Page 1 of 1

Dedicated PR SP 08 server

Posted: 2009-01-06 15:32
by Jagular
lunched dedicated SP server for a while
pr.wnp-clan.ru aka =WNP= PR COOP server

Re: Dedicated PR SP 08 server

Posted: 2009-01-06 15:38
by Rudd
I thought the server files weren't released?

Re: Dedicated PR SP 08 server

Posted: 2009-01-06 16:04
by Jagular
Hmm its not a big deal for me...
:)

Re: Dedicated PR SP 08 server

Posted: 2009-01-06 22:53
by Jagular
atm found things

1. maplist.con fallsback to gpm_coop 16 on map change or server restart (need to check)
example was set
maplist.append "korengal" "gpm_coop" 64
but no I see
maplist.append "korengal" "gpm_coop" 16

Re: Dedicated PR SP 08 server

Posted: 2009-01-06 22:56
by strima
This is one of the reasons why we are working on an official server file.

Re: Dedicated PR SP 08 server

Posted: 2009-01-06 23:01
by Robbi
Exactly, I have been talking to Jagular, im getting his copy and see what bugs we can work out....


Didnt even realise this post was here lol...

Re: Dedicated PR SP 08 server

Posted: 2009-01-06 23:05
by Jagular
of course yes and I just set it for my mates to look how its going in SP
anyway I in touch with Robbi about it :)

(hamachi testings etc etc)

--
ok if you expecting smth special you`re wrong its just a copied server-side parts of objects & levels + all other stuff as mp server have but from sp installation

it works somehow but need to be checked more attentively atm
maps for example

airport,ejod,kark,some other works fine

but street, korengal says IO blablabla Networkable blablabla :)
(sorry pic will be lil bit later)

--2
btw pls lowercase all level names & other stuff cos *nix servers make difference between Upper & lower

Re: Dedicated PR SP 08 server

Posted: 2009-01-07 00:12
by Hans Martin Slayer
but street, korengal says IO blablabla Networkable blablabla
(sorry pic will be lil bit later)
we're aware of that.

it would have been nice if you'd have contacted me or outlaw, or someone else from the sp team first, not a good idea to go that way..

Re: Dedicated PR SP 08 server

Posted: 2009-01-07 00:24
by Jagular
not a problem

Re: Dedicated PR SP 08 server

Posted: 2009-01-07 00:28
by Robbi
Cool beans Jag, im on all the time, need any help just contact me and i'll sort stuff out if Hans or Outlaw aint around :D

Re: Dedicated PR SP 08 server

Posted: 2009-01-07 00:50
by Jagular
one Q
is there any maplist related functions in PRSP
/any action taken against maplist (read/parse/any)?

(pm answer or any other, as you decide)

Re: Dedicated PR SP 08 server

Posted: 2009-01-08 12:43
by Jagular
So what I got on street korengal & jabal as client
[ATTACH]2580[/ATTACH]

and as a server on the Basrah (sometimes)
FATAL ERROR: Debug assertion failed!
Version: 1.1.2965-797.0 Build date:implement unix date here
Module: Common
File: Game/Common/GhostManager.cpp
Line: 243
Text: Out of ghost ids, max:1023
Current confile:

Re: Dedicated PR SP 08 server

Posted: 2009-01-10 01:59
by SocketMan
Jagular wrote:lunched dedicated SP server for a while
pr.wnp-clan.ru aka =WNP= PR COOP server

Spasibo


It seems like it's running the PRMP -skirmish mode not SP

It switched to PRMP after I clicked the join button.
Got kicked for wrong shader.zip

Re: Dedicated PR SP 08 server

Posted: 2009-01-10 11:57
by Jagular
yes atm its normal skirmish mode
and your kick probably also normal thing
cos this server checks for right shaders