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Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-30 19:59
by Su34
Hi guys,
Yesterday I read in the newspaper about the latest fights between Israel and the Hamas. I was a bit sad about the many dead people on both sides, that had to dy for actually no reason. Well, I don’t want to discuss about this war, but about the idea, that came in my mind, after I was thinking about it for a while. I had the idea for a new game mode in PR that is based on the conflict in Gaza. Maybe it is a sign for being addicted to PR if you think about the game while reading a newspaper report.

Anyway, I didn’t want to post it into the suggestions forum, because it sounds always like a request to the Devs, and that’s what I don’t want to make it look like. I just want do hear your thoughts about it an discuss it a little bit. If someone has the time (I know, a new game mod is LOT of work) to realise it, it could bring some great felling to PR, and if nobody has the time to do it…well, I gonna see it as English practise for me :D

Ok, to make a long story short, my idea is more for the IDF community faction or maybe the Russians, but that’s not important now!
I thought about a map which is divided into to parts: One part is the Israeli side with a small city an, of course, the military camp. The other one is Gaza with soldiers of the Hamas and maybe also some village. Between them, there would be the border between these two countries, it could look like this: (Yea, sad, that such walls are still built up between countries in this world…)

ImageShack - Image Hosting :: 20080419xxl200804191426jv4.jpg

The rest of the game mode is also orientated on the current conflict. The Hamas get some stationary missile, that spawn randomly like weapon-caches. Their goal is it, to fire them over the wall into the Israeli city and destroy a number of houses, maybe some religious buildings or what ever. These rocket positions reload pretty fast, so that you can fire one missile every minute. This sounds quite a lot, but in reality they fired around 60 missiles, in one or two days, but of course, discuss about the numbers ;) . To balance this amount, these missiles should be very inaccurate, like the ones in RL, since they are made more or less at home and fired from very primitive launch pats.
Apart from the missiles they can also try to cross the border (which might be well protected by the IDF) an put some IEDs on the houses they want to destroy. Of course they must try not to get discovered by the enemy…

The IDF also have a hard job! First they have to invade the Gaza Strip and fight the Hamas’ soldiers. As soon as they succeeded the must try to find and destroy the launch pats to prevent the terrorists from destroying their country. As if this was not enugh, the also have to protect the borderline against enemies who try to cross it through the checkpoints or over the wall.
If the fail to stop them crossing the border, they must try to find them as soon as possible, before the terrorists succeed to destroy some important buildings.
They would win the round by soon as all rocked pats have been destroyed (maybe a ticked bleed for the Hamas, since they can still start bomb attacks)

In short: The Hamas can shoot missiles into the Israeli territory and can try to get there with some bombes. Their goal: Destroy a certain number of buildings.
The IDF must prevent the Terrorists from destroying their buildings by killing their invaders or by destroying their rocked positions.

Of course you will find some elements from the insurgency game mod (eg.: randomly spawning rocked launchers, search and destroy of launch pats…) but I think there is one major difference: Both sides must attack and defend. Up to now one Team is defending while the other one is attacking. Here you have a variety of possibilities how you can win the game or how you can at least try to do it ;)
There is a much bigger diversity of possibilities than in the other game modes.

Again: This is no real suggestion, I just want to hear your thoughts, although I think this mode would bring a completely new aspect into PR!

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-30 20:10
by Smuke
This will be hard, I mean, will there be much CQB,or just firing rockets?

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-30 20:19
by [PR]AC3421
I think it sounds great. Could definitely work. ^ CQB would be had when the IDF makes there way into Gaza to destroy the Missles, the Hamas would have to defend.

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-30 20:29
by [T]waylay00
This sounds pretty cool. It's basically like a two-sided insurgency mode. The only foreseeable problem would be getting enough to people to attack or defend (i.e. - so not everyone defends or attacks).

Would the launchers be too easy to see once they shoot a rocket?

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-30 20:32
by Smuke
Maybe if you shot them from a compound, you couldnt make out the direct location?

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-30 21:14
by Su34
The only foreseeable problem would be getting enough to people to attack or defend
Yes, thats something I was thinking about as well. But with good teamwork you could manage it...
Would the launchers be too easy to see once they shoot a rocket?
Good question, depends on, how you realise it! ;)

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-30 22:17
by space
I personally wouldn't like to see this in PR. I see the situation over there as being very similar to the apartheid in South Africa, and has no place PR.

Not only that but it would be very hard to make it realistic and balanced ( I know some of you will compare it to Afghanistan, but its very different imo )

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-30 22:36
by Airsoft
a border type map sounds like a good idea

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 00:33
by charliegrs
spacemanc wrote:I personally wouldn't like to see this in PR. I see the situation over there as being very similar to the apartheid in South Africa, and has no place PR.

Not only that but it would be very hard to make it realistic and balanced ( I know some of you will compare it to Afghanistan, but its very different imo )
i dont see how this war is any different than any other war...

anyway probably the best place for this thread is in the israeli community mod section
Israeli Defense Forces Mod - Project Reality Forums

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 02:55
by akatabrask
Yeah i like the idea of this game mode very much - basicly some sort of double insurgensy but still with some "unmirrored balance" (gosh, what's that called again :P ).

So if i got it right: both teams need to take down important structures of the other team.
One teams pros is they know enemy structures location (they are fixed) and have powerfull, long range weapons.
Their cons on the other hand is that they have crude weapons/vehicles (as current insurgents) and the main weapon reload pretty slow (though one minute seems to short too me) and is very inacurate.

And for the other team it's basically the other way.

