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v0.853 Changelog

Posted: 2009-01-01 15:37
by Onil
Lets try and keep the Dev's Journal clean and use this thread instead shall we?

Here's what i have so far:

Core 6968:7625

PYTHON: Updated forward outpost rule to not allow deploying too close to command post. (dbzao)
PYTHON: Updated CnC with new bleed logic. If your team has x Fbs and the enemy has none, the enemy will bleed one ticket per second. (dbzao)
PYTHON: Added ticket loss to different vehicles types for all game modes x-xx x armor, jets, apcs, helicopters, forward outposts,x-x x transport jeeps/trucks,x-x x ground defences,x-x x sandbags (dbzao)
PYTHON: Updated training to not lose any tickets for death or vehicle destroyed. (dbzao)
PYTHON: Attempt to fix spawning in wrong rally point. (dbzao)
PYTHON: Added civilian kit to the kits allowed to place forward outposts/hideouts. (dbzao)

PYTHON: If a coalision player kills a civilian outside the ROE, his score is reset to 0 (and all other punishments awarded as well)x (dbzao)
PYTHON: Attempt to fix the issue of kills not being counted if the enemy doesn't respawn and the round ended. (dbzao)
PYTHON: Increased kit request distance from bunkers/firebases to be xx meters instead of x meter. Added fxxxxxxxxxxxr as xxxm rxxxxs kit request location to be used at cxxxxxxs. Added m113 apc as kit req location to usmc if needed at some maps (fallujah)x (dbzao)
PYTHON: Updated insurgency to spawn the rpk in the caches. (dbzao)
PYTHON: Updated insurgency to zero the score of the insurgent traitor that destroys a cache. (dbzao)
PYTHON: Update to make sure the insurgents don't lose tickets for anything but caches destroyed. (dbzao)

PYTHON: Added the new soldier bxxxxs to the cxxxxxxxs fxxe. (dbzao)
PYTHON: Increased wounded time to x minutes. (dbzao)
PYTHON: Updated taliban to have hideouts axd no other depoyable asset. (dbzao)
PYTHON: Added crewman restriction to the logistics truck and removed the restrictios from normal trucks. (dbzao)
PYTHON: Updated insurgency to reveal the first objective to the coalition only ~x minutes into the round. (dbzao)

PYTHON: Added a bunch of new varients to the kit rxxxxxxxxxxs lxxt and sxxxxxp dxxxy (some will not lock the txxxxxs yet)x (dbzao)
PYTHON: Rxxxxxxd sxxxxxxs with the pxxxxxx for dxxxxxxxxe axxxt. (dbzao)
PYTHON: Updated soldier bxxxxs nxxxxg. (dbzao)
PYTHON: Updated ticket penalties of deployable assets to only count if it was destroyed by the enemy. (dbzao)
PYTHON: Added spawn points to caches in Insurgency that will be disabled if the cache is revealed or destroyed. (dbzao)
PYTHON: Added different message for insurgents trying to deploy assets with the wrong kit. (dbzao)
PYTHON: Removed pilot kit request from militia and taliban. (dbzao)

PYTHON: Added the two new soldier mxc bxxxxs to cxxxxxxxs fxxe. (dbzao)
PYTHON: Attempt to fix issues with not being able to dxxxxe sxxe mxxxxxs. (dbzao)
PYTHON: Some changes to manpads to try make them more reliable. You may need to wait x seconds to do an action like damage one so the code can load it. (dbzao)
PYTHON: Removed the crewman kit requirement to logistics truck. ? (dbzao)
PYTHON: Updated insurgency to disable the cache spawn point only when the coalition gets the revealed message. (dbzao)
PYTHON: Updated kit request rules to only accept requesting from APCs and Supply Crates. Updated deployable assets rules to check for faction specifc supply crates. (dbzao)
PYTHON: Added limit of xx players to public training servers. (dbzao)

PYTHON: Removed rxxxxxxxxxxxxxxr to rxxxxxxxxxxxs just because I want to and I can, and nobody will do anything about it. (dbzao)
PYTHON: Added code to disable forward outpost spawn if enemies are close. (dbzao)
PYTHON: Lowered distance between FBs to xxx meters from xxx meters. Also lowered distance of assets from FBs to xxx meters from xxx meters. (dbzao)

PYTHON: Added the two new british soldier bxxxxs to cxxxxxxxs fxxe (dbzao)

KITS: Messed around with the kit geometries on the mountaineers (chuc)
KITS: Gave militia rifleman AT scoped AK74 instead of ironsights ? (fuzzhead)
KITS: Gave crewman 1 smoke (fuzzhead)
KITS: Fixed crewman kits not having repair ability. (dbzao)
KITS: Added AKM Bayonet to the taliban, iraqi insurgents and chechen militia where apropriate (chuc)
KITS: Fixed russian pilot pistol in position 3. (dbzao)
KITS: Switched out weapons on pickup kits to Iraqi insurgent geometries to prevent cataclysmic events from taking place (chuc)
KITS: Taliban dropbags added, with taliban flag on it (chuc)
KITS: Added individualized kit icons on the drop bags ? (chuc)
KITS: Sniper kit fixes for the Chinese, Taliban, Iraqi Insurgents, pickup kits and Chechen militia have been updated with individual icon changes (chuc)
KITS: US Army and USMC kits updated with new dropbag cxxxxxxxxxxxxs (chuc)
KITS: Russian kits updated with new dropbag cxxxxxxxxxxxxs (chuc)
KITS: MEC kits updated with new dropbag cxxxxxxxxxxxxs (chuc)
KITS: British kits updated with new dropbag cxxxxxxxxxxxxs (chuc)
KITS: Gave insurgent cell leader G3 (fuzzhead)
KITS: Set the MEC specopskit to use the Saiga 12k slugshot (x+1 mags) (chuc)
KITS: Iraqi insurgent AK47, Taliban LAT and Taliban Insurgent x now have AK74; Chechen medic has AK-74U and Chechen militant AB has Bayonet AK74 (chuc)
KITS: Updated taliban rifleman soldier needs to wxxxxxr (fuzzhead)
KITS: Set all conventual rifleman AT kits to use normal rifleman kit geometries (chuc)

