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Major Changes in 0.85

Posted: 2009-01-22 00:10
by Kontrollturm
After reading the Manual, some interessting thinks came to my mind.
At first i have to say very good work to all devs!

Very interessting points:
Sniper gets an GLTD (omg 1337 Snipers again 8-) )
The commander can place a laser target from his map (AMAZING! :D )
Combat Engi dont get an GLTD
Automatic Rifleman is limited upto 6 with 32 players
CnC- Mode (No flags)
Still 2min Spawn time for civis :cry:
New SL commands like " Need an APC/HELI/REPAIRS.." or Observe, Target, build ..
cant build FOP <300m to cp
Sandbags to AA ;)
New Heligun camera


Thats all i noticed, i didnt read in the Dev Journal and it sounds very interessting! Thx to you devs :mrgreen:

Re: Major Changes in 0.85

Posted: 2009-01-22 00:32
by charliegrs
one thing i noticed is that the taliban and the chechens are gonna get scoped riflemen?

Re: Major Changes in 0.85

Posted: 2009-01-22 00:34
by master of the templars
Kontrollturm wrote: Still 2min Spawn time for civis :cry:
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Re: Major Changes in 0.85

Posted: 2009-01-22 00:36
by Hotrod525
all version of P.R. are MAJOR CHANGE, alwayz !.

My personnal favorite are :

Gun Cam hud ( THEY DO FINALY CHANGE IT =D )
M16A4 whit M68 for US Marines !!!!

New way of life in PR, no more abandoned truck and shit like that, just hope people will do MECH INF tactic...

I love PR.

Re: Major Changes in 0.85

Posted: 2009-01-22 00:36
by Flanker15
I'm pretty sure the Commander could already place a laser target point on his map.

Re: Major Changes in 0.85

Posted: 2009-01-22 01:05
by AgentJadeD
what about bullet deviation?

Re: Major Changes in 0.85

Posted: 2009-01-22 01:12
by Incomplete Spork
CIVIS STILL HAVE A 2 MIN RESPAWN!?

I thought the devs would fix the broken class that is never played.

Re: Major Changes in 0.85

Posted: 2009-01-22 01:16
by CodeRedFox
WE ARE CURRENTLY AT OMG

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Re: Major Changes in 0.85

Posted: 2009-01-22 01:22
by daranz
Incomplete Spork wrote:CIVIS STILL HAVE A 2 MIN RESPAWN!?

I thought the devs would fix the broken class that is never played.
They get a medic bag now, instead of the limited number of having to tell people to hold on and bleed out while they go fetch more bandages from the cache. That alone is a very useful addition, in my opinion as a self-hating civi player (all civi players must hate themselves).

Re: Major Changes in 0.85

Posted: 2009-01-22 01:26
by ACE_FIN1972
Thought they remove mines but nah, I guess they still exist and they even stay longer after this version. 20 minutes in game world after player has died.

Grenade trip will be nice and also having proximity IED makes insurgent life a bit easier.

Re: Major Changes in 0.85

Posted: 2009-01-22 01:37
by Incomplete Spork
daranz wrote:They get a medic bag now, instead of the limited number of having to tell people to hold on and bleed out while they go fetch more bandages from the cache. That alone is a very useful addition, in my opinion as a self-hating civi player (all civi players must hate themselves).
But you still have to look at an exciting black screen for 2 minutes. And thats not counting if you accidentally get on a gun, fall off a building, drown in a 2 ft puddle. Then you get the exciting 8 minute black screen.

Re: Major Changes in 0.85

Posted: 2009-01-22 01:41
by Blakeman
Incomplete Spork wrote:But you still have to look at an exciting black screen for 2 minutes. And thats not counting if you accidentally get on a gun, fall off a building, drown in a 2 ft puddle. Then you get the exciting 8 minute black screen.
Yeah but if you get shot by the 'good guys' you take 7 intel points from their pool and also make his respawn timer longer. If and only if you havent used your medic bag in a while though.

Re: Major Changes in 0.85

Posted: 2009-01-22 01:57
by daranz
Blakeman wrote:Yeah but if you get shot by the 'good guys' you take 7 intel points from their pool and also make his respawn timer longer. If and only if you havent used your medic bag in a while though.
Falling off a building gives them 7 points back. So be careful around heights.

Re: Major Changes in 0.85

Posted: 2009-01-22 02:05
by TofuwRice
'[R-DEV wrote:CodeRedFox;910681']
WE ARE CURRENTLY AT OMG

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I Lol'd. This is always so true.

Re: Major Changes in 0.85

Posted: 2009-01-22 02:06
by McBumLuv
The collaborator should be used as it is, a collaborator. I used to think of it still as a civi, and though it's change in name seems to be the only difference (from 0.75 to 0. 8) , it's role was largely reversed. Insurgents are now supposed to be working much more as a squad, closely together. I've had good games working as a squad, using the collaborator as a supporter. I'm not saying that civis want to walk into bullets, simply that they should avoid the enemy whenever possible. I think that the change was either too undocumented for most players to adapt to it in 0.8, though, so it was largely ignored. I think the spawn should be reduced to a minute at least, but I think with the hefty Coallition punishments the collaborator will be much better used at least. His role's changed in a subtle but major way, that's all imo.

Though I agree that the spawn times can be rediculous, let's hope that you don't get shot nearly as often to compensate for it.

Re: Major Changes in 0.85

Posted: 2009-01-22 02:13
by master of the templars
But now you can shoot a civi if he has had his medical bag out in the last minute with no punishment.

Re: Major Changes in 0.85

Posted: 2009-01-22 02:14
by charliegrs
engineers are now limited

spec ops is gone

Re: Major Changes in 0.85

Posted: 2009-01-22 02:17
by TofuwRice
Collaborators are perfect the way they are right now. Before .8 they were meat shields for the insurgents and were very annoying when they chase you around with rocks. Then if you chase them back to arrest them it becomes a chicken game! It was absolutely annoying!

Also, Incomplete Spork if you don't want to stare at a black screen don't play the collaborator because that's the consequence you have to accept when you play as that kit. Play more intelligently and the collaborator kit can be immensely useful.

PS: How the hell do you drown in BF2? Thought it was impossible to go underwater.

Re: Major Changes in 0.85

Posted: 2009-01-22 02:18
by master of the templars
well civilians can only run for 10-15 seconds while soldiers can run for 30 in 0.85