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Replacing Flare by Disco Ball.

Posted: 2008-12-01 04:35
by Hotrod525
I dont know if that had been suggest, but its a cool idea.Some helicopter are equip whit the famous disco balls, so i think instead of having flare we should use the "jamming effects" of the disco ball.What I mean by "Jammin effect" is that instead of having flares that falls, the "Devs" could put a kind of invisible flares (alot of them look at disco ball...) around the chopper that regenerates every 5 seconds to avoid abuse ... But very effective as the real.

Helicopters that should have it ( if ever possible or considered )

Apache,
Huey,
Little Bird,
Black Hawk,
Merlin,

infact, all the NATO helicopter... i dont known if the Chinese, Russian or Middle East country use them, but every one in NATO does...

http://en.wikipedia.org/wiki/ALQ-144

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 13:08
by Rudd
merlin needs something now the ramp may be gone :P

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 15:42
by Gore
Yes.

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 15:51
by Masaq
You're looking at a balance issue here though, don't forget. Make the US aircraft invulnerable to PR's missile systems, and maps like Muttrah City where the USMC have a Viper and the MEC have no aircraft cover could become very one-sided in the SAM emplacements and SA-7s are rendered largely ineffective...

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 16:03
by Reddish Red
I thought the topic was about replacing the infantry flare with a Disco Ball. Then I read the post :p

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 16:13
by Solid Knight
That's what they get for using inferior equipment!

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 16:26
by Hotrod525
[R-DEV]Masaq wrote:You're looking at a balance issue here though, don't forget. Make the US aircraft invulnerable to PR's missile systems, and maps like Muttrah City where the USMC have a Viper and the MEC have no aircraft cover could become very one-sided in the SAM emplacements and SA-7s are rendered largely ineffective...
Well, the mod is called Project Reality... and thats the system they use in real life. Realism > Gameplay, cause we can manage our gameplay to fit whit the realism, on map where theire is only helicopter, like Muttrah City, give Anti Air Gun station ( like in 0.6 ) as a deployable static to MEC, in order to maintain "balance". On a map like Kashan i think the D.B. would dramaticly inscrease the gameplay cause the helicopter ( in the 32/64 version ) are the easiest target you can ever have whit a Tonguska, so if it least they are "missiles protected" ( wich "recharge" every 5 or 10 seconds ) only if the pilot press the "Flares" button, they will got a chance to make they're way away from the AAV and drop they're soldier.

After all, its not our fault if some country a dramatically
militarily more advanced than other.

And not ALL aircraft are equip whit Disco ball... only helicopter's are equiped whit or "very" slow aircraft...

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 16:31
by Alex6714
Planes have this type of thing also I think, including flares, chaff and a load of other stuff. But even then I don´t think you are completely "missile protected".

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 16:57
by Solid Knight
[R-CON]Alex6714 wrote:Planes have this type of thing also I think, including flares, chaff and a load of other stuff. But even then I don´t think you are completely "missile protected".
It really depends on what's being used against you and its guidance system. I know those vents they put on the Hinds to push the hot air into the rotor were enough to render some types of shoulder-fired AA weapons useless.

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 17:08
by Psyko
[R-DEV]Masaq wrote:You're looking at a balance issue here though, don't forget. Make the US aircraft invulnerable to PR's missile systems, and maps like Muttrah City where the USMC have a Viper and the MEC have no aircraft cover could become very one-sided in the SAM emplacements and SA-7s are rendered largely ineffective...
give the OPFOR moar flare?

i think vodniks kill the cobra and LB more than anything else.

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 17:38
by Hotrod525
[R-CON]Alex6714 wrote:Planes have this type of thing also I think, including flares, chaff and a load of other stuff. But even then I don´t think you are completely "missile protected".
Disco ball is more effective against infrared guided missile than flare...and the only plane i found whit Disco Ball is OV10 and C130...wich are not ingame... :wink:

Give more flares to OpFor is a good idea, since the IRCM is an electronic measure you can use it as long as the engine give juice...

But even then, attack helo have to go back to base for reload, transport need to get people... etc...

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 17:56
by Alex6714
Hotrod525 wrote:Disco ball is more effective against infrared guided missile than flare...and the only plane i found whit Disco Ball is OV10 and C130...wich are not ingame... :wink:
Call me a pessimist, but put me in a combat zone with just a disco ball, and I still am not going to feel safe. ;)

The A10 I think and other aircraft and be armed with similar IR jamming pods.

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 18:23
by Solid Knight
There are pods at the ends of the wing stubs on the Apache (maybe Havoc, as well) that do all kinds of fancy things in regards to countering missiles.

But unfortunately there are a lot of things that couldn't be done very well in the BF2 engine simply because it wasn't designed to simulate these types of devices. There just isn't that much to work with when it comes to the BF2 engine.

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 22:17
by Chuc
You're still gonna poop bricks when your warning systems go off..

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-01 22:29
by Scot
[R-DEV]Chuc wrote:You're still gonna poop bricks when your warning systems go off..

You're gonna poop bricks if you ever find me flying.


I dunno if this works, it could be good, but it has to be done right.

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-02 18:02
by xatu miller
Its a good idea but...The Disco Ball doesn't fully stop you from getting locked on.If this was to be implemented it should just make the locking time longer.
A bit off topic but the pilots IRL know when they start getting locked, it should be made similar in PR.

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-03 00:25
by LudacrisKill
im fine with this as long as the music is good and the drinks are cheap :)

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-03 00:29
by gclark03
It's a new way of creating asymmetrical balance: NATO aircraft are harder to destroy with IR missiles (longer acquisition time), but have opponents with superior AA weapons (Vodniks, Nanjings, Tunguskas, etc.) and more flares.

Where's the lack of balance here?

Re: Replacing Flare by Disco Ball.

Posted: 2008-12-03 17:41
by Hotrod525
[R-DEV]Chuc wrote:You're still gonna poop bricks when your warning systems go off..
Yeah but the worst one, is in F16 when you're hit,

"Warning... Warning... Warning... Warning... Warning... Warning... Warning..."

"YEAH I KNOWN! S*** U* Damn Computer". I love the sound i wouldnot like if Dev remove it, but its very an annoying thing to hear when you're flying at 1800KM/h at 4000M of the runway...I just feel like if the aircraft was telling me "get out moron you're about to die". If atleast we can just press a button to stop the alarm if its not "hardcoded" like in LOMAC ( i known we are dealing whit BF2Engine..)