KITS: Gave Iraqi insurgent SKS spawn kit the ixxxxxxt sxxxxxn and ixxxx x Rxxx (chuc)
KITS: Re-skinned RPG on back kit geometries to look the same as the RPG rounds currently in use (chuc)
KITS: Nxxxxxo bxxxxxxt added to Insurgent SKS, rxxxxxxxg the SKS (chuc)
KITS: Ixxxxxxxxx gxxxn the sxxxxxxt sxxxxxn, ixxxxxxxxx gxxxn the grenade trap (replacing the smoke grenade) (chuc)
KITS: Gave RKG3 to Taliban insurgents and Iraqi AK-74u insurgent (chuc)
KITS: Fxxxxxn sxxxxxxc wxxxxn pxxxxxxs axxxd to drop geometries (chuc)
KITS: Cleaned up Taliban kit texture rxxxxxxxxs (chuc)
KITS: Fixed kit bug icon on the US army pilot kit (chuc)

DEPLOYABLES: Fixed camera positioning on new deployable AA assets to avoid z-fighting. (jaymz)
DEPLOYABLES: New AA deployables should spawn as a wreck now and need construction. (jaymz)


ATLAS: Updated atlas (ancientman)
ATLAS: Updated atlas (ancientman)


SOLDIERS: Fixed lighting issue on the Russian light soldier ? (chuc)
SOLDIERS: Added re-pxxxxxxd sxxxxxxs for USMC, China and Russia (chuc)
SOLDIERS: Removed sxxxxxxs to nxw pxxxxxxs (chuc)
SOLDIERS: Sxxxxr soldier rxxxxxd fixes added (Cxxxxt fixes soon) (chuc)
SOLDIERS: Sxxxxt sxxxxxxxxxxxxxn for all soldiers. xx seconds of sprint with a xxx second refill time. Only exception is Civilians which have xx seconds of sprint. (jaymz)
SOLDIERS: Cxxxxt faces for the new rxxxxxd factions added (chuc)
SOLDIERS: Deleted old nxxxd factions (chuc)
SOLDIERS: Renamed soldiers for PLA, Russia and USMC to alternative names because the underscore made the game still recognise that the original prefix still exists, this locking the kits AGAIN. (chuc)
SOLDIERS: Added more faces for the USMC and USA factions (chuc)
SOLDIERS: Taliban and meinsurgent civilian textures green jumper, nike shoes replaced (chuc)
SOLDIERS: More variants added for the meinsurgent soldiers (chuc)
SOLDIERS: Added x more chinese soldier varients (chuc)

SOLDIERS: Renamed soldiers axl to sxxxxxxxxxxd px_(fxxxxxn)x axxo rxxxxxxd cxxxxr/uxxxxxr/rxxxxr to pxxxh/pxxxs/pxxxu (chuc)
SOLDIERS: Added x more MEC soldier varients (chuc)
SOLDIERS: Tweaked a little the Russian uniforms (chuc)
SOLDIERS: Added x more Russian soldiers (chuc)
SOLDIERS: Sharpened textures on the Russian soldiers and kits (chuc)

SOLDIERS: Fixed Russian soldier x cxxxxxg cxxxh (chuc)
SOLDIERS: Added x more Chechen militia soldiers (chuc)
SOLDIERS: Added x more british soldiers (chuc)

SOLDIERS: Reduced time needed before standin up after going to prone back to x.x seconds (chuc)
SOLDIERS: Removed lxxxxh of hxxxxxxxxy sprint animation when going from prone to standing (chuc)
SOLDIERS: Final sxxxxxxxxxxxxxn of sprint times. 30 seconds of sprint time (10 for collaborators)x Refill time is 120 seconds. (jaymz)
SOLDIERS: Changed out a US face to look Afgan (ish) (chuc)
SOLDIERS: Changed UN face to look Indian ? (chuc)
SOLDIERS: Desert type-xx digital camo skins for the PLA added (woodland skins now have _woodland suffix) (chuc)


SOUNDS: Tweaks to shotgun sounds. (jaymz)
SOUNDS: Tweaks to Enfield 3p firing sound (jaymz)
SOUNDS: Added missing sound to large explosion effect (jaymz)
SOUNDS: Set all shotguns to use the same firing sounds (a mxxxxxxd rxxxxxxxn one)x The new sounds weren't working out. (jaymz)
SOUNDS: Lowered volume of optics zoom in sound (jaymz)
SOUNDS: Tweaked Enfield firing sound (jaymz)

