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[Changelog] PR v0.856 final build

Posted: 2009-01-21 04:31
by dbzao
Core 7986:8066

HUD: Fxx fxr sxxxxxxxg a kxt sxxt txxt dxxxn't exxxt on txe oxxxr txxm, txxm sxxxxxxg, axd sxxxxxxg, rxxxxxxxg in a sxxxxr cxxxh. Nxw it sxxxxxs sxxt x exxxy txxe yxu cxxxxe txxxs. (ancientman)
HUD: Fxxxd mxxxc mxp ixxn sxxxl hxxxxg dxxxxxxxn axxxw (ancientman)

LOCALIZATION: Uxxxxxd fxr x.xxx (ancientman)
LOCALIZATION: uxxxxxd cxc bxxxxxxg dxxxxxxxxxn (fuzzhead)
LOCALIZATION: cp nxxe uxxxxe (fuzzhead)
LOCALIZATION: Uxxxxxd axl fxxxs (dbzao)

PYTHON: Rxxxxxd rxxxxd sxxxxxg fxr sxxxxr bxxxxxr. (dbzao)
PYTHON: Uxxxxxd ixxxxxxxt lxxxc to hxxe wxxxxxd txxe. Uxxxxxd cxv lxxxc to nxt gxxe pxxxxxy to cxxxxxxxn if cxxxxxxn wxs uxxxg mxxxxxxg/exxxxn fxr txe lxxt mxxxxe axd gxt kxxxxd. (dbzao)
PYTHON: Rxxxxxd lxxk fxr axxxxxr gxxxxr bxxxxxe it wxs cxxxxxg ixxxxs. Wxxl sxxxl gxt wxxxg kxt mxxxxxe, bxxxk sxxxxn axd axm dxxxy fxr txe gxxs. (dbzao)

MENU: Uxxxxxd mxxn mxxu to fxx up txe txxxxxxg axd nxxxxl ixxxxxxt bxxxxxr fxxxxxs (rxxxxy txxs txxe) (ancientman)

VEHICLES: Pxxxxxxxd dxxxxxxe pxxxxxxxr fxxm uxxxg wxxxxxs. (egor)
VEHICLES: Sxt BxxM-Sxxxxxxl to uxe txe rxxxt mxxxxxe pxxxxxxxxe. (jaymz)
VEHICLES: Axxxd dxxxy to uxe to Axxxxxr axd Gxxxxn. (dbzao)
VEHICLES: Oxxxxxxxd bxxxxxxxk exxxxs txxxxxe by sxxxxg it in DxT x ixxxxxd of Dxxx wxxxh it dxxn't nxxd. (rhino)
VEHICLES: Axxxd txe Dxxxxxxxl to txe Lxxx. (rhino)

GENERAL: Mxxxd pr.exe to axxxxs as it is no lxxxxr nxxxxd (ancientman)
GENERAL: Dxxxxxd oxd mxxxxl. (dbzao)
GENERAL: Uxxxxxd x.xx mxxxxl fxxm sxxxxxxxd. (dbzao)

WEAPONS: Fxxxd xp Mxx mxxxxxg sxxxe txxxxxe (chuc)
WEAPONS: Cxxxxxd gxxxxxe txxp mxxxxxxl so txxt it cxn be dxxxxxxd wxxh a wxxxxh (jaymz)
WEAPONS: axxxd x mxg axd x mxg vxxxxxn of axxxxu (fuzzhead)
WEAPONS: axxxd gxxxxxe hxxk vxxxxxt fxr wxxxxn sxxt x (fuzzhead)
WEAPONS: RxG-x pxxxxxxxxxs nxw do hxxf txe dxxxxe as cxxxxxxxxxxl L-AT. (jaymz)
WEAPONS: Jxxxxd up dxxxxe sxxxxxxy fxr txe x.xxm pxxxxl rxxxd (chuc)
WEAPONS: axxxd sxxxn mxxu ixxn fxr exxxxxxxxs (fuzzhead)
WEAPONS: Fxxxd ixxxx x gxxxxxxxg hxxk (fxxz yxu nxxb)x (dbzao)
WEAPONS: Uxxxxxd axxxxxxd to oxxy be pxxxxd wxxxe pxxxe. (dbzao)

ATLAS: Uxxxxxd axxxs wxxh fxxxd mxxxc dxxxxxxxn axxxw (ancientman)

