MORTAR/ARTY System similar to FH2?
Posted: 2008-11-29 13:50
Mortars and Artillery have been suggested many times before. However im not sure if a FH2 similar version has been mensioned.
For those of you who have played FH2 im sure you are acquainted with the Mortar/Artillery system that they have incorporated into their mod.
For those of you have have not had the pleasure of firing one of these beauties let me explain the process.
1) A scout with binoculars finds a good target, he then right clicks and this sets a target for artillery. (in the PR version i would suggest some sort of radio be used to call back to the arty and let them know where the target is.)
2) The man sitting in the artillery seat receives the target and is able to view the target from an above (satellite kind of) view. For what im suggesting, we do not have to include this in the PR version.
This is the view of the gunners seat within the artillery.

3) Here it shows you on the right had side of the screen, how many targets have been called out by the scouts. As you cycle through the different targets the two scroll bars on the left and bottom of the view change. To accuratly hit a target you have to "Zero In" on them.
This is simple, you just have to make the to bars line up to zero and the artilery will hit around that target.
4) Fire when ready. When fired, you change into the "Above" view again and see where your round lands. You can then adjust manually to provide accuracy.
(In the PR version, you could instead rely on the Scouts directions. He would say, "round landed to far west, please adjust two points east" or something similar.
What are everyone's thoughts on incorporating a similar system into a PR Artillery section?
For those of you who have played FH2 im sure you are acquainted with the Mortar/Artillery system that they have incorporated into their mod.
For those of you have have not had the pleasure of firing one of these beauties let me explain the process.
1) A scout with binoculars finds a good target, he then right clicks and this sets a target for artillery. (in the PR version i would suggest some sort of radio be used to call back to the arty and let them know where the target is.)
2) The man sitting in the artillery seat receives the target and is able to view the target from an above (satellite kind of) view. For what im suggesting, we do not have to include this in the PR version.
This is the view of the gunners seat within the artillery.

3) Here it shows you on the right had side of the screen, how many targets have been called out by the scouts. As you cycle through the different targets the two scroll bars on the left and bottom of the view change. To accuratly hit a target you have to "Zero In" on them.
This is simple, you just have to make the to bars line up to zero and the artilery will hit around that target.
4) Fire when ready. When fired, you change into the "Above" view again and see where your round lands. You can then adjust manually to provide accuracy.
(In the PR version, you could instead rely on the Scouts directions. He would say, "round landed to far west, please adjust two points east" or something similar.
What are everyone's thoughts on incorporating a similar system into a PR Artillery section?