Project Reality and Projected Reality
Posted: 2009-01-19 15:28
Hi everyone.
I am hoping to start a discussion here that hopefully would include the Dev's inputs as well as everyone else's on Project Reality on a whole. Please bear with me as this idea is rather abstract but it involves gameplay mechanics as well as the philosophy behind the game.
As I understand this game it is made in mind to simulate as much of real life combat into the BF2 engine with compromises or symbolic replacements to offset Engine and physical limitations such as player input and player/actor limits. With this in mind I will bring my discussion topic.
Simulation of Actual Military Accounts/Scenarios under the Battlefield2/PR engine.
Assuming we actually simulate actual real life scenario's of past fights with the exact same equipment modelled under the BF2/PR engine, would the outcomes turn out to be the same? Are certain compromises or placeholders enough to alter the outcome of a certain scenario. Once that is answered we can ask, is that an acceptable outcome for this simulation?
-An example of what I am trying to point out is for example in Sean Naylor's book Not a Good day to Die Apache's Apache Team 1 supporting ground pounders in contact with insurgents, the Apache manned by Pebsworth and Hardy was hit by ground fire which disabled the Apache's weapons and target acquisition systems, later checks revealed that it was a single Al Qaeda bullet which sheared through the electronics bay perforating the electronic cables/wires within. Now if we replayed this event in Project Reality it would only simulate a hit point drop with nothing critical damaged.
-Example 2 would be from the HBO miniseries Generation Kill where Force Recon humvee's were bunched up at night in a bridge raid unable to move due to miscommunications. An insurgent foot ambush followed resulting in many Syrian fighters killed but only 2 injured Force Recon marines despite them being stationary targets in the dark. Also in an earlier ambush where the convoy drove through an ambush from multi floored buildings from mainly AK fire against unprotected humvee's resulting in no casualties against the recon marines. Again if we replayed this under the BF2/PR engine how different would the outcome have become?
----
With this in mind I would like to input what I think the BF2/PR engine currently has issues simulating accurately.
a. Dismounted Weapon accuracy
Much has been discussed on reasonable accuracy and player input/output on how accuracy should be handled. Despite it all the current incarnation 0.8 has accuracy reasonably handled for long distance shooting but unnatural player feedback regarding the accuracy such as no visual cue on the players current accuracy and imperfect recoil feedback to the player. Close quarters in this case suffers due to a gap in player feedback not knowing his accuracy while moving thus resulting in a dissatisfaction among players.
b. Mounted Weapons
On vehicles imho the mounted weapons are currently too accurate and doesnt simulate the heavy recoil a 50 can do to a gunner despite it being pintle mounted. Lack of bullet drop as well gives it a tremendous accuracy advantage over dismounts.
c. Player Limits and Scale of Combat
Quite obviously what is missing is the Scale of Combat. Normally operations are conducted at least on a platoon scale(around 30 men) and obviously the BF2 engine couldnt simulate this. What this makes is a lack of dedicated support personnnel namely Artillery, Cas-Evacs, Resupply and so on, undermanned specialty squads and a lack of a cohesiveness of an entire platoon working together.
And that is my current observation regarding BF2/PR. Please discuss and share your thoughts. Please understand that I have based this collection of thoughts on books,movies, and field manuals so if you disagree with anything please point it out or correct it. Thanks for listening!
Silvarius2000
Edited: My mistake on misinterpreting platoon. It should be 30 men. Please keep in mind I have only forwarded questions for us to mull and think about. This isnt a demand for change or balance. Thank you everyone for posting your views. !
I am hoping to start a discussion here that hopefully would include the Dev's inputs as well as everyone else's on Project Reality on a whole. Please bear with me as this idea is rather abstract but it involves gameplay mechanics as well as the philosophy behind the game.
As I understand this game it is made in mind to simulate as much of real life combat into the BF2 engine with compromises or symbolic replacements to offset Engine and physical limitations such as player input and player/actor limits. With this in mind I will bring my discussion topic.
Simulation of Actual Military Accounts/Scenarios under the Battlefield2/PR engine.
Assuming we actually simulate actual real life scenario's of past fights with the exact same equipment modelled under the BF2/PR engine, would the outcomes turn out to be the same? Are certain compromises or placeholders enough to alter the outcome of a certain scenario. Once that is answered we can ask, is that an acceptable outcome for this simulation?
-An example of what I am trying to point out is for example in Sean Naylor's book Not a Good day to Die Apache's Apache Team 1 supporting ground pounders in contact with insurgents, the Apache manned by Pebsworth and Hardy was hit by ground fire which disabled the Apache's weapons and target acquisition systems, later checks revealed that it was a single Al Qaeda bullet which sheared through the electronics bay perforating the electronic cables/wires within. Now if we replayed this event in Project Reality it would only simulate a hit point drop with nothing critical damaged.
-Example 2 would be from the HBO miniseries Generation Kill where Force Recon humvee's were bunched up at night in a bridge raid unable to move due to miscommunications. An insurgent foot ambush followed resulting in many Syrian fighters killed but only 2 injured Force Recon marines despite them being stationary targets in the dark. Also in an earlier ambush where the convoy drove through an ambush from multi floored buildings from mainly AK fire against unprotected humvee's resulting in no casualties against the recon marines. Again if we replayed this under the BF2/PR engine how different would the outcome have become?
----
With this in mind I would like to input what I think the BF2/PR engine currently has issues simulating accurately.
a. Dismounted Weapon accuracy
Much has been discussed on reasonable accuracy and player input/output on how accuracy should be handled. Despite it all the current incarnation 0.8 has accuracy reasonably handled for long distance shooting but unnatural player feedback regarding the accuracy such as no visual cue on the players current accuracy and imperfect recoil feedback to the player. Close quarters in this case suffers due to a gap in player feedback not knowing his accuracy while moving thus resulting in a dissatisfaction among players.
b. Mounted Weapons
On vehicles imho the mounted weapons are currently too accurate and doesnt simulate the heavy recoil a 50 can do to a gunner despite it being pintle mounted. Lack of bullet drop as well gives it a tremendous accuracy advantage over dismounts.
c. Player Limits and Scale of Combat
Quite obviously what is missing is the Scale of Combat. Normally operations are conducted at least on a platoon scale(around 30 men) and obviously the BF2 engine couldnt simulate this. What this makes is a lack of dedicated support personnnel namely Artillery, Cas-Evacs, Resupply and so on, undermanned specialty squads and a lack of a cohesiveness of an entire platoon working together.
And that is my current observation regarding BF2/PR. Please discuss and share your thoughts. Please understand that I have based this collection of thoughts on books,movies, and field manuals so if you disagree with anything please point it out or correct it. Thanks for listening!
Silvarius2000
Edited: My mistake on misinterpreting platoon. It should be 30 men. Please keep in mind I have only forwarded questions for us to mull and think about. This isnt a demand for change or balance. Thank you everyone for posting your views. !