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Old user thinking of coming back
Posted: 2008-11-29 17:11
by Synced
Hey gang.
I used to play PR pretty close to the beginning I think. It's been several years so its hard to remember but I think I used to play around 0.4 and 0.5. I believe 0.6 turned me off of the game.
I am thinking since its been awhile about giving it another shot. I didn't stop playing because I got bored/moved onto something else. The updates somehow caused more servers to have less fun game play and tactics so I just stopped enjoying the game.
Has this gotten better lately? Let me give a little context of why I loved PR 0.4 so much at the time:
1. BF2 had too many people "going alone" and hopping into vehicles etc. There was barely any ground tactics. One thing I LOVED about PR was the emphasis on squad tactics. I loved walking around with my squad, supporting each other and attacking a flag another squad was holding and failing, our squad trying again until we succeeded etc.
2. As above. way less vehicle use. Way more ground tactics and team play.
3. People were very welcoming about squad teammplay. It was almost required and everyone worked together.
4. Even though I was new, I wasn't trashed. Using VOIP I would ask questions and we would succeed as a team.
5. VOIP was encouraged and a lot of people were using it. XBOX Live is like this as well. Most PC games have VOIP with 3rd party apps but its not a "join and go" experience so 90% of people aren't on it. Squad play was awesome with VOIP.
6. Maps. Maps were awesome. There was one level that had sky scrapers and one team had to fly over in helis to capture the flag and the sky scrapers were right along the edge of the water and had a huge concrete wall. Enemies would come in, land in the heli or by boat and use the stairs up the concrete wall. This map was an awesome fockying back and forth against the other team game. So much fun.
7. Games like BF2 or Quake don't make dying fun. You die so quickly and so often I would just get bored. In PR when I died, I fealt like I was still fighting for a goal, struggling to capture or defend something so when I died I would try another angle or rejoin my squad etc. There was much more feeling of a purpose.
Later mods I really fealt many of these aspects went away. Team play was gone. Maps weren't as encouraging to team play. VOIP was harder to find in squads. Squads with leaders who wanted to organize the squad and work together were hard to find etc.
Just overall it fealt it lost all the things that made it unique and tactical. I'm tired of the jump in a heli and gun people down. in 0.4 the vehicles were used sparingly, only in 1-2 maps if I recall and for very specific purposes and there weren't very many vehicles.
Have things changed? Is PR team oriented and tactical again? Or is it vehicle mania?
I'm downloading things as we speak so thought I would post and get some idea where we are at these days
Thanks so much for listening!
Re: Old user thinking of coming back
Posted: 2008-11-29 17:26
by Truism
There is a strong emphasis on squad based infantry, but the tactics are limited by design. Every successful infantry tactic in PR now has to be based around fire superiority.
While most people will play as infantry, you will probably find yourself deeply frustrated by armour, which retains much of its real life potency (unlike infantry). Additionally, anti-armour kits are very, very scarce.
There are infantry and light vehicle only loadouts, but for the most part the team that is able to produce the most forward outposts, and hold them will gain an advantage in light vehicles, which will win them the match (light vehicles mount .50 weapons that are almost perfectly accurate and one shot kills).
There are also some problems with light vehicles running people over (infantry weapons can't reliably engage the drivers of vehicles who lost none of the potency of their tires to deviation).
These are the bad things. On a good server, squadplay is good, the people take it very seriously, and admins enforce realism rules. It will probably be well worth your while downloading it, but it will take some adjusting to.
Re: Old user thinking of coming back
Posted: 2008-11-29 17:27
by hiberNative
hey man. i played pr in its earlier stages too, and all i can say is that it has moved even further from origional battlefield 2.
first thing you might notice is that everything is centered around teamwork. you can't spawn on your squadleader, but only at rallypoints and firebases.
secondly, a lot of special kits will have to be requested and are limited, so you can't just join and grab a sniper rifle or anti tank.
thirdly , the weapons aren't as accurate anymore, replicating the human flaws.
pr is nowadays more "realistic" in the way that there isn't action around every corner. the gameplay is prolonged so successful firefights are the reward of careful planning and teamwork.
download the PR guide and shimmy through it to see some of the major changes. from a distance, pr takes a lot more time to play now than when it did in the earlier builds, but it can be really engaging and rewarding.
Re: Old user thinking of coming back
Posted: 2008-11-29 17:29
by Outlawz7
Synced wrote:
1. BF2 had too many people "going alone" and hopping into vehicles etc. There was barely any ground tactics. One thing I LOVED about PR was the emphasis on squad tactics. I loved walking around with my squad, supporting each other and attacking a flag another squad was holding and failing, our squad trying again until we succeeded etc.
2. As above. way less vehicle use. Way more ground tactics and team play.
3. People were very welcoming about squad teammplay. It was almost required and everyone worked together.
4. Even though I was new, I wasn't trashed. Using VOIP I would ask questions and we would succeed as a team.
5. VOIP was encouraged and a lot of people were using it. XBOX Live is like this as well. Most PC games have VOIP with 3rd party apps but its not a "join and go" experience so 90% of people aren't on it. Squad play was awesome with VOIP.
6. Maps. Maps were awesome. There was one level that had sky scrapers and one team had to fly over in helis to capture the flag and the sky scrapers were right along the edge of the water and had a huge concrete wall. Enemies would come in, land in the heli or by boat and use the stairs up the concrete wall. This map was an awesome fockying back and forth against the other team game. So much fun.
7. Games like BF2 or Quake don't make dying fun. You die so quickly and so often I would just get bored. In PR when I died, I fealt like I was still fighting for a goal, struggling to capture or defend something so when I died I would try another angle or rejoin my squad etc. There was much more feeling of a purpose.
I'm going to be really honest with ya..
1. Yes, squad play is a must if you want anything done and is enforced on some aspects. You can still go off, do your own thing but you won't succeed and your team will most likely lose, there's a lot of times in a game where one guy can make a difference, since SL, APC, flag spawns were removed, using any means to stay alive is mandatory.
2. There's a lot more vehicle use. There are infantry maps with jeeps only and stuff, but in 0.8 with limited AT and low staminas APC rampages and people driving over the enemies are really common, hopefully 0.85 has something to fix this. You can avoid this on urban maps by going into alleys or roofs of course, but huge open maps you are useless without vehicle support.
3. Still there
4. The learning curve has gone very steep and with loads of new players there's a lot of people going RTFM (read the
fluffy manual) since a lot of the same questions are asked again and again, but there are of course people than will help.
I do suggest studying the manual of course.
5. VoIP is necessary, of course you could have a silent squad, but those perform rather rubbish.
6.
Maps. Maps were awesome. There was one level that had sky scrapers and one team had to fly over in helis to capture the flag and the sky scrapers were right along the edge of the water and had a huge concrete wall.
That was Muttrah v1, now we have Muttrah v2 which is epic win (go check the front page, a few articles back in 0.8 announcement)
There is no more vBF2 maps though.
7. No unfortunately dying is very annoying and frustrating, as I said one guy can make a change now, of course the spawn time is still 30 seconds but penalties occur if you do stuff like suiciding or dying in a row.
The point is not to die now.
Hover there is stuff that reduces the time too.
Re: Old user thinking of coming back
Posted: 2008-11-29 17:30
by ice_killer
all i can say, youre more then welcome to PR (again lol), if youre going to DL PR beaware that youre going to need DL BOTH CORE AND LEVELS, and have Bf2 patchd up to 1.41
have fun, hope to see ya soon ingame