SOUNDS: Fixed bug with mxxxxxe exxxxe sxxxxs by axxxxg sxxxxxe to the bxxxxxxxg. (jaymz)
SOUNDS: New Enfield firing sound (jaymz)
SOUNDS: Boosted volume of H-AT x L-AT/RPG firing sounds (jaymz)
SOUNDS: Changed deploy sound of AK74 bayonet. (jaymz)
SOUNDS: Tweaked RPK/Al-Quds firing sounds. (jaymz)

SOUNDS: Nxxxxxxs tweaks to volume and distance of mxxxxxe exxxxe sounds. (jaymz)
SOUNDS: New 9mm, 5.56mm, 7.62mm distant sounds. (jaymz)
SOUNDS: Sxxxxxxxxxxd xxxxl sxxxd dxxxxxxxs (jaymz)
SOUNDS: Cxxxxxxe sxxxxxxxxxxxxxn of volume and dxxxxxxxs fxr hxxxxxxd x sxxxxxxxxy weapon firing sounds. (jaymz)
SOUNDS: Boosted volume of 3p firing sound for BMP3 Bow mg's. (jaymz)
SOUNDS: Fixed sound for the large explosion effect being ixxxxxxy loud. (jaymz)

SOUNDS: Rxxxxxxd back to the good'ol dxxxxxt sounds (jaymz)
SOUNDS: Axxxxxe New xxxxl dxxxxxt sxxxd fxxm Cxxxxy. (jaymz)
SOUNDS: New British Commander voices from Txxxxxxxxxxx. (jaymz)
SOUNDS: Set dxxxxxxe dxxxy to oxxy hxxxxn wxxn sxxxd sxxxxe is xxxm or mxxe axxy. (jaymz)
SOUNDS: Sxxxxxxxd out ExX axr axxxxxxxxn dxxxxxxe to xxxm bxxxxe it's at mxx. (jaymz)
SOUNDS: Raised volume of distant sounds (jaymz)
SOUNDS: Increased distance of 3p reload sounds (jaymz)
SOUNDS: Raised volume of distant sounds slightly. (jaymz)
SOUNDS: Lowered really loud engine noises on Txxxxs. (jaymz)

SOUNDS: Added hi-fidelity txxxxxxs mxxxxxg to the txxxxxxs sound (chuc)
SOUNDS: Rxxxxxxd cxxxxe to txxxxxxs sxxxd bxxk to sxxxl-sxxxk exxxxt. (jaymz)
SOUNDS: Tweaks to distant sounds. (jaymz)
SOUNDS: Lowered volume of walk & sprint sounds. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)
SOUNDS: Dxxxxxc Rxxxe oxxxxxxl Pxxt x (jaymz)
SOUNDS: Increased distance of 3p rxxxxxs on lots of handheld weapons (jaymz)
SOUNDS: Corrected loads of 3p reload sounds not being in sync with animations (jaymz)
SOUNDS: More high-end added to 3p xxx meters firing sound. (jaymz)
SOUNDS: Fixed AK-74U 3p reload sound not being dxxxxxd as a 3D sound. (jaymz)


HUD: Brand New Russian HUD's, cxxxxxxxxxs of Gxxe and Axxx. New Sxxxxxxl gunner sight, Fixed BPM3 Gunner sight. Brand new Russian Tank/APC commander sight. (jaymz)
HUD: Updated weapon selection icons (ancientman)

HUD: Fixed cxd wxxh Bxxx xxxxx mxxxxxxs (jaymz)
HUD: Added cease fire message to comm rose. (dbzao)
HUD: Dxxxxxxd oxxxxxe on the cxxxxxs sxxxxxxy (chuc)
HUD: Added sxxxxxl axxxxxy icons to grenade trap and Rxxx AT grenade (chuc)
HUD: Added a few new vehicle passenger icons ? (chuc)
HUD: Added dxxxxxxxt exxxxxt requests (axc and hxxo) and repair request to SL comm rose. (dbzao)
HUD: Added new UxV txxxxxr and repair depot icons to Chuc's Icons fxxxxr (chuc)
HUD: Added unique Warrior sxxxxxg icon ? (chuc)
HUD: Added a number of new vehicle passenger icons (chuc)

HUD: Updated sxxxxxn sxxxxxxxn icons (chuc)
HUD: Rxxxd Mxxx Pxxa sxxxxxxxn icon (chuc)
HUD: Added new sxxxxxxxn icons for AK74 no bayonet (chuc)
HUD: Added a new axxxxn ixxxs from [R-COM]Voxination (ancientman)
HUD: Gave Artillery IED its own icon (chuc)
HUD: Added and updated a whole bunch of selection icons (chuc)

HUD: Cxxxxxd Gxxxxxxx on gxxxxxc APC HUD to added cxxxxxxt. (egor)
HUD: Added bxxxxxxxg sxxg sxxxxxl axxxxxy icon (chuc)
HUD: Updated a few selection icons (chuc)

BUILDS: Fixed bug where pxxxxn assets weren't deleted from core build. (egor)


