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Source Engine
Posted: 2009-01-02 22:57
by VRV
The Source Engine is the best engine for that style of game FPS, played PR, and now i'm playing Insurgency, this engine is perfect.
PR engine with Source please!
Re: Source Engine
Posted: 2009-01-02 23:05
by IAJTHOMAS
BF2 engine is a bit of a jack of all trades, master of none, take any individual aspect and you'll most likely find it done better elsewhere, but what you wont usually find is all the elements combined on this scale with this many players.
Re: Source Engine
Posted: 2009-01-03 00:07
by naykon
lol, Insurgency and PR are both great, but they're just a little bit different from each other....
Re: Source Engine
Posted: 2009-01-03 00:09
by Tartantyco
naykon wrote:lol, Insurgency and PR are both great, but they're just a little bit different from each other....
-Yes, Insurgency sucks and PR doesn't.

Re: Source Engine
Posted: 2009-01-03 02:03
by VRV
I am not talking about which is worse, which is more or anything. I am only saying that the Source engine is very good.
Re: Source Engine
Posted: 2009-01-03 02:05
by gazzthompson
VRV wrote:I am not talking about which is worse, which is more or anything. I am only saying that the Source engine is very good.
but sadly , not good for PR
Re: Source Engine
Posted: 2009-01-03 02:29
by HughJass
VRV wrote:I am not talking about which is worse, which is more or anything. I am only saying that the Source engine is very good.
so is cryengine 2, and unreal engine 3. whats your point?
Re: Source Engine
Posted: 2009-01-03 03:19
by VRV
Please see this mod of Source:
World at War - an HL2 Modification
Source, everything is possible.
Re: Source Engine
Posted: 2009-01-03 03:23
by Solid Knight
Looks like development stopped on that mod.
Re: Source Engine
Posted: 2009-01-03 03:45
by mp5punk
so why dosent the pr team make their own?
Re: Source Engine
Posted: 2009-01-03 03:46
by charliegrs
i cant imagine a worse engine for PR than source..
Re: Source Engine
Posted: 2009-01-03 04:02
by VRV
In the Source Engine can do so squads, voip by squad, commands, etc. Of course, we must work hard at it.
Re: Source Engine
Posted: 2009-01-03 04:07
by Solid Knight
mp5punk wrote:so why dosent the pr team make their own?
As in their own engine? That's a massive undertaking that requires a lot of skill. It's one thing to make python scripts and modify text files and another to design and code software.
It's basically the equivalent of telling somebody who likes to modify their car to build and design a completely original car to include the engine.
Re: Source Engine
Posted: 2009-01-05 01:32
by VRV
It's impossible to create greatness in the Source engine?
By Battlegrounds 2
YouTube - Battle Grounds 2 Trailer
Some maps much larger than in PR.
With work and will be available far.
Re: Source Engine
Posted: 2009-01-05 01:41
by DankE_SPB
whats your point? you want to find some volunteers to make PR on source engine or what?
Re: Source Engine
Posted: 2009-01-05 01:44
by Hotrod525
the model look freaking ugly, they look alot better in BF2 Engine.
Re: Source Engine
Posted: 2009-01-05 01:49
by .blend
Hotrod525 wrote:the model look freaking ugly, they look alot better in BF2 Engine.
Thats the fault of the modeler, not the engine.
Re: Source Engine
Posted: 2009-01-05 01:56
by =Romagnolo=
Some people just cant think before talking...
Re: Source Engine
Posted: 2009-01-05 01:59
by Exec
Some people only use the head to divide the ears...
No offence, mate!

Re: Source Engine
Posted: 2009-01-05 02:17
by youm0nt
Solid Knight wrote:Looks like development stopped on that mod.
The mod was put on hiatus on March 29, 2007. I just read the lead developer's thread on it on the forums.