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Ripoff Mod of PR
Posted: 2006-04-12 20:14
by 00SoldierofFortune00
Posted: 2006-04-12 20:21
by Szarko
That has been out forever. I wouldn't realy worry about it.
Posted: 2006-04-12 20:32
by SiN|ScarFace
Yea thats old.
Posted: 2006-04-12 20:34
by lonelyjew
Some stuff is similar, and some stuff isn't. Actually, a few things they have should be put in the reality mod. Here are a few good ones:
Decrease flag capture radius
Require squads to control an outpost before they are able to safely capture it. Remove the ability to capture an outpost while hiding in/behind a building, wall, etc.
Neutralize flag when enemy starts to capture it
Stop players from spawning around or behind enemy players when a flag is being captured. Require defenders to maintain a solid perimeter around the flag. The flag will return to the defenders if the attackers leave the flag capture radius before it has been completely lowered.
Make supply crates actual supply crates
Supply crates no longer repair damanged objects.
Removed all personal scoring
This is a team oriented game and personal scores just lead to stat padding.
Limit ammokit availability
Stop players from having a constant supply of grenades and similar weapons. When a Support player throws an ammokit they will automatically equip their previously selected weapon and will not be able to select their ammokit again until another one has "recharged".
Posted: 2006-04-12 20:51
by eggman
The Tactical Gamer guys have done a great job with their mod and I'd hardly call it a ripoff of PR.
egg
Posted: 2006-04-12 22:39
by fuzzhead
lonelyjew wrote:Some stuff is similar, and some stuff isn't. Actually, a few things they have should be put in the reality mod. Here are a few good ones:
Decrease flag capture radius
Require squads to control an outpost before they are able to safely capture it. Remove the ability to capture an outpost while hiding in/behind a building, wall, etc.
Neutralize flag when enemy starts to capture it
Stop players from spawning around or behind enemy players when a flag is being captured. Require defenders to maintain a solid perimeter around the flag. The flag will return to the defenders if the attackers leave the flag capture radius before it has been completely lowered.
Make supply crates actual supply crates
Supply crates no longer repair damanged objects.
Removed all personal scoring
This is a team oriented game and personal scores just lead to stat padding.
Limit ammokit availability
Stop players from having a constant supply of grenades and similar weapons. When a Support player throws an ammokit they will automatically equip their previously selected weapon and will not be able to select their ammokit again until another one has "recharged".
ALL of this is addressed with PRMM .3
I dont want to give anymore info than that, but needless to say, PRMM .3 is looking KICK ***!
Posted: 2006-04-12 22:59
by DEDMON5811
except for grapplings and ropes
Posted: 2006-04-13 01:18
by trogdor1289
'[R-CON wrote:fuzzhead']ALL of this is addressed with PRMM .3
I dont want to give anymore info than that, but needless to say, PRMM .3 is looking KICK ***!
Realese Date please lol j/k i know you won;t give me one.
But yeah those ideas are very good and if they're intreagted into PRMM.3 then i will be spending even more of my life on PR.
Posted: 2006-04-13 05:53
by WallEYE-(PR)
Someone put a patten on PR??
Posted: 2006-04-13 06:40
by Zantetsuken
actually, from the kit listing alone, I would assume they dont have advisors to catch them on the little things like PR does - they call the M16 and AK assault types of weapons "Automatic Rifles" instead of the proper "Assault Rifles" as the term Automatic is for LMGs
Posted: 2006-04-13 07:07
by Andrew Past
'[R-CON wrote:fuzzhead']ALL of this is addressed with PRMM .3
I dont want to give anymore info than that, but needless to say, PRMM .3 is looking KICK ***!
I want at least a score at the end of the round, or fir ABR to still track. I'll play without it, but I enjoy seeing how I'm progressing as a player.
Posted: 2006-04-13 08:47
by RikiRude
id just be happy to see the kit names in PR changed to how they are in tactical mod, its just a nice little cosmetic.
Posted: 2006-04-13 11:47
by BirdShot
Thanks for the heads up - I'll dl it later.
BS
Posted: 2006-04-14 11:12
by Cambridge
Just tried the mod, naah PR has no reason to be "afraid". If your looking for reality look for PR not this Tactical... Well it has some qualities which are also included in PR but they're badly implemented.
Posted: 2006-04-14 11:27
by rofflesnlols
DEDMON5811 wrote:except for grapplings and ropes
Yeah...me want's

Posted: 2006-04-16 04:46
by anything
'[R-CON wrote:fuzzhead']ALL of this is addressed with PRMM .3
I dont want to give anymore info than that, but needless to say, PRMM .3 is looking KICK ***!
no more personal scoring? good riddance

Posted: 2006-04-16 05:12
by six7
i cant wait for .3
Posted: 2006-04-16 06:00
by RikiRude
ditto!
Posted: 2006-04-16 07:14
by anything
when's 0.3 coming out?