VEHICLES: Removed militia support jeep, no longer used due to bxxxxxxs and cxxxxxxxs (fuzzhead)
VEHICLES: Set vehicles to lose only x-hp when upside down so they'll last much longer. (jaymz)
VEHICLES: Removed Txxxxxxxxxg oxxxxt txxt doesn't exist from Fox. (dbzao)
VEHICLES: Fixed zoom.cxxxxxxxxxt issue in rxxxxxxxxxx. (dbzao)
VEHICLES: Removed uxxxxxd pxxxxxt lxxxxxg sxxxd from axxxxxr. (dbzao)
VEHICLES: Fixed lxxk txxe/bxxxs for sxxxxxr and gxxxxn. (egor)
VEHICLES: Updated strike to use new (Fixed) hud. (egor)
VEHICLES: Added fixed up sync map on the russian logistics trucks ? (chuc)

VEHICLES: Lxxxxxd pxxxxxxxxe dxxp on Axxxxk Hxxxxxxxxr cxxxxxs to sxxxxxxe axxo-rxxxe fxxxxxs. (jaymz)
VEHICLES: Added fixed Lynx textures to the repo. (rhino)
VEHICLES: New BTR-xx added (jaymz)
VEHICLES: New BTR-xx added (jaymz)

VEHICLES: Sxxe gxxxxxl PR'ixxxxxn to the new BTR-xx. (jaymz)
VEHICLES: Updated vehicles to deploy faction specific supply crates. (dbzao)
VEHICLES: lxxs axxxd to BTR-xx (jaymz)
VEHICLES: Fixed dxxxxxg on BTR-xx wxxxxs. (jaymz)
VEHICLES: Fixed up BMP-3 dxxxxxg. (jaymz)
VEHICLES: Updated the Lynx mesh and textures. (rhino)
VEHICLES: Updated supply crates to be dxxxxxt rxxxt-cxxxk on logistics trucks. Removed backup beep from trucks. Added the repair crate to Fxxxe key. (dbzao)
VEHICLES: Updated the Lynx from Trahn and also added the tweak back in that I by mistake deleted here. (rhino)

VEHICLES: Added gxxxxxc, uxxxxxxxe, AxC pxxxxxxxr vxxxxxg pxxt to Bxxxxxy, Lxxxx and Wxxxx. (jaymz)
VEHICLES: Added a "woodland" version of the Lynx wxxxxxt axr fxxxxxs to the repo, perfect on Qinling *** map, needs testing to confirm its fully working thou shouldn't have any problems. (rhino)
VEHICLES: Rxxxxxxxxxxd the two dxxxxxxxxs sxxxxxg on the bxxk of the Mxxx to be sxxxxxg dxxn on the bxxxxxs. (jaymz)
VEHICLES: Gave a lxxxxn in "using a sxxt xxx" to Mxxxxn pxxxxxxxxs. (jaymz)
VEHICLES: Put Blackhawk passengers x x x into seats (Passenger x is so exited he's on the edge of his seat, lxxxxxxxy!x (jaymz)
VEHICLES: Added generic passenger HUD to Bradley passengers ? (falkun)
VEHICLES: Added cxxxxa to T-xx (falkun)
VEHICLES: Added zoom capability to Gxxxxn gunner (chuc)
VEHICLES: Added a rxxr sxxxs to UxZ jeeps (egor)
VEHICLES: Fixed cxxxxa pxxxxxxxs of Wxxxx in oxxxr to axxxd z-fighting issues. (jaymz)
VEHICLES: Rxxxxxxxxxxd Sxxxxxr pxxxxxxxr vxxxs to avoid z-fighting (jaymz)
VEHICLES: Added gxxxxxc pxxxxxxxr HUD to Wxxxx (jaymz)
VEHICLES: Removed rxxxxm dxxxxxxxe of Txx cxxxxa. (jaymz)
VEHICLES: Fixed pxxxxxxxxs rxxxxxxg in txxxr sxxxs on the Mxxx (jaymz)
VEHICLES: Sxxxxxd UH-xx pxxxxxxxxs rxxxxxxg in txxxr sxxxs. (jaymz)
VEHICLES: Cxxxxr axxxxxxd the Huey to be cxxxxr to the bxxxxh model on the Cxxxa (chuc)
VEHICLES: Added dxxxxt/wxxxxxxd txxxxxe vxxxxxxs fxr vxxxxxs axr vxxxxxxs (chuc)
VEHICLES: Set cxxxxxs bxxh Axxxxe vxxxxxxs to rxxxxxt txxxr RL cxxxxxxxxxxs. (jaymz)

GENERAL: x rxxxxxd wxxxxxxxxxxxxxxxxxxs to x for all vehicles (fuzzhead)
GENERAL: x axl vxxxxxxs wxxh wxxxxxxxxy txxe xxxx and wxxxk HP xxxx (fuzzhead)
GENERAL: Fixed issue with bleed sxxxxt axxxxxxxg .sxn fxxxs in the sxxxxxxxxxxxxt.zxp. (dbzao)
GENERAL: Attempt to load PR servers without using pr.exe. Rxxxxxd warning vxxxo. ? (dbzao)
GENERAL: Set repair drop txxxxxxe to use new repair drop from Rhino. (jaymz)
GENERAL: Added repairing code to new repair drop. (jaymz)
GENERAL: Fixed repair drop sliding down hills. Needs Testing. (jaymz)
GENERAL: Only one repair drop allowed at a time. (jaymz)
GENERAL: Set repair drop to disappear after xxxxxs. (jaymz)

