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round start delay

Posted: 2008-12-11 14:11
by sunshine1991
i notice that on every map on start of round there rush of people to take helis .
maybe it posibale to dilay spawn of helis by 1 min after start of round
like that we could see clear picther who will fly cobra,huey,lb.
and no need to rush .
like i see on most of times people join INFNATRT SQUAD or ARMOR.then rush to heli take it and swith squad. =\.

Re: round start dilay

Posted: 2008-12-11 14:22
by arjan
Well the MEC on jabal for example, will be in another advantage.
and they allready have the advantage.

Re: round start dilay

Posted: 2008-12-11 14:37
by NyteMyre
sunshine1991 wrote:i notice that on every map on start of round there rush of people to take helis .
maybe it posibale to dilay spawn of helis by 1 min after start of round
like that we could see clear picther who will fly cobra,huey,lb.
and no need to rush .
like i see on most of times people join INFNATRT SQUAD or ARMOR.then rush to heli take it and swith squad. =\.
Your answer is this

As for the other problem. A delay won't be the best answer. But I DO hate it when you created a Pilot/Transport squad and some random guy from another squad nicks the chopper away from you.

Re: round start dilay

Posted: 2008-12-11 14:49
by daranz
You have plenty of time before the round starts. Agree on who will take choppers with your teammates then, instead of pulling a vanillaesque rush towards the helicopter to see who first gets it.

Re: round start dilay

Posted: 2008-12-11 16:02
by gazzthompson
tbh i agree, i think all valuable assets (helis, tanks, apcs) should be on a 2/3 min delay spawn, let the blue mob run away and do what ever then only the people left will be taking the assets, will reduce it abit, not fully :(

Re: round start dilay

Posted: 2008-12-11 16:27
by fuzzhead
spawn delay of vehicle has to be the same timer as the respawn time.

Re: round start dilay

Posted: 2008-12-11 16:35
by gazzthompson
fail then.

Re: round start dilay

Posted: 2008-12-11 16:49
by motherdear
what we need instead of all this is just to be able to have the spawnscreen not pop up every 2 seconds when you are waiting for the first 2 min for the game to start. nothing worse than not being able to read what is being said because the annoying spawn in screen is taking up the chatting area so you can't see it.

devs plz fix this issue, minor issue but a major stopper in coordination at the start of the round.

Re: round start dilay

Posted: 2008-12-11 17:01
by daranz
motherdear wrote:what we need instead of all this is just to be able to have the spawnscreen not pop up every 2 seconds when you are waiting for the first 2 min for the game to start. nothing worse than not being able to read what is being said because the annoying spawn in screen is taking up the chatting area so you can't see it.

devs plz fix this issue, minor issue but a major stopper in coordination at the start of the round.
What? It never does that for me.

Re: round start dilay

Posted: 2008-12-11 17:10
by Cp
motherdear wrote:what we need instead of all this is just to be able to have the spawnscreen not pop up every 2 seconds when you are waiting for the first 2 min for the game to start. nothing worse than not being able to read what is being said because the annoying spawn in screen is taking up the chatting area so you can't see it.

devs plz fix this issue, minor issue but a major stopper in coordination at the start of the round.
If you press "enter" to get rid of the spawn screen it will see it as you trying to select a spawn point and if you have none selected it will reject your choice and pull up the spawn screen again, BUT if you press the X in the upper right of the map on the spawn screen it will go away and stay away until you press enter again.

Re: round start delay

Posted: 2008-12-11 17:11
by motherdear
thank you very much Cp (leaves the forums silently in shame)