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XYBOT1 thoughts on PR

Posted: 2009-01-11 03:41
by XYBOT1
PR, look how many people have retired from this game in pursuit of other game play that is less frustrating and annoying. The servers keep dwindling down. Who's in charge over there? Are you nuts? You have lost so many people for the sake of "change" from the original version that you must be completely delusional. I used to love this game and everything it stood for as a breath of fresh air from the BF2 stampede. Fix this now! :

1. CQB is unbelievably horrible. So many people complain about this all the time. I point and shoot at an enemy 2 feet away, story is over. The enemy should have holes in him.... but NO, he turns around and knifes me instead because he knows that my gun is actually worthless to me because he has played PR long enough to know this flaw. I die. Just another reminder to me of how stupid things seem in the "realistic" game world.

2. Why does a well trained soldier get tired after running 20 feet? Give me a break. Someone at the studio had a bright idea... "Hey guys, let's give the soldiers hardly any energy. After all, they are running for their lives, full of adrenalin, and have endured weeks if not months of hard core training." You did this because someone decided that slowing down the player will change the gameplay for the common good. Yes it worked. It slowed down the gameplay to a snails pace. Just like real war! OMG! OMG! This change made a lot of people furious, and again, your developers' competency and judgement is questioned in disbelief. Who authorized this horrible change to player functionality? Make a better map that effects the type of battle you desire in a game, not the player!!!!

3. Ok, i walk down a 4 foot slope, but oops, I am a well trained hard core soldier but now I am bleeding! I can't jump 4 feet, 3 feet, whatever, or better yet, I jump out of my jeep while it is going 2 miles and hour and blaaaa I am bleeding. Have you ever seen troops jumping out while the vehicle is moving slowly? Yes! they do it all the time in basic training, especially under enemy suppression in real life. Who, and I mean who is making these decisions to make the soldiers as frail as a 100 year old granny??? Oops.. let me guess, another "game play" decision... another "change" to make the game more realistic... another game altering character flaw that just annoys the average player who HAS common sense.

4. Why did you change the animation timing for scoping a weapon? Right now, go home, grab your gun with a scope or go to the gunshop, whatever, and see how long it takes you to scope something in the room. Do it for something long range too. Now, triple that time and that's what a well trained soldier can do. In the heat of the battle, perhaps even quicker. Do you know why??? Because if you need to scope a target when your life depends on it, it doesn't take long. Believe me from battle experience. It's survival of the quickest in the real world. If my commander saw me scope a weapon at the current rate in PR, I guarantee you he would kick me out of the squad and send me to a desk job.... or perhaps he would send me to the doctor to check my reflexes and have a brain scan as well.

5. Snipers with the breathing is a good thing and more realistic. Marksman rifles are completely worthless, however. Did you actually test them before you released the latest patch? I mean seriously??? Seriously?

6. Stop, and I mean stop making horrible changes for just the sake of making changes. It seems so obvious to me and plenty of others that these and other decisions to the overall awesome mod PR, have ruined the fun and the credibility of your staff. I didn't think in a million chances that PR would have become the flop that it is now. Detract, rejuvinate, and get creative, and get real with .85 and you will have redeemed yourselves. Everything else is sooo awesome with such great proof of such hard work and effort. What a shame though..... what a shame.....



Xbot


Xybot

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 03:44
by Airsoft
i agree with everything above

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 03:46
by waldo_ii
The changes to gameplay made all of the people who want fast-paced "gogogogogogogog1111!!!eleventyone!!!!111" games leave in frustration. Only the patient survive.

I love it!

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 03:48
by GreedoNeverShot
Win. He has said everything I feel, and will probably get a referral and a thread close from Masaq.
The changes to gameplay made all of the people who want fast-paced "gogogogogogogog1111!!!eleventyone!!!!111" games leave in frustration. Only the patient survive.
98% of Project Reality is walking... Do you call that fun, like a video game was intended to be? I thought PR was a mix between fun and realism, not a simulator.

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 03:51
by master of the templars
I agree on all points.

The marksman rifles are supposedly being fixed in 0.85 but they have said that since 0.7(5?)

waldo_ii wrote:The changes to gameplay made all of the people who want fast-paced games leave in frustration. Only the patient survive.
I want realism, if i wanted slow game i would have bought snail racer.

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 03:55
by Astromici
1. NEver had that happen before, disagree. IRL, if you have a big long assult rifle, you would fumble with it when you try to shoot something two inches in front of you, and it's moving. Take a weapon, run so your face is 6 inches from a wall, and try to shoot normally. And it has to be a long weapon.

