[Map] Asad Khal
Posted: 2009-01-18 10:07
Asad Khal
Finally got this map completed, its been long time since I started it. Whole village was supposed to be destroyable first but that become impossible when I realised that there is hard limit of 1024 destroyable objects per map.. so I had to reduce destroyable from 3000 to 1000 destroyable objects. Right after that was done, I realised new issue, server machine should be really powerful in order to run map with 1000 destroyable objects... To fix that, with [R-DEV]Rhino's help I had to make non destroyable versions of all houses and convert all buildings into those new versions. At those 2 points it was really close that map would have been abandoned because of these technical issues but problems were solved and now the map is done, i just hope you players likes it =)
Info:
-Visually fictional middle eastern village
-Designed for 16-32 players
-Size: 512x2 (1km)
-Mainly tight infantry combat, village together with river and cliffs is bottleneck between both factions
Credits:
-Map Design: [R-DEV]Deer
-Gameplayobjects: [R-DEV]fuzzhead
-Solving of big technical issues: [R-DEV]Rhino
-Afghan House Statics: matt.b
Gamemodes:
AAS 16

Brittish:
- 2x Support Truck
- 2x Logistic Truck
- 1x Land Rover
MEC
- 2x Support Truck
- 2x Logistic Truck
- 1x BRDM-2
Skirmish 16

Screenshots:
Finally got this map completed, its been long time since I started it. Whole village was supposed to be destroyable first but that become impossible when I realised that there is hard limit of 1024 destroyable objects per map.. so I had to reduce destroyable from 3000 to 1000 destroyable objects. Right after that was done, I realised new issue, server machine should be really powerful in order to run map with 1000 destroyable objects... To fix that, with [R-DEV]Rhino's help I had to make non destroyable versions of all houses and convert all buildings into those new versions. At those 2 points it was really close that map would have been abandoned because of these technical issues but problems were solved and now the map is done, i just hope you players likes it =)
Info:
-Visually fictional middle eastern village
-Designed for 16-32 players
-Size: 512x2 (1km)
-Mainly tight infantry combat, village together with river and cliffs is bottleneck between both factions
Credits:
-Map Design: [R-DEV]Deer
-Gameplayobjects: [R-DEV]fuzzhead
-Solving of big technical issues: [R-DEV]Rhino
-Afghan House Statics: matt.b
Gamemodes:
AAS 16

Brittish:
- 2x Support Truck
- 2x Logistic Truck
- 1x Land Rover
MEC
- 2x Support Truck
- 2x Logistic Truck
- 1x BRDM-2
Skirmish 16

Screenshots:
























