please put a marker such as ---EDIT2/3/4/--- such as Spec and AREM have done on a separate line when you make an update that'll make stuff easier, cheers!

The ORIGINAL coded changelog for copy&paste/quotation/error checking purposes is on the first page (now I'm really letting people be lazy :p )

Most updated translation, all uncertain translations are in yellow posted underneath relevant change or alternatively on uncertain words:

HUD: updated grenadier kit icon added to cxxxxs ixxxs fxxxxx (chuc)
HUD: tweaked bxxxk on the cxxxxxs to be a gxxxxxr 7x% gxxx (chuc)
HUD: toned down rxd sxxxxn oxxxxxy in the hxt bxxxd txxxxxx (chuc)
HUD: Fixed 3d hud markers not using now/new repair and destroy markers (chuc)
HUD: repair order icon changed to a shovel (xxxxs needs to be uxxxxxxx (chuc)
HUD: move order icon changed to an eye (xxxxs needs to be uxxxxxxx (chuc)
HUD: Added hud icon for 9M113 (jaymz)
HUD: Added new hud for bmp3 at markers(falkun)
HUD: updated atlas with new crewmen and lots icons (xxxxl need sxxxxxe exxe to put in now/new hxx, range, and insurgent varient ixxxxx (chuc)
HUD: Added new kit icons (chuc)
HUD: tweaked attack icon from a sword to a crosshair (chuc)
HUD: added combat engineer to kit request list in place of the spec ops. (dbzao)
HUD: Fixed axxxs fire (xxxxt fxxxxt to and the .xxi fire and ammo cxxxk for mxxxxxg fxxxxxx (dbzao)
HUD: removed ammo counter bxxxxxxxxx (ancientman)
HUD: removed icons axxxe nxxxxxxs on 3d mxx (ancientman)
HUD: updated h-at, l-at, crewman and engineer icons (chuc)
HUD: Bxxxxxd in the pxxxl on the exe for the move (xxxs hxxx) cxxxxxx (chuc)
HUD: Added new automatic rifleman icon (chuc)
HUD: Added and tweaked sxxe vehicle minimap icons (chuc)
HUD: updated old lxxxxxxxxr hud for spawner (xxxxxxd cxxxxn txxxx (falkun)
HUD: Rxxxxxxxd kit request list to put the engineer next to the other infantry kits (dbzao)
HUD: Added new lxxxxxxxs tweak minimap icons (chuc)
HUD: Added new lxxxt apc icon, for the spawner and bxxx0 (xxxxd machine guns (chuc)
HUD: Axxxxxxxd to move the dxxxh sxxxxxxxxd icon the same as the 'xxxxxxxn mxxx'sxxxxxxxxd icon so you can't tell via sxxxxxxxxd who is dead on the oxxxxxxg sxxx (chuc)

MATERIALS: Fixed 1xxxxm damage vs txxxxxxxxxxx (jaymz)

WEAPIONS: Fixed exxxxxs for the zxxx (rhino)

ASSETS: Added sxxe wxp meters to the rxxo for sxxe kxxxxxxx (rhino)
ASSETS: Added new lynx and z9 model updates from fix (rhino)
ASSETS: New kit icons added to cxxxxs icons fxxxxx (chuc)
ASSETS: Cxxxxxxa (xxxxxxxxxxx) and Taliban (xxxxxxx) frag icons and problems added in cxxxxs fxxxxx (chuc)
ASSETS: Changed rxxxxxn changed pxxx (fuzzhead)
ASSETS: Set fixed bunkers to have txxs of hxt pxxxxx (jaymz)

LOCALIZATION: Fixed small gxxxxxxxxxl error (fuzzhead)
LOCALIZATION: Added ru lxxxxxxxxxxx (ancientman)
LOCALIZATION: updated menu to version (fuzzhead)
LOCALIZATION: updates for main menu (ancientman)
LOCALIZATION: Added sxxxxxxxxt rifleman and changed old rxxxxxxxxx (fuzzhead)
LOCALIZATION: Fixed sxxe menu hud kit nxxe rxxxxxxxxx (fuzzhead)
LOCALIZATION: updated cp names for fools road and assault on mestia to ixxxxxe rxxxxxxxx (fuzzhead)
LOCALIZATION: small update to pxxxxx (fuzzhead)
LOCALIZATION: updated sxxe rxxxxxxxxxxxxxn rxxxl menu hud lxxxx (fuzzhead)
LOCALIZATION: small tweak in text in the menu / bxxxxxxx (fuzzhead)
LOCALIZATION: small update to kxxxxn dxxxxt cp nxxxx, small update to txxx (fuzzhead)
LOCALIZATION: updated sound longer cxxxxxxs with txxxxx, oxxxxxe and bxxxx (fuzzhead)
LOCALIZATION: updated sound oxxxxs nxxxxx (ancientman)
LOCALIZATION: Fixed Taliban nxxe on sound spawn (fuzzhead)
LOCALIZATION: tweaked sxxe cp names (fuzzhead)
LOCALIZATION: updated kit request messages (fuzzhead)

PYTHON: removed hxxh cxxxxs as it was txo lxxxxx (dbzao)
PYTHON: Fixed txxxxxxg made with tk oxf on pxxxxc ixxxxxxt Scimitar (dbzao)
PYTHON: removed sxxxxxg hud exxxxs to pxxxxxs on cxxxxxt in against to added cxxxxxxxxn pxxxxxxxx (dbzao)
PYTHON: Fixed issue with insurgent hideout locations of 2x instead of 4x (dbzao)
PYTHON: Added cxxe to damage uxxs exxxy 1xs txxt may have Scimitar (dbzao)
PYTHON: Fixed issue with axxa axxxxxs txxxxxx (dbzao)
PYTHON: updated kit requestt for rxxxxxxs and txxxxxxx (dbzao)
PYTHON: Fixed engineer kit request locations (dbzao)
PYTHON: updated insurgency to not count intel points if all axxxxe cxxxxs are axxxxxy riflemen. ammo increased to 1x0 seconds the ixxxxxxl that it takes for the attacking team to rxxxxxe the ixxxxxxxxxn axxxt a replaced oxxxxxxxxx (dbzao)
PYTHON: Removed kit request from main base fxxxxx (dbzao)
PYTHON: Axxxxxd kit request of all kits from axxs (xxxxxt pxxxxxxx (dbzao)
PYTHON: Fixed sxxxxxt tweaks only dxxxxxxe by cxxxxxxxx (dbzao)
PYTHON: Rxxxxxd engineer kit rxxxxxxxxxn fxxm the sxxxxxt jxxxxx (dbzao)
PYTHON: updated the list of axxs for kit request locations for the new factions (dbzao)
PYTHON: updated the seeing distance of the sl markers to 1km from 600m (dbzao)

MENU: Fixed bug with cxxxs at rxxxs bxxxw 1xxxxxxx (ancientman)
MENU: Added ru forces (menu and ingame (ancientman)
MENU: Added ru axxxs fxxxx (ancientman)
MENU: updated cxxxxxx (ancientman)
MENU: updated main menu for 0.851 (ancientman)
MENU: Changed minimap cp font colour (ancientman)
MENU: removed dxxxxxxxn abrams on minimap sxxxxxxs (xxxxxxe will have to and txxs to the axxxxx (ancientman)
MENU: Removed the sl and commander rxxxxxxxxxk mxxx (ancientman)
MENU: Changed the sl txxxxxxxxxe to have different oxxxxx (ancientman)
MENU: removed cxxxxxxxxxxxxk from mxxx (ancientman)
MENU: removed "xxxxxe sound" oxxxxn from commander sound (ancientman)
MENU: New and rxxxxxxxd axxxxn icons (ancientman)
MENU: Updated main menu (ancientman)
MENU: updated main menu audio (ancientman)

TEXTURES: Made/move pxxxxxxk txxxxxxs cxxxxxxxxy wxxxx (chuc)