Though I can see that some people won't like the idea of using a too much real conflict happening right now as this conflict is but that's up to other people than me to judge.
But a solution to this issue could be to do something as simple as using the current insurgency gamemode just switching the caches to some sort of mortar pounding the *ss out of some coalition military base and perhaps also removing the intel points as you probably pretty easily would zero out a mortar position from sounds and such.

This would also be a perfect situation to introduce man controlled mortars into the game which alot of people seem to want.

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 06:38
by CallMeSnowflake
charliegrs wrote:i dont see how this war is any different than any other war...

anyway probably the best place for this thread is in the israeli community mod section
Israeli Defense Forces Mod - Project Reality Forums
spacemanc wrote:I personally wouldn't like to see this in PR. I see the situation over there as being very similar to the apartheid in South Africa, and has no place PR.

Not only that but it would be very hard to make it realistic and balanced ( I know some of you will compare it to Afghanistan, but its very different imo )

I see what he means when he says he couldn't want to see it in PR. For me, the politics of this situation are really horribly depressing-- not because I have a personal stake in it, but because of the nature of the war...If you can call it that. In my mind "war" implies some vague sense of equality of power. This is more like massacre. While I might not agree with Israel's political reasoning (a rare stance for an American), I greatly admire their military prowess. They're quite bold, and incredibly effective. By that I mean they blatantly ignore the U.N. demands to stop attacking, carry out their operations, and continue receiving American support.

Fascinating situation, militarily. (Edit: A link detailing the background of Hamas: http://news.bbc.co.uk/2/hi/in_depth/mid ... 654510.stm)

Politics aside, and on to PR: OP, I think it's a wonderful idea. It'd very interesting to see what the IDF modders could do with that :)

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 08:15
by Su34
anyway probably the best place for this thread is in the israeli community mod section
Yes, I was thinking about this as well but I decided to post it here. Why? Well, first of all I wanted a discussion with the whole community, not only those who are interested in the IDF since everybody is tuched be y new game mode. And secondly, I thougt that a new game mode has more to do wiht PR in a hole an not only with one communityfaction as it must be realised and accepted by all Devs (if it should be one time wich seems not that likely :D )

Of course I also took the actuality of this conflict into consideration. But, as posted somewhere above, war is war. There are no armed conflicts that are "better" than others. Every war is connected wiht violence, fear, death an destruction, I can't see any difference between the US attack on Iraq and the Israeli intervention in the Gaza-Strip. One side wants to protect there country, theire culture, theire power or their economy. The other side fights for religion. All those reasons are not worth to dy for it, so I can't see a reason why an actual war can not be used for a mod.
Btw: If you play FH2 you can fight on the german side - for discrimination and destruction of jesws. For the final victory and the dictatorship of one crazy and dangerous man over europe. Does anyone have a moral problem with it? No, because it has happend 60 years ago... :(

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 08:43
by Noobofthenight
To be honest man, do you not think it might be a bit soon?

Also, it is not much of a war, not like in the traditional sense, rockets and airstrikes... you know?

But I can see why you'd want it in game; but my personal feelings are that it might offend someone.

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 08:44
by StormRaider089
i think that would be quite sad.. to based a level on a live, still on-going, crisis.. my .02 cents.. wud be cool if the crisis has passed....

and i must agree...CQC...pardon? ---> :arrow: RPG-7 all day everyday..lol

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 09:36
by RedAlertSF
This has been in my mind, but I didn't suggest it. I think this would be just awesome. Just like insurgency, but insurgents could have rocket launchers instead of caches.

My idea was, that insurgents know a location of launcher 20 minutes before it's ready to launch. (or they place it 20min before) IDF knows the location 15 minutes before the launcher is ready. If IDF manages to destroy the launcher, it's one launcher less, just like in "cache-insurgency". But if launcher is ready before IDF destroys it, it fires rockets and IDF loses 10 tickets. After that launcher is ready to fire again after 5 minutes.

I think it requires great teamwork for both teams. It would be awesome.

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 10:30
by OkitaMakoto
StormRaider089 wrote:i think that would be quite sad.. to based a level on a live, still on-going, crisis.. my .02 cents.. wud be cool if the crisis has passed....

and i must agree...CQC...pardon? ---> :arrow: RPG-7 all day everyday..lol
Welcome to the forums :)
And happy new year


Isnt the war in Iraq and Afghanistan still ongoing? :)

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 13:04
by ERASERLASER
isreal and gaza whats new? this BS has been going on longer then most of our lives. Im not really into insurgency maps cause its always **** to be on the insurgent team and I dont believe they play out very realisticly, Im all for an isreali faction tho they got some sweet weapons

Re: Hamas vs. Israely Game Mode- Discussion

Posted: 2008-12-31 15:06
by Sights
I have some mixed feelings about this. On the one hand, any new type of gameplay is good to spice things up, but it sounds difficult or even nigh on impossible to enact this sort of a suggestion without compromising balance. Simulating something as fundamental to the real-world situation as Qassam rockets could and I think would prove to be incredibly difficult to implement in a workable and quasi-realistic way. Also, I do tend to think that, at only a few days after this latest outbreak's occurred, no matter what you might say, it's still too soon. It's makes me feel slightly uncomfortable to say the least.

However, if you took this style of map and the gameplay it would generate (which is I think what we're really talking about) and applied it as has been suggested to other situations in other locations with other factions, either exclusively or in addition to the Hasam-Israel situation, then I would feel significantly more comfortable with its development as a game mode, not only because it would serve to largely defuse any political nastiness but also make it more widely-used throughout the whole of the game.