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Depth of Field on Guns

Posted: 2009-01-01 06:44
by Rapier
On quite a few guns, I've noticed that there was no depth of field surrounding the scope/ironsight. To add a bit of realism to it, I'm suggestion that you add a depth of field to the guns (only when scoped).

If you don't know what this is, take a look at these pictures:

Image
Image
Image
Image

You'll notice they all have a bit of a blur around the focus of the object. I'm not sure, but, if you can, please try to work that out with the guns. It'll add more realism to it, besides the fact that anything in the peripheral will generally go unnoticed, that's how focusing works.

Anyway, just a suggestion.

Re: Depth of Field on Guns

Posted: 2009-01-01 06:50
by single.shot (nor)
NOT a suggestion, but a resuggestion i believe.

Re: Depth of Field on Guns

Posted: 2009-01-01 06:52
by waldo_ii
Suggested before, won't be put in.


In real life, you have peripheral vision. In real life, you can have the sights lined up with your eye, and look off to the right quickly. You don't bring your gun down to the hip just to scan for targets, you leave it at your shoulder. The Depth-of-field effect would simply cripple you.


Edit: Arr, ninja'd.

Re: Depth of Field on Guns

Posted: 2009-01-01 06:52
by torenico
Its cool, FH2 already have it. I like it.

Re: Depth of Field on Guns

Posted: 2009-01-01 06:57
by Rapier
torenico wrote:Its cool, FH2 already have it. I like it.
Do what FH2 did.

Re: Depth of Field on Guns

Posted: 2009-01-01 07:13
by Solid Knight
If anything it would enhance your ability to engage. There would be less on your screen to distract your eye. I think the lack of depth of field is partly the reason why it's hard to aim with irons.

Re: Depth of Field on Guns

Posted: 2009-01-01 07:17
by PlatinumA1
i laughed when i saw the little boy , but yeah resuggestion lol

Re: Depth of Field on Guns

Posted: 2009-01-01 07:20
by ReadMenace
The depth of field used in FH2:
a) works on the traditional non-3d iron sights
b) Uses a shader that would prevent the co-pilot views in attack choppers and driver view in tanks.
c) Waldorf Salad
or
d) All of the above.

-REad

Re: Depth of Field on Guns

Posted: 2009-01-01 07:32
by Solid Knight
Aren't "2D" sights really 3D sights with an image placed over it? You can see the gun wobbling around on some of them.

Re: Depth of Field on Guns

Posted: 2009-01-01 07:34
by Chuc
That's right, except the problem then herein lies in being unable to alter the original meshes of a large majority of our arsenel.

Re: Depth of Field on Guns

Posted: 2009-01-01 07:41
by Rapier
[R-DEV]Chuc wrote:That's right, except the problem then herein lies in being unable to alter the original meshes of a large majority of our arsenel.
OT - How's 2009?

Re: Depth of Field on Guns

Posted: 2009-01-01 07:54
by Chuc
Not bad, weather's good and apocalypse free.

Re: Depth of Field on Guns

Posted: 2009-01-01 14:13
by IAJTHOMAS
I'm already limited by my screen, its removes all periferal vision thats handicap enough imho.

Re: Depth of Field on Guns

Posted: 2009-01-01 14:18
by LeChuckle
ReadMenace wrote:The depth of field used in FH2:
a) works on the traditional non-3d iron sights
b) Uses a shader that would prevent the co-pilot views in attack choppers and driver view in tanks.
c) Waldorf Salad
or
d) All of the above.

-REad
looks shit

Re: Depth of Field on Guns

Posted: 2009-01-01 14:24
by Outlawz7
Solid Knight wrote:If anything it would enhance your ability to engage. There would be less on your screen to distract your eye.
I thought exactly the opposite, depth of field will just cripple your ability to see something else on your screen when aiming thus you won't see if there's another enemy near you unless you look directly there and the "there would be less to distract your eye" would actually be "I can't see sh*t around my sight".

The in-game FOV is also limited to your screen and resolution so this might work once we all have screens with resolution of 10 000 pixels.

Re: Depth of Field on Guns

Posted: 2009-01-01 15:09
by Raniak
Hmm, seriously, if you see as blurry as in those pictures you need glasses.

Re: Depth of Field on Guns

Posted: 2009-01-01 16:01
by Hitperson
Raniak wrote:Hmm, seriously, if you see as blurry as in those pictures you need glasses.
lol.

when i have shot befor my focus is alway on the for sight so the actual bluring was on the target it'self.

btw i was the bast shot at my squadron.

Re: Depth of Field on Guns

Posted: 2009-01-01 16:04
by AOD_Morph
Raniak wrote:Hmm, seriously, if you see as blurry as in those pictures you need glasses.
I feel like you're missing the point. The blur isn't in the foreground, but in the backround where the camera isn't focused. I like the idea, but as it would interfere with vital vehicle functions, this thread is mOOt.

Re: Depth of Field on Guns

Posted: 2009-01-01 16:26
by Spec
We have eyes, don't we? We already focus with our own eyes. Of course, there is no Depth on the 2D screen, but we are limited by its small size. Making the view perfectly realistic and still limited in size is worse than IRL. Right now we have no depth, but limited view due to screen size. Fair enough if you'd ask me. And again, we focus with our own eyes. I can not see exactly what happens on the right side of my screen when i focus on a small point on the left. Unless its fast movement of course. Realistic enough if you ask me.

Re: Depth of Field on Guns

Posted: 2009-01-01 16:41
by OkitaMakoto
Locked for resuggestion. Im also adding this to the already suggested suggestions thread as we get this far too often.

Spec Operator says it right as well.

You already create this artificial depth of field focus when you concentrate on the center of your screen. You dont get the depth perception per se, but you do get the slightly blurred rest of the screen.

Basically, we dont need something that youre own eyes already do.

In game, you cannot have your sights up and look off to your surroundings to keep aware. If blur were added, yo could no longer simply shift your eyes and would, in effect, be forced to rotate your entire body to look at something else. Would be hell for CQB especially. Far from realistic, but thats not even the main point. Its simply not needed.

Those photos were taken by a camera and a camera is not an eye. An eye sees in real time, it focuses on what it is looking at at one specific moment in time and continues to do this, shifting as you shift focus. Giving a false focus in game would make the monitor[currently the untouched world presented before you] into a halfbreed between a still shot camera and a first person shooter. Itd be like running around with **** hanging in front of your eyes only allowing you too see the things right in the center of your vision[tunnel vision]. Instead of being able to look off to the sides youd have to rotate your entire head...

And yes FH2 has this, but thats FH2.