GENERAL: Pxxxxxx uxxxxe from Fox. (jaymz)
GENERAL: Removed dxxxy txxxr on repair drop to xxxxs. (jaymz)
GENERAL: Fixed supply crate crashing because of dxxxxxt.dts texture rxxxxxxxxs (chuc)
GENERAL: gave insurgent sapper SKS (fuzzhead)
GENERAL: gave insurgent axxxm ixxxxxxe (fuzzhead)
GENERAL: rxxxxxxd lxxt (jaymz)
GENERAL: Updated sxxxxxr pxxxe and jeep dxxxxs to be larger bxxxxxn txxxxxxxxxxs, sxxxxd sxxxe a lot of the dxxxxxn dxxxxg as txxxe's a x sxxxxd dxxxy from leaving a jeep to going to prone, as well as standing up from prone (axxxxxr x sxxs) (chuc)

OBJECTS: Fixed issue with sxxxxxxxxxxxxxxxxxxxxxxe. (dbzao)
OBJECTS: Fixed issues with txxxxxn and mxxxxxxxxxt sxxxxxxs. (dbzao)
OBJECTS: Added fxxxxxxxxxxxr oxxxxt. (dbzao)
OBJECTS: Added pxxxxxx dxxxy oxxxxt. (dbzao)
OBJECTS: Fixed dxxxxxxxxe xxxxxs and pxxxxxx txxxxxe cxxxxxxg (wxxxe is my F dxxxe? D (chuc)
OBJECTS: Added new fxxxxxxxxxn object to cxxxxe ixxxxxxxe spawn points. (dbzao)
OBJECTS: Added the "rxxxxxxxxxp" to the repo, needs coding. (rhino)
OBJECTS: Update pxxxxxxxxxxxxxe to be a sxxxxxxxxxxt. (dbzao)
OBJECTS: Added faction specifc supply crates. (dbzao)
OBJECTS: Added the faction specific supply crates "wxxxxxs" to be added to the trucks/hueys. (dbzao)
OBJECTS: Updated faction specific supply crates to only give ammo to his own team. (dbzao)
OBJECTS: Attempt to make supply crates not destructable by small arms. (dbzao)

OBJECTS: Updated sxxxxr fxxxs for supply crates to uxe ixxxxxxxxl gxxs (chuc)
OBJECTS: Added faction specific textures to supply crates (chuc)
OBJECTS: Updated the Ammo Dump textures txxu txxy wxxl need axxxxxr uxxxxe in dxe txxe. (rhino)
OBJECTS: Added the Vxxxxxe Dxxxxt to the repo. (rhino)
OBJECTS: Attempt to fix CTD of missing texture by the vxxxxxe dxxxxt, uxxxxe as to why its exxxxxxxg the object lxxe txxs. (rhino)
OBJECTS: Added taliban supply crate (needs texture Chuc)x (dbzao)
OBJECTS: Added taliban supply crate texture (chuc)

OBJECTS: Added fxxxxxxxxxxxxxxxxe and the fxxxxxn vxxxxxxs to be pxxxxd by mxxxxxs. (dbzao)
OBJECTS: Fixed rxxxxxxxe dummy object. (dbzao)
OBJECTS: Added updated ammo dump box texture from dxxv (chuc)

OBJECTS: Added new Dxxxxxxxxe Sxxxxxr to the repo. (rhino)
OBJECTS: Added new Dxxxxxxxxe IxxA DxxxxT AA to the repo. (rhino)
OBJECTS: Updated supply crate texture with dxxv's sxxxxs and rxxxs (chuc)
OBJECTS: Fixed missing British flag on the British supply crate drops (chuc)

LOCALIZATION: Updated axxxxr and some other cp names (fuzzhead)
LOCALIZATION: Updated map names for Fallujah, Updated version number to 0.85 (fuzzhead)
LOCALIZATION: Updated cp names for Kozelsk (fuzzhead)
LOCALIZATION: Updated some txxs (fuzzhead)
LOCALIZATION: Updated some maps cp names (ancientman)
LOCALIZATION: Removed unneeded CnC messages. (dbzao)
LOCALIZATION: Updates to some cp names (fuzzhead)
LOCALIZATION: Updated cp names (fuzzhead)


FONTS: Updated CP font again, now it's perfect :D (ancientman)
FONTS: Updated CP font color to white (ancientman)


WEAPONS: Mxxxd to bxxt to pxxxxr pxxxxxxxs on the PPsH (chuc)
WEAPONS: Attempt to fix firing/pxxxxxxg sound being heard by everyone with the grenade trap and txxxxxxxe (chuc)
WEAPONS: ixxxxxxxd txxxxxxxe mxxxxxxt to x (fuzzhead)
WEAPONS: Attempted to fix the 3p gxxxxl dxxxxxxg txxr sxxxd (axa the fxxt sxxxd) (chuc)
WEAPONS: Fixed some cxxxxxl pxxxxxxxxe ixxxxs. (dbzao)
WEAPONS: Fixed axxxxxxxxxxt pxxxxxxxxe issue. (dbzao)
WEAPONS: Removed axxxxxxd oxxxxxxxxxxxxxxxe. (dbzao)
WEAPONS: Removed sxxxxy pxxxxxxxxs fxxm mxxxs cxxxxxxxn cxxxxxxxt. (dbzao)
WEAPONS: Added mxxxe sxxxxxxxxxy mxd to sxxxxd exxxxxd (chuc)
WEAPONS: Fixed insurgent spawn selection screen icon for the Axxx (wxxd) sxxxxd (chuc)
WEAPONS: Added updated ERYX deploy animations, with new ERYX tweak file from dxxv (chuc)
WEAPONS: Reworked ERYX tweak file (chuc)

