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[Crewman] signal smoke

Posted: 2008-11-25 19:02
by arjan
Short story:
Today i was on Kashan with an m1a2 Abrams, we got shot and had to bail out.
Then we requested an pickup. Only thing was that the chopper pilot flew past us. than came back to finnaly get us, he told me he couldnt see us.

Suggestion:

* Knife
* Assault Rifle with Iron Sights (2+1 magazines)
* Smoke Grenade x 1
* Signal Smoke x 1(Red)
* Binoculars
* Field Dressing x 1

Would give the crewmans a good chance to get a LZ up.

Re: [Crewman] signal smoke

Posted: 2008-11-25 19:07
by Spec
I agree. You could also replace the normal smoke with the signal.

Re: [Crewman] signal smoke

Posted: 2008-11-25 19:14
by vilhelm123
Nice idea, would say just add it rather than replace however as the normal smoke is helpful for getting away from whatever blew you up.

Re: [Crewman] signal smoke

Posted: 2008-11-25 19:16
by MarshalTecor
I dont know about anyone else but I would LOVE to have a red flare gun!
That would be very useful in directing choppers to you if you dont have coloured smoke.
Also great to signal a several squad attack on a building!

Re: [Crewman] signal smoke

Posted: 2008-11-25 19:18
by arjan
MarshalTecor wrote:I dont know about anyone else but I would LOVE to have a red flare gun!
That would be very useful in directing choppers to you if you dont have coloured smoke.
Also great to signal a several squad attack on a building!
Thats suggested before, and wont gonna happen.
And its not helpfull at all, since it will expire soon alot.

Re: [Crewman] signal smoke

Posted: 2009-02-21 19:01
by arjan
Not allot of people has seen this thread i think, so might asswell bring it alive :)

Re: [Crewman] signal smoke

Posted: 2009-02-21 19:13
by nicoX
Hmm, could develop that enemy would hide and ambush the chopper. It would be to risky and choppers would easily get wasted.

Re: [Crewman] signal smoke

Posted: 2009-02-21 19:28
by arjan
Well the task of the crewman is to get a save LZ

Re: [Crewman] signal smoke

Posted: 2009-02-21 20:17
by nicoX
There is no safe LZ within a battlezone.

Re: [Crewman] signal smoke

Posted: 2009-02-21 20:49
by Scot
Not needed IMO, because if your tank goes down, generally the crew will die aswell. I feel your account of things is quite a chance thing IMO. The crew are either killed in the tank or killed by the tank clearing things up.

Re: [Crewman] signal smoke

Posted: 2009-02-21 23:00
by badmojo420
Unless it a mbt, tow, or aircraft that killed me. I usually survive losing armor. The alarm sounds, you jump out and watch it catch fire and blow up. Like a pilot, shouldn't we try to get back to base? Or at least signal for supplies to properly arm yourself.

Re: [Crewman] signal smoke

Posted: 2009-02-22 09:49
by Expendable Grunt
If you're a pilot/crewman for more than oh, 15 mins, how about a nice point (100ish) boost for going back to base and entering a radius around some static?

M.

Re: [Crewman] signal smoke

Posted: 2009-02-22 11:05
by Arnoldio
vilhelm123 wrote:Nice idea, would say just add it rather than replace however as the normal smoke is helpful for getting away from whatever blew you up.
Release the smokepack from turret and run like hell.

Re: [Crewman] signal smoke

Posted: 2009-02-22 15:31
by Koroush47
MarshalTecor wrote:I dont know about anyone else but I would LOVE to have a red flare gun!
That would be very useful in directing choppers to you if you dont have coloured smoke.
Also great to signal a several squad attack on a building!

HELL YES!

Imagine using it to signal an attack between squads, it would be so damn epic.



It would probly work much better than the smoke too. Only when getting the Attention of overflying helis.

Re: [Crewman] signal smoke

Posted: 2009-02-22 15:33
by Koroush47
nicoliani wrote:Hmm, could develop that enemy would hide and ambush the chopper. It would be to risky and choppers would easily get wasted.
It's the pilots call to go in or not.