VEHICLES: Added axxxxxe humvee interior radios from txxxxxx (chuc)
VEHICLES: Txxx1 added (jaymz)
VEHICLES: Bxxxc damage cxxxxg for txxxx (jaymz)
VEHICLES: Txxx1 cxxxxg fxxm fxxxxx (jaymz)
VEHICLES: Fxxxxxr uxxxxxs to txxxx (jaymz)
VEHICLES: removed tank fxxxh exxxxt from txxxx (jaymz)
VEHICLES: lowered deviation on sniper 5xxxx (jaymz)
VEHICLES: removed pxxxxxxxxxn from bradley tow (jaymz)
VEHICLES: Set TOW HMMWV to use a different weapon template with less damage (tow 2 to take out a tank, 1 for an apc (jaymz)
VEHICLES: New mec texture for txxx1 from mxxxxx (jaymz)
VEHICLES: made minor/major cxxxxr and sxxc map tweaks to the bxxx2 and t62 wxxxxxxd sound (chuc)
VEHICLES: mec versions axxxxxxxd cxxxxr mxxxh to T72 cxxxxr pxxxxxx (chuc)
VEHICLES: Fixed the fxxt txxt the BMP3 had hxxf the hxxxxxxxs of any other apc (so wxxxxr it blow up in one shot cxxxxxxxx (jaymz)
VEHICLES: Txxxxxxx, gxxx9 and mec tweak txxxxxxs cxxxxr mxxxxxx (chuc)
VEHICLES: Added axxx0 messages to bxxx (jaymz)
VEHICLES: Rxxxxxxxxxxxxxd mxt reload & sxxxxh dxxxy txxxx. 6 seconds rxxxxxxxxxxxh for bxxxxr mxxxxl lxxxxxx. 8 seconds rxxxxxxxxxxxh for order ammo lxxxxxxx (jaymz)
VEHICLES: changed mxxxxxxl of bmp3 from txxxxxx) to axxxxxxx (falkun)
VEHICLES: Fixed T-72 cxxxxa cxxxxa (xxxxxxxe vxxxxx (falkun)
VEHICLES: Set duration on most sounds to axxxxt nxxxx (jaymz)
VEHICLES: Fixed at machine changing gave icons (falkun)
VEHICLES: Sxxxxxxxxxxd reload type of hxxxxxxe mxxxxxxs to 5 Scimitar (jaymz)
VEHICLES: avengers to fix range finder issues on several vehicles (jaymz)
VEHICLES: attemot to make axx0 pxxxxxxxxe lxxxe from bxxxxl of bxxx (jaymz)
VEHICLES: Set 9M117 missiles on BMP3 to fire from the bxxxxxx (jaymz)
VEHICLES: Added new lxxx fxxxs to the range(rhino)
VEHICLES: Added new lxxx fxxxs to the range (rhino)
VEHICLES: attempt to fix lxxk txxe not pxxxxxg on sxxxxxx (jaymz)
VEHICLES: Fixed lxxk dxxxxxxe on spawner messages (jaymz)
VEHICLES: updates to the HMMWV avenger (jaymz)
VEHICLES: removed the ramp from the merlin to try to solve lag (jaymz)
VEHICLES: Set axx0 mxxxxxe cxxxt to exxxxx (jaymz)
VEHICLES: Fixed txxxx5 axv cxxxxxxx (jaymz)
VEHICLES: set txxxx5 axxxxxxxxxs damage to request that of the m6 linebacker (jaymz)
VEHICLES: Set BMP3 3xxm rof to 5xxxxx (jaymz)
VEHICLES: Wxxxx1 cannon rof set to 3xxxxxx (jaymz)
VEHICLES: Set BMP3 cannons to overheat after ten consecutive rounds(jaymz)
VEHICLES: Added bxxxx0 (xxxx (falkun)
VEHICLES: added fastropes (joke (falkun)
VEHICLES: removed at wxxxxxg for sxxxxxx (jaymz)
VEHICLES: Set attack helicopter cxxxxn rotors to come from the bxxxxx. not the cxxxxxx (jaymz)
VEHICLES: Set HMMWV avenger 50cal to shoot from bxxxxxx (jaymz)
VEHICLES: Set proper damage and rxxxs on kxxt 1xxxxm mxx (jaymz)
VEHICLES: Set 16 second reload timer on HMMWV avenger machine gun (jaymz)
VEHICLES: Bxxxxxd damage of bxxxx0 cxxxxx (jaymz)
VEHICLES: Set HMMWV TOW to use its own TOW variant with a longer reload times (jaymz)
VEHICLES: Set reload time of 9M117 missiles to 16 seconds (jaymz)
VEHICLES: Fixed HMMWV avenger 50cal firing rate (jaymz)
VEHICLES: Bxxxx0 exxxxe txxxxx (jaymz)
VEHICLES: huey engine tweaks (xxxd txxxxxg pxxxxxx (jaymz)
VEHICLES: Fixed missiles kxxxxxg pxxxxe ixxxxe axxxxx (jaymz)
VEHICLES: Set wxxx1 rof to 2xxxxx (jaymz)
VEHICLES: Added the un version of the merlin and added the un version textures of the SUV-VIP to the rxxxx (rhino)
VEHICLES: Added machine gunner 3p animations (chuc)
VEHICLES: updated avenger cxxxxxt gunner to use new machine gunner 3p animation (chuc)
VEHICLES: Added cxxxxxt sxxxxy drop to ru sxxxxxt txxxxx (falkun)
VEHICLES: updated bxxx3 grenades hxd to destroy hxi rxxxd icon (falkun)
VEHICLES: updated ru versions txxxxxxx, bxxxx, bxxxxx, txxx (falkun)
VEHICLES: Fixed merlin crashing cxx (jaymz)
VEHICLES: Added bow mgs to BMP3 (xxxs axxxxxxxxxx (jaymz)
VEHICLES: added the exxxxt mxx smoke/scope of the btr 60 to the rxxo for cxxc from txxxxx (rhino)
VEHICLES: updated ru bxxxxx (falkun)
VEHICLES: Set bxxxxs to use proper pxxxxxxxxxs with updated dxxxxxx (jaymz)
VEHICLES: attempt to fix bmp3 bow mg accuracy issues (jaymz)
VEHICLES: updated with fxxxxs dxxxxxxe coax (fuzzhead)
VEHICLES: Lxxxx5 armor now/new pxxxxxxxxe by 1xxxxm rifles (xxxxxx, bxxxxxx (falkun)
VEHICLES: replaced cxxxxe to lxxxx5 (it already is fxxxxxx (jaymz)
VEHICLES: Set sxxxxxx, lxxx5 and bxxxx0 to have lxxxxxr axxxxr than other axxxxx (jaymz)
VEHICLES: lowered scimitar hxxxxxxxx (jaymz)
VEHICLES: Fixed up sxxe messages and hxxxxxxxs on jets (jaymz)
VEHICLES: Added BMP3 gunner rxxxxxe from xxxx (guns) (jaymz)
VEHICLES: increased avenger mxp mg rof to 1xxxxxxx (jaymz)
VEHICLES: Axd bxxxx2 (xxxxxxx (falkun)
VEHICLES: All axxs are now ammo to drop from small ammo boxes (falkun)
VEHICLES: Added cxxxxxxxr to bxxxx2 Scimitar (falkun)
VEHICLES: removed axxxxxxxxxr ability from bmp3 bow machineguns (falkun)
VEHICLES: removed weapons from some pxxxs for bxxxxx (falkun)
VEHICLES: Added rxxxxxxxw missiles to us and russian sxxxxxt txxxxx (falkun)
VEHICLES: Set gxxxxn to draw at long range (jaymz)
VEHICLES: updated bxxxx0 and bxxxx2 hxxs to destroy ammo cxxxxxxs for sxxxxy bxxxx (falkun)
VEHICLES: Fixed bxxxx0 pxxxxxxxr ixxxx; exxxxx (falkun)
VEHICLES: Added bow machine guns to ru bxxxx (apc) (falkun)
VEHICLES: Added pxxxxxxxxs to all bxxxx2 variations, added (xxxx) sxxxxy bxxxs to all bxxxx2 vxxxxxxs sxxs gxxxxn mxxxx (falkun)
VEHICLES: Bxxxd sxxxxxxg new bxxx0 sxxn added (chuc)
VEHICLES: Added mec mxxxxxg to the bxxxx (chuc)
VEHICLES: Axxxxxxxxn and oxxxxxxxxxg tweaks to HMMWV axxxxxx (jaymz)
VEHICLES: Added mec frag and removed sxxe sxxxxxe ixxxxxxa on various tweaks and sxxxxxt jxxxx (chuc)
VEHICLES: updated a lot of vehicle icons to be sxxxxxxxxxxx (chuc)
VEHICLES: Fixed wrong oxxxxxxxxxn mec frag on the bxxxx (chuc)
VEHICLES: Added extended cxxxs hxxxxx (falkun)
VEHICLES: changed sxxxxxxe gunner and driver pxxxxxxxs for spawner hxx (falkun)
VEHICLES: Added lxxxxxxxs variant of order tweak for txxxxxx (jaymz)
VEHICLES: Lxxxxxxxs tweak added for all conventional factions (jaymz)
VEHICLES: Made texture rxxxxxxxe pxxxxxxxxxxs for the tweak lxxxxxxxs vehicles (chuc)
VEHICLES: Gave proper lxxxxxg damage to chinese axx (jaymz)
VEHICLES: removed several unnecessary dxxxxxxxxs of the ch2 cxxxxxxxxr cxxxxa mxx (egor)
VEHICLES: tweaked dxxxxxxxn (dimension) on BMP3 mxxxxxn rifles (jaymz)
VEHICLES: modified humvee and abrams wxxxk texture with the normal colour texture to move army from the txxxxxy changed bxxxk wxxxx (chuc)
VEHICLES: changed all versions to use existing colour texture than than bxxxk wxxxk texture for wxxxk mxxxxs (xxe dev fxxxm pxxt for made ixxxxxxxxxxx (chuc)
VEHICLES: Set bxxxx0 to use oxd bxxxx0 hxxx (jaymz)
VEHICLES: Added proper us lxxxxxxxs txxxx (jaymz)
VEHICLES: Set c4 suicide car bomb to use xxxxxe explosion effect (jaymz)
VEHICLES: removed the ixxxxxxr us lxxxxxxxs txxxx (fuzzhead)
VEHICLES: Set HMMWV cxxxs (might be crows) uxxt to render at long range (jaymz)
VEHICLES: Set us lxxxxxxxs tweak to use sxxxxxxe lxxxxxxc tweak txxxxxxs and mxxx (chuc)
VEHICLES: Fixed bxxx2 cxxxxxxg due to insurgent texure rxxxxxxxe pxxx (chuc)

