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Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 20:20
by Smuke
Mine would be:

1) RP system
2) More british maps
3) Make Com match kashan a proper map
4) Make Basrah V2 a proper make
5) Make insurgents more fun

Discuss!

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 20:34
by Spaz
Its easy to say what you want changed.

Tell them how you want it to be changed and why. If not this thread fails.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 20:35
by Rudd
1) have an intrinsic hitfixer program for PR (yes, I know you can type it, but blah)
2) Chopper climb rate increase (I know its hard to do, but meh :wink:
3) Collaborator spawn times decrease a little
4) Deviation (I LOVE what the dev journal has been saying, looking forward to it)
5) Moar maps (again, loving the dev journal updates, looking foward to it)

but I dunno about Basrah V2, seems odd having americans on it again given the map name, change the name or don't have it...and also MP5? meh...seems to be taking license with the mod.RP system is gold atm, insurgents ARE FUN! :P

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 20:35
by evya
1-IDF force
2-IDF force
3-IDF force
4-Basrah fixed
5-insurgents fixed
[6-IDF force]

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 20:35
by =Romagnolo=
1) Adjust or less deviation
2) Kashan with that different lighting
3) A lot of more insurgents spawn points, like older Barahs
4) Fast-ropes
5) Fast-ropes

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 20:45
by martov
1)sharing mags and granades, take out ammo bag so that AT must reload from point 2.
https://www.realitymod.com/forum/f18-pr ... ition.html
2)air droppable supplies for commander in 2 or 1 ammo boxes, not crates.

3) parachutes for spec ops and wirecutter for cutting razor wire/barracuda's airfield's wire-fence/disable veicules for spec ops.

4)engeneer with 2 SLAMS (NO c4), with little blast radious but big damage (for little demolition, can't destroy bridges or firebases ,only mounted machinguns or sandbags)

5)insurgents respawn from houses near ammo caches, so that it represents the people who are arming up in the proximities of the caches, and that explains where they got the guns.

6) (please lol) smoke granades for cell leader/civilian, oh, I also want fastropes :D

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 20:49
by pclipse_teh_owner
Add the Polish and Canadian FORCES!!!!

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 20:50
by CodeRedFox
pclipse_teh_owner wrote:Add the Polish and Canadian FORCES!!!!
How about 3 more champ. :razz:

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 21:00
by =Romagnolo=
[R-DEV]CodeRedFox wrote:How about 3 more champ. :razz:
Russians, IDF and german ?

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 21:04
by motherdear
nope russians, taliban and I believe a MEC Reserve Faction without armor.

that's what i got from the changelog at least.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 21:18
by drs79
1. Less people complaining about assets/why they can't drive a solo tank, why they can't do this or that.....

2. players who join a squad to obtain a sniper kit then leave a squad would automatically suicide/kicked from server for 5mins due to negative score/hindering team-play and be told lone wolfs don't survive in project reality.

3. Players who complain about team stacking because they couldn't switch to a side before the previous round ended should be kicked automatically by the server for 5mins.

4. kids playing PR who are under the recommended age that BF2 is labeled for and who act immature in game and who curse constantly should have a recording sent to their house for their parents to hear.

5. Complainers in general should be kicked instantly via the server for a 5min pout/whambulance session

- All kicks would be recognized by the server i.e. words added to language filters, so then players would not cry and complain of admin abuse, and that would allow admins to pay attention to bigger matters that don't include people whining and complaining and who think because they are on a server they require the admins attention 24/7 all the while distracted other players who are playing as a team.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 21:21
by Gore
1. Only team-oriented players.
2. More maps.
3. Old grenadelauncher sight.
4. Hitbox.

5. A kit with dual-wield gatlings with 2k each and a medic bag, 5 nades, a LAT and a shovel.

:D

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 21:36
by Spec
1. Readjusting deviation, especialy for Marksman Rifles.
2. Minor changes in animations. Especialy Field dressings, grenades (since often double-drawn), pistol (need to be a little bit slower in drawing)
3. Fixing any game bugs and problems, such as lag, bugs etc. (800x600 = no game problem, map bugs such as the command post of the US on Muttrah not working correctly etc)
4. Changes to insurgency, especialy preventing civilian kills. Personaly, I'd make them a BIT easier to see and remove the rocks AND binocs. They should NOT have ANY directly offensive item. They should focus on observing and assisting. Killing them while they are close to insurgents should be legal. Killing them otherwise should be punished a lot harder, including ticket loss for the US/UK.
5. Including and changing content. (Equipment, Kits, Vehicles, Factions, maybe maps...)

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 21:45
by jbgeezer
1.Russian forces
2.Devitaion changes(make it possible to hit something)
3.Set correct view position on abrams and other vehicles where this is wrong now
4.Ak 74 for insurgents(espcesially taliban need this)
5.Less recoil(set to realistic, not exragated)
6.Closer zoom on iron sights so they can be used at long range

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 21:54
by Raniak
1. Mod the players.

Seriously, they have been working on that for so long. They should stop having fun with all their whores and start working on that mind controlling device.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 22:02
by Ragni<RangersPL>
1. Old destruction system for bunkers and firebases... no more knifing radios
2. New timer detonated C4 for Engie (or SLAMs)
3. Change to rally point system, abillity to spawn on it is blocked (instead of overrun) when three enemy sodiers are close to it
4. The same spawn blocking system for bunkers and firebases to avoid spawn camping when enemy soldies are around (planting C4).
5. 114 players per server ;)

No offence to anyone, this mod is great anyway :D

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-01 22:18
by Nitneuc
1) Fix instant prone issue (I know Devs agree with that but don't find a proper way to do it with BF2 engine ; unfortunately)
2) Fix G3's ironsight so you can see something through it (This would just make my day, I love this weapon).
3) Decrease the maximum cone of fire for most weapons to make them more QCB-friendly (the minimum one seems alright to me, except for the marksman).
4) Introducing more possibilities of indirect fire (like JDAM or Arty/mortars) to make life easier for attackers.
5) Make Barracuda more US-friendly by making 2 flags attackable on the beginning.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-02 11:26
by Meow
1. Fix Ironsights (bring back the old version or a slight modification of it)
2. Fix grenade power/damage radius and sounds especially for the grenadier (right now they feel and sound like 60mm mortars).
3. Fix Ironsights
4. Russian or German forces, wouldnt mind both
5. Fix ironsights

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-02 12:16
by sunshine1991
1)more city maps
2)less UK maps
3)more USMC maps
4)more sprint
5)al basrah v2

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-02 12:36
by daranz
1. Faster sprint regen
2. A bit tighter deviation, not too much. As somebody who uses ironsights 80% of the time, I'm glad everybody else isn't a marksman anymore. Circlestrafing in CQB has to go, though.
3. Reduction of the dragged out animations for AR kits (in, as far as I know)
4. Removal of civilian spawntimes that make me want to claw my face off after 20 minutes of playing (actual 10 minutes of playing)
5. Engineers getting explosives of some sort. Timed is fine.

I love the new FB and RP systems, so leave those alone.