Some assorted questions to the Devs
Posted: 2008-12-29 03:47
First off, I’d like to congratulate the PR team for making such an excellent mod. It gets exponentially better each release.
I have a few questions for the Devs, though it would be great to hear the opinions/knowledge of the community as well. With .85 so close, there is a good chance that some of these questions will be answered, but I figured I might as well ask regardless.
Ok, to start, when will .85 be released? Nah, just playing...
My first few questions are military related. Maybe Eddie can answer these.
1. Does any U.S. branch still use the Chinook? If so, will there be a possibility of seeing that sexy looking Chinook modeled a while back on any U.S. map?
2. Are the gunner’s sights in attack helicopters black and white? I have heard that they are actually in color, yet the footage they produce is in black and white. If they are, why are the sights in the PR’s helicopters black and white?
3. Is the G3’s “kick” realistically portrayed in-game?? I know that the G3 uses a high caliber, and that the recoil and kick is substantial, but is the way we “feel” it in-game exaggerated? I wouldn’t know, having no experience in the matter, but it does seem like it is a bit intense.
That aside, I’d now like to ask some game related questions.
1. There was a big buzz about the Israeli faction a while back, when we saw those animations. That buzz kind of died down. Can we expect to see the Israelis in the upcoming release? .9?
2. While we are going to see a new community-made faction soon, how about community made maps? I know that, in essence, every map is a “community” made map. I mean, hell, Kill Pirate and CodeRed did it, and exceptionally. However, we also have such exceptional maps such as Wuzai (sp?) and Yabil Oilfields (again, sp?) How much interest is there on maps made by non-Devs?
3. The one “experimental” game mode, which I, for the love of me, cannot remember the name, has not really been played much up to this point. Can we expect to see a revamped game mode in the future releases, or at least more incentive to play it?
4. I understand that it takes a long time to model, animate, code, and test weapons, vehicles, and the rest. However, I do have a question about some weapons. First, the L22 (a basically compact SA80 issued to British crewmen.)

Are there any plans to put in a L22 in the future? Meanwhile, are there any plans for new Marine vehicles, such as that one large amphibious APC (which I, again, do not know the name of)?
5. The new .50 cals for the Western factions are beautiful. Are there any plans to revamp the heavy machine guns for the MEC or the PLA?
6. With PR becoming progressively more realistic and less forgiving, I would like to know how the Devs feel about progressing from here. While someone must realize that they are about to enter a relatively realistic game play setting when they play PR, it is still a game. To what extent to the Devs feel that realism is necessary? Do the Devs want to preserve some of the “gamey” aspect of the BF2 engine? Can we expect progressively more realism, or will it eventually level off in a balance of realism and “fun”. (I know that fun is up to interpretation, so try to answer the best you can)
7. We are only one major release away from expecting v1.0. Do the Devs know where they want to go for that ultimate goal? Are there any major plans or expectations, or have you already put in what you really want in, and are now simply adding new maps, fixing bugs, and addressing concerns?
8. There has been talk about a new sort of asymmetry to maps. How much do the Devs plan to implement the realism of “unfairness” to the game? It can be argued which tank is better, and what weapon shoots straighter, yet some things can be generally accepted. A T-72 will lose to an Abrams, a BRDM will loose to a Warrior. What can we expect to see? How so?
9. Do the Devs intend on making larger maps, smaller maps, or a combo of both? Is there more renewed focus on infantry, combined arms, or asset warfare?
10. While it was hyped for a bit, it kind of disappeared. I’m talking about the Harrier. Any plans for it? Will we maybe see it in the future, or has it long since died? (Mind you, both the Brits and the US marines use the Harrier)
[EDIT] Forgot to add =P 11. 3D Iron Sights. They are incredible, and seemingly added with ease. Why did it take 2 years for us to make such an innovative addition to the entire game? How easy was it to do? Where did you learn to do it?
I know that many of these questions might not be able to be answered, and some might have many opinions. I tried to do as much backround research and searching as I could, so please don’t gripe at me about that.
