Page 1 of 2

Helicopter Crashes Solution?

Posted: 2008-12-23 04:02
by Tofurkeymeister
I know this has been (sort of) suggested before, so I wont rant on about the current crashing system. We all know that it sort of stinks when a loaded heli explodes in mid-air, giving everyone NO chance of survival. Whats worse, it happens when someone hits the water, or even hits the ground a little to hard.

However, without going on and getting this thread locked (right away), I have a suggestion within a suggestion.

I'm no coding expert, but would it be possible to, when a helicopter gets "destroyed" (the black smoking wreck), that some portion of the occupants are not immediately killed, and instead immediately expelled to outside of the chopper?

In other, less confusing words, say you are flying low and hit the water. Immediately when helicopter gets destroyed, you find yourself outside of the cabin, and manage to swim to safety. (Maybe with damage)

Or, if a helicopter gets hit in mid-air, you would immediately find yourself either flung against the collision mesh or falling helplessly to your death.

In a third scenario, your heli hits the ground, hard. You find yourself outside the wreckage but no one else survived...

Basically, you would be expelled outside the chopper immediately when it gets destroyed. Thus there would be more epic crashes and a more realistic chance of survival. The faster you were going when you crashed, or the higher you are, you would have less of a chance of survival. In real life helicopters are not turned into smoking chunks of blackness...

I know this has been a confusing suggestion, and it most likely is hard-coded so lock it if you want :P . I'm not talking about awesome spiraling crashes of death, I'm just questioning the possibility of being expelled from the chopper instead of instantly killed, for realism's sake.

Image

Image

Image
...it can't hurt to ask :P .

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 04:09
by Howitzer
Well, even if you survive the first explosion , you die will when you'll hit the ground since only the pilots have the magical parachute hidden in their pockets lol


Best exemple , GTA 4 XD

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 06:31
by Conman51
i don't think they can set who lives and who dies randomly..but it has to be that all the time

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 07:12
by Cobhris
The chopper needs to burn and start falling instead of blowing up. It should take a massive amount of damage to just make it explode.

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 08:28
by Schlapperklange
Cobhris wrote:The chopper needs to burn and start falling instead of blowing up. It should take a massive amount of damage to just make it explode.
I agree. Maybe its possible to simulate an engine damage by limiting the maximum torque to 50% f.e.
So that the heli has not enough power to keep hight and begins to move slowly down. That would simulate a kind of auto-rotation landing.

With that damage (maybe at 75%) the heli cant take of again until beeing repaired.

The heli should only explode on masive damage, when hit by missiles or a tank grenade - not on small arms and MG fire.
Maybe this can be done when you make the heli "bullet-proof" after 75% damage. Only misiles and tank guns could do damage over this 75% and blow the heli.

This is just a suggestion and I dont know if this is can be done.

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 11:20
by Mora
I kind of agree with Cobhris. It should take more to get an instant explosion.

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 14:22
by Tofurkeymeister
Unfortunately flaming spirals of death instead of instant explosions have been suggested before. They are apparently too complicated, besides, that's what the current choppers kind-of do. The only problem is that when it hits the ground it explodes and everyone dies...

Now if you were ejected when it hit the ground not everyone would die ;) . I didn't post the idea you said because this thread would get locked... but I know what you mean, and I would like it it :P /

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 15:04
by Hotrod525
Howitzer wrote:

Best exemple , GTA 4 XD
That is so F***ING true. If you had ever fly an helicopter in GTA4 you do had realise that the Crash FX is just perfect, you can lose you're main rotor and fall like a rock, lose you're back rotor and start pin like crazy, you can lose part of the helicopter and lose any control... If you're lucky enought you can survive.

But in Helicopter, there 3 important thing to remember. Speed, Altitude, Direction...

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 15:10
by Rudd
could always just increase total HP, but also increase the amount of HP when the fire starts, so you could survive a firefight but you would have to GET THE F OUT

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 15:39
by Tofurkeymeister
Dr2B Rudd wrote:could always just increase total HP, but also increase the amount of HP when the fire starts, so you could survive a firefight but you would have to GET THE F OUT
Was thinking about that too. At least we know that increasing the total HP isn't hard to code ;) .