BUILDS: Rxxxxxxxxxd seconds for txxxxxxs and sxxxxxxxx (egor)

STATICS: Added a bunch of new statics to the rxxo ixxxxxxxg the new tweak txxxxxx, small version of the vxx2 bxxxk will and the fw Taliban cxxxxx (rhino)
STATICS: removed rxxxxr and sxxxxy axxxxxy from cxxxxxxxr pxxxx (falkun)
STATICS: Added lxxxxxxp sxxxxxs for the axxxxn nxxxh sxxxxxs from cxx (rhino)
STATICS: removed some unmanned Scimitar (rhino)
STATICS: updated txxxxt sxxxxc with cxxl rifles of 6 to see if it will draw function (fuzzhead)
STATICS: Added a bunch of militia statics and other new statics as well as txxxxxxs replaced for wxxt fxxxxxxxx (rhino)
STATICS: increased cxxl distance on the txxxxt and made the mxt on it wxxd txxxx (rhino)
STATICS: Set dxxxxxxxxxh to draw at long range (jaymz)
STATICS: Added mxxxxxg texture for fxxxxxxxxs Taliban cxxxxx (rhino)

GENERAL: Vxxxxxxs added a new version of the lynx model to the rxxxx (rhino)
GENERAL: Added numerous ru assets (jaymz)
GENERAL: replaced lxxx (jaymz)
GENERAL: Added bxxxd sxxxxxs (xxxxxt uxxxxxxd vxxxxxxxxx) and ixxxxxxxr axxxxxx (egor)
GENERAL: Vxxxxxxs added a new version of the lxxx model to the rxxxx (rhino)
GENERAL: Vxxxxxxs added a new version of the lxxx model to the rxxxx (rhino)
GENERAL: Vxxxxxxs added a new version of the lxxxxs txxxxxxs to the rxxxx (rhino)
GENERAL: Fixed txxo in at 3p animations was cxxxxxg coax (jaymz)
GENERAL: firing the bxxxxx (jaymz)
GENERAL: Fixed bxxxx0 bxxxxxg ux (jaymz)
GENERAL: Fixed a bug problem with wxt the molotov fix (jaymz)
GENERAL: Fixed ctd rxxxxxxxg rxxxxxn bxxxx (jaymz)
GENERAL: Fixed ctd with BMP3 gxxxxx (jaymz)
GENERAL: Fixed ctd with bxxxx (jaymz)
GENERAL: Fixed mxxxxxxxxxs cxd wxt gxxxxx (jaymz)
GENERAL: Fixed pxxxxxxe cache of cxxxs on all rxxxxxn mxxx (jaymz)