KITS: gxxe txxxxxn oxxxxxr sxxxxl ixxxxxd of pxxxxl (fuzzhead)
KITS: gxxe txxxxxn at kxt wxxxxn wxxh x mxxs to go axxxg wxxh oxxxr at kxt lxxxxxxs (fuzzhead)
KITS: axxxd exxxxn to cxxxxxxxxxxr (fuzzhead)
KITS: Rxxxxxd sxxxxt dxxxxxxxxxn cxxe fxxm axl kxxs. Oxxy rxxxxxxxe to sxxxxxa wxxl be in txe sxxxxxr fxxxs fxxm nxw on. (jaymz)
KITS: Axxxxxxxd fxx fxr txe Mxxxxxxxxxxs cxxxxxxg ixxxe (chuc)
KITS: Axxxd bxxk txe rxxxxr axxxxxy to ixxxxxxxt oxxxxxr. (dbzao)
KITS: Fxxxd sxxe ixxxxxxxt axxxxxy nxxxxxs. (dbzao)
KITS: Fxxxd txxxxxn AA nxt hxxxxg a pxxxxxy wxxxxn. (dbzao)

EFFECTS: Axxxd bxxk oxd sxxxe exxxxt, pxl wxo txxxxxt txxy lxxxxd on it in txe pxxt on fxxxxxxh pxxxxe txxt it. (rhino)

DEPLOYABLES: Rxxxxxxxe uxxxxxs fxxm Fxx (jaymz)
DEPLOYABLES: Rxxxxxd nxw rxxxxxxxe bxxxxxe it wxs cxxxxxg txe gxxe to ixxxxxxxy cxxxh as sxxn as txe "cxxxxe" bxxxxn wxs cxxxxxd. (jaymz)
DEPLOYABLES: Fxxxd fxxxxxe mxxxxxxl oxxxr. (dbzao)
DEPLOYABLES: Rxxxxxxxe fxxxs fxxm Fxx (wxxl nxxd txxxxxe uxxxxe) (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs. Lxxxs lxxe it dxxxn't hxxe a wxxxk gxxxxxxy.xx sxxxxxxg wxxh x hxxxxxxxs bxt it jxxt sxxxs txe sxxe. It wxxl jxxt "bxxxd" oxt fxr x mxn uxxxl it dxxxxxxxxs. (dbzao)
DEPLOYABLES: Exxn nxxxr rxxxxxxxe fxxm Fxx (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs.xx axxxn.xx (dbzao)
DEPLOYABLES: Uxxxxxd rxxxxxxxe mxxxxs. (dbzao)
DEPLOYABLES: Fxxxd rxxxxxxxe mxxxxxxxs oxxxr. (dbzao)

MATERIALS: Sxt x.xx, x.xx, xxm to nxt dxxxxe pxxxxxxxxe cxxxxxxxd mxxxxxxl (jaymz)
MATERIALS: Sxxxxe cxxxxs nxw oxxy dxxxxxxxxxe by xxxxl or hxxxxr pxxxxxxxxxs x exxxxxxxxs axd ixxxxxxxxy gxxxxxxs. (jaymz)
MATERIALS: Sxxxxl sxxxxd nxw bxxxd rxxxxxxxe. (jaymz)

SOLDIERS: Sxxxxt txxxs fxxxd (jaymz)

SOUNDS: Mxxxr txxxxs to bxg axd bxxxxxg axxxxxt exxxxt. (jaymz)

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 04:34
by damnbino
SOLDIERS: Sprint times fixed (jaymz)
GAME: Put a lot of work into creating an awesome game (all PR developers)

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 04:38
by CodeRedFox
Give you a hint: DEPLOYABLES....all mine!

Have fun decoding

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 04:39
by SpectreRSG
Intriguing...

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 04:48
by HughJass
it was fun and cheeky the first 4 times.................

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 04:48
by charliegrs
lol even to the very end they encrypt it

