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Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-01 23:23
by CanuckCommander
Long but probably worthwhile Read!

WOW!! WHAT TIMING! lmao NOT even 5 mins after I posted this. DBZAO posted a whole DEV Journal on Logistics. The wrench is GONE anyways. I hope my idea will still be considered for immediate field repairs (out of critical or "tracked" conditions) until vehicles can move to "fixed repair positions" Damn you DB! :-p



Currently in PR, the wrench represents any form of field repairs possible, ranging from disarming a mine, fixing a bridge to reviving a critically damaged Abrams. Now only if this Swiss Army Knife/Wrench existed in the real world. :-)

I propose to have it replaced. My idea is centralized around the issue of "field repairs," and any other functions of the wrench will have to be reconsidered. Field repairs in PR right now allow any vehicle to be restored to 100% condition in the field, which is not very realistic because field repairs usually only consist of necessary and temporary solutions. (who can really fully repair a tank in the middle of Kashan desert)?

Instead of a wrench, engineers should be equipped with a "Field Repair Kit." How does it work? It would work much like the Bandage or Field Dressing system we have now for infantry, except this is for vehicles. When a engineer takes it out (long animation to simulate repairing the vehicle) and drops it near a vehicle, the vehicle will be repaired to a certain extent, like the field dressing only restores 25% of health.

Multiple field repair kits will be needed to restore close to, if not all, of full vehicle health. This will force players to take care of their vehicles, tread carefully in tanks (no pun intended), or else pay the price of having to return to the Command Post in main base or the newly announced repair "crates" for a full repair.


Summary of Features:

(When i refer to "Field Repair Kit," don't get confused. It is still part of the Engineer Kit as an item.)
  • Used like a "Vehicle Field Dressing"
  • Slow animation to simulate repairs
  • Placed near or under a vehicle for repairs
  • Field repair kit can be resupplied from a Crates ( 1 crate will give perhaps only 1 kit for balanced purposes) and ammo bags do not have enough to replenish the kit
  • Field repair kits can be constantly replenish in the field by Air drop helicopters or supply trucks (simulate dynamic logistics system)
  • Small effective radius, just like field dressing, so only one vehicle will get the repairs
  • Force Vehicles to STOP for repairs in a safe place
*just some of possible features


Some Benefits
-No more Engi in choppers doing mid air repairs
-No more virtually self sustaining armor columns that can roam around the map endlessly with Engi (s) for repairs after each engagement

Some Issues
-how will bridges be fixed?
-how will mines be removed?

Since this will definitely change gameplay significantly, I will leave the details to the DEVs. In my opinion, this will make PR more realistic.

I know the issues list is not comprehensive and I might have missed some things, but this is just a idea to inspire the community because I know the community will come up with something even better and complete.

Constructive criticism/discussion is welcomed! :p

I didn't put this in the Suggestion Forum because I wanted this to be a discussion rather than a request, but if a MOD feels differently, then please move it as you see fit.

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-01 23:28
by Dude388
Is this a suggestion? If so it should be in the Suggestion section, not PR General Discussion section.

P.S. Even though it is a good idea...I do believe it has been suggested before.

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-01 23:33
by CanuckCommander
Dude388 wrote:Is this a suggestion? If so it should be in the Suggestion section, not PR General Discussion section.

P.S. Even though it is a good idea...I do believe it has been suggested before.
Why let something as minor as a forum name bother you? More important is the content of the post.

Can you show me the thread of the previous suggestion? I didn't find it in my search. :-)

Thx fellow Canuck!

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-01 23:38
by Davyd
I like this idea, but you could also take it further to having firebases, or forward outposts the ability to repair vehs as well... Or possibly having a new, seperate deployable asset for a squad, based on field repairs...

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-01 23:52
by UK_Force
We are one step ahead I think, but good to see you thinking the right way ;-)


https://www.realitymod.com/forum/f196-p ... -post.html


.

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-02 00:11
by CanuckCommander
'[R-DEV wrote:UK_Force;885660']We are one step ahead I think, but good to see you thinking the right way ;-)


https://www.realitymod.com/forum/f196-p ... -post.html


.
Yea thx lol. I edited my main post. But i hope that maybe my idea can complement the new logistics system.

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-02 00:13
by McBumLuv
Just read this after DB's thread :) Not sure if that answers your questions/discussion :p

I'm liking this change a lot, though through the logistics trucks rather than the engie kit.

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-02 00:40
by Ainslie
Love the idea. Can't visualise it. Ya'know, how it'd look or anything. But eh, I like the idea. I'd love to see it go through.

-Ainslie. :d rillserg

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-02 01:51
by bloodthirsty_viking
Ainslie wrote:Love the idea. Can't visualise it. Ya'know, how it'd look or anything. But eh, I like the idea. I'd love to see it go through.

-Ainslie. :d rillserg
they allready are, lol

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-02 03:33
by General Dragosh
My vision of the "Field Repair kit" would be a Gas burner, the one that the engineer has on hees geometry outfit on the back that jumps around when u walk i think that be the best model for such a thing if u ask me.......


Oh and heres what i mean for people who dont know what i mean(i had to search for this too xD)
Oxy-fuel welding and cutting - Wikipedia, the free encyclopedia

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-02 06:06
by kf_reaper
i like this idea take out that dame wrench. and for disarming a mine he should be give him something like a small charge or timed C4 for disarming a mine. after all don't they blow up any antitank mines that are found in the field??

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-04 19:03
by CanuckCommander
kf_reaper wrote:i like this idea take out that dame wrench. and for disarming a mine he should be give him something like a small charge or timed C4 for disarming a mine. after all don't they blow up any antitank mines that are found in the field??

In the dev journal, and the Log Decode thread. I think it's been said that Engi will use the wrench to disarm mines, and mines can be shot now.

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-05 03:55
by Sabre-Oz
interesting that they can be shot now, not the most realistic role but a good job for a sniper inserted in behind the lines, clear they way before they become an obstacle.

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-05 04:12
by Spec
Where did you get that about mines being shootable from? Can you link me to a post? I didnt read that in the Dev Journal iirc.

Re: Will this work? [Revolutionizing Field Repairs & the Engineer Kit]

Posted: 2009-01-05 04:26
by McBumLuv
CanuckCommander wrote:In the dev journal, and the Log Decode thread. I think it's been said that Engi will use the wrench to disarm mines, and mines can be shot now.
the post right above his, Spec_Operator ;-)

though I'm not sure if that's true, it IS a changelog that's decoded using only guesstimates if you'll recall, so trust it as you should trust a wiki.