2.The soilder is sprinting with pounds and pounds of gear. If you want him to run, tap the sprint key in a steady rhythm and he'll run.

3. Totally agree, but it's usually the engines fault. Jump off a refrigerator and see if you die in 5 minutes.

4.Having looked down a scope only once in my life, I have no idea how they work. Let someone else comment about that.

5.I can't hit anything with marksman rifles, but others can. I think it's because they don't have tracers, but marksmen are unique in their talents IRL. I'm a super ultra leet sniper though.

6.I like the PR gameplay.

Joke: In PR, climing over 2 3 inch ledges will leave you breathless.

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 04:01
by GreedoNeverShot
1. NEver had that happen before, disagree. IRL, if you have a big long assault rifle, you would fumble with it when you try to shoot something two inches in front of you, and it's moving. Take a weapon, run so your face is 6 inches from a wall, and try to shoot normally. And it has to be a long weapon.
Uh, this happens to me all the time. It has nothing to do with fumbling around with an assault rifle, because you could stand there for 4 seconds scoped and shoot them and miss.
2.The soilder is sprinting with pounds and pounds of gear. If you want him to run, tap the sprint key in a steady rhythm and he'll run.
They train with their equipment and have to complete timed jogs with them. Add some adrenaline in, and you can run faster then 20 seconds...
3. Totally agree, but it's usually the engines fault. Jump off a refrigerator and see if you die in 5 minutes.
In vanilla I could survive such falls.
6.I like the PR gameplay.
I like it and a few of the new changes, but I also hate some of the new changes and prefer the old gameplay.

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 04:09
by Tirak
I get your irritated and annoyed, but even the most basic searching around the forums would have told you that:

1: Deviation is being reworked, it was not tested by the stress testers before release and therefore was not what the devs were looking for.

2: Sprint is being reworked, in fact, it's in the dev journal section right now about the Sprint and Stamina system.

3: The bleed threshold was increased from 50% to 75% in the latest version to make Medics more important and to force you to think before acting. Has it had unintended side effects, yes, but PR is a work in progress and improving all the time.

4: Scope times are being reduced.

5: The Marksman rifle is bugged, an error in the coding made the deviation for it far larger than it should have been, this is being fixed.

6: Get over it, PR is being developed by the Dev team in their own image, if you don't like it, go play something else. This game is not meant to serve your whims, if you want that, make your own mod and do whatever the hell you like. Until then, learn to deal and offer constructive criticism.

Again, all this information is easily available if you took some time to look for it. If you're going to get worked up about something, research it before going off in public about it.

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 04:14
by Rudd
XYBOT1 wrote: 1. CQB is unbelievably horrible.
Please see the dev journal regarding accuracy changes

2. Why does a well trained soldier get tired after running 20 feet?.. Make a better map that effects the type of battle you desire in a game, not the player!!!!
if u can code it so 'fear' is ingame, go for it

3. Ok, i walk down a 4 foot slope, but oops, I am a well trained hard core soldier but now I am bleeding! I can't jump 4 feet, 3 feet, whatever, or better yet...
the maps are designed so there is always a safe way down, if a soldier broke his ankle on a mission, he could be a liability to his comrades. After a while you learn the tricks of sucesfully moving down slopes without getting hurt.

4. Why did you change the animation timing for scoping a weapon? Right now, go home, grab your gun with a scope or go to the gunshop, whatever, and see how long it takes you to scope something in the room.
see dev journal, scope intime is reportedly decreased, and various reload videos indicate varying reload times

5. Snipers with the breathing is a good thing and more realistic. Marksman rifles are completely worthless, however. Did you actually test them before you released the latest patch? I mean seriously??? Seriously?
come on mate, its a free mod, takes nothing to be polite and I can say they test thoroughly, even if sometimes a problem makes its way through

6. Stop, and I mean stop making horrible changes for just the sake of making changes.
there is a lack of changes imo! some vehicle capabilities are not there when they should be etc etc.
You could have actually searched for each topic and found the information indicated to you rather than make a whole new thread saying things that have been said and answered before

and some figures of 'how many people have retired' would be nice rather an a simple claim

PR is the happy medium between ArmA and COD4 imo, sure its got a way to go yet. But a little respect for a well made service couldn't go amiss mate. Its not like they stole you're computer, installed PR, put a gun to ur head and ordered you to play it.