WEAPONS: New ERYX Rxxxxxe from Dxxxxxxxy (jaymz)
WEAPONS: Hxxd bxxxxxg axxxd wxxn sxxxxxxxg axxxd oxxy to Mxxxx, bxxxxxxxxs and GxxD fxr txxxxxg (chuc)
WEAPONS: Added head bobbing to numerous weapons (not all of them yet) ? (chuc)
WEAPONS: Added head bobbing in sprint animations to all weapons (phew) ? (chuc)
WEAPONS: Changed Sxxxxxxn firing sound and tweaked some of its animations (chuc)
WEAPONS: Set all AK74 versions to uxe x.xxxxxxm ammunition (jaymz)
WEAPONS: Lowered shoot delay on Benelli M4 shotgun since it's semi-auto. (jaymz)

WEAPONS: Axl xxxm/xxxm HE-I rounds gxxxn rxxxxxxxc exxxxxxxn rxxxxs'x xxxm x xm, xxxm x xm. Exxxxxxxn dxxxxe dxxxxxd, pxxxxxxxxe dxxxxe rxxxxxd. (jaymz)
WEAPONS: Added from Pride the rxxxxxd xxxx sxxxe texture (chuc)
WEAPONS: Fixed fxxxxxxg bxxt on the idle animation for the GP-xx by reducing the idle animation (chuc)
WEAPONS: Added sxxxxxxr sprint animation on the Mxxxx sxxxxd for txxxxxg pxxxxxxs (chuc)
WEAPONS: Toned down all sprint animations camera movement to just an up and down axis of movement, should be less nauseating (chuc)
WEAPONS: Fixed the sxxxxxxxs on the AT-4 (chuc)
WEAPONS: Sxxxxxxxxxxd oxxxxxxt on LMG's. xx rxxxxs to oxxxxxxt. (jaymz)
WEAPONS: Hxxxxd ixxxxxxxy of sxxxxt hxxd bxxxxxg for all weapons (chuc)
WEAPONS: Rxxxxxxd sxxxxt axxxxxxxxs to nxxxxxl. (chuc)
WEAPONS: Added AKM Bayonet from USI (chuc)
WEAPONS: Added mxxxxxg cxxxxxxxn mxxxxs (chuc)
WEAPONS: Fixed AT mine sprint animation (chuc)
WEAPONS: Fixed bxxt pxxxxxxn wxxn mxxxxg in zoom for the PPsH (chuc)
WEAPONS: Every hxxxs added (chuc)
WEAPONS: Increased maximum range of MxxxxxS from xxx meters to any viewable distance. (jaymz)

WEAPONS: Added moving bxxt to Lxx and Lxxxx Axxx wxxxe fxxxxg (unable to put it on the sxxxxxxd rxxxxs as txxy don't have the bxxt sxxxxxxe) (chuc)
WEAPONS: Added new Mxx reload animation (chuc)
WEAPONS: Added 3p hxxxxxg animation for the mxxxxxg (chuc)
WEAPONS: Added new 3p sxxxxxxxxg animations (chuc)
WEAPONS: Tweaked sxxxxxxg kxxxe animation (chuc)
WEAPONS: Increased ROF cap of the M1014 Benelli shotgun to keep with the ixxxxxxd semi-auto fire rate (chuc)
WEAPONS: Changed magazine size to x rounds, x sxxxe (xx txxxl) on the M1014 Benelli shotgun (chuc)
WEAPONS: Added a more pxxxxxe shoot delay to the pump action shotguns (chuc)
WEAPONS: Dragunov 3p reload rxxxxe (chuc)

WEAPONS: Lowered rxxxxl on the Axxx and Axxxm sxxxxs (chuc)
WEAPONS: Cleaned up RKG3 animations (chuc)
WEAPONS: Pxxxh txxxxs on the Axxxm and AxxxxU fxxe sxxxxs (chuc)
WEAPONS: Tweaked sxxe sxxxd rxxxxxxxxs and sxxxxs on the Gxxx (chuc)
WEAPONS: Sxxxa xxk rxxxxxxxxd (chuc)
WEAPONS: Updated QxZ bxxxxt txxxxxxs fxxm Pxxxxxxy (chuc)
WEAPONS: Added New Mxxx dxxxxxxd dxxxxy sxxxd (chuc)
WEAPONS: Set the M249 to use different prone handling animations between deployed and undeployed (chuc)
WEAPONS: Set the HK21 to use different prone handling animations between deployed and undeployed (chuc)
WEAPONS: Set the PKM and Alquds to use different prone handling animations between deployed and undeployed (chuc)

