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more white flags!
Posted: 2006-04-04 05:09
by RikiRude
do i really need to say anymore? there really shouldnt be maps where all of the us/mec controls all the points, i find these maps are 90% of the time extremely frustrating unless the team with one flag is very organized and the team with all the flags isnt.
Posted: 2006-04-04 07:46
by Top_Cat_AxJnAt
Big maps and more transport vehicle but makes flags easy to defend so that vehicles can not get close on most of them - making vehicle useless at actually taking flags and encouraging infantry combat.
This means that more flags could be introduced and i would like to see a system where have the choise of taking 2 flags on bigger maps but not on the smalll one.
Flags are alos too arcady adn should be replaced with ammo and health points. This means that defending them would be easier BUT thee would be a decent reaosin to try adn take one - your life adn your abiltiy to attact adn defend your self (ammo).
To enhance this Support class should not be able to hand out as much ammo, and definetly not AT rockets or C4 just Bullets. Yu could even take away that ability completely! This would make capturing flag even more important as well as giving MEDICS ONLY 5 heals.
THE game would be come more tactical. It could be further improve by allowign squad leader to force their men to re-spwn at certain point - allow defensive positoion to be made easily.
If all these ideas where implermented together - PR would be truely amazing and realistic!
Posted: 2006-04-04 09:20
by RikiRude
no my point is just simply to have more white flags =)
hehe jk, you have valid points, but i dont want health/ammo cache, because then you just have guys staying in them chucking nades or something.
although im sure if we put our minds together we could think of something much better then either of those.
and if they are ammo/health cache, i want them very secluded, with a zig zag hall, that way if someone is sitting there getting nades, they cant sit there and spam them.
Posted: 2006-04-04 09:39
by Zantetsuken
exactly, thats the problem that 1942 and vietnam had, people could sit down next to a health or ammo cache and hold a flag against 5 people with an assault rifle and a few nades for the whole round
I agree more of the flags should be neutral at the start of the map - whenever I play Karkand 2 (especially), its almost impossible for the attacking team to win with such low ticket numbers and as easy as the first flag alone is to defend
Posted: 2006-04-04 09:39
by Top_Cat_AxJnAt
ON ATTACTING MAPS - THERE should be points only a certain team can take, would be soo coool.
It limits the number of personal "fill ups" to one every 2 mins or somethign- sovlign the problem!
And squad leader need some way to suggest ideas or communicate with other SL. We need commanders back as well!!! but you can only be one if you have soemthing special or you apply to a command "school" on these forums. Where you have to display a certain level of tactical understanding and knowelege!