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[Map] Asad Khal

Posted: 2009-01-18 10:07
by Deer
Asad Khal

Finally got this map completed, its been long time since I started it. Whole village was supposed to be destroyable first but that become impossible when I realised that there is hard limit of 1024 destroyable objects per map.. so I had to reduce destroyable from 3000 to 1000 destroyable objects. Right after that was done, I realised new issue, server machine should be really powerful in order to run map with 1000 destroyable objects... To fix that, with [R-DEV]Rhino's help I had to make non destroyable versions of all houses and convert all buildings into those new versions. At those 2 points it was really close that map would have been abandoned because of these technical issues but problems were solved and now the map is done, i just hope you players likes it =)

Info:
-Visually fictional middle eastern village
-Designed for 16-32 players
-Size: 512x2 (1km)
-Mainly tight infantry combat, village together with river and cliffs is bottleneck between both factions

Credits:
-Map Design: [R-DEV]Deer
-Gameplayobjects: [R-DEV]fuzzhead
-Solving of big technical issues: [R-DEV]Rhino
-Afghan House Statics: matt.b



Gamemodes:

AAS 16
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Brittish:
- 2x Support Truck
- 2x Logistic Truck
- 1x Land Rover

MEC
- 2x Support Truck
- 2x Logistic Truck
- 1x BRDM-2

Skirmish 16
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Screenshots:
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Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:23
by fuzzhead
Great work deer, already from testing you can tell this is gonna be an intense map!

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:26
by waldo_ii
I saw a few friends playing this earlier on the beta server, and I once again thought "Why must the devs hide things from us?!"


This made my day. Any hope of seeing the 64 layer? I only see AAS 16 and Skirmish 16.

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:27
by Rhino
waldo_ii wrote:This made my day. Any hope of seeing the 64 layer? I only see AAS 16 and Skirmish 16.
there is more to come yet! :D

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:28
by Jackoboy
looks like op phoenix

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:28
by Simmage
OOOOOOOOOOOH! Perdy. :D

Look forward to playing on it!

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:29
by crazy11
I love this map.

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:29
by fuzzhead
This is a 1km map (much like Tad Sae, Bi Ming, Kyongan, etc) and does not have AAS64

And its much cooler than op pheonix :P Nearly every single house is enterable.....

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:29
by Airsoft
very nice a map

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:30
by Dougalachi
looks sweet

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:32
by McBumLuv
I'd like to see that landy survive the BRDM 2 ;)

Sweet work, though, looking orward to it :)

(Pisst, two maps at once, amazing work Deer!)

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:32
by Scot
This map. Rocks.

That is all.

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:37
by Raniak
I really love the village. It's going to be an awesome map !

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:44
by McBumLuv
The Barn in this pic:

Image

Isn't it on Rhino's "Do not use" list? https://www.realitymod.com/forum/f189-m ... -maps.html

Looks great though, good view distance for a small map. No BRDM mini-tanking.

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 00:50
by Ragni<RangersPL>
How many destroyable objects are on this map???

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 01:05
by TofuwRice
Can't wait to play this on Friday too!

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 01:07
by Craz3y|Assasin
It looks just like FarCry2 (which is a good thing ;) )

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 01:07
by ghOst819
Great work,im guessing this is for .85,please correct me if i am wrong.

Re: [Map] Asad Khal [WIP]

Posted: 2009-01-19 01:11
by Rhino
McLuv wrote:The Barn in this pic:

http://realitymodfiles.com/rhino/asad_k ... khal22.jpg

Isn't it on Rhino's "Do not use" list? https://www.realitymod.com/forum/f189-m ... -maps.html

Looks great though, good view distance for a small map. No BRDM mini-tanking.
nope, that's the same barn that's on qwai, the barn in my not to use list is the dest barn made up of 4 sections and it has screwed LMs cos of it.