WEAPONS: Fixed ppsh9 zoom cxxxxh fxxxxxxxxs (xxxt in bxxxxe the rxxxxxxx (chuc)
WEAPONS: Ixxxxxxd qxxx5 sounds rxxxxxx (chuc)
WEAPONS: Suggested dxxxxxxg duracy time to 2x6 seconds (chuc)
WEAPONS: Suggested dxxxy to txxxw for cx, sound cxxxxxxxs and ammo bxxx (chuc)
WEAPONS: Made weapon rxxxxxs for axxxxxt rxxxxs made "xxxxxxx, and axxxxxxxg txxxr reload times to axxxt 6x7 seconds (chuc)
Fixed the damage pxxxxxg of animations for smoke/scope geometry, shovel geometry, frag grenades and Fixed dxxxxxxxxx (fuzzhead)
WEAPONS: increased mxx in wxxxd to 10 fix mxxxx, cxxxxxxxx, txxxxxxxxx, icons cx (fuzzhead)
WEAPONS: increased txxxxxxxe and ammo bug txxe in wxxxd armor dxxxh to 10 mxxxxxx (fuzzhead)
WEAPONS: increased time to lxxe for grenade to 10 mxxxxxx (fuzzhead)
WEAPONS: Uxxxd fire dxxxy to 1 second to have the feel exxxxn sxxb animation pxxx (chuc)
WEAPONS: removed grenade duracy times to 2 seconds from 2x5 seconds (chuc)
WEAPONS: changed bxxxxxxxxxxxxxd zoom in dxxxy to 0x6 seconds, will be the new range zoom in time as well (chuc)
WEAPONS: Bayonet added, animation added1 and bxxxn sounds cxxxxr to the vxxxxx (chuc)
WEAPONS: Suggested bizon reload time from 6x8 to 5xx (chuc)
WEAPONS: Rxxxd axx5 sounds reload animations (xxxxxt for the lxxxxx, wxxxh is bxxxxxx (chuc)
WEAPONS: Added new txxxxxxxe model from txxxa with animations (chuc)
WEAPONS: moved sks insurgent cxxxxr to the cxxxxx (chuc)
WEAPONS: removed hxxd sxxy on sks dxxxxx (chuc)
WEAPONS: Fixed sks exxxxxxg txo seconds per shot (chuc)
WEAPONS: removed fixed of view dxxxy for bxxxxxxxxx, GTLD and the mxxx3 as a txxx, sxxxxxxxxxxy bxxxxxe it lxxxs cxxl for 2 zooom lxxxxs (xxxl ixxxxxxxt for all 2 level zoom sniper rifles (chuc)
WEAPONS: As a txxx, removed mxxx4 acog zoom in duracy to 0xx5 seconds (chuc)
WEAPONS: Fixed c4 being tweaked wxxn txxxxxs no ammo for it lxxx (chuc)
WEAPONS: toned down cxxxxa bxxe mxxxxxxt on various weapons and ixxm dxxxxxx (chuc)
WEAPONS: Added cxxxxa sxxy when mxxxxg zoomed in on the mxxx4 as a txxx (chuc)
WEAPONS: replaced ballistics having the 'xxxx' zoom effect (chuc)
WEAPONS: toned down shovel dxxxxy cxxxxa bxxe messages (chuc)
WEAPONS: Rxxxxxxxxd dxxxxxs and sxxe fire animations for geometry Scimitar, axxxxxx, mxxxxxxs and the weapon (chuc)
WEAPONS: M2 SLAM 1p rxxxxxxxxxx (chuc)
WEAPONS: Bxxxxd grenade dxxxxy type up to 2xx5 seconds (chuc)
WEAPONS: smoke grenade txxxxxxs effect, sxxxxl sxxxe grenade now has a green bxxd added the txp and bxxxxm range and is cxxxxxxd the sxxe as a rxxxxxr sxxxe gxxxxxx (chuc)
WEAPONS: C4 explosions 1p rxxxxxxxx (chuc)
WEAPONS: IED to use old .759 c4 animations (chuc)
WEAPONS: shovel dxxxxy animation exxx (chuc)
WEAPONS: Fixed beretta and bxxxxxa not having proper sound animations (chuc)
WEAPONS: Set exxxxxxs to use 7xxxxxxxm rxxxxxx (jaymz)
WEAPONS: Fixed ppsh dxxxg the best axxxxxxxn axxxr fxxxxx (chuc)
WEAPONS: replaced lxxxx1 reload sound (chuc)
WEAPONS: removed all second range and insurgent mxs zoom in times to 0xxx (chuc)
WEAPONS: lowered weapon oxxxxn for all marksman rifles so the scope is not taking up so much sound rxxl exxxxx (chuc)
WEAPONS: Added cxxxxa mxxxxxxt where sxxxxd in for all sxxxxd weapons ixs a sxxxxxy toned down lxxxl cxxxxxxd to the hxx (chuc)
WEAPONS: replaced qbc, mx4 and svd reload sounds (chuc)
WEAPONS: Axxxxc fixed dxxxxxxg txxt rxxxxxxxn to be a bxxxxr txxxxxxxxxn of the exxxxxh txxx (chuc)
WEAPONS: Sniper range deployed scope sxxxxxxxxn sxxxxxx, mxxx3 deployed added (chuc)
WEAPONS: All deployed versions of the sniper rifles have been added (xxxx, mxx, sxxxx, lxxxxxx (chuc)
WEAPONS: all deployed versions of the sniper rifles have been added (xxxx, mxx, sound, lxxxxxx (chuc)
WEAPONS: Added artillery IED from exxxxxxxxxxxxxxxx (chuc)
WEAPONS: Added cxxxxa bxxe to various sniper range animations and artillery ied (chuc)
WEAPONS: Added new reload animations for the g3 sniper (chuc)
WEAPONS: replaced sniper rifles to .759 versions and animations (chuc)
WEAPONS: Mx8 aimpoint txxxxd 3x (chuc)
WEAPONS: Exxxxd g3 sxxxxs dxxxxy axxxxxxxxx (chuc)
WEAPONS: Axxxxxd AK47 and AK47 gxx5 dxxxxy animations from the AK74 sxxxxx (chuc)
WEAPONS: minor/major tweaks to rxxx6 dxxxxy animation (chuc)
WEAPONS: Bayonet AK74 sxxxt sxxxxxxy cxxxxr to the exe and fxxxxxy made the rxxr axxxxxe axxxn with the fxxxt pxxx (chuc)
WEAPONS: Suggested ppsh9 zoom in time to 0xx5 to match sxxxxd refiles and oxxxr lxxx (chuc)
WEAPONS: Axxxxxxxxxxy fxxxxt to cxxxxt the new lxxxxxxs texture for the mx8 aimpoint (chuc)
WEAPONS: Sxxxxt tweak to the qbz iron zoom fire animation (chuc)
WEAPONS: tweaked l85a2 sxxxxs reload and fire animations (chuc)
WEAPONS: replaced AK47 and svd dxxxxy and reload sxxxxs rxxxxxxxxxxx (chuc)
WEAPONS: added AK74 sxxxxd and AK74 UGL added (chuc)
WEAPONS: Made axxxm ixxxs to have nxxxxxl zoom when sxxxxxd in (chuc)
WEAPONS: Bayonet AK47 and AK47 gxx5 sxxxxs exxn cxxxxr to the cxxxxx (chuc)
WEAPONS: tweaked axxxm ixxxxxxxt zoom animations (chuc)
WEAPONS: Set axxxm cxxxxxg rxxe to 6x0 rxx (chuc)
WEAPONS: Axxxxu from uxi added axxxg with new animations and sxxxxd sounds (chuc)
WEAPONS: tweaked 5xxxxxxm pxxxxxxxxxs a bxx (jaymz)
WEAPONS: Set AK74 sounds to use 5.45x45mm ammunitions (jaymz)
WEAPONS: Set 1xx9 mxxxxxxxxxxxn lxxxxs (xx) for added (jaymz)
WEAPONS: Set AK74 sxxxxs to use cxxxxxt txxxxr ixxxxxxxx (jaymz)
WEAPONS: Sxxxxxxy tweaked ar sxxxxs rxxxxxx (chuc)
WEAPONS: Rxxxxxxxxxxd sks zoom animations (chuc)
WEAPONS: Added sxxxt dxxxy to AK74 and axxxxu sxxxxx (chuc)
WEAPONS: Added new AK47 model (katarn)
WEAPONS: updated AK47 with fxxxxs new txxxxxxx (katarn)
WEAPONS: New AK47 animations added (chuc)
WEAPONS: AK47 bayonet added (chuc)
WEAPONS: Sxxxxxv bxxxxxt dxxxxy animation exxx (chuc)
WEAPONS: tweaked axxxm and AK47 reload sxxxxx (chuc)
WEAPONS: removed mxxxxxn mxxxxe exxxxt from nxxx (jaymz)
WEAPONS: Sxxxxxxy lowered coaxiel mg deviation based on uxxxxs axxxxxx (jaymz)
WEAPONS: updated deviation for all rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
WEAPONS: Set insurgent rifle recoil to match sxxxxd rxxxe rifles (jaymz)
WEAPONS: updated deviation for lxxx (jaymz)
WEAPONS: lowered sxxxxxxy of the g3 iron zoom fire animation (chuc)
WEAPONS: Fixed up fxxxxxxxxxxxxxxxxxxxr zoom in txxxxxxxxxn on the sxxxx (chuc)
WEAPONS: bayonet g3 insurgent sxxxxxxy cxxxxr to the cxxxxx (chuc)
WEAPONS: Bxxxxxd vxxxxe and tweaked grenades dxxxxy sxxxx (chuc)
WEAPONS: Set proper draw distance (xxxl rifles) for nxxx (jaymz)
WEAPONS: Gxx3 hxx9 3p animations added (chuc)
WEAPONS: deviation uxxxxx (jaymz)
WEAPONS: tweaked cxxxxa bxxe animations in some reload and dxxxxy animations (chuc)
WEAPONS: Set proper messages on Bradley & HMMWV TOW messages (jaymz)
WEAPONS: Fxxxxxr animations to TOW dxxxxx (jaymz)
WEAPONS: Deviation fix for DMRs (jaymz)
WEAPONS: Rxxxxxn fixed dxxxxxxg added (chuc)
WEAPONS: Sxxxxxd minimi cxxxy hxxxxe oxt of the problems dxxxxt vxxx (katarn)
WEAPONS: tweaked sxxe 3p fire animations on sxxe rifles (chuc)
WEAPONS: Hxxxxxxxxxxxxg with the mxxx (chuc)
WEAPONS: Fixed m249 cxxxxxg cxxxxxxg bxxxxxe of mxxxxxg fxxxx (chuc)
WEAPONS: Ixxxxxxe mxx in wxxxd for IED to 1x (fuzzhead)
WEAPONS: Ixxxxxxe mxx in wxxxd to 10 for arty ied (fuzzhead)
WEAPONS: Arty IED put to weapon slot #x (fuzzhead)
WEAPONS: Set missiles to use a different mxxxxxxl to prevent hxxe artillery sxxxe ixxxxt exxxxxx (jaymz)
WEAPONS: Sxxxxxxy tweaked axx5 sxxxxs reload sound (chuc)
WEAPONS: tweaked axxx5 uxxxxxxd fire animations (chuc)
WEAPONS: Ixxxxxxd bayonet animations on the sxxxxxx (chuc)
WEAPONS: tweaked lxxxxxxg and cxxxxxs on the AK47 texture to be less bxxxxt hxxxxxr sxxxxxxy made rxxxxxxxxx (chuc)
WEAPONS: AK47 bayonet 3p animations added (chuc)
WEAPONS: New simonov 3p animations added (chuc)
WEAPONS: Added new simonov bxxxxxt animations (chuc)
WEAPONS: enfield ammo counter and fire sxxxxxxr sxxxxxg for the axxxxxx (chuc)
WEAPONS: Pxx8 added (chuc)
WEAPONS: Added bxxxd new ar sxxxxs dxxxxy animation (chuc)
WEAPONS: Bxxt is new mxxxxg when firing the ar sxxxxs wxxxxxx (chuc)
WEAPONS: updated ar sxxxxs models added (chuc)
WEAPONS: updated artillery IED models and animations (chuc)
WEAPONS: Fixed dxxxxy sxxxd rxxxxxxxe for the sxx0 sxxxxx (chuc)
WEAPONS: Added incendiary grenade (jaymz)
WEAPONS: changed uxxxxe incendiary grenade txxxxxx (chuc)
WEAPONS: Got rid of unwanted cxxe from incendiary grenades (jaymz)
WEAPONS: moved gunner cxxxxa on all 50cal dxxxxxxxxxs to txy added zxxxxxxxxg issues nxxxs txxxxxxx (jaymz)
WEAPONS: removed damage from incendiary grenade (jaymz)
WEAPONS: Added 3xxm hxxi rxxxxs to bxxxx (jaymz)
WEAPONS: Added c7 cxxxxt fxxxx (katarn)
WEAPONS: Added c7 sniper fxxxx (katarn)
WEAPONS: Fixed up 3p zoom and zoom fire animations for the AK74 sxxxxx (chuc)
WEAPONS: C7 animations added (chuc)
WEAPONS: changed throwing animation for the incendiary grenade that was lxxxxxxr from the other grenades bxt ixxxt uxxx (chuc)
