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Bayonet reasoning?

Posted: 2008-12-26 19:10
by moj
Do the insurgents, Taiban and Chechen militia have permanently fixed bayonets, because the DEVs are trying to have a little dig at these factions, by saying some of their fighters are a bit stupid and use bayonets at inappropriate times?

This is the only reason I can honestly think, why a fighter would keep a bayonet on an AK or SKS, even when not fighting CQB. I mean come on, the AK and SKS is already lacking in accuracy compared to the M4, M16 and SA-80, then on top of that the BLUFOR have scopes too LOL. Using a bayonet on a rifle (be it fixing or extending), adds more weight to the muzzle-end and makes the rifle less balanced and thus more inaccurate. Maybe some of these rebel fighters just like a challenge, or are just plain masochists eh?

The Soviet Army (and now Russia) used the AK for decades, but was (is) it SOP for them to keep their bayonets fixed all the time? Nope, because it's impractical. Why would these rebels do the same? Fair enough some insurgent fighting is CQB, but I still wouldn't even say that was the majority.

Now don't get me wrong, Chuc's animations are great work and look very nice. However, unless there is a way to attach/detach (or extend/retract) the bayonet and also shoot while in bayonet mode, with appropriate bullet deviation, then it just doesn't make sense to me to have it in game.

EDIT: How about if pressing 1 once brought out a knife (or hand-held bayonet) as normal, pressing it again attached a bayonet but mouse controls would aim and shoot still (with more deviation than without bayonet), then pressing it a third time would keep the bayonet on but right-click would stab with it?

I should add though, that I'm not sure what the point would be, since atm bayonetting and knifing in game, are essentially the same thing just with different aesthetics. Is ther a way you could use middle-click while in the above suggested shooting w/bayonet mode, to give it an advantage over drawing a knife or perhaps have a stab key?

Re: Bayonet reasoning?

Posted: 2008-12-26 19:22
by bosco_
Not all AK's will have bajonets in the final 0.85.

Re: Bayonet reasoning?

Posted: 2008-12-26 19:31
by moj
[R-DEV]bosco wrote:Not all AK's will have bajonets in the final 0.85.
Yeah I know, but why any at all would have permanently fixed bayonets is beyond me.

Re: Bayonet reasoning?

Posted: 2008-12-26 19:36
by naykon
big deal..

Re: Bayonet reasoning?

Posted: 2008-12-26 19:37
by masterceo
oh c'mon, bayonets are really fun to use! i personally love the new ak with fixed bayonet, i don't know why some people are just so mad about having a bayonet attached to their rifle, it really isn't anything that will affect balance/gameplay

Re: Bayonet reasoning?

Posted: 2008-12-26 19:40
by moj
Okay, let's drop the "Reality" part of the mod title, for the sake of fun and something extra ;P

P.S. I didn't mean to imply they would have, Richy :)

Re: Bayonet reasoning?

Posted: 2008-12-26 19:42
by Dunehunter
Because that would require an entire new set of animations? It would also likely take a couple of seconds to fix it, every time you switch between the bayonet and shooting, which would be highly impractical.

Re: Bayonet reasoning?

Posted: 2008-12-26 19:45
by moj
[R-MOD]dunehunter wrote:Because that would require an entire new set of animations? It would also likely take a couple of seconds to fix it, every time you switch between the bayonet and shooting, which would be highly impractical.
Indeed it would, so I propose the bayonet is just dropped altogether. Would be a hell of a lot easier. The game was fine and more realistic without it, than having it fixed all the time.

Re: Bayonet reasoning?

Posted: 2008-12-26 19:52
by masterceo
"more realistic", my God, does the bayonet really bother you so much? some people (like me) find it a very fun addition. Indeed, the mod is called Project Reality, but is it really 100% realistic? There are respawns, thats not realistic, lets drop them. That kind of thinking is just you wanting to find a hole where there isn't any.

Re: Bayonet reasoning?

Posted: 2008-12-26 19:56
by moj
masterceo wrote:"more realistic", my God, does the bayonet really bother you so much? some people (like me) find it a very fun addition. Indeed, the mod is called Project Reality, but is it really 100% realistic? There are respawns, thats not realistic, lets drop them. That kind of thinking is just you wanting to find a hole where there isn't any.
These other unrealistic additions are in place for the sake of game play, the bayonet however adds nothing other than a fancy new model and animation.