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 04:18
by torenico
Man, the devs did an amazing job, and you come out from nowhere whit a thread.


Maybe you had a bad round.. dont play PR if u dont want.

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 04:20
by waldo_ii
Image

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 04:35
by XYBOT1
Tirak wrote:I get your irritated and annoyed, but even the most basic searching around the forums would have told you that:

So, my opinion should be well noted as separate, yet united and not to be shrugged off like you are trying to do.

1: Deviation is being reworked, it was not tested by the stress testers before release and therefore was not what the devs were looking for.

Then why why why did they release it? Ask that question to yourself again. What type of decision is it to release something that has not been tested? It is pure negligence and poor decision making. Again, my point. It makes you really wonder who is managing this development and release aspect of PR. I can't help but to just think that a bunch of kids without much experience or consideration are running the show.

2: Sprint is being reworked, in fact, it's in the dev journal section right now about the Sprint and Stamina system.

I really don't care what journal it is listed in. It shouldn't have been so drastically changed in the first place. Time is ticking and people are leaving for good everyday. I am glad that they have wised up and taken this seriously after, only after, so many complaints.

3: The bleed threshold was increased from 50% to 75% in the latest version to make Medics more important and to force you to think before acting. Has it had unintended side effects, yes, but PR is a work in progress and improving all the time.

This is good news. I can only fear from doubt based on previous patches, that something else will be flawed. I will wait and see, however.

4: Scope times are being reduced.

They should barely exist at all. You know, you can run with one eye through the scope and one eye out if you have ever done this in Iraq. You have to respond fast going block to block. There were times when I shot people through my scope while running for cover. PR should be no different. You can see a little through the scope when not drawn already but you should be able to perhaps raise up your weapon a bit to do both.

5: The Marksman rifle is bugged, an error in the coding made the deviation for it far larger than it should have been, this is being fixed.

Ahhhh! Finally.... this is very good news.

6: Get over it, PR is being developed by the Dev team in their own image, if you don't like it, go play something else. This game is not meant to serve your whims, if you want that, make your own mod and do whatever the hell you like. Until then, learn to deal and offer constructive criticism.

I intended this to be constructional but looking over it again from your perspective shows my frustration as a reality.

Again, all this information is easily available if you took some time to look for it. If you're going to get worked up about something, research it before going off in public about it.
I did look over this forum for a while but have a real life and added my opinion like everyone else. Is my post exactly the same as everyone else's? No. Similar, yes. Either way, it should be taken and noted.


XBOT1

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 04:43
by CodeRedFox
Guys for me at least, he posted a thought out post and took some time. This is allot different then "FU guys PR sucks"

So if you feel like responding, do it in a constructive way.

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 04:48
by Tirak
XYBOT1 wrote:I did look over this forum for a while but have a real life and added my opinion like everyone else. Is my post exactly the same as everyone else's? No. Similar, yes. Either way, it should be taken and noted.


XBOT1
Which is why the search function exists, a quick and easy way to look through topics, as for the Dev Journal section, that is your easiest way of seeing what's new is coming down the line.


1: In order to have tested the deviation, which was a last minute addition, an entire new build would have needed to have been released. Which would have meant another week or two of stress testing as well as all the testers needing to download another version, which would have delayed the release even further. The devs have tweaked the deviation in every release and did not realize it would be as poor as it was but are moving quickly to rectify their mistake.

2: Original sprint times were unrealistic, for further information, look for any of the Sprint time threads in the suggestions forums or just look through the Dev Journal dealing specifically with this subject.

3: As before, the game is a work in progress, and while the system will no doubt be disappointing in some way, the bleed effect is a necessary element to the mod, though I understand and agree with your point about it currently being broken.

4: Scope times are being reduced, they are present because they take into account your eyes focusing on the sight picture as well as bringing the scope up. Pick up your gun, as you said, and look down the scope, and see how long it takes for your eyes to adjust to the magnification to accurately shoot. While current times are to long, the devs are seeking to rectify this.

5: N/A

6: Again, the developers of this mod do it for free, and work hard on it. They are entitled to their own envisioning of the game, if that vision is unpopular enough, their mod will die, but seeing as how the community is large, growing larger and updates constantly, it would appear that the direction is a direction most people are willing to go in.

