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[Question]What software to use?

Posted: 2009-01-09 00:34
by iOxide
Sorry if this has been posted before search kept coming up with nothing for me??

Anyways, i was wanting to start getting into modeling but dont know where to start, what program to use et cetera.

Any help would be greatly appreciated. I want to know what the best software to use is, also any links to tutorials so i can get started would also be nice :) thanks in advance. Again sorry if this has been asked before and or in wrong area.

Re: [Question]What software to use?

Posted: 2009-01-09 00:43
by J.F.Leusch69
go to bfeditor.org and search there for tuts and links ;) .

you should also think about what you want to learn/do cos being a 1 modding team is quite impossible (without any skills ;) ) so think about, what will i be :) , a mapper, a skiner, a coder, a modeler...etc

and for software, for most of the things you can get free programms such as the bf2 editor (for mapping) but for example for modeling you can go with "gmax" (a free programm) but better is to use "3ds max". but i am not a modeler :D , so i might be wrong :D


anyway good luck for the future :)

Re: [Question]What software to use?

Posted: 2009-01-09 00:46
by iOxide
Eh i was more interested in learning how to model(like vehicles, aircraft's, and weapons not for pr but personal things and something to do =/)

Re: [Question]What software to use?

Posted: 2009-01-09 01:04
by CareBear
hehe yer i think he misread modeling and modder,

afaik most people use 3ds max or maya,

Re: [Question]What software to use?

Posted: 2009-01-09 01:08
by Drav

Re: [Question]What software to use?

Posted: 2009-01-09 01:10
by J.F.Leusch69
CareBear wrote:hehe yer i think he misread modeling and modder,

afaik most people use 3ds max or maya,
:D yep i did :D

Re: [Question]What software to use?

Posted: 2009-01-09 02:04
by Z-trooper
Most commonly used is 3D Studio Max and Maya. With Max there is an endless sea of tutorials on the internet, especially beginner minded.

Owning any of them can be quite a costly affair. Even with a student licence.

Free options are gmax wich is essentially a watered down version of Max. A cool thing about it is that the exporting tools used for bf2 work in it.
Another free option is blender. I havent tried it personally, but I see and hear good stuff.

I personally like Max best as there is lots of support and I personally find it more intuitive than Maya for instance.

However if you consider Max, Maya, XSI or some program that you have to pay for I strongly suggest you downloading a 30 day trial first. I've seen quite a few people be all like "I want to start modeling!!" and then after only a few trys call it quit.
My best advice is to persevere through the frusting beginner period and just have fun with it instead of trying to achieve perfect realism on your first few models. Play, explore, experiment :)