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Repair vehicles
Posted: 2009-01-03 13:02
by Dizakui
I read the dev Journal about the new logistics, and realised that there were a few people complaining about the repair box drop off thingie, and then some one said that they do that because they cant use the CRARRV to tow vehicles out of the action.
Why not use the CRARRV as a vehicle medic instead?
In the image theres a large plow on the front, why not have it so that you can use the plow to push the damaged tank out of the action, and then maybe have it so that you can use the CRARRV to repair it some how?
Sure this has problems with the CRARRV getting hit by something when it goes in, and with it pushing the tank backwards its rear would be exposed and would pose a weak spot due to the tank not being able to cover it like they do IRL when being towed out, but Im sure there would be ways around that.
Doing this would probably be more realistic than the repair drop off,and you could use the CRARRV as a sort of Vehicle Medic as I mentioned earlier.
Only thing you would really have to make sure of is that there wernt to many on the map, other wise every tank would have one repairing it all the time. So maybe 1 or 2 spawn at the main base on maps which have tanks on?
Re: Repair vehicles
Posted: 2009-01-03 13:08
by Rudd
this would involve a moving model trying to move another model
BF2 just interprets this as collision and damage
Re: Repair vehicles
Posted: 2009-01-03 13:10
by Thermis
The pushing thing wouldn't work, the whole pushing would actually damage the tank. Collision meshes would give you the problem. Its the same reason we cant have vehicles in vehicles. Now having the CRARRRV as the vehicle that drops of the repair boxes or it just a vehicle medic would work. Might be something for later on.
Re: Repair vehicles
Posted: 2009-01-03 13:16
by Rhino
omg did you just read my post in the dev journal then think "lets make a suggestion" or something?
https://www.realitymod.com/forum/f196-p ... post887228
'[R-DEV wrote:Rhino;887228']not only what chuc has just sait but it is also MUCH more realistic to have a vehicle "repair" on the battlefield than have a guy standing behind the tank with a spanner/wrench.
For thous of you that dont know in r/l there are such things as engineer vehicles, a example of this would be the Challenger Armoured Repair and Recovery Vehicle (CRARRV) for the British but more or less every conventional force has basically a modified version of there MBT that dose this job, in the case of the brits its simple a modified CR2 if you didn't guess it. More info on it here:
Challenger Armoured Repair and Recovery Vehicle (CRARRV) - British Army Website
Watch the video on this page will give you an idea of what we are talking about:
Engineering Equipment - British Army Website
In that video you will see a CR2 getting damaged by a explosion, ye its just a staged thing we know the tracks have not really been blown off but the story of this vid is the tracks have been blown off and the tank is immobilised in a hot zone, what happens? A Engineer vehicle comes in to the hot zone to assit the damanged tank, in this case all it dose is toe it out of the hot zone into a safe zone for repairs, if the repairs are light they will probaly just toe it to behind a bank where its safe or w/e and then get to work on fixing them on the field thou if the damages are heavy will bring it back to base / the nearest supply zone to get fixed.
As you have guessed we can't have other vehicles toeing damaged tanks to saftey in PR on the BF2 engine so what we have instead is the "repair drop" to simulate this as much as possible.
Yes we would like to make Engineer vehicles for every faction to do this but that is not going to happen any time soon since there are more important things to do and the truck dose the job which for the amount of players we have ingame is better having the logistics truck doing both the jobs of resupply and vehicle repair as many players have noted already in this topic there is only 32 players on each team.
So having a truck drive up and do basic repairs on basically only when a tank or other vehicle looses its tracks is the main time where you will need to use this repair drop, otherwise the tank should simply return to base to both repair and resupply. Personally ingame if I had my tracks taken out and after a truck came along to help fix the tracks, I would still return to base after they where fixed to finish off any repairing that was needed and resupply before going back in the fight unless it was 100% necessary for my tank to be in the action.
Re: Repair vehicles
Posted: 2009-01-03 16:24
by Dizakui
Diddn't realise that the collisions would cause damage, I thought only hard collisions would.
And I diddn't say right here and now, but I diddn't say after everything else has been sorted out either, my apologies.
Re: Repair vehicles
Posted: 2009-01-03 22:19
by smee
Can we have a naafi section so can get a tea break and a bacon butty.

( bit of health back too )
Re: Repair vehicles
Posted: 2009-01-03 23:16
by supahpingi
Thermis wrote:The pushing thing wouldn't work, the whole pushing would actually damage the tank.
Just go to a random vehicle at spawn and push it and BAM! instant stuff to repair,cos on the front whenm a vehicle gets hit you just need to drive up its front and push it to the make of the line so you would make a good target
