Militia HAT or AT bug
Posted: 2008-11-30 06:16
Hi,
ok the bug is hard to explain without a video, and with my sensible English
:
When you are HAT or AT soldier as Militia, there's a bug that occurs every time ! I would say it's a bug of double animation !
When you choose the AT in your weapon menu, an animation shows us like the soldier puts the rocket into the rocket launcher. So the rocket should actually already be in the rocket launcher, no ?
PROBLEM IS : When you already shot one time with AT and you have to switch quickly from AT to your hand weapon because of near ennemy soldier presence, when you go back to AT weapon, it shows ( animation) the weapon like already loaded ! But it ain't ! When you try to shoot, the awful reality remembers you that your weapon is unloaded. So you have to see the animation of loading a rocket again ...
But the main problem is that sometimes, even if you reload, and change your weapon, when you go back to AT, the reload has not been counted right, and you have to reload it again !
Another bug is , that the number of rockets available, after shooting and unreloaded, still shows that you have 2 rockets available.
So the problem is mainly that you have to see a double animation to reload that AT or that double reloading when switching weapon! Really anoying when you are in the middle of the battlefield, ready to shoot an APC.
Solution : I would say this is due to the fact that the Militia rocket launcher is the only one, that has a "waiting" animation , where the rocket is being loaded into the front.
How about creating an animation just showing how the soldiers checks his weapon, like for the other armies
Hope you've understood what I just wrote
ok the bug is hard to explain without a video, and with my sensible English
When you are HAT or AT soldier as Militia, there's a bug that occurs every time ! I would say it's a bug of double animation !
When you choose the AT in your weapon menu, an animation shows us like the soldier puts the rocket into the rocket launcher. So the rocket should actually already be in the rocket launcher, no ?
PROBLEM IS : When you already shot one time with AT and you have to switch quickly from AT to your hand weapon because of near ennemy soldier presence, when you go back to AT weapon, it shows ( animation) the weapon like already loaded ! But it ain't ! When you try to shoot, the awful reality remembers you that your weapon is unloaded. So you have to see the animation of loading a rocket again ...
But the main problem is that sometimes, even if you reload, and change your weapon, when you go back to AT, the reload has not been counted right, and you have to reload it again !
Another bug is , that the number of rockets available, after shooting and unreloaded, still shows that you have 2 rockets available.
So the problem is mainly that you have to see a double animation to reload that AT or that double reloading when switching weapon! Really anoying when you are in the middle of the battlefield, ready to shoot an APC.
Solution : I would say this is due to the fact that the Militia rocket launcher is the only one, that has a "waiting" animation , where the rocket is being loaded into the front.
How about creating an animation just showing how the soldiers checks his weapon, like for the other armies
Hope you've understood what I just wrote