Thanks, and keep up the amazing work!
~Cody
I have a few questions for the Devs, though it would be great to hear the opinions/knowledge of the community as well. With .85 so close, there is a good chance that some of these questions will be answered, but I figured I might as well ask regardless.
Ok, to start, when will .85 be released? Nah, just playing...
My first few questions are military related. Maybe Eddie can answer these.
1. Does any U.S. branch still use the Chinook? If so, will there be a possibility of seeing that sexy looking Chinook modeled a while back on any U.S. map?
2. Are the gunner’s sights in attack helicopters black and white? I have heard that they are actually in color, yet the footage they produce is in black and white. If they are, why are the sights in the PR’s helicopters black and white?
3. Is the G3’s “kick” realistically portrayed in-game?? I know that the G3 uses a high caliber, and that the recoil and kick is substantial, but is the way we “feel” it in-game exaggerated? I wouldn’t know, having no experience in the matter, but it does seem like it is a bit intense.
That aside, I’d now like to ask some game related questions.
1. There was a big buzz about the Israeli faction a while back, when we saw those animations. That buzz kind of died down. Can we expect to see the Israelis in the upcoming release? .9?
2. While we are going to see a new community-made faction soon, how about community made maps? I know that, in essence, every map is a “community” made map. I mean, hell, Kill Pirate and CodeRed did it, and exceptionally. However, we also have such exceptional maps such as Wuzai (sp?) and Yabil Oilfields (again, sp?) How much interest is there on maps made by non-Devs?
3. The one “experimental” game mode, which I, for the love of me, cannot remember the name, has not really been played much up to this point. Can we expect to see a revamped game mode in the future releases, or at least more incentive to play it?
4. I understand that it takes a long time to model, animate, code, and test weapons, vehicles, and the rest. However, I do have a question about some weapons. First, the L22 (a basically compact SA80 issued to British crewmen.)

Are there any plans to put in a L22 in the future? Meanwhile, are there any plans for new Marine vehicles, such as that one large amphibious APC (which I, again, do not know the name of)?
5. The new .50 cals for the Western factions are beautiful. Are there any plans to revamp the heavy machine guns for the MEC or the PLA?
6. With PR becoming progressively more realistic and less forgiving, I would like to know how the Devs feel about progressing from here. While someone must realize that they are about to enter a relatively realistic game play setting when they play PR, it is still a game. To what extent to the Devs feel that realism is necessary? Do the Devs want to preserve some of the “gamey” aspect of the BF2 engine? Can we expect progressively more realism, or will it eventually level off in a balance of realism and “fun”. (I know that fun is up to interpretation, so try to answer the best you can)
7. We are only one major release away from expecting v1.0. Do the Devs know where they want to go for that ultimate goal? Are there any major plans or expectations, or have you already put in what you really want in, and are now simply adding new maps, fixing bugs, and addressing concerns?
8. There has been talk about a new sort of asymmetry to maps. How much do the Devs plan to implement the realism of “unfairness” to the game? It can be argued which tank is better, and what weapon shoots straighter, yet some things can be generally accepted. A T-72 will lose to an Abrams, a BRDM will loose to a Warrior. What can we expect to see? How so?
9. Do the Devs intend on making larger maps, smaller maps, or a combo of both? Is there more renewed focus on infantry, combined arms, or asset warfare?
10. While it was hyped for a bit, it kind of disappeared. I’m talking about the Harrier. Any plans for it? Will we maybe see it in the future, or has it long since died? (Mind you, both the Brits and the US marines use the Harrier)
[EDIT] Forgot to add =P 11. 3D Iron Sights. They are incredible, and seemingly added with ease. Why did it take 2 years for us to make such an innovative addition to the entire game? How easy was it to do? Where did you learn to do it?
I know that many of these questions might not be able to be answered, and some might have many opinions. I tried to do as much backround research and searching as I could, so please don’t gripe at me about that.
Thanks, and keep up the amazing work!
~Cody