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SVD Reticle
Posted: 2009-01-11 15:54
by Q-MOR
Just a suggestion for the SVD Reticle in PR. Instead of reusing the BF2 reticle, PR should use the actual SVD reticle with the range finder.
Thanks for such a great game!

Re: SVD Reticle
Posted: 2009-01-11 20:22
by master of the templars
The scope reticule is part of the gun in the bf2 engine, so someone would need to make a new SVD to have a different scope because your not allowed to edit EA/Dice models.
Re: SVD Reticle
Posted: 2009-01-11 20:59
by McBumLuv
It's also been suggested before, but don't worry, pr is slowly but surely getting rid of bf 2 models and replacing them with their higher quality ones. This one will be replaced with it's proper reticule at some point.
Re: SVD Reticle
Posted: 2009-01-11 21:13
by cocacola
i dont understand why cant you edit bf2 models?
Re: SVD Reticle
Posted: 2009-01-11 21:18
by Spaz
cocacola wrote:i dont understand why cant you edit bf2 models?
Legal issues as far as I know.
Re: SVD Reticle
Posted: 2009-01-11 21:21
by STORM-Mama
The PSO-1 in BF2 is fucked up. Why would they make the reticle so goddamn thick? Impossible to make accurate shots at longer ranges.
Re: SVD Reticle
Posted: 2009-01-11 22:04
by daranz
Wouldn't a simple reskin take care of the reticle without having to replace the entire model, though?
Re: SVD Reticle
Posted: 2009-01-12 00:01
by Chuc
The problem is that the reticule is modelled rather than a texture.