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 15:47
by McBumLuv
I'd love to see this implemented, but somehow I fear that you can't be ejected by taking damage/have only so many people eject. I would like to see stronger choppers which can withstand a crash, similar to this thread, then blow up, but if it's been suggested before, meh :-?

Besides, isn't it hardcoded in the engine that only you pressing "e" will eject you from a vehicle? otherwise it would already be in game with planes you would think.

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 16:39
by Solid Knight
Vehicles aren't scripted. Essentially you have a huge list of attributes you can assign to the vehicle but you're ultimately limited to what's on that list.

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 18:15
by WNxLT7
If a helo was lit up and started to crash, everyone would be dead or seriously injured inside already. .50 and 7.62 cut through helos like they're nothing.

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 19:53
by gclark03
Well, this is the way I see it:

A normal PR helicopter, when shot down, should lose engine control and start burning as it falls to the ground. Depending on how it lands, the passengers who survived the attack could survive the impact, but they'll probably die 80% of the time.

The other 20% will be able to GTFO of the chopper before it bleeds its health and explodes, but will probably need a good number of field dressings to survive in the long term.

The biggest part of this suggestion is coding the armor material of choppers so that they're penetrated by weapons, giving a larger chance of killing them before they hit the ground. (Realistic?) If they're lucky enough to hit the ground alive, they'll either bleed out on foot, get shot, die if/when the chopper explodes, or make it to the nearest allied squad and get back into combat.

I'll start screwing around with helicopter health in PRSP and see if I can make the OP's suggestion happen.

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 21:57
by Tofurkeymeister
gclark03 wrote:Well, this is the way I see it:

A normal PR helicopter, when shot down, should lose engine control and start burning as it falls to the ground. Depending on how it lands, the passengers who survived the attack could survive the impact, but they'll probably die 80% of the time.

The other 20% will be able to GTFO of the chopper before it bleeds its health and explodes, but will probably need a good number of field dressings to survive in the long term.

The biggest part of this suggestion is coding the armor material of choppers so that they're penetrated by weapons, giving a larger chance of killing them before they hit the ground. (Realistic?) If they're lucky enough to hit the ground alive, they'll either bleed out on foot, get shot, die if/when the chopper explodes, or make it to the nearest allied squad and get back into combat.

I'll start screwing around with helicopter health in PRSP and see if I can make the OP's suggestion happen.
I like your idea quite a bit as well... I've always wanted to see if something like could be done :P . Good luck!

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 23:03
by Redamare
Nice cartoon ahahha i like the DEATH part ahha uhmmm .... i duno i think that helis should gyro spin if hit right then fall to the ground slower

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 23:14
by Smuke
Is this possible?

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 23:34
by Solid Knight
No you can't, once the vehicle hits zero HP it will automatically blow up and become a static model (one you can't sit in or do anything with). There is no mechanism to change this behavior as this in the one true way DICE came up with to handle an object that has been "destroyed". Basically there are two states, working and blown up. The only thing I could think of to sort of get this effect is to kill the engine when health is extremely low in a similar fashion that turrets and tracks can be "disabled".

A long time ago I thought it'd be cool to be able to repair vehicles that have been blown up in a personal mod that I made. You can repair vehicles back from their wreck state to their full functioning state except they're now static models and can't move, shoot, or do anything. You can sit in them though. I think switching weapons causes the game to crash. I can't remember exactly as I haven't tried to do this in years.

Re: Helicopter Crashes Solution?

Posted: 2008-12-23 23:58
by Tofurkeymeister
Redamare wrote:Nice cartoon ahahha i like the DEATH part ahha uhmmm .... i duno i think that helis should gyro spin if hit right then fall to the ground slower
I think it works on local servers, but not online (at least to some extent?).

Re: Helicopter Crashes Solution?

Posted: 2008-12-24 00:58
by gclark03
I won't even try to solve the issue the way the OP proposed, but I will see if I can make collisions a bit less fatal at lower speeds.

(If you smack a pole at maximum speed, everyone in the helicopter will die anyway.)