Sorry, for finding the current use of them in game totally ridiculous. I'll try to keep my opinions to myself in future for the sake of "fun" :roll:

Re: Bayonet reasoning?

Posted: 2008-12-26 20:02
by moj
[R-COM]Richy wrote:ok, in .85, 2 weapons will have bayonets. its not unrealistic to have bayonets on them.
Did you fully read my original post, specifically the part about how bayonets make rifles more inaccurate. Do you honestly think it is realistic, for fighters to desire a less accurate weapon?

EDIT: Search for images of insurgent, Taliban and Chechen fighters with bayonets attached. Perhaps you'll have better luck than me, but I wasn't able to find any.

Re: Bayonet reasoning?

Posted: 2008-12-26 20:09
by moj
[R-COM]Richy wrote:its not going to make them less accurate, its just a visual thing.
LOL, okay so the laws of physics have now ceased to exist and everything all modern schools of military have been teaching regarding how bayonets are used, is completely wrong?

EDIT: Sorry, I guess you meant in game, yeah I know. It's just the visual thing I can't get my head around though.

Re: Bayonet reasoning?

Posted: 2008-12-26 20:12
by Rudd
moj wrote:Indeed it would, so I propose the bayonet is just dropped altogether. Would be a hell of a lot easier. The game was fine and more realistic without it, than having it fixed all the time.
I'd have to agree tbh, the british knife is the baynonet right? (not mounted on the rifle)

Its odd to have the disparity, but ofc should be a low priority for now at least, rather have other things in first ;)

Re: Bayonet reasoning?

Posted: 2008-12-26 20:17
by Spaz
For me it's not about realism, I love the Ak47 but I think its but ugly with the bayonet. That's the only reason why I would want it removed. :p

Re: Bayonet reasoning?

Posted: 2008-12-26 20:29
by Darkpowder
Aside from someone needing to come out and say not to keep flogging a dead horse.

The devs have helpfully described why for animation/model efficiency/fun reasons the bayonet is still in play for some weapons. Personally i love it, with that extra fun element of a knife kill.

I suppose it might bother someone if they kept dying to bayonet charges.

Personally i like them as in a close engagement you don't see "the knife out" and them charging at you, only a rifle at first glance. You take your time to shoot a guy charging at you with a knife from any reasonable range. But a guy with a rifle, i personally don't take my time over.

Bayonet training is part of all modern high tech military army training, instilling a sense of confidence and/or agression and fighting spirit.

In recent conflicts bayonets have been ordered to be fixed, (i'll drag out the info if anyone really wants to know) as it certainly adds a certain "edge" to say the least on a "we are going to get stuck in if needs be" situation and "we are in the sh!t now" or words to that effect.

For example:

Bayonet Brits kill 35 rebels | The Sun |News
OUTNUMBERED British soldiers killed 35 Iraqi attackers in the Army’s first bayonet charge since the Falklands War 22 years ago.
The fearless Argyll and Sutherland Highlanders stormed rebel positions after being ambushed and pinned down.

Despite being outnumbered five to one, they suffered only three minor wounds in the hand-to-hand fighting near the city of Amara.

The battle erupted after Land Rovers carrying 20 Argylls came under attack on a highway.

After radioing for back-up, they fixed bayonets and charged at 100 rebels using tactics learned in drills.

When the fighting ended bodies lay all over the highway — and more were floating in a nearby river. Nine rebels were captured.

An Army spokesman said: “This was an intense engagement.”

Re: Bayonet reasoning?

Posted: 2008-12-26 20:33
by Gaz
moj wrote:Indeed it would, so I propose the bayonet is just dropped altogether. Would be a hell of a lot easier. The game was fine and more realistic without it, than having it fixed all the time.
Really. Get out more. While you're at it moj, leave your attitude on your side of the computer in future. Here's your reasoning. I personally have confiscated insurgent weapons, along with weapons that kids were trying to sell on the streets, that came with bayonets. Ingame, the bayonet on the models do NOT affect the ballistics.

Thread locked.