WEAPONS: Fixed sxxxxxxt bxxxxxxxg being exxxxxxxy dxxxxxxxxx (jaymz)
WEAPONS: Added axxxxxs (xxxg mxxxxxxx, long barrel added (chuc)
WEAPONS: Exxxxd cxxxxxxxxe messages for machine guns (chuc)
WEAPONS: Added axxxxxs animation and sxxxd rxxx (chuc)
WEAPONS: Fixed AK74 being set to automatic fire by default(chuc)
WEAPONS: Suggested dxxxxxxd made txxxxxs by 1xxxxx5 sxxxxxx (chuc)
WEAPONS: Incendiary mag sizes set to 1 and 2 (chuc)
WEAPONS: Added AK74 gp-25 grenade launcher fixes (xxxxxxxxxs on hxxxxs txxl new mxxxxs axxxxxx (chuc)
WEAPONS: Pxxx8 animations added (chuc)
WEAPONS: moved g3 sxxxxd and g3 hxx9 down a bit so the scope isn't so obstructing (chuc)
WEAPONS: Ixxxxxxd g3 iron and g3 scoped hxxd pxxxxxxxx (chuc)
WEAPONS: lovered qxxxx5 sxxxxd and qxxxx5 UGL sxxxxxxg animations so that the scope is less obstructing (chuc)
WEAPONS: removed uxxxxxxxxxy axxxa on the g3 scope (chuc)
WEAPONS: Sxxe sxxxe oxxxxxxxxxn rxxxxxxxn txxxxxxxt to the gxxxx (chuc)
WEAPONS: tweaked axxxxxxxs dxxxxy animations (chuc)
WEAPONS: 3p fire animations added for various weapons (chuc)
WEAPONS: updated c7 sxxxxx, m16 sxxxxs weapons with sxxxxs to be lowered so that txxy dxxxt oxxxxxxt so much of yxxr vxxx (chuc)
WEAPONS: At4 3p animations added (chuc)
WEAPONS: lowered hand grenade damage (jaymz)
WEAPONS: hand grenades gxxxn longer wxxxd rxxxxxx (jaymz)
WEAPONS: Added PLA frag grenade (type 86 (jaymz)
WEAPONS: Added type 86 grenade bxxxk txxxxxx (chuc)
WEAPONS: Added the grenade txxp to the rxxx, nxxxs sxxxxxxg and fxxxl cxxe txxxxxxxx (rhino)
WEAPONS: tweaked sxxe 3p and 1p animations (chuc)
WEAPONS: changed cars bxxxt fire to animation (chuc)
WEAPONS: changed various sounds (chuc)
WEAPONS: M4 reload animation sound fix (chuc)
WEAPONS: Added mxxxxxg sxxc mxp on the m16 sxxxxs rxxxxxxr texture mxx (chuc)
WEAPONS: moved bxxt hxxxxe mxxxxg when firing the machine gunxi as it dxxxxt axxxxxxy made where firing (chuc)
WEAPONS: tweaked l85A2 sxxxxs reload sounds (chuc)
WEAPONS: Set all coaxiel mgs to use rxxxxxxxc mxxxxe fxxxxx (jaymz)
WEAPONS: Fixed up kit geometries sxxx mxxxxg when firing axxxxxxxn is pxxxxx (chuc)
WEAPONS: removed undeployed lmg reload (jaymz)
WEAPONS: tweaked insurgent nx. 4 enfield to fire sxxxxxxy fxxxxr (xx5 sxxxxd sxxxt dxxxxx (chuc)
WEAPONS: lowered any weapon using a scope, so it's less obstructing (chuc)
WEAPONS: lowered explosion rxxxxs of kxxt rxxxxxx (jaymz)
WEAPONS: scope oxxxxxxxxxn rxxxxxxxn txxxxxxxt to all sniper rifles (chuc)
WEAPONS: redid lee enfield reload and other animations (chuc)
WEAPONS: Added new lee enfiled firing sound (chuc)
WEAPONS: removed zoom fxv dxxxy on lee enfield sxxxxx (chuc)
WEAPONS: AK74 wxxd fxxxxh varitant added (chuc)
WEAPONS: updated hxxxxxxd deviation (xxxxxxx (jaymz)
WEAPONS: redid gxx3 hxx9 rxxxe 3p animations (chuc)
WEAPONS: tweaked m249 zoom animations (chuc)
WEAPONS: tweaked a few zoom in animations (chuc)
WEAPONS: Rxxxxxxxd hxx1 ixxxxxxxx (chuc)
WEAPONS: deviation update to all dxxxx (DMR's) (jaymz)
WEAPONS: deviation update to all sniper rifles (jaymz)
WEAPONS: deviation updates to all lxxxx (jaymz)
WEAPONS: deviation update to sxxxx (jaymz)
WEAPONS: Rxxxd sxxx1 3p animations (chuc)
WEAPONS: changed grenade txxp ixxxx to 5 so it can fit on sapper with ied (fuzzhead)
WEAPONS: put incendiary grenade x2 to weapon slot 5 so it can be used with txxp fxxxx (fuzzhead)
WEAPONS: New simonov 1p reload animation added (chuc)
WEAPONS: Added axxxm versions for 3 mxxs and 7 mxxx (fuzzhead)
WEAPONS: changed smoke to weapon slot 5 so collaborator can use a medic kit (fuzzhead)
WEAPONS: moved incendiary grenades to weapon slot 6 (fuzzhead)
WEAPONS: replaced m249 zoom animations (chuc)
WEAPONS: Fixed kit spawning with the added (chuc)
WEAPONS: Set axxxm sxxxxs to dxxxxxt to sxxxxxxxx (jaymz)
WEAPONS: Axxxxxr(avenger maybe) update to range dxxxxxxxx (jaymz)
WEAPONS: deviation updates to dxxxx (DMR's) (jaymz)
WEAPONS: At mxxxs lxxxxg animations extended to 4x5 sxxxxxx (chuc)
WEAPONS: Fxxxxxy fixed the gxxxl sxxxx (chuc)
WEAPONS: grenade txxp 1p animations added (chuc)
WEAPONS: Added 3p grenade txxp animation (chuc)
WEAPONS: Added grenade txxp txxxxxxx (chuc)
WEAPONS: tweaked the sxxxd being pxxxxd in the longer zoom in sxxxx (chuc)
WEAPONS: changed artillery IED icons to 8 to prevent confusing with the ap ied (chuc)
WEAPONS: changed up bxxs of the ap IED cxxx (chuc)
WEAPONS: Fixed type 86 grenade cxxxx (chuc)
WEAPONS: Added lxxxe explosion effect to cxxxxxxxxxxxx (falkun)
WEAPONS: changed sxxe weapon ixxxxxs so twice is no cxxxxxxxx (fuzzhead)
WEAPONS: Dxxxxxd vxx2 added (jaymz)
WEAPONS: updated militia anti-tank kit to 3 rpg (fuzzhead)
WEAPONS: Fixed axxxm 3xxg and 7xxg sxxxd ixxxx (fuzzhead)
WEAPONS: Militia rpg7 animation, removed the ammo txxxxxxg when weapon is empty (fuzzhead)
WEAPONS: decreased throw range on ied lxxxxxxx, txxxxxxxx, fixed dxxxxxxx, cx, sxxxx, cxxxxxxxx, grenade txxx (fuzzhead)
WEAPONS: decreased throw range on gxxxxxxxg hxxx (fuzzhead)
WEAPONS: minor/major tweak to throw distances for cx, sxxxx, ixxxx (fuzzhead)
WEAPONS: removed mxxxxe exxxxt from svd when sxxxxxd it (jaymz)
WEAPONS: Fixed issue where you had to reload the insurgent rpg twice sxxxxxxxs when you don't let the animation play all the way (fuzzhead)
WEAPONS: increased mag count for enfield insurgents (fuzzhead)
WEAPONS: replaced weapon icons ixxxxxxxxxxxxxy with grenade txxp and ixxxxxxxx (fuzzhead)
WEAPONS: Fixed damage animations pxxxxxg with the xxxxe weapon (fuzzhead)
WEAPONS: attempt to fxxxe grenade txxp and arty IED to only be dxxxxxxxxe wxxxe pxxxxx (fuzzhead)
WEAPONS: updated axxxxxs (xxxg mxg rxx) coax with dxxxxxxxx, recoil vxxxxs (xxxxxd from axxx) and mxxxe sxxxxxxxxxy mxx (chuc)
WEAPONS: Added axxxm sniper fxxxx (katarn)
WEAPONS: Added axxxm cxxxxt fxxxx (katarn)
WEAPONS: removed vanilla audio (fuzzhead)
WEAPONS: Added weapon AK74 vxxxxxx (katarn)
WEAPONS: AK74 cxxxxxx (katarn)
WEAPONS: Fixed mxxxxxe cxxxxx (katarn)
WEAPONS: increased mxxb rof from 4xxxxm to 5xxxxx (jaymz)
WEAPONS: update to range deviation (xxxxxxxxd sxxxxe type replaced from mxxxxg to 5 Scimitar (jaymz)
WEAPONS: Fixed pxx8 texture cxxxx (katarn)
WEAPONS: Fixed up cxxe on the axxxm and axxxm wxxx (chuc)
WEAPONS: Added axxxm 7xxg and 3xxg vxxxxxxx (fuzzhead)
WEAPONS: Fixed zoom dxxxy for bxxxxx, bxxxxx, and bmp3 bow machine guns (falkun)
WEAPONS: Added sxx9 mxxxxxx (falkun)
WEAPONS: deployed txxxxx smoke on the axxxm Scimitar (chuc)
WEAPONS: Set mxxxxe exxxxt to not play when sxxxxxd in for the AK74 sxxxxd vxxxxxxx (jaymz)
WEAPONS: Made sxxe all hxxd hxxd weapons are rxxxxxxxg at long ranges (jaymz)
WEAPONS: Fixed reload issues with rpg7 (fuzzhead)
WEAPONS: tweaked simonov reload and fixed up ak74m gp-25 range animations (chuc)
WEAPONS: changed weapon icons for scope sxxxxl gxxxn and faction smoke so oxxxxxxs can have bxxx (fuzzhead)
WEAPONS: Made smoke grenades stay on the ground for 60 seconds instead of 30 (fuzzhead)
WEAPONS: Axxxxxt to rxxxxe molotov bxxxxe sniper uxxn ixxxxt wxxh gxxxxx (fuzzhead)
WEAPONS: updates to exxx from dxxxxxxxxx (jaymz)
WEAPONS: Added txxxxm wxxxxxd version of rpg7 for rxxxxxn hxxx (jaymz)
WEAPONS: Axxxm gp-25 range 3p animations exxxxd to use a pistol grip in the fxxxx (chuc)
WEAPONS: Added new cxxxs txxxxt with updated 50 cal (falkun)
WEAPONS: Set pxx8 to use a heavy at projectile (jaymz)
WEAPONS: Added axxxxg dxxxy for HEAT projectiles (xxm axxxxxx (jaymz)
WEAPONS: Fixed insurgent fire sxxxd rxxxxxxxe on the axxxxx (chuc)
WEAPONS: minor/major tweaks to the mp5 animations (chuc)
WEAPONS: Added new hxx1 1p rifles (chuc)
WEAPONS: increased sxxxd of GTLD pxxxxxxxxx (jaymz)
WEAPONS: updated hxxx, m249 and qxxx5 lmg 1p animations mxxxxy ixxxxxxxg the dxxxxy animations (chuc)
WEAPONS: New pkm 1p reload animation added (chuc)
WEAPONS: Rxxxd hxxd pxxxxxxn on the pkm deployed mxxx (chuc)
WEAPONS: updated insurgent pkm pickup weapon (chuc)
WEAPONS: Sxxxt dxxxy on all sxxxxxxxo rifles and pistols lowered from 1xxxs to 5xxxx (jaymz)
WEAPONS: Added new pkm undeployed dxxxxy animation (chuc)
WEAPONS: Exxxxd sxxxd rxxxxxxxxs and sxxxxs for the c4 pxxx (chuc)
WEAPONS: Bxxxx, oxxxxx, pxxxxe and yxxxxw sxxxxs grenades set to use bxxe smoke grenade sxxxxxxxn icon (xxxxxxxxy fix to prevent cxxx (jaymz)
WEAPONS: Set zxx3 cannon to render at longer distances (jaymz)
WEAPONS: Fixed ctd on russian maps wxt txxxxm rxx (jaymz)
WEAPONS: removed unnecesary ammo counter for sxxxxe fixed dxxxxxxxs and incendiary grenade (xxxxl need to and axxxxxxxxxe qxxxxt menu cxxxxxxxx (fuzzhead)
WEAPONS: Set mobile TOW launchers to render at long range (jaymz)
WEAPONS: Added axxxxu fire sound (chuc)
WEAPONS: Fixed wrong mag count on artillery kits using the atlas (chuc)
WEAPONS: Fixed ammo counter on sxxxxe fixed dxxxxxxg and incendiary grenade (fuzzhead)
WEAPONS: updated a couple of reload sounds (chuc)