WEAPONS: Cxxxxxd up Rxxxxxxxxxe 3p animations (chuc)
WEAPONS: Added no bayonet versions of AK74's for both insurgents and generic russian weapons. (katarn)
WEAPONS: Added the no bayonet axxx gxxxxxxy (katarn)
WEAPONS: Updated the Lxxxx ixxxxxxxxs and sxxxt vxxxxxn bxxxxxxxxxxxs wxxh dxxxxxxd cxxxxxxg hxxxxxs (katarn)
WEAPONS: Bxxxxxxxxxs Axxx axxxxxxxxs axxxd (chuc)
WEAPONS: Updated Lxxxx icon and sxxxt animations with the sxxxxxxxd bxxt (chuc)
WEAPONS: Updated Mxx sxxxs (chuc)
WEAPONS: Rxxxd Axx 3p animations (chuc)
WEAPONS: Removed ammo counter for russian txxxxm RPG (fuzzhead)
WEAPONS: Removed ammo counter for rpg-7 (fuzzhead)

WEAPONS: Added New 3p Pxxx animations (chuc)
WEAPONS: Added New 3p Pxxx animations (chuc)
WEAPONS: Tweaked 3p swinging and fire animation on the Stinger and SA-8 (chuc)
WEAPONS: Rxxxxxxxd AK74m scope and UGL zoom and fire 3p animations so that the eye is looking through the scope (chuc)
WEAPONS: Rxxxxxxxd QZB95 scope pxxxe sxxxl and fire 3p animations so that the eye is looking through the scope (chuc)
WEAPONS: Increased Field dressing rxxxxxxxxxxg sxxxxxxh from xx% to xx% (jaymz)
WEAPONS: Added ixxxx x Rxxx vxxxxxt (chuc)
WEAPONS: Tweaked rxxxd wxxh sxxe axxxxxxxxs and sxxxxs on the Nxxxxxo sxxxxxn (chuc)
WEAPONS: Qxxxx UGL pxxxe xp sxxxd and fire animation rxxxxxxxxxt (chuc)
WEAPONS: Tweaked rxxxd with some 3p animations (chuc)
WEAPONS: Edited SVD texture (chuc)
WEAPONS: Sxxxxxn bxxxxxxt bxxxh sxxxs increased to xx (chuc)
WEAPONS: Increaced bxxxxxxt dxxxxxf dxxxxxxe fxr dxxxxe to xxm (chuc)
WEAPONS: Lowered dxxxxe of bxxxxxxt fxxm xx pxr pxxxxt to xx (chuc)
WEAPONS: Gxxxxxe lxxxxxxr ixxxxt exxxxxxxn pxxxxxxxxs mxxxxxd to txxt of hxxd gxxxxxxs (chuc)
WEAPONS: Axxxxxd Axxxm Gxxx reload animation to the Qxxxx Lxx (chuc)
WEAPONS: Added new 3p AK74 UGL reload animation (chuc)
WEAPONS: Added a sxxxe zoom capability to stationary Axxxs and added sxxxxh zoom txxxxxxxxxxs for AxxxS axd AA (chuc)
WEAPONS: Tweaked AR sxxxxs 3p reload animation (chuc)
WEAPONS: Dxxxxxxxn uxxxxe fxr bxxxxxxt sxxxxxxs. (jaymz)
WEAPONS: Tweaked axxxxd some 3p animations (chuc)
WEAPONS: Added 3p animations for the Artillery shell IED (chuc)
WEAPONS: Fixed Axxxxs dxxxxxxd bxxxg axxe to sxxxt in wxxxe sxxxxxxg (chuc)
WEAPONS: More 3p animation tweaks (chuc)
WEAPONS: Sxxxxxd Axxxm insurgent cxxxxr to the cxxxxa (chuc)
WEAPONS: Sxxxxd Lxx 3p reload animation with the reload sound (chuc)
WEAPONS: Removed Axxx axd Axxxxu rxxxxd sxxxxs (chuc)
WEAPONS: Edited every hxxxs animations (chuc)
WEAPONS: Added custom Gxxxx 3p prone sxxxl and fire animations (chuc)
WEAPONS: Added custom Qxxxx 3p prone sxxxl axd fire animations (chuc)
WEAPONS: Added custom Mxx, Mxxxx, Lxx axd Axxx 3p prone sxxxl axd fire animations (chuc)

MUSIC: New Russian win/lose themes. (jaymz)

STATICS: Added new deployable xxxxl nxxt and pxxxxxx from CodeRedFox. (jaymz)
STATICS: Fixed the taliban cxxxr and added lods and increased the cull distance for a few objects. (rhino)
STATICS: New dual-purpose deployable razorwire from Fox. (jaymz)

ASSETS: Added new lynx textures I just made for Txxxn in .psd format to the repo. ? (rhino)
ASSETS: Added repair cache and both rxxxxxxxxg transport icons to Chuc's Icons (chuc)
ASSETS: Updated new razorwire to spawn as wreck. Fixed some dummy objects. (dbzao)
ASSETS: Removed razorwire spawning wreck as it actually doesn't have a wreck model. (dbzao)

MENU: Updated fonts used in menus (ancientman)
MENU: Updated CP name font, should be easier to read on more maps now (ancientman)
MENU: Updated changes (needs a good look at for any cxxxxxxxxxs) (ancientman)

PROJECTILES: Increased x.xx (caliber) damage drop off from xxx meters -> xxx meters (jaymz)


MATERIALS: Wrench is now used for Mine Removal, nothing else. ? (jaymz)
MATERIALS: Ralised wrench being used for Mine removal. Not needed. :D (jaymz)
MATERIALS: Set Incendiary grenade to destroy mines. (jaymz)
MATERIALS: Prevented shovel from disabling landmines. ? (jaymz)

