Insurgent ideas

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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Insurgent ideas

Post by nick20404 »

Faster sprint

I hate that you can't sprint anymore for more than 10 seconds(?) if that. That combined with how easy it is for the other team to destroy your bridges on al basrah and lack of cars on other maps like ramil, Those factors would not matter if you could actually run, also most insurgents aren't carrying heaps of gear like soldiers so maybe they should have a longer run time. In addition allot of times after battles in Iraq/Afghanistan they find the insurgents were doing drugs to get hyped up and get energy during the fights.

More cars inside cities

Usually cities have allot of cars not like 15-20 I know it would probably lag to have so many at once but maybe a faster respawn rate.

Faster spawn times for Insurgents

Long spawn times make playing on insurgent side boring and un enjoyable, Insurgent spawn times should be shortened for the fact that most of the battles Coalition force they are outnumbered especially in a city, Obviously you can't add more people to one team so balance it by shorter spawn times. Plus no one wants to play as a civi at all.

Request kits/Pickup kits

Kinda sucks that you can't request kits as ins, You got this big cache full of weapons and you can only take one??? Or maybe hidden kits like older versions were there was hidden 50. cal sniper rifles etc. Maybe like rarer weapons that are used but actual insurgents not the run of the mill rpg. Maybe they could be randomly placed like caches, or on caches.


Hidden bomb cars/Civilian cars

There was a thread about civilian cars that only civis could drive and you could not shoot? Well I thought it would be a good Idea to make all regular cars civilian cars and leave bomb cars as red or any other colors, So they can't identify bomb cars, Obviously in real life no one is going to be like "OMG there's a car bomb coming!" just from the color of the car. It would make it very hectic not knowing of the car coming t words you is a bomb or a civilian, You can either shoot and hope you are right or hold fire and hope you don't blow up.



New game mode

Maybe a new game mode could bring life back into insurgency, An aas mode would be nice if the coalition forces had to capture parts of the city somewhat like how they patrol in Iraq driving insurgents out of the area, So every time they lose part of the city they can't spawn there etc. Also bring back VIP!


I made this list because I don't really enjoy the insurgency mode as much as in previous versions. Still fun every once in a while but the servers never draw much of a crowd.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Insurgent ideas

Post by General Dragosh »

Maybe combine Flags And Insurgency !
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Insurgent ideas

Post by mat552 »

The point of INS (as I see it) is to provide something DIFFERENT than flag based gameplay.
Requesting kits is a metaphor for you being a solder being deployed and trained for different equipment (or in the case of the Pilot, a completely different training course). The INS pickup kits are just that, pickup guns. Perhaps some sheep or goat farmer had enough money to buy a better gun at an arms dealer. Most of the insurgents don't have access to special training to use heavier weapons. An AK47 isn't complicated to maintain, but say an SA-7 or PKM would require a bit more work to teach use and maintain (at least it would seem like it would).
I am in favor of randomized spawning for insurgents. Example being a spawnpoint appears inside a building for 5 minutes and dissapears, to represent the fluid nature and hit and run tactics required for a not as well equipped force to resist a much more well equipped force. Shortening the spawn times may accomplish the same thing, but only in conjunction with more cars or more sprint.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Insurgent ideas

Post by Anderson29 »

i like the idea of civi cars but to keep it from being used as a weapon i think if a member of the insurgent team kill a solder of the nato team then the driver should be automatically killed.
i really dont like the cat and mouse game played by chasing a civi just to get ambushed by a insurgent. its just not realistic...i think shooting and killing the civi by means of the shotgun only, simulated as nonlethal rounds should be allowed IMO. and that would give a pretty good reason to have an engi guy in ur squad. cuz now most squad dont want an engi brought into the battle because of the risk of the insurgents getting one to repair their bridges.
they do have a flag, insurgency type thing going on in korengal valley i believe.
im not in favor of the insurent rallies being everywhere and respawning every 15 min once destroyed. i am in favor of spawn cars and once destroyed there gone for the game. i think the insurgent rallies favors lonewolfing and im against solo'rs. i dont agree with shorter spawn times either because its hard enough if insurgents work togather, which would happen if they made commander back to the .75 ways.
i believe if the tank was taken out of albasra the map would play alot better IMO. replace it with AH-6 or Kiowa.
bomb cars should be multicolor as well, not just red.
final thought...i dont know if alot of this stuff is even possible (hardcoded ect)...consider it food for thought.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Insurgent ideas