Re: Old user thinking of coming back
Posted: 2008-11-29 17:38
by sav112
Just take not that you might find the aim off.....read deviation on the threads.....I'm waiting for the next patch........but the new maps are works of art......Muttrah v2 WOW.........
oh and you cant run now..........or you can for 5 seconds.........bugs me to hell that......
Re: Old user thinking of coming back
Posted: 2008-11-29 17:40
by Synced
Yup I'm downloading both as we speak. That's why I posted cuz its gonna be a few hours to get the update, and both PR downloads hehe.
I think in PR 0.4 we had kits and squad spawn points or whatever you call them so that isn't foreign to me however I was always confused where to go to get kits etc before but other than that the squad play was awesome.
I don't think we even had tanks back then and I preferred it that way. I really liked the maps how like the one I mentioned the heli really was only used as a transport vehicle. It had weapons but they were hard to use so they were used as a defence mechanism to get to the target point and unload.
It just made it so intense. The vehicles weren't hated like in BF2 because they weren't mowing down people. There were very few of them as well.
Sorry to hear the comments above about tanks being so accurate and a caveat like that. That is what made BF2 crummy and PR2 so refreshing.
I'm looking forward to jumping in, in a few hours. I might to hunt for the manual and read while I wait hehe.
Re: Old user thinking of coming back
Posted: 2008-11-29 17:43
by hiberNative
all assault type vehicles in pr are lethal as hell, but when you take em down, they don't respawn for 10 minutes or more ;D
Re: Old user thinking of coming back
Posted: 2008-11-29 18:05
by Rhino
for 6, this is what you want to look at
https://www.realitymod.com/forum/f273-a ... -city.html
you might want to wait till the new v0.85 patch comes out thou it may be a little more time, might be worth the wait thou since there will be many improvements to gameplay and bug fixes that might otherwise turn you off, things like the current deviation etc.
Re: Old user thinking of coming back
Posted: 2008-11-29 18:27
by sav112
That's why I'm cooling it just now. Such work goes into the Mod I just dont want to get annoyed with it........I know Armoured vehicles are deadly but when you take one down its great and the relief to your team………it’s a good balance……. very rewarding…….the only gripe is you cant run for cover when crossing the road …….when you find yourself run over when it would never have been the case IRL………pity you cant put a wee adrenalin ticker so when there is an APC near you, you get that wee bit more time on the run………..
Re: Old user thinking of coming back
Posted: 2008-11-29 18:37
by Synced
Current deviation? What do you mean by that?
It's difficult I guess to walk the fine line on making things act real or gameplay that feels real.
For example I fealt that the helis being primarily used for drop offs and had some defensive firepower made for a much more realistic battle since they couldn't mow down everyone.
However in real life a heli with a gun like that probably would mow everyone down. But in a game if you give people this, they abuse it, and the actual environment becomes unrealistic even though the vehicle itself is behaving realistic.
I'm not sure if its possible to have both at the same time but I would always lean against the environment and situation feeling more real as that affects vast majority of players.
Re: Old user thinking of coming back
Posted: 2008-11-29 18:42
by Rudd
atm the amount the bullets you fire 'deviate' from the center of the screen in response to movement isn't quite how they want it, its being changed significantly for the next patch.
the choppers are as good as they ever were, even better know we have the blackhawk reskin
Gameplay still feels plenty 'real'