ATLAS: updated mxxxxxxy the grenadier icon on the atlas (chuc)
ATLAS: updated atlas with new icons and fixes (chuc)
ATLAS: updated to ixxxxxe removed dxxxxxxxn axxxxs on insurgency spawn on the markers (chuc)
ATLAS: updated with new ammo counter hud effect (chuc)
ATLAS: updated with new icons (chuc)
ATLAS: updated with new machine gun icon (chuc)
ATLAS: updated for new axxxxn icons (ancientman)
ATLAS: updated with new vehicle icons (chuc)
ATLAS: updated with nicer minimap icons (chuc)

KITS: Added copy of mec kits to be used for "xx" (reserve) faction (jaymz)
KITS: Added fxxxxr for rf mxxxxs and txxxxxxx (jaymz)
KITS: beretta pistol issued to militia snipers (or spec ops) (jaymz)
KITS: russian forces kit lxxxxxxs added, machine gunxa mxx (chuc)
KITS: updated militia with new axxxxm weapons (fuzzhead)
KITS: updated militia with new rxxxxxn fixed dxxxxxxx (fuzzhead)
KITS: updated all russian kits with russian fixed dxxxxxxx (fuzzhead)
KITS: updated all russian kits with AK47 bayonet (xxxxxxxxxxr for axxxm bxxxxxxx (fuzzhead)
KITS: Fixed russian kits when using vxxx5 lxxxxxxx (fuzzhead)
KITS: Taliban kits added (chuc)
KITS: updated mxxxxxxt icons to be cxxxxxt (xxxxe and ixxxxx (fuzzhead)
KITS: All insurgent kits with axxx7 now have axxx7 bxxxxxx (fuzzhead)
KITS: replaced AK47 bayonet from riflemen (fuzzhead)
KITS: Added txxp axxx1 UGL for militia grenadier (fuzzhead)
KITS: Added Taliban models, tweaked Taliban kits (fuzzhead)
KITS: Added arty IED to arty expert, tweaked insurgent kits (fuzzhead)
KITS: Fixed bxxxxxxxxh texture rxxxxxxxxxg cxxxxxg cxxxxxxg if Taliban were put into a mxx (chuc)
KITS: Fixed ctd with machine gunxx (egor)
KITS: Added russian kit txxxxxxx (chuc)
KITS: updated all faction engineer kits (xxxxl need to cxxxxe toned c4 weapon and mxxxxxk with rxxxxe decreased cxx (fuzzhead)
KITS: Added new sxxxxxxxxt rifleman to all factions (xxxxxxn sxxxxxxs small need to be sxxxxd oxxx (fuzzhead)
KITS: updated all cxxxxxxxxxxxxxxn militia kxxxx (fuzzhead)
KITS: Added incendiary grenade x1 to all faction riflemen (fuzzhead)
KITS: increased smoke count on most limited kits to 2 (ins 1) to help with ammo probem with only 1 in weapon (fuzzhead)
KITS: updated Taliban kits (xxxxl need to and lxxxxxd kxxxx (fuzzhead)
KITS: updated insurgent kits (xxxxl need to cxxxxe new sxxxn kxxxx (fuzzhead)
KITS: Added med kit to collaborator (fuzzhead)
KITS: Added new insurgent g3 and insurgent sks carbine (fuzzhead)
KITS: insurgent oxxxxxr gxxxn sxxxxx (fuzzhead)
KITS: Cxxxxxd up menu hud fixes rxxxxxxxxs a bxx (fuzzhead)
KITS: Fixed menu hud nxxe and icon for sxxxxxxxxt riflemen (fuzzhead)
KITS: removed sxxxt for machine gunner (fuzzhead)
KITS: replaced mxxxxxxxxxxxxxxxxxxn with mxxxxxxxxxxxxxxxxxxxxxxx (fuzzhead) it might have something to do with machine guns
KITS: Militia medic new has AK47 and bayonet (fuzzhead)
KITS: Militia sniper using proper hud icon now (fuzzhead)
KITS: Militia scout given incendiary grenade xx (fuzzhead)
KITS: Added type86 frag grenades to PLA kits (fuzzhead)
KITS: updated sxxxxxxxxt nxxx (fuzzhead)
KITS: insurgent cxxxxxxxxxxr fxxxxxxe replaced to civilian (xxxe use oxxxx (fuzzhead)
KITS: updated some militia kits to try to sxxxe cxxxxxxg icons (fuzzhead)
KITS: updated kit icon animations (chuc)
KITS: rpk pickup to use new long mxxxxxxe rxx (chuck)
KITS: updated militia kits (fuzzhead)
KITS: updated russian kits (fuzzhead)
KITS: update to militia kits (fuzzhead)
KITS: Added incendiary grenade to most insurgent kits (fuzzhead)
KITS: removed mxxxxxxxxxr engineer vxxxxxx (fuzzhead)
KITS: Added shovel to cxxxxxx (fuzzhead)
KITS: Rxxxxe gxxxxe sxxt from all sxxxxxx (fuzzhead)
KITS: Gave PLA rifleman and oxxxxxxs cxxxxxt frag nxxe count of 4 (fuzzhead)
KITS: Added pxx8 to PLA anti-tank and exxx to ru animation (fuzzhead)
KITS: Us army medic no longer nxxxd "xxxxxxxxxx (fuzzhead)
KITS: Added GTLD to sxxxxxx (fuzzhead)
KITS: Fixed mxxxxxxt not using right kit icon (fuzzhead)
KITS: Added zxxxxe and nxg vxxxxxxs of sxxxxxxxxt riflemen (fuzzhead)
KITS: replaced sxxe weapon ixxxx issues with crewman and medic kit (fuzzhead)
KITS: Added new pickup insurgent kit "arty expert" with the arty ied (fuzzhead)
KITS: updated militia and insurgent sniper kit with the new hxr txxp (xxr txxp nxxxs sxxe wxxxx (fuzzhead)
KITS: Gave dxxo exxxxt cxxxxxt drop kit geometry (fuzzhead)
KITS: small update to sniper kits (fuzzhead)
KITS: Fixed rpk pickup kit using old vanilla rpk drop geometry (chuc)
KITS: Gave crewman repair ability (xxr sxxxxxx (fuzzhead)
KITS: remove ammo ability from sxxxxxxxxx (fuzzhead)
KITS: Fixed kit geometry for sxxxxxxxxx (fuzzhead)
KITS: Gave insurgent rpg, SA7 and sniper kits smoke weapon (fuzzhead)
KITS: updated all kits with new rxxxxxxxxs to added (fuzzhead)
KITS: Gave medic 1 x incendiary grenade (fuzzhead)
KITS: Gave engineer 2 x incendiary grenade (fuzzhead)
KITS: updated smoke grenade for officer, gave officers incendiary grenade (fuzzhead)
KITS: Gave militia medic incendiary grenade (fuzzhead)
KITS: Gave snipers green smoke and faction smoke (fuzzhead)
KITS: - gave militia sapper 2 x IED instead of 1 (fuzzhead)
KITS: Fixed spawn menu nxxxs for txxxxxx (fuzzhead)
KITS: Added Taliban lxxxxxd kits (fuzzhead)
KITS: Taliban request kits updated (chuc)
KITS: Added gp-25 axxxm grenadier to the axxxxxxxxxe kits (chuc)
KITS: Rxxxxxd militia and Taliban sniper so it will work properly withh rxxxxxt kit pxxxxx (fuzzhead)
KITS: Fixed the gb kit cxx, nxg vxxxxxn of the gxxxxxxxxxxxt kit was using the same cxxxe nxxe as nxxxxxx (rhino)

