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Deviation and Settling numbers

Posted: 2009-01-25 16:14
by Edward
Hundreds of comments on previous releases focused on infantry weapon deviation. One of the dev's posted settling times and an explanation of the deviation as it related to the BF2v engine in response to this discussion for .806. Could a dev post the same figures for .85 in anticipation of our curiosity?

Thanks,
Ed

Re: Deviation and Settling numbers

Posted: 2009-01-25 16:45
by bosco_
Jaymz and nedlands are working on a guide on deviation for 0.85.

Re: Deviation and Settling numbers

Posted: 2009-01-25 17:27
by Edward
[R-DEV]bosco wrote:Jaymz and nedlands are working on a guide on deviation for 0.85.
Excellent, looking forward to the guide.

Re: Deviation and Settling numbers

Posted: 2009-01-25 17:49
by Caboosehatesbabies
Answer! It's great! Accurate enough on the move to suppress, only takes like 1 to 2 seconds for minimum deviation, and the min deviation + timing your shots mean that go where you want to. It is no longer a roulette game to run across an open field. You gotta use cover.

Perfect mix between .75 and .8, good job!

Re: Deviation and Settling numbers

Posted: 2009-01-25 18:27
by Doom721
Thats good to know, because I have a general jist of what to do to keep deviation down, but a set of dev rules would be nice to know :P

Re: Deviation and Settling numbers

Posted: 2009-01-25 18:29
by Rudd
We in the tourny await this guide with baited breath.