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 07:09
by Cobhris
Tirak wrote: 2: Original sprint times were unrealistic, for further information, look for any of the Sprint time threads in the suggestions forums or just look through the Dev Journal dealing specifically with this subject.
They'd only be unrealistic if the soldier was actually sprinting. Look, I'm no athlete, but I can sprint AT LEAST twice as fast as the soldier in PR if I go for the same time. What the ingame soldiers do is a jog. A JOG. Which any properly trained soldier should be able to do for much longer than 20 secs. How do I know? Because I can do it (even with my 20-30 lbs backpack on), and I'm just some random teenager. I know you want to encourage more tactics, but making all the soldiers terribly out of shape is not the answer. IMO, PR has the most unrealistic movement speeds of any FPS out there. Just compare it to ArmA, or COD5, or even BFBC (a game known for being extremely unrealistic).

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 08:17
by Tannhauser
little tired of people arguing that PR is annoyign and is changing for the worse there.. All i'll say is if you complain that much about PR being slow and cranky, you can't say it's any crankier and slower than ArmA, because THAT was slowpaced.

But frankly, bear in mind all of what you're pointing at seems to be something the Dev-team is already working on for PR .85, so why don't you wait for it to come out before complaining about that? I don't think it'll be too long before so anyway.
6. Stop, and I mean stop making horrible changes for just the sake of making changes. It seems so obvious to me and plenty of others that these and other decisions to the overall awesome mod PR, have ruined the fun and the credibility of your staff. I didn't think in a million chances that PR would have become the flop that it is now. Detract, rejuvinate, and get creative, and get real with .85 and you will have redeemed yourselves. Everything else is sooo awesome with such great proof of such hard work and effort. What a shame though..... what a shame.....
I don't like the way you criticize the Dev-team for their way of changing things in PR. You're evoking the changes in 0.8 like a complete disaster and saying they're clueless at modding and at what they're doing with PR. Who are you to judge them? Have you ever made a mod the scale of PR on the BF2-Python engine? Who are you to talk about the credibility of the Dev-team? IMO, PR 0.8 has a good share of improvements compared to .7 so how can you say it is a complete flop?
Please realize that they're doing their best for PR, that doesn't mean it will be perfect, neither does it mean it will make everyone happy with it nor that it's easy to do those changes and adapt to them.
They don't makes changes for the sake of making changes either, I don't see how you can assume they'd put so much work in thoses changes if they are, like you say, pointless. R-Devs aren't stupid, they know what they're doing. That doesn't mean their every decisions are ALL foolproof. Heck, even paid developpers can do worse mistakes, so what an unpaid team of willing modders dispersed around the world like here has done up to now is a wonder in itself.
I don't see why they'd redeem themselves, to the contrary, you should be grateful they listen to our squabblings unlike EA/DICE and other known commercial developpers who don't give jack about you liking their stuff or not.

Also, i'm suggesting this post be moved to the feedback section, seeing how this is not a suggestion post but more like feedback about PR 0.8, not suggesting anything clearly.

Sorry for typing too much, I'll end up in big trouble someday.. :p

re: XYBOT1 thoughts on PR

Posted: 2009-01-11 11:07
by =]H[=Viper
"Its not like they stole you're computer, installed PR, put a gun to ur head and ordered you to play it."...Dr2B Rudd

Couldn't have said it better !

Re: XYBOT1 thoughts on PR

Posted: 2009-01-11 13:26
by Tartantyco
GreedoNeverShot wrote:Uh, this happens to me all the time. It has nothing to do with fumbling around with an assault rifle, because you could stand there for 4 seconds scoped and shoot them and miss.
-Why the hell are you trying to get your scope up in CQC? You doing stupid stuff in CQC is not an argument against PR.

Re: XYBOT1 thoughts on PR

Posted: 2009-01-11 13:52
by OkitaMakoto
You guys please, try and be a bit more civil. As CRF said, the guy took time to write his thoughts out much better than most people who point out PR's darker points. The least we can do is give him a bit of civility.

That being said, a lot of this is going to get much better come .85, so just hang tight. Been hearing a lot of good tings about deviation and sprint and such from testing. And youve already heard its getting tweaked in the DE journals.

Re: XYBOT1 thoughts on PR

Posted: 2009-01-11 19:56
by Conman51
98% of PR is not walking, IF you have a rally, usually if you encounter an enemy squad their rally is close by and they will spawn and be at your position again in less than 1 minute, i dont like this spawn run shoot kill die, i liek it slow and tactical, quality over quantity also im pretty sure the servers have gotten more populated recently