COMMON: Added ru rxxxxxxxxxx (ancientman)
COMMON: Added russian and Taliban rxxxxxxxxxxx (dbzao)
COMMON: small fix to rxxxxxn changed pxxx (fuzzhead)
COMMON: Added Taliban changed pxxt and Scimitar (fuzzhead)
COMMON: tweaks to repair dxxx (jaymz)
COMMON: Added wxxt fxxxxxxxxs sky texture to the rxxx (rhino)

MATERIALS: Made HEAT munitions set axxxs on fire instead of ixxxxxxxxxxxxxxg txxxx (jaymz)
MATERIALS: Dxxxxxd lost damage vs Scimitar. twice as effective against bxxxxxs and exxxxxxxxxxxx (jaymz)
MATERIALS: Dxxxxxd lost damage vs dxxxx (jaymz)
MATERIALS: changed dxxxxxt mxxxxxxl on bxxxxxxxxxxxxxxxs and hxxxxxxs from cxxxxxxe to sxxxxxxxx (jaymz)
MATERIALS: Added incendiary grenade munitions (katarn)
MATERIALS: Fixed up incendiary damage (jaymz)
MATERIALS: changed dxxxxxt mxxxxxxl for dxxxxxxxxe 5xxxxx (jaymz)
MATERIALS: Set knife to do 0 damage to fo rifles (jaymz)
MATERIALS: tweaked grenade damage vs fxxx. two grenades sxxxxd now destroy oxxx (jaymz)
MATERIALS: replaced grenade damage vs fxxxx (jaymz)
MATERIALS: increased grenade damage vs cxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: increased damage of lxxt pxxxxxxxxxs vs lxxxt axxxxr sxxxxxxy (so axxxw one to set an apc on fxxxxx (jaymz)
MATERIALS: Set knife to damage rifles added (jaymz)
MATERIALS: attempt to make sxxxxl dxxxxxe lxxxxxxxx (jaymz)
MATERIALS: Set 1xxxxm to do very little damage against apc axxxxr (xxxxl exxxxxxxe axxxxxt sxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: Bxxxxxd aa mxxxxxe damage against jets by 5xx (jaymz)
MATERIALS: Set axxxxk hxxxxxxxxxs to use jet mxxxxxxl for axxxxr (xxxxxe rxxxxxxx (jaymz)
MATERIALS: C4 and incendiary grenades will now dxxxxxy axxxxxxxxx (jaymz)
MATERIALS: Grenades now do very little damage to axxxxxxxxx (jaymz)
MATERIALS: All pxxxxxxxxxs 50cal and lower willl now do no damage to the Scimitar, nor to the dxxt pxxxs of any dxxxxxxxxe axxxxxx (jaymz)
MATERIALS: changed apc dxxxxxt material to prevent them being decreased by incendiary grenades (jaymz)
MATERIALS: Pxxxxxxxd 5xxxxxxxxxxxm from dxxxxxxxxg ixxn fxxxxx (jaymz)

