Page 1 of 1

[Question] Terrain ( ---> ) to a Static

Posted: 2008-12-29 04:44
by aanersiieaaoa
Hello, I am posting this just so that I can share the info.
To the point, I discovered a while back how to perfectly convert any patch of terrain over to a static using 3ds max.

If you are familiar with 3ds and the bf2 tools (P.O.E. 2 3dsmax tools that is).
Then you should have no problem following this. :)

First step :
import terrain via lightmapping utility

Second Step :
select the object defined as the terrain and thus you will notice that you can bring up the vertex selection

Thrid Step :
select the area you do not want by its vertexes and delete the vertexes only leaving the area of vertexes (part of the terrain) that of which you wish to have converted into a static object

Fourth Step :
well at this point I would assume that you would recognize the path this is taking.
(just do not forget to select all of the vertexes of the patch you want, and center its current coordinates)
So thus, texture away, export as static, and Horah we got static terrain.


To which, with some expert modification, whose to say that you could not make tunnels with realistic looking shape, or whatever you imagination sparks to. Oh yea FYI when performing this method, the terrain static is all in squares so textureing is a cinch if modified little

And to all of the R-Devs out there i am sure you know this already (Rhino lol, nice work though "Korengal"), but for those of whom posses the skill to perform such a task, here is the formula.

Re: Terrain ( ---> ) to a Static

Posted: 2008-12-29 04:45
by aanersiieaaoa
btw I tried to post this in the tuts area but insufficient privileges.
thanks

Re: Terrain ( ---> ) to a Static

Posted: 2008-12-29 04:58
by OkitaMakoto
Rhino did Korengal? Or do you mean one thing on Korengal specifically :P

Sounds easy enough, I guess itd be cool to do, but how does it differ in terms of just making the terrain on your own in the editor, and then simply modelling the tunnels etc outside in max or something?



I only ask that because you cant model terrain tunnels in BF2 so I didnt quite get how this turning terrain into a static would help you get tunnels :) OGT had a nice method of making a tunnel though, by use of a static laying over the top of the land creating a tunnel