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 04:56
by badmojo420
[R-DEV]dbzao wrote: DEPLOYABLES: Rxxxxxxxe uxxxxxs fxxm Fxx (jaymz)
DEPLOYABLES: Rxxxxxd nxw rxxxxxxxe bxxxxxe it wxs cxxxxxg txe gxxe to ixxxxxxxy cxxxh as sxxn as txe "cxxxxe" bxxxxn wxs cxxxxxd. (jaymz)
DEPLOYABLES: Fxxxd fxxxxxe mxxxxxxl oxxxr. (dbzao)
DEPLOYABLES: Rxxxxxxxe fxxxs fxxm Fxx (wxxl nxxd txxxxxe uxxxxe) (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs. Lxxxs lxxe it dxxxn't hxxe a wxxxk gxxxxxxy.xx sxxxxxxg wxxh x hxxxxxxxs bxt it jxxt sxxxs txe sxxe. It wxxl jxxt "bxxxd" oxt fxr x mxn uxxxl it dxxxxxxxxs. (dbzao)
DEPLOYABLES: Exxn nxxxr rxxxxxxxe fxxm Fxx (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs.xx axxxn.xx (dbzao)
DEPLOYABLES: Uxxxxxd rxxxxxxxe mxxxxs. (dbzao)
DEPLOYABLES: Fxxxd rxxxxxxxe mxxxxxxxs oxxxr. (dbzao)
<@dbzao> just listen
<@dbzao> STATICS: New dual-purpose deployable Your mom from Fox. (jaymz)
<@dbzao> OBJECTS: Fixed Your mom dummy object. (dbzao)
<@dbzao> DEPLOYABLES: Updated new Your mom to spawn as wreck. Fixed some dummy objects. (dbzao)
<@dbzao> DEPLOYABLES: Reverted Your mom spawning wreck as it actually doesn't have a wreck model. (dbzao)
<@dbzao> MATERIALS: Fixed up deployable Your mom materials. (jaymz)
<@dbzao> DEPLOYABLES: Your mom should now be destroyable by incendiary grenades but NOT by smallarms. (jaymz)
<@dbzao> DEPLOYABLES: Your mom should now require construction. (jaymz)
<@dbzao> DEPLOYABLES: Your mom hitpoints increased from 500 - to 800. (jaymz)
<@dbzao> DEPLOYABLES: Updated Your mom to be buildable. (dbzao)
<@dbzao> DEPLOYABLES: Reverted Your mom to not be buildable since its buggy. (dbzao)
<@dbzao> DEPLOYABLES: Your mom updates from Fox (jaymz)
<@dbzao> DEPLOYABLES: Removed new Your mom because it was causing the game to instantly crash as soon as the "create" button was clicked. (jaymz)
<@dbzao> DEPLOYABLES: Your sister fixes from Fox (will need texture update) (jaymz)
<@dbzao> DEPLOYABLES: Fixed condom objects. Looks like it doesn't have a penis geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao)
<@dbzao> DEPLOYABLES: Even newer mom jokes from Fox (jaymz)
<@dbzao> DEPLOYABLES: Fixed Your mom objects... again... (dbzao)
<@dbzao> DEPLOYABLES: Updated Your mom meshes. (dbzao)
<@dbzao> DEPLOYABLES: Fixed Your mom materials order. (dbzao)
<@dbzao> MATERIALS: Shovel should now build Your mom. (jaymz)
<@dbzao> :)

The PR IRC Channel, it has benefits besides 'bugging' prbot.

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 04:56
by Rabbit
WEAPONS: RpG-7 pxxxxxxxxxs now do half the damage as cxxxxxxxxxxl L-AT. (jaymz)

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 04:58
by NYgurkha
will you guys decode it the day before release?

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 04:59
by master of the templars
Final release, whooo. OK start the uploads and give me a link :D

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 05:11
by DeePsix
<@dbzao> DEPLOYABLES: Your mom should now be destroyable by incendiary grenades but NOT by smallarms. (jaymz)
<@dbzao> DEPLOYABLES: Your mom should now require construction. (jaymz)
<@dbzao> DEPLOYABLES: Your mom hitpoints increased from 500 - to 800. (jaymz)
<@dbzao> DEPLOYABLES: Updated Your mom to be buildable. (dbzao)
<@dbzao> DEPLOYABLES: Reverted Your mom to not be buildable since its buggy. (dbzao)
Having tested your mom thoroughly, I can certainly say it will be the best addition to the mod.

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 05:17
by crazy11
DeePsix wrote:Having tested your mom thoroughly, I can certainly say it will be the best addition to the mod.
I agree.

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 05:35
by badmojo420
now i see why they dont let us edit in here :(

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 05:50
by Tannhauser
badmojo420 wrote: <@dbzao> DEPLOYABLES: Fixed condom objects. Looks like it doesn't have a penis geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao)
WHAT THE F..?! XD

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 05:54
by Cyrax-Sektor
"GENERAL: Moved pr.exe to axxxxs as it is no longer needed (ancientman)" - That sounds interesting. :)

"It will just "bleed" out for x min until it destructs. (dbzao)"

That's all I've got for now. :p

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 06:38
by badmojo420
DEPLOYABLES: Fixed razorwire objects. Looks like it doesn't have a wreck geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao)

Quick! Read it before I get silenced again. lol

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 06:53
by Warpig-
There's two days left, do you really need the x's still? :P

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 07:41
by CodeRedFox
badmojo420 wrote:Quick! Read it before I get silenced again. lol
You know how we are days before a release....anyone remember the crazy dev post the night before 0.8?

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 08:19
by Spec
[R-DEV]CodeRedFox wrote:You know how we are days before a release....anyone remember the crazy dev post the night before 0.8?
There were quite a lot crazy dev posts recently :p

Re: [Changelog] PR v0.856 final build

Posted: 2009-01-21 08:40
by shifty66
DeePsix wrote:Having tested your mom thoroughly, I can certainly say it will be the best addition to the mod.
I likes the sounds of that.

Just a question i need for my state of mind. Is it me or is this list alooooooot shorter than the first list?