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Muttrah City - USMC Strategy

Posted: 2008-12-24 20:34
by M_Striker
I want to write this guide mostly because I am so sick and tired of how many times I play Muttrah City as the USMC, and how many times they get pushed back. As we all know, 90% of the time MEC wins this battle, so either Rhino makes it easier for the USMC, or the players brighten up. :razz:

Squad Layout:

3 Infantry squads (SQD1 , SQD2 , SQD3)
2 Air squads (Transport squad , Cobra squad)
1 APC squad (APC squad)

6 squads is all it takes really.

Infantry squads are standard squads, no sniper, no spec ops needed. The squads are all 6 man squads.

The transport air squad has 3-4 people in it. One HUGE mistake that many players make is that they think they NEED to fly the littlebird that is just sitting at the carrier. There are too many helicopters on the map for the noobs who just want to fly and then crash them. We only need 2 huey pilots, and only 2 littlebird pilots if not NO littlebirds. When i join server playing Muttrah City, there are about 3-4 squads dedicated to flying. This is far too many, and it means there are not enough infantry on the ground. The Cobra squad should consist of 3 people, 2 pilots and a spotter. (this squad should also take control the attack huey that spawns in the beginning.)

APC squads are crucial to victory as well. It needs to be a full 6 man squad with 4 crewmen, and 2 engineers who ride in the back of the APC. They absolutely NEED to stay together to defeat the MEC BTR-90.

So, here's how the battleplan goes...

The pilots get their choppers, while 2 inf squads pile up into the 2 hueys. The attack huey takes off and it main objective should be the targeting of the MEC command trucks. I usually fly through the MEC main (no baserape) and then I search for the command trucks. No command trucks means no Forward outposts. Which will help when there is no AA for the cobra. The attack huey can also take advantage of no AA manpads, so he better be quick on those command trucks!

While the attack huey wreaks havoc in the city, the 2 transport hueys have already dropped off their men at the docks and have dropped 2 supply crates. Immediately, the USMC should be on their way to putting up an FB at the docks. This is crucial as well, so the transport hueys will not be constantly transporting men from the carrier and then getting shot down with the precious load. Once the FB is up, the USMC have a spawnpoint on the mainland. The littlebirds at the same time, transport the 3rd infantry squad to North city, where they will set up a defensive perimeter.

While this is going on, the APCs should be on their way to the docks. Once they get there, they pick up 1 infantry squad from the docks and bring them to north city. The 1st inf squad defends docks, while 2 inf squads and 2 APCs make the offensive at North city.

IF the MEC team is decent they will already have East and West city centers, and they will already be trying to take North. 2 APC's and 2 infantry squads should be plenty to take out the MEC force going for North city.

Overall, once North city is property of the USMC, then it should go well on from there. They use the same tactic of one squad defending, while the rest of the team moves up. The cobra can be used as a defensive asset too. Just hovering over a city and shooting those who try to get in. Of course AA is a problem and it is the infantry's job to try and get rid of it.

I hope this guide helps people to understand how Muttrah should be played, and I hope i see better Muttrah rounds in the future! :razz:


EDIT: I've realized that with my guide there are 33 players on the USMC side. Let's just take one person out of one transport squad. :razz:

Re: Muttrah City - USMC Strategy

Posted: 2008-12-24 20:56
by mp5punk
not a bad layout it would be nice if people could follow that.

Re: Muttrah City - USMC Strategy

Posted: 2008-12-24 21:01
by Conman51
this has the conman infantry whore seal of approval :D

Re: Muttrah City - USMC Strategy

Posted: 2008-12-24 21:03
by Rudd
Good guide.

Re: Muttrah City - USMC Strategy

Posted: 2008-12-24 22:29
by PFunk
You know what this plan is missing? A commander who will tell everyone to do it at the start. That kind of coordination seems nearly impossible with strangers without a little advice from the man upstairs....

Re: Muttrah City - USMC Strategy

Posted: 2008-12-24 23:07
by Welshboy
One other strategy at the start is to get a full squad in a Littlebird and land it on the Mosque at East city. They have got to hold it off untill their team takes docks and north city.