Re: Old user thinking of coming back
Posted: 2008-11-29 18:54
by McBumLuv
I only started in early .75, But I've been hooked ever since!
The thing about pr is that you're not just satisfying your gaming hunger, you're savoring it. Every single second is suspenseful. In vBF 2, shots can be heard every second. In pr, you can go on for 20 minutes without fireing a single shot, and still feel more suspense than any other game. Firefights are longer, and demand on the spot tactics: getting a few squaddies to suppress the enemy while a few more flank.
The maps are AMAZING! They are huge, and always suspenseful. There is the biggest variety of modes, from light vehicle layouts, to joint arms armour and jet layouts. Command and Control, while rarely played, is very interesting and provides the least linear of battles.
All you need is a good squad and you'll understand what I mean.
Re: Old user thinking of coming back
Posted: 2008-11-29 19:19
by Synced
Yeah I used to find good squads all the time on tacticalgamer.com in the beginning but the games got out of hand at one point after a few updates perhaps in 0.6 I forget the timeframe.
Also I gave it one more stab after being away for 6 months or so and the civilian thing made me go back into my cave until now lol.
Also one thing that bothered me is I hated the MEC's. I disliked their weapons a great deal at the time. It fealt like one team has a weapon disadvantage to begin with. And since I enjoy tactical ground combat, I fealt like whenever we got switched to MEC I wanted to quit.
I am more of a sneak around, use the scope kind of guy. If I recall no MEC's had decent scoped weapons when I was playing.
I really loved the mod at the time its just updates ruined what was all GOOD about the mod IMO and too many things like the MEC weapons bothered me.
Just my point of view but each side shouldn't have such a different style of gameplay because it seperates what the user may enjoy. I think their situation / goals should change that is fine. However I find players are partial to being snipers or various other types of players and if a side eliminates that type entirely, your discouraging a bunch of players.
I think the change should be in the situation somehow not the equipment. Having such limited kits is already a pain in the butt IMO. I understand the methedology around the kits limitation though but its frustrating. I would barely ever get a sniper rifle.
If PR had a central XP server or something I would almost like that better. I could progress as a sniper and be able to get my skills weapons more often than a machine gun etc.
In real life I don't think getting your skillset weapon is a problem. If your a sniper you don't have difficulty getting one lol.
Re: Old user thinking of coming back
Posted: 2008-11-29 19:24
by Outlawz7
MEC got G3 with optics in 0.6 and now they got a GL and DMR variant with optics as well.

Re: Old user thinking of coming back
Posted: 2008-11-29 19:27
by Rudd
I think the change should be in the situation somehow not the equipment. Having such limited kits is already a pain in the butt IMO. I understand the methedology around the kits limitation though but its frustrating. I would barely ever get a sniper rifle.
yeah, getting the sniper rifle is quite hard, but at least it means you'll be super scary careful with it when you get one

Re: Old user thinking of coming back
Posted: 2008-11-30 00:44
by Truism
'[R-COM wrote:Outlawz;859106']

Lol, possibly the most misleading promotional picture I've seen in a long time. That rifle is very well deployed
