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Collaborator man weapons --> dead?

Posted: 2008-12-27 19:43
by Kontrollturm
Hi, i just want a short statement, if its possible that when civis man guns, they get a black screen like "missing kit" and die after a short time?
cause now, you cant enter a car with weapons if the driver wont change his seat. i mean it dont affect gameplay that hard, its just better for civis.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 20:09
by M_Striker
makes perfect sense, I agree.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 20:14
by ZaZZo
So your suggestion is to give civies time to drop the weapons if they pick one up by acccident?

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 20:17
by Spec
Yes. In vehicle he means. When you enter a vehicle with a gun, and there already is a driver, you automaticly enter slot 2 - which usualy is the gun and gets you killed. I totaly agree with the suggestion, as there is a 5 second warm up time for the guns anyway.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 20:22
by Thermis
The whole point of civilians is that they are non-combatants. So allowing them to man a weapon would defeat the point of the kit. On most insurgency maps there are lots of the little civi cars that shouldn't effect civis at all. Besides if you shoot a civi you get a penalty. So having someone that can shoot at you but you don't want to shoot back because you'll get penalized doesn't make sense.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 20:28
by Spec
Thermis wrote:The whole point of civilians is that they are non-combatants. So allowing them to man a weapon would defeat the point of the kit. On most insurgency maps there are lots of the little civi cars that shouldn't effect civis at all. Besides if you shoot a civi you get a penalty. So having someone that can shoot at you but you don't want to shoot back because you'll get penalized doesn't make sense.

No, no! The civilian would be allowed to be on the gun for 2 seconds or so - the warm up time is 5 seconds, he couldnt shoot anyway. Just enough time to switch the seat!

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 21:28
by Thermis
Spec_Operator wrote:No, no! The civilian would be allowed to be on the gun for 2 seconds or so - the warm up time is 5 seconds, he couldnt shoot anyway. Just enough time to switch the seat!
Ah, I get it now, Good idea. :o ops:

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 21:47
by McBumLuv
I support this wholeheartedly. It's only occurred once for me, but it gave me a 3 minute respawn for something I didn't mean to do. I'd say give it a 5 second delay, 2 seconds isn't enough time to react for many, and you still wouldn't be able to shoot.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 22:06
by Spec
Yea, you're right, 2 was just a random number between 0 and 5 :) Dunno how long exactly the weapon prepare time is, either. Just make it between long enough and too long^^

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 22:38
by badmojo420
This should also apply to bombcars, currently civis car drive and detonate bombcars. It should also be treated as a weapon.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 23:26
by McBumLuv
badmojo420 wrote:This should also apply to bombcars, currently civis car drive and detonate bombcars. It should also be treated as a weapon.
Ya, though I don't know of any civi who'd be stupid enough to use it. They'd get a 3 minute respawn for suiciding :roll:

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 23:34
by akatabrask
i agree with this too

i guess it wouldn't be especially much harder to do than the fact that you can't use armored vehicles armament if you're not a crewman or the co-truck without officer/engineer kit etc.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-27 23:48
by badmojo420
McLuv wrote:Ya, though I don't know of any civi who'd be stupid enough to use it. They'd get a 3 minute respawn for suiciding :roll:
3min spawn is worth it when a styker is sitting by your cache or spawn point, raping your team. It's hard to believe the insurgent force would give a VBIED to a guy who just calls in enemy positions. But mainly it will prevent civvies using it as transport, which happens far too often.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 03:23
by Hartmanngr
off topic.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 03:33
by google
Hartmanngr wrote:Guys you must see this trailer of the Sands of Fire in the trailer if you see carefully they deploy ropes from sea hawks (??????) We must check this and even ask the developers of film what they hell figured out.
This is the link

Total Battlefield

SoF Trailer HD on Vimeo
Right, this is a horrible place to post it and it is completely off topic. Also, I'm fairly sure they just photoshopped those fastropes into the movie. There was no actual using of fastropes as part of the gameplay.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 03:39
by Airsoft
similar code to if u get in a tank without crewmen kit

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 03:41
by Hartmanngr
off topic.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 04:04
by McBumLuv
badmojo420 wrote:3min spawn is worth it when a styker is sitting by your cache or spawn point, raping your team. It's hard to believe the insurgent force would give a VBIED to a guy who just calls in enemy positions. But mainly it will prevent civvies using it as transport, which happens far too often.
I know, but if you ever decide to spawn at palace to grab the Bomb car, you better not spawn as a civi because of the ginormous spawn time. Only reason I'd spawn at palace on Al Basrah as a civi would be to fix the bridges/technicals.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 07:57
by badmojo420
basrah isn't the only ins map :) and bombcars spawn at mosque too.

Re: Collaborator man weapons --> dead?

Posted: 2008-12-28 08:01
by OkitaMakoto
You can shoot and kill, without repercussions, any civilian in a car, ladder, or rope, so them driving bomb cars is fine.