Post by nick20404 »

Well mat most of all the insurgents in Iraq and Afghanistan are foreign fighters and are usually supplied very well with plenty of ammo and weapons, Allot of other insurgents who are actually locals in Iraq had allot of access to army supplies when Saddam fell and some are even ex military and supporters of Saddam who had access to all those advanced weapons. Like I said those are rarely found compared to aks etc so that's why I suggested rare pick up kits, Not all insurgents are brain dead idiots as much as we would like to believe that, And allot have military training. So I don't think using the fact that they can't maintain there weapons a reason why the should get crappy ak's only. Btw when was the last time you saw insurgents with an sks. At least I have never seen one in picture or video, The terrorists seem to have a never ending supply of weaponry old and new I think it would be fun to have a bigger variety and it would not really kill any realism.


As for anderson I thought the same thing about the cars, And also maybe they should add CS gas? to slow/blind civis for capture? or even your idea was good but instead of killing them it just freezes them for a moment, Maybe forces them to go prone if that is possible.

I agree bomb cars should not only be red, Just for the pure fact you will shoot a red car before you bother with anything else. Say you had 2 cars one was a bomb the other was not they would always know which is and is not unless they are both red, With multicolor it would add more of an advantage because they would never know. Don't really agree with the spawn cars as it would be to easy to find and destroy them.
Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: Insurgent ideas

Post by Gaven »

Anderson29 wrote: i really dont like the cat and mouse game played by chasing a civi just to get ambushed by a insurgent. its just not realistic...i think shooting and killing the civi by means of the shotgun only, simulated as nonlethal rounds should be allowed IMO.
If I recall, that is a fairly realistic tactic...

Leading people into ambushes is the oldest trick in the book.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Insurgent ideas

Post by General Dragosh »

Gaven wrote:If I recall, that is a fairly realistic tactic...

Leading people into ambushes is the oldest trick in the book.
And they still fall for it :mrgreen:
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CodeRedFox
Retired PR Developer
Posts: 5919
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Re: Insurgent ideas

Post by CodeRedFox »

General Dragosh wrote:Maybe combine Flags And Insurgency !
Korengal did this a bit and still will, but the results are mixed. Linked to a flag where assets but the flag became the only objective. I saw this allot when joined a server not one US squad looking for ammo caches. In fact the map went out with missing code to allow the flag not to be retaken.

So the flag idea kinda works.
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Insurgent ideas

Post by daranz »

Why do people want to screw civvies over even more? Right now civilians either get shot, or run out of sprint after a brief time and get captured, provided the enemy killed all of their friends first. Whenever a civvie gets captured, he gets a 240 second spawntime. There's really no need to add shotguns or tear gas, as it'd make playing as a civilian even more frustrating and less fun.

You don't NEED to get every civilian ever. If you go chasing a guy through yet uncleared territory, you're just asking to get it.
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Insurgent ideas

Post by Skodz »

I agree insurgent need something to make them funnier to play.

Nick have some interesting point there.

-Shorter respawn delay to simulate the insurgent numerous superiority
-More spawn points for the same reason as #1
-Longer sprint time or making it faster could also be helpful for insurgent.
-New gamemode could be interesting but I don't think it would make playing insurgent any better...
-More cars, unidentifiable bomb cars could be great.

Giving insurgent better equipment or more kits could make it funnier to play but if you do that, then you cannot give all the other bonuses since we can give them these bonuses because their equipment is weaker then professional army... Its one or another.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Insurgent ideas

Post by Anderson29 »

well i did leave out a few things.
a reduced civi time would be nice. they should be the same as everyone else.
i would also like to see civi's be able to pick up weapon kits without dying(true insurgent)
If I recall, that is a fairly realistic tactic...

