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a suggestion for tanks
Posted: 2006-04-03 16:23
by snoopdogy
cold you make the tanks have a driver and a gunner and not being able to be both it will take a lot of skill and team work and take a way the mighty god feel what the tank has.
Posted: 2006-04-03 17:25
by Pence
This has been debated before.
Posted: 2006-04-03 20:04
by snoopdogy
sry didnt no or wold't of made the post
Posted: 2006-04-03 21:13
by Animalmother
I think it should be made like in DCR. Tank commander/driver (tells which direction to shoot and has a .50), gunner (operates turret), and 1 optional seat for the "loader." (has an m249) Not the MOST realistic, but it felt realistic ingame lol.
Posted: 2006-04-03 22:01
by AznLB
snoopdogy wrote:sry didnt no or wold't of made the post
Yes, it has, in fact I started a thread on this same subject a while ago. I suggest you stop being so cheeky.
Tanks need a Gunner and a Driver, no if's and's or but's about it. Tanks MUST have a two person crew to operate. They are too powerful right now, and don't do what a tank does in real life: stay back and neutralize enemy tanks/APCs.
A two person crew would add to the realism, and take nothing away from gameplay, in fact, it would add to the gameplay and make tanking more fun.
No half-assed jobs either, a Driver and a Gunner. Make it so there's absolutely no way the tank can gun and move without two people. A commander could jump in to give the tank added spotting and visual ability, but that's optional.
Posted: 2006-04-03 22:06
by Cerberus
I agree completely with AznLB. Simply too unrealistic for one person to man a tank
Posted: 2006-04-03 22:21
by snoopdogy
I suggest you stop being so cheeky
im not lol i relly didnt no.i full agree with your post tho thetes the way it shold be
Posted: 2006-04-03 22:21
by EON_MagicMan
Red Orchestra knows how it's done.
In order for that to work, you'd half to have an extra command rose. The middle button would be "Stop", and all the buttons around it would be directions. (I.E the bottom would be "Reverse", the top would be "Forward", you'd have "Left and Right", and in between you'd have "Turn left a little" or "Turn right a little"). It also wouldn't be a bad idea if the Commander/Gunner would be able to assign "Move here" commands to only the vehicle.
Posted: 2006-04-03 22:26
by snoopdogy
eon i dont agree at all. aznlb is bang on point a driver/gunner and a place for the commander if a guy wants to jump in then you have squad coms to work as a tank crew
Posted: 2006-04-03 22:35
by EON_MagicMan
No one would want to be commander. That's why you gotta have one guy driving the chasis, and another guy controlling the turret, and the guy controlling the turret needs to somehow have the option (maybe by pressing the 'vehicle crouch button'?) to poke his head out the top and have a look around.
Posted: 2006-04-03 22:39
by Happy
Give the commander the MG mounted on top, which is both realistic and would give him something to do.
Posted: 2006-04-03 22:41
by Cerberus
How about when he presses Ctrl, he turns in (gets into turret and closes hatch)
Posted: 2006-04-03 23:11
by NikovK
The anti-aircraft machine gun is not the commander's true responsibility. What is needed is...
Driver in the hull with a fixed or periscope-based view able to fire smoke grenades.
Gunner in the turret looking through the current display, able to select round types and aiming and firing the weapon.
I do not think a dedicated commander seat is nessicary, other than a position to switch to for operating the AA machine gun.
Posted: 2006-04-03 23:45
by six7
commander can be optional. like the current gunner position, only with the ability to climb down into the hatch and give orders
also, would anyone like to see people being able to ride on the sides of a tank (just for transport from the main base to a hotzone), kinda like in halo? i hate it when im on foot and there is a tank right there that could take me to the frontlines, but i cant hop on.