I cant take full credit as these where already made assets I just mashed together and made collision elements for. Thought I already posted these...guess not.
These will stop both players and vehicles. Now a defense line is more usable. These will look and sit just like all deployables. These are made to replace the current razor wire. Same size, but will need to be built.
PS this was what the DB's CRF mess up thread was about.
Posted: 2008-12-23 01:10
by McBumLuv
NEW IT!
****! forgot to say... Good job there CRF, it'll be alot of fun defending these things
Too bad t4nks1p3r can't enjoy it
BTW, I see you've added diryt to the bottom, how deep will this extend? as far as the FOBs and such?
PS, merge both posts if you want, can't edit
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:14
by Hartmanngr
Wow its so nice man! Very useful. But someone maybe need practice to deploy this in order to close a road perhaps. How many of those can SL build ?
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:15
by Waaah_Wah
Will we have this instead of razor wire, or will we be able to choose?
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:17
by CodeRedFox
Added missing info, sorry guys.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:19
by Waaah_Wah
Ahh, okay.
Too bad, now im going to leave one entrance open for my squad to get out instead of blocking off everything and using a Humvee to exit.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:22
by gazzthompson
looks awesome.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:22
by Gu^n3r
nice, a really vechicle defence!
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:26
by Scot
In the words of Borat
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:26
by Rudd
what will destroy these? will shooting it with 50cals stil work?
or will there be something...better?
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:33
by crazy11
Very nice!
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:37
by Spec
Dr2B Rudd wrote:what will destroy these? will shooting it with 50cals stil work?
or will there be something...better?
Good question. But with the need to leave a hole to get out, it wont be needed to destroy them too often I guess.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:39
by Rudd
^ was thinking more of 'Getting in'
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:42
by Cheesygoodness
So was he my little Rudd-a-kins. They need to leave a hole to get out and you can use that hole to get in.
Though you are more meaning a flank or breaking in from an unexpected angle.
I'd have to assume 50s would work based on what was posted. I'd hope you can counter shovel it but I'd bet that probably would be hard to code. High Explosives would otherwise seem the best way.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:43
by LeChuckle
lovely, no need to put sandbags behind anymore
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:55
by ghOst819
Wait,how do vehicles get out if they spawn at a firebase thats boxed in by these new barbed wire fences?
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 01:56
by mp5punk
wow that's awesome.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 02:01
by CodeRedFox
Marc-5ive wrote:Wait,how do vehicles get out if they spawn at a firebase thats boxed in by these new barbed wire fences?
Sounds like a management problem Consult your local CO.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 02:04
by Rudd
[R-DEV]CodeRedFox wrote:Sounds like a management problem Consult your local CO.
"hello, this is Sajad, you're commander from coneticuit, please hold...
*cheap music*"
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 02:10
by hx.bjoffe
Looking alot better then the screenshot dbzao posted