Leading people into ambushes is the oldest trick in the book.
the only thing im trying to avoid seeing in game is civi walking right up to soldiers throwing rocks at there face while in a fire fight....its not realistic. the shotgun would fix this.
insurgents do not out# the nato force in any given A/O (Area of Operation) unless ur counting the civilian population. the number of true insurgents are about = to a company or less in a random sector. company = about 100 or so. i would be confident in saying that for every 100 insurgents there are about 500 or more soldiers in that area. thats why they use hit and run tactics...cuz they are out numbered. that why im not infavor of lower spawn times.
i would agree with longer sprint times for insurgents, they defiantly dont carry the same weight a soldier does.
im just trying to think of ways to get insurgents to work as a team. i measure fun by working as a team and accomplishing an objective....other measure fun by the number of kills, IMO this game shouldnt be that
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Insurgent ideas

Post by sakils2 »

Source? :D

Lower the spawn time.
Place spawn points on caches. Cache destroyed=spawn point destroyd.
More RPG's and PKM's (in 0.85 Al-Quds IIRC).
Lower the car spawn time to 5 min for technicals and civi cars, 10 min for bomb cars and 15 min for Big Red.
Can we have mortars? Not those mortars, but mortars like in FH2?
EDIT. Why the hell militia and ins marksman kit has only 3 mags? (Maybe I'm wrong, lulz)
Last edited by sakils2 on 2008-12-05 21:38, edited 2 times in total.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Insurgent ideas

Post by PlaynCool »

What is the civilian carrying so much that he cant sprint? Weapons, ammunation, rockets? He only carries a mini shovel, binoculars, mobile phone, and a couple of field dressings, yet any soldier with his full gear can out-sprint him, and the civie respawn timer IS way too much, just give back our .07 insurgency mode PLS!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Insurgent ideas

Post by Rudd »

well...he is a civilian collaborator, not the iraqi/afghan 100m sprint Olympic runner

the civi timer is the worst part of insurgency in 0.8, the penalties for killing civis just aren't as strong as they used to be. I can understand removing 3 civi kills = death, but it would have been better to make it 5-10 civi kills = death -> if he's killing that many...he's clearly in need of a court martial ingame to get him to quit it.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Insurgent ideas

Post by gclark03 »

The civilian shouldn't even have a significant sprint. If he's caught in the open without support, he should be arrested.

What would happen if civilians were walking around a known warzone in Iraq? Would they be temporarily captured?
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Insurgent ideas

Post by Solid Knight »

They don't just arrest random civilians. Nobody goes "Look, a civilian! Let's arrest him!".

Besides, in PR you can't simulate having civilians since everybody is going to know that the "civilians" are a member of th enemy faction. No server is going to tolerate "civilians" who work with the coalition forces either, they'd kick or ban you for that. It's one of those ideas that sounds great but in practice is horrible. They should just make the collaborator class something different.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Insurgent ideas

Post by daranz »

Imagine, in real life, a guy jumping out on a street in Iraq, going "YOUR MOM IS FAT!" at a US patrol and then breaking into a run. Most likely, the US patrol wouldn't all equip their zipties and go chasing after the guy to punch him in the back of the head. Yet, that's how it works most of the time in PR. Civilians should be able to run, and BLUFOR squads should have to consider their situation before making the choice to give chase.
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Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: Insurgent ideas

Post by Blakeman »

nick20404 wrote: Btw when was the last time you saw insurgents with an sks.
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YouTube - SKS

It is cheap and is in droves in the surplus markets, it is like an early version of the M14 in that they made them in droves and they were quickly outclassed by another weapon (AK-47, SKS started in 1945). It costs about half as much as an AK, shoots the same ammunition and is easier to fire from prone.

Now if we could get the rifle grenades for them like the yugoslavian version.... you will notice that the ones in the picture have a sort of ribbed muzzle break device, that is a rifle grenade launcher.
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Insurgent ideas

Post by Airsoft »

Faster sprint

I hate that you can't sprint anymore for more than 10 seconds(?) if that. That combined with how easy it is for the other team to destroy your bridges on al basrah and lack of cars on other maps like ramil, Those factors would not matter if you could actually run, also most insurgents aren't carrying heaps of gear like soldiers so maybe they should have a longer run time. In addition allot of times after battles in Iraq/Afghanistan they find the insurgents were doing drugs to get hyped up and get energy during the fights.
faster sprint agree but not by much. Some of the heavy insurgents for example still wear woodland flak vests.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Insurgent ideas

Post by General Dragosh »

Blakeman wrote:Now if we could get the rifle grenades for them like the yugoslavian version.... you will notice that the ones in the picture have a sort of ribbed muzzle break device, that is a rifle grenade launcher.
Where u gona get a yugoslav granade ?

I dont remember yugo exporting that to anyone ?

o wait... ok its weird... where do u get stuff made(80's-90's) by yugoslavia ?
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