Re: Muttrah City - USMC Strategy

Posted: 2008-12-25 06:20
by Conman51
we tried this strat today on TG...we had a commander who followed this plan almost exactly..teh only diffrence where the squads..but we capped one after the other..we capped one and were already on teh next/..we went to MEC main...it really works

Re: Muttrah City - USMC Strategy

Posted: 2008-12-25 08:26
by PFunk
Conman51=US= wrote:we tried this strat today on TG...we had a commander who followed this plan almost exactly..teh only diffrence where the squads..but we capped one after the other..we capped one and were already on teh next/..we went to MEC main...it really works
I think I was in this game. It really sucked to be MEC. USMC really had it together but you should know that for some reason all the squads were persisting in attacking North City when we were losing East and West... no idea why. That really screwed us.

Bleh. It was a round that never got going. I'm serious. MEC had NOTHING good happening the whole time.

Re: Muttrah City - USMC Strategy

Posted: 2008-12-25 09:21
by Conman51
PFunk wrote:I think I was in this game. It really sucked to be MEC. USMC really had it together but you should know that for some reason all the squads were persisting in attacking North City when we were losing East and West... no idea why. That really screwed us.

Bleh. It was a round that never got going. I'm serious. MEC had NOTHING good happening the whole time.

u guys neutralized east city for a little...but taht round was the fastest ive seen...like 30 to 45 mins

Re: Muttrah City - USMC Strategy

Posted: 2008-12-25 10:53
by FuzzySquirrel
M_Striker wrote:I want to write this guide mostly because I am so sick and tired of how many times I play Muttrah City as the USMC, and how many times they get pushed back. As we all know, 90% of the time MEC wins this battle, so either Rhino makes it easier for the USMC, or the players brighten up. :razz:

Squad Layout:

3 Infantry squads (SQD1 , SQD2 , SQD3)
2 Air squads (Transport squad , Cobra squad)
1 APC squad (APC squad)

6 squads is all it takes really.

Infantry squads are standard squads, no sniper, no spec ops needed. The squads are all 6 man squads.

The transport air squad has 3-4 people in it. One HUGE mistake that many players make is that they think they NEED to fly the littlebird that is just sitting at the carrier. There are too many helicopters on the map for the noobs who just want to fly and then crash them. We only need 2 huey pilots, and only 2 littlebird pilots if not NO littlebirds. When i join server playing Muttrah City, there are about 3-4 squads dedicated to flying. This is far too many, and it means there are not enough infantry on the ground. The Cobra squad should consist of 3 people, 2 pilots and a spotter. (this squad should also take control the attack huey that spawns in the beginning.)

APC squads are crucial to victory as well. It needs to be a full 6 man squad with 4 crewmen, and 2 engineers who ride in the back of the APC. They absolutely NEED to stay together to defeat the MEC BTR-90.

So, here's how the battleplan goes...

The pilots get their choppers, while 2 inf squads pile up into the 2 hueys. The attack huey takes off and it main objective should be the targeting of the MEC command trucks. I usually fly through the MEC main (no baserape) and then I search for the command trucks. No command trucks means no Forward outposts. Which will help when there is no AA for the cobra. The attack huey can also take advantage of no AA manpads, so he better be quick on those command trucks!

While the attack huey wreaks havoc in the city, the 2 transport hueys have already dropped off their men at the docks and have dropped 2 supply crates. Immediately, the USMC should be on their way to putting up an FB at the docks. This is crucial as well, so the transport hueys will not be constantly transporting men from the carrier and then getting shot down with the precious load. Once the FB is up, the USMC have a spawnpoint on the mainland. The littlebirds at the same time, transport the 3rd infantry squad to North city, where they will set up a defensive perimeter.

While this is going on, the APCs should be on their way to the docks. Once they get there, they pick up 1 infantry squad from the docks and bring them to north city. The 1st inf squad defends docks, while 2 inf squads and 2 APCs make the offensive at North city.

IF the MEC team is decent they will already have East and West city centers, and they will already be trying to take North. 2 APC's and 2 infantry squads should be plenty to take out the MEC force going for North city.

Overall, once North city is property of the USMC, then it should go well on from there. They use the same tactic of one squad defending, while the rest of the team moves up. The cobra can be used as a defensive asset too. Just hovering over a city and shooting those who try to get in. Of course AA is a problem and it is the infantry's job to try and get rid of it.