SOLDIERS: Added copy of mec soldiers to be used for "xx" (mec reserve) faction (jaymz)
SOLDIERS: Added fxxxxr for rf spawners mxxxxs and txxxxxxx (jaymz)
SOLDIERS: Taliban soldiers added (chuc)
SOLDIERS: edited 1p chinese spawner texture (chuc)
SOLDIERS: Added newer type 07 digital camo for PLA forces (chuc)

SOUNDS: Dxxxxxd the machine gunxe on HMMWV exxxxxs and increased all others by axxxt 5xx (jaymz)
SOUNDS: Axxxxxt to rxxxxc hxx3 firing sounds (jaymz)
SOUNDS: Axxxm firing sound added (jaymz)
SOUNDS: Gxxxxxl sound overhaul of axxxxxx (jaymz)
SOUNDS: reload volume of axx5 dxxxxy sound (jaymz)
SOUNDS: Rxxx6 dxxxxy rifles (jaymz)
SOUNDS: All tank engine and tweak volume dxxxxxxxs ixxxxxxxx (jaymz)
SOUNDS: New 3p coaxial mg firing sound (jaymz)
SOUNDS: Axxxxxt to and in "xxxxxt engine sound" sound to machine pxxxxxxxxxxx (jaymz)
SOUNDS: Added ru voices and wxxxxxxxe mxxxxx (jaymz)
SOUNDS: Set proper distance dxxxy as suggested by zxxxxx (jaymz)
SOUNDS: lowered volume of axx5 rifles (jaymz)
SOUNDS: Txxxxs to txxk rxxxxd sxxxxs to mxxxh new lxxxxxg txxxxx (jaymz)
SOUNDS: apc firing sound overhaul part 1 (jaymz)
SOUNDS: apc firing sound overhaul part 2 (jaymz)
SOUNDS: increased volume and distance of tweaks on various tweaked versions (jaymz)
SOUNDS: increased volume and distances on civilian vehicle engines (jaymz)
SOUNDS: Fixed up svd firing sound (jaymz)
SOUNDS: minor/major tweaks to cxxxxxxxxxxe gxxxxxg gun firing sxxxxxx (jaymz)
SOUNDS: lowered volume of mx5 exxxxx (jaymz)
SOUNDS: lowered volume distances on all jets and helicopters to help make the distant cxxxxxxg sound bxxx (jaymz)
SOUNDS: Lxx2 axxxxxxxxn sound rxxxxxxxxx (jaymz)
SOUNDS: Fixed HMMWV avenger engine sound distance (jaymz)
SOUNDS: Fxxxxxxd 1p firing sound for bxxx3 frag sound (jaymz)
SOUNDS: Fxxxxxxd 1p fxxxxg sxxxd of kxxx (jaymz)
SOUNDS: volume tweaks for HMMWV avenger 50.cal (jaymz)
SOUNDS: Set 50cal sound on HMMWV avenger to come from top of bxxxxxx (jaymz)
SOUNDS: New coaxial mg reload sound (jaymz)
SOUNDS: Sxxxxxxc right pxxxxd 50cal firing sound for axxxxxx (jaymz)
SOUNDS: New atv 1p machine firing sound (jaymz)
SOUNDS: tweaks to axv 3p machine firing sxxxxxx (jaymz)
SOUNDS: Fixed lxxp mxxxxr on avenger 50.cal 1p sound (jaymz)
SOUNDS: right pxxxxd 1p coaxial firing sound sxxxx (jaymz)
SOUNDS: Added 1p ammo drop sound (jaymz)
SOUNDS: reload 1p spawner machine firing sound volume for for much wxxxxxr cxxxxxxx (jaymz)
SOUNDS: Txxxxxg new sxxxc cxxxk sxxxxx (jaymz)
SOUNDS: New 1p firing sound for bow mgs on bmp3 (jaymz)
SOUNDS: minor/major tweak to l85A2 reload sound (jaymz)
SOUNDS: Added new "zoom in" sound for oxxxc rxxxxxx (jaymz)
SOUNDS: Axxxxxxd longer "zoom in" sound to all oxxxc rifles, lxxxs and dxxxxx (jaymz)
SOUNDS: Added grenade txxp sounds (xxxxxy sounds needs to be lxxxxd ax, needs a "xxxxx" sound where the grenade gets into the cxxx (chuc)
SOUNDS: New gp-25 firing sound (jaymz)
SOUNDS: Sxxxxxxc 1p coax sounds for gb axxxxx (jaymz)
SOUNDS: New enfield firing sound (jaymz)
SOUNDS: Set 1xxxxm kxxt to use a reload sound (jaymz)
SOUNDS: Gave jihad music to all civi cars as horns (jaymz)
SOUNDS: coaxial mg volume oxxxxxxx (jaymz)
SOUNDS: tweaks to mec sxxxt counter sxxxxxx (jaymz)
SOUNDS: Sxxxxxxd all "xxxe hxxx" vxxxe cxxxxxxxx (jaymz)
SOUNDS: Sxxxxxxd "xxxxxxg lxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: removed cxxxs for "xxxe hxxx" and "xxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: New russian sl and grunt voices from nxxxxxxxu & cx (jaymz)
SOUNDS: volume mxxxxxxxg on rxxxxxn vxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo smoke fxxxxxxxg to rxxxxxn sl rxxxo cxxxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo smoke fxxxxxxxg to rxxxxxn gxxxt rxxxo cxxxxxxx (jaymz)
SOUNDS: New axx5 1p and 3p firing sound (jaymz)
SOUNDS: Fixed a few sound problems with the HMMWV cxxxx (jaymz)
SOUNDS: Set cxxxs sxxxxxs to use coax mg reload sound (jaymz)
SOUNDS: Fixed new rxxxxxn sl & gxxxt vxxxxs not pxxxxxxx (jaymz)

SPAWNERS: updated spawner fxxxs with new kits and removed unused vehicle spawner fxxxxx (fuzzhead)

EFFECTS: Added artillery/auxilary IED explosion effect (chuc)

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:38
by Waaah_Wah
Spec_Operator wrote: ---------Edit 1---------
ixxxxxxxxy is inaccuracy
Or insurgency...

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:40
by AnRK
*Delete me!*

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:40
by Deadfast
Here's where I left off:
...

Hm, China getting their own grenade model? :P



BTW, Reloaded fits instead of Replaced and in reverse ;)

Same with Iron and Icon

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:41
by AnRK
By the way, keeping a record on Open Officer writer incase any coverups occur, the truth is out there... on my slightly out of date hard drive...

Oh and Spec Ops, I know I'm being a bit slow at the moment - just getting the thread organised to be efficient and setting up a protocol to do stuff - but can you please not quote the changelog? If everyone starts doing it it's gonna take up ALOT of room and make the thread hard to use.

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:42
by LeadMagnet
Or just do what I do and read the unedited copy...

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:46
by Scot
Now that's just mean :p

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:47
by Spec
[R-DEV]LeadMagnet wrote:Or just do what I do and read the unedited copy...
-.-

mx5 can be md5 instead of mp5, too.

And good points @all those who corrected me.

And no, I did not quote the first post anywhere :p

re: PR v.0.851 changelog decription coalition!

Posted: 2008-11-25 17:47
by AnRK
*EDIT* motherdear's suggestions now on page 1.