Muttrah City - USMC Strategy
Posted: 2008-12-24 20:34
I want to write this guide mostly because I am so sick and tired of how many times I play Muttrah City as the USMC, and how many times they get pushed back. As we all know, 90% of the time MEC wins this battle, so either Rhino makes it easier for the USMC, or the players brighten up.
Squad Layout:
3 Infantry squads (SQD1 , SQD2 , SQD3)
2 Air squads (Transport squad , Cobra squad)
1 APC squad (APC squad)
6 squads is all it takes really.
Infantry squads are standard squads, no sniper, no spec ops needed. The squads are all 6 man squads.
The transport air squad has 3-4 people in it. One HUGE mistake that many players make is that they think they NEED to fly the littlebird that is just sitting at the carrier. There are too many helicopters on the map for the noobs who just want to fly and then crash them. We only need 2 huey pilots, and only 2 littlebird pilots if not NO littlebirds. When i join server playing Muttrah City, there are about 3-4 squads dedicated to flying. This is far too many, and it means there are not enough infantry on the ground. The Cobra squad should consist of 3 people, 2 pilots and a spotter. (this squad should also take control the attack huey that spawns in the beginning.)
APC squads are crucial to victory as well. It needs to be a full 6 man squad with 4 crewmen, and 2 engineers who ride in the back of the APC. They absolutely NEED to stay together to defeat the MEC BTR-90.
So, here's how the battleplan goes...
The pilots get their choppers, while 2 inf squads pile up into the 2 hueys. The attack huey takes off and it main objective should be the targeting of the MEC command trucks. I usually fly through the MEC main (no baserape) and then I search for the command trucks. No command trucks means no Forward outposts. Which will help when there is no AA for the cobra. The attack huey can also take advantage of no AA manpads, so he better be quick on those command trucks!
While the attack huey wreaks havoc in the city, the 2 transport hueys have already dropped off their men at the docks and have dropped 2 supply crates. Immediately, the USMC should be on their way to putting up an FB at the docks. This is crucial as well, so the transport hueys will not be constantly transporting men from the carrier and then getting shot down with the precious load. Once the FB is up, the USMC have a spawnpoint on the mainland. The littlebirds at the same time, transport the 3rd infantry squad to North city, where they will set up a defensive perimeter.
While this is going on, the APCs should be on their way to the docks. Once they get there, they pick up 1 infantry squad from the docks and bring them to north city. The 1st inf squad defends docks, while 2 inf squads and 2 APCs make the offensive at North city.
IF the MEC team is decent they will already have East and West city centers, and they will already be trying to take North. 2 APC's and 2 infantry squads should be plenty to take out the MEC force going for North city.
Overall, once North city is property of the USMC, then it should go well on from there. They use the same tactic of one squad defending, while the rest of the team moves up. The cobra can be used as a defensive asset too. Just hovering over a city and shooting those who try to get in. Of course AA is a problem and it is the infantry's job to try and get rid of it.
I hope this guide helps people to understand how Muttrah should be played, and I hope i see better Muttrah rounds in the future!
EDIT: I've realized that with my guide there are 33 players on the USMC side. Let's just take one person out of one transport squad.
Squad Layout:
3 Infantry squads (SQD1 , SQD2 , SQD3)
2 Air squads (Transport squad , Cobra squad)
1 APC squad (APC squad)
6 squads is all it takes really.
Infantry squads are standard squads, no sniper, no spec ops needed. The squads are all 6 man squads.
The transport air squad has 3-4 people in it. One HUGE mistake that many players make is that they think they NEED to fly the littlebird that is just sitting at the carrier. There are too many helicopters on the map for the noobs who just want to fly and then crash them. We only need 2 huey pilots, and only 2 littlebird pilots if not NO littlebirds. When i join server playing Muttrah City, there are about 3-4 squads dedicated to flying. This is far too many, and it means there are not enough infantry on the ground. The Cobra squad should consist of 3 people, 2 pilots and a spotter. (this squad should also take control the attack huey that spawns in the beginning.)
APC squads are crucial to victory as well. It needs to be a full 6 man squad with 4 crewmen, and 2 engineers who ride in the back of the APC. They absolutely NEED to stay together to defeat the MEC BTR-90.
So, here's how the battleplan goes...
The pilots get their choppers, while 2 inf squads pile up into the 2 hueys. The attack huey takes off and it main objective should be the targeting of the MEC command trucks. I usually fly through the MEC main (no baserape) and then I search for the command trucks. No command trucks means no Forward outposts. Which will help when there is no AA for the cobra. The attack huey can also take advantage of no AA manpads, so he better be quick on those command trucks!
While the attack huey wreaks havoc in the city, the 2 transport hueys have already dropped off their men at the docks and have dropped 2 supply crates. Immediately, the USMC should be on their way to putting up an FB at the docks. This is crucial as well, so the transport hueys will not be constantly transporting men from the carrier and then getting shot down with the precious load. Once the FB is up, the USMC have a spawnpoint on the mainland. The littlebirds at the same time, transport the 3rd infantry squad to North city, where they will set up a defensive perimeter.
While this is going on, the APCs should be on their way to the docks. Once they get there, they pick up 1 infantry squad from the docks and bring them to north city. The 1st inf squad defends docks, while 2 inf squads and 2 APCs make the offensive at North city.
IF the MEC team is decent they will already have East and West city centers, and they will already be trying to take North. 2 APC's and 2 infantry squads should be plenty to take out the MEC force going for North city.
Overall, once North city is property of the USMC, then it should go well on from there. They use the same tactic of one squad defending, while the rest of the team moves up. The cobra can be used as a defensive asset too. Just hovering over a city and shooting those who try to get in. Of course AA is a problem and it is the infantry's job to try and get rid of it.
I hope this guide helps people to understand how Muttrah should be played, and I hope i see better Muttrah rounds in the future!
EDIT: I've realized that with my guide there are 33 players on the USMC side. Let's just take one person out of one transport squad.
