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Your craziest SP mod?

Posted: 2008-12-21 03:18
by gclark03
What's the most outrageous modification you've made to PRSP?

My personal favorite is a .50 caliber SKS with 99 clips, 10,000-round magazines, a full-auto option with a fire rate of 900 and no recoil. Nothing makes my day like a kit with that SKS, a HAT launcher, unlimited ammo, and unlimited field dressings.

Re: Your craziest SP mod?

Posted: 2008-12-21 16:15
by Scot
Dunno how to Mod it, making it difficult ;) But that does sound epic! Why the SKS though?

Re: Your craziest SP mod?

Posted: 2008-12-21 16:20
by Outlawz7
Putting a Tunguska on Kyongan Ni for PLA so I could use that instead of the crappy Type 95.
I regretted that today when I played as US, half my team kept getting wiped out as soon as the PLA rolled in with that monster :(

My second project is getting artillery to be available almost non-stop so I can over-use it.

Re: Your craziest SP mod?

Posted: 2008-12-21 16:56
by DeltaFart
You'll be fighting the bots then for it
(PS its a mapper setting)

Re: Your craziest SP mod?

Posted: 2008-12-21 17:04
by pyro_fox_hunter
Modded the insurgent AT kit to have

9f2s pistol- unlimited ammo, explosive bullets, can kill a apc with one shot

SVD- unlimited ammo, improved scope, explosive bullet, can kill a tank with 1 shot

RPG-26- 100 rounds

unlimited field dressings

Re: Your craziest SP mod?

Posted: 2008-12-22 13:13
by psycho6149
Can some of you paste the code in here so we can see?

Re: Your craziest SP mod?

Posted: 2008-12-24 12:53
by blackhatch46
why would you download project REALITY, and then mod it to be unrealistic??

Re: Your craziest SP mod?

Posted: 2008-12-24 16:06
by Outlawz7
Because it's single player and no one will ever see us doing this while playing with ourselves.

Wait.. :o


Seriously why not? Everyone has their own taste, if you want a .50 cal SKS with 10 000 rounds, then fine, have it.

Re: Your craziest SP mod?

Posted: 2008-12-24 16:18
by Ragni<RangersPL>
blackhatch46 wrote:why would you download project REALITY, and then mod it to be unrealistic??
1. For fun
2. To learn about modding
3. Because it can be done

:D

Merry Christmas ;)

Re: Your craziest SP mod?

Posted: 2008-12-24 17:36
by Solid Knight
Put in an Ultra Cobra.

Infinite gunner controlled M197 20mm cannon
Infinite gunner controlled 20mm air bursting grenade launcher (fired out of M197)
Infinite gunner controlled Hellfire Wire Guided
Infinite gunner controlled Hellfire Laser Guided
Infinite gunner controlled Hellfire TV Guided
Infinite pilot controlled AIM9 Sidewinder
Infinite pilot controlled 500LB bombs (dummy projectiles locked on bottom of craft)
Infinite pilot controlled dual GAU-19 .50 cannons (minigun model attached to top of pylons)

AI for helicopter bumped up so they could effectively rape the enemy.

Added LaserTarget_vehicle back to vehicles.
Huds only showed a box when locked (I didn't want to be too cheap, right?)

Re: Your craziest SP mod?

Posted: 2008-12-25 06:05
by gclark03
I gave the SKS TOW projectiles in the end, but after removing the SKS from all Insurgent kits, I still need a way to make sure I'm the only one with the explosive SKS.

Who cares? It's Christmas!

Re: Your craziest SP mod?

Posted: 2008-12-27 12:21
by Alex6714
Haven“t started properly modding it yet, but my plans are:

Change helicopter handling.

Add laser target to vehicles and such things, just like solid knight has done.

Change some of the huds (some done, need moar :p ).

Tweak the hellfire targeted lock on stuff.

Try to add a second hydra "weapon" so I can have single fire hydras and 1200RPM burst.

Maybe modify some damage things and such.

Hopefully at some point I will get round to it.

Re: Your craziest SP mod?

Posted: 2008-12-27 12:39
by $pyker
gclark03 wrote:I gave the SKS TOW projectiles in the end, but after removing the SKS from all Insurgent kits, I still need a way to make sure I'm the only one with the explosive SKS.

Who cares? It's Christmas!
why dont you change the sniper kit to have sks as bots dont spawn with sniper on any maps so only you can get it coz only you can request it

Re: Your craziest SP mod?

Posted: 2008-12-27 13:08
by Outlawz7
Hmm.
Image

Re: Your craziest SP mod?

Posted: 2008-12-30 01:41
by Rambo Hunter
Back in .75 I modded it so the Brits used MP5SDs from the CQB mod and reskinend them to look like SAS :D

In .8 all I did so far is turn Ramiel into a night map (Which isn't as cool as it sounds because I can't make the people/vehicles stop glowing

Re: Your craziest SP mod?

Posted: 2008-12-30 03:55
by ballard_44
Rambo Hunter wrote: ... because I can't make the people/vehicles stop glowing
alter the groundhemi.dds

Re: Your craziest SP mod?

Posted: 2008-12-30 04:06
by Incomplete Spork
Is making these crazy weapons easy or hard?

Re: Your craziest SP mod?

Posted: 2008-12-30 05:08
by Eagle345
I made a "Israeli Commando" Kit with the following
-Kabar
-Grappling hook
-AK-101 (That fired 1200 shots per minute)
-AT4 (infinite ammo and no need to reload)
infinite health

ya, i wpned, until i decided to swtich to insurgents :grin: :grin:
16p basrah, with a challenger and 2 big reds. Lots of lag and boom :mrgreen: :mrgreen:

Re: Your craziest SP mod?

Posted: 2008-12-30 05:11
by gclark03
$pyker wrote:why dont you change the sniper kit to have sks as bots dont spawn with sniper on any maps so only you can get it coz only you can request it
No kit requests for Insurgents.

These 'crazy weapons' are actually quite easy if you know what you're doing and how to do it.