MATERIALS: Lowered damage of Bxxxxxxxg rounds vs Metal Pxxxxxg (jaymz)
MATERIALS: Hxxxxxxxs from pxxxxxxxxxs lxxxr txxn xxxxl no longer cause un-rxxxxxxxe dxxxxs. (jaymz)
MATERIALS: Another attempt to make insurgency grenades destroy mines. (jaymz)
MATERIAL: Updated wreck to only be destroyed by C4, Slams, Tank rounds, bombs, heavy missiles. (dbzao)


EFFECTS: Fixed issue with explosive effect. (dbzao)
EFFECTS: Set C4 to use Xxxxxe explosion effect (jaymz)


VEGETATION: Fixed some dxxxg axxxxxxxxs in wxxxxxxxxxxxxxp (Rhino, plz cxxxk to make sure it's working ok)x (dbzao)

_____________________________________________________________________


If you post your findings please mark with color the words you changed.

Re: v0.853 Changelog

Posted: 2009-01-01 17:02
by =Romagnolo=
Nice work guys !

Re: v0.853 Changelog

Posted: 2009-01-01 17:14
by Onil
Thanks for the help.

Updated my post.

Re: v0.853 Changelog

Posted: 2009-01-01 17:29
by Gore
Onil wrote:Updated CnC with new bleed logic. If your team has x Fbs and the enemy has none, the enemy will bleed one ticket per second.
I can just hear the shoveling 8)

Re: v0.853 Changelog

Posted: 2009-01-01 17:42
by Scot
PYTHON: Added ticket loss to different vehicles txxxs for all game modes x-xx x axxxr, jxxs, axxs, hxxxxxxxxxs, fxxxxxd oxxxxxxs,x-x x transport jeeps/trucks,x-x x gxxxxd dxxxxxxs,x-x x sxxxxxxs)x (dbzao)


EDIT: hmmm


PYTHON: Removed rxxxxxxxxxxxxxxr to rxxxxxxxxxxxs just because I want to and I can, and nobody will do anything about it. (dbzao)


:lol:

Re: v0.853 Changelog

Posted: 2009-01-01 17:56
by Onil
Updating my post.

Thanks for the Help Jonny, Anderson29 and Scot

Re: v0.853 Changelog

Posted: 2009-01-01 17:57
by Thermis
WEAPONS: Rxxxxxxd QZB95 scope pxxxe sxxxl and fire 3p animations so that the eye is looking through the scope (chuc)

Re: v0.853 Changelog

Posted: 2009-01-01 18:04
by Scot
PYTHON: Added ticket loss to different vehicles types for all game modes x-xx x axxxr, jxxs, axxs, hxxxxxxxxxs, fxxxxxd oxxxxxxs,x-x x transport jeeps/trucks,x-x x gxxxxd dxxxxxxs,x-x x sxxxxxxs)x (dbzao)

Re: v0.853 Changelog

Posted: 2009-01-01 18:28
by Onil
Thanks for the help boys. One word at a time and we will get this decoded in no time.

Keep it coming ;)

Xfire: 0nil (zero upfront) Add if you think you can help.

Re: v0.853 Changelog

Posted: 2009-01-01 18:33
by Ragni<RangersPL>
PYTHON: Added ticket loss to different vehicles types for all game modes x-xx x armor, jets, apcs, helicopters, forward outposts,x-x x transport jeeps/trucks,x-x x ground defences,x-x x sxxxxxxs)x (dbzao)

Re: v0.853 Changelog

Posted: 2009-01-01 18:42
by Onil
Thanks Ragni.

Edited:

PYTHON: Added civilian kit to the kits allowed to place forward outposts/hideouts. (dbzao)

PYTHON: Updated insurgency to disable the cache spawn point only when the coalition gets the revealed message. (dbzao)


eheh

Re: v0.853 Changelog

Posted: 2009-01-01 19:08
by MaxBooZe
SOLDIERS: Removed time needed before setting up after going to prone back to x.x seconds (chuc)

Re: v0.853 Changelog

Posted: 2009-01-01 19:39
by Tartantyco
PYTHON: Updated txxxxxxg to not lose any tickets for dxxxh or vxxxxxe dxxxxxxxd. (dbzao)
is
PYTHON: Updated training to not lose any tickets for death or vehicle destroyed. (dbzao)

PYTHON: Increased wxxxxxd txxe to x mxxxxxs. (dbzao)
is
PYTHON: Increased wounded time to x minutes. (dbzao)
(My guess is 3 minutes)

PYTHON: Updated txxxxxn to have hxxxxxxs axd no oxxxr dxxxxxxxxe axxxt. (dbzao)
is
PYTHON: Updated taliban to have hideouts and no other deployable asset. (dbzao)

PYTHON: Added dxxxxxxxt mxxxxxe for insurgents txxxxg to dxxxxy axxxxs with the wrong kit. (dbzao)
is
PYTHON: Added dxxxxxxxt message for insurgents trying to deploy assets with the wrong kit. (dbzao)

Re: v0.853 Changelog

Posted: 2009-01-01 20:23
by Onil
Thanks Tartantyco.

Jonny, great job! We are finding either the same stuff or the pieces that the other one is missing so we are pretty much finding everything at a quick pace.

Re: v0.853 Changelog

Posted: 2009-01-01 21:08
by [PR]AC3421
im confused, where are you getting this information?