I hope this guide helps people to understand how Muttrah should be played, and I hope i see better Muttrah rounds in the future! :razz:


EDIT: I've realized that with my guide there are 33 players on the USMC side. Let's just take one person out of one transport squad. :razz:
Lol at edit

Great strat and Get well and I <3 U j/k or am i? Let that sink in...

Re: Muttrah City - USMC Strategy

Posted: 2008-12-25 17:49
by M_Striker
Yeah, like Conman said, I had the greatest round on Muttrah. We won as USMC with some 250 tickets to spare. It was because of good flanking maneuvers. We followed this plan, the only difference being that one infantry squad got dropped at south city and moved up to the mosque, while my infantry squad took North. We had great pilots as well. The commander was great though and since he was in my clan i could put this battleplan into effect. :-D

Anyways, I could tell the MEC really did have things together. They were at East when they were supposed to be at South. They were at North when they were supposed to be at West... etc.

Re: Muttrah City - USMC Strategy

Posted: 2008-12-25 17:59
by [MoL]jaVi
Another good thing that works quite well if at least the Transport Hueys will follow 1 or 2 good squads:

Just south of north city is the nice building complex with only an entrance to north and east. If both hueys and at least 1 good squad (better 2) will fly directly after start to that position, you can build a nice Firebase that is secured before the enemies arrive or have built some AAs. And also, your squad(s) are in the north city cap range. The rest of the team should have capped meanwhile docks and the hueys can bring them crates to build a bunker there.

Because one problem the US often have: Docks is easy to get first, but if you've got noone deeper in the city its often hard to get out of the docks. And also later on its hard to get chopper into the city...

Re: Muttrah City - USMC Strategy

Posted: 2008-12-25 20:51
by SocketMan
All US has to do is sit at docks and let the Cobra and the LAV's rape the tickets.

Re: Muttrah City - USMC Strategy

Posted: 2008-12-31 01:44
by scandhi
Exellent guide, striker!!

For this...
































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Re: Muttrah City - USMC Strategy

Posted: 2009-01-20 04:41
by GrimSoldier
Very nice, i know a lot of people including me have tried to get people to do this but since people just want to rack up kills and go in lone wolf and stuff its hard. I hope more people will try this and use teamwork.

Re: Muttrah City - USMC Strategy

Posted: 2009-01-23 19:22
by Trajan=US=
nice

Re: Muttrah City - USMC Strategy

Posted: 2009-01-23 19:28
by pclipse_teh_owner
SPEC OPS IS NEEDED FOR LAZING!!

Re: Muttrah City - USMC Strategy

Posted: 2009-01-23 21:59
by Psyrus
I'm going to agree with [MoL]jaVi, the initial firebase we establish is at north city, heading directly south to stop them building in the area. This accomplishes two things:

- Stops the enemy putting their own FO in north city due to being distracted.
- Gives the APCs coming through docks enough time to establish themselves in north city.

We found that if we dilly-dallied around building @ docks initially, that the enemy had already rushed one supply truck up to north city, established a firebase & had a heavy-AT stationed on a roof... generally ending with the choppers going down to AA & at least 1 APC getting HAT'd, if not both. This is why we dedicate only the one infantry squad [LB] to docks. If the North City squads are overrun when they land, the APCs will have just shown up at docks then and can defend the line until the helicopters can bring the squads back to docks to set up defence there.

Re: Muttrah City - USMC Strategy

Posted: 2009-01-28 16:12
by Hy3RiD
nice guide!

Re: Muttrah City - USMC Strategy

Posted: 2009-02-08 04:39
by Drake
Just want to add my favourite part of last update.

Every squad can have a rope anytime. No more need to wander the streets of Muttrah while waiting for that joyriding APC / jeep to come wipe you out.

The downside is that SL needs someone he can trust with the rope to move undetected.
Throwing rope where it can be seen (high) is like screaming "here I am , pls kill me now!!" So keep it low and use buildings to cover it.

Works great when SL calls where to go and Rifleman Specialist picks the route.
I have fear of open spaces in PR, so Muttthra wasnt really playable for me before I could have a rope anytime.