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Grenade launcher time fuse.

Posted: 2009-02-01 13:07
by Cassius
Why is there a time fuse on the grenade launcher ? I wanted to use the launcher as a mortar, fiering it with high elevations, almost vertical, so that the round comes down on top of enemies hiding behind cover instead of miles away behind them. However the shells exploded in mid air >.< .

Can the time fuse be removed ?

Re: Grenade launcher time fuse.

Posted: 2009-02-01 13:16
by gazzthompson
black-wolf wrote:Because it is realistic?
any sources ? i had a quick look and couldn't find anything, unless you interpret a maximum distance as being when it explodes

Re: Grenade launcher time fuse.

Posted: 2009-02-01 13:25
by gazzthompson
right having a quick look seems gp25 has self-destruct activation after 14 seconds flight.
VOG-25P "Frog" ensures aerial burst at the height of 50 to 150 centimeters thus enabling destruction of enemy's manpower located in trenches or behind light barricades.
Both rounds have a self-destruct device, which sets off 14 seconds after the round is launched.
The GP25 underbarrel grenade launcher.

couldnt find anything about others though

Re: Grenade launcher time fuse.

Posted: 2009-02-01 13:32
by gazzthompson
or they havnt looked at it cause its low priority and its still vbf2 setting ?

Re: Grenade launcher time fuse.

Posted: 2009-02-01 14:14
by Cassius
oO its a vbf2 setting ? I did not know that. Maybe somebody in the marines could shoot an m203 in the air and see if the shell explodes before it lands on him :p

Re: Grenade launcher time fuse.

Posted: 2009-02-01 14:22
by Welshboy
Probably won't work because after 300 meters (?) UGL's don't work. Correct me if i'm wrong.

Re: Grenade launcher time fuse.

Posted: 2009-02-01 14:26
by R.J.Travis
Engineer wrote:Because it is not a mortar?
^^^ this and the M203 go's to 300M

Re: Grenade launcher time fuse.

Posted: 2009-02-01 14:37
by Ragni<RangersPL>
gazzthompson wrote:or they havnt looked at it cause its low priority and its still vbf2 setting ?
It's not vbf2 setting AFAIK 8-)

Re: Grenade launcher time fuse.

Posted: 2009-02-01 16:09
by TheParadoX
The grenade launcher has become very weak in 0.85 compared to the previous version :/ I used to take it ALL the time and I was taking out whole squads over 300 meters, and now the grenade explodes a few meters next to my targets and everyone keeps running, totally ignoring my grenades :(

Re: Grenade launcher time fuse.

Posted: 2009-02-01 16:58
by R.J.Travis
TheParadoX wrote:The grenade launcher has become very weak in 0.85 compared to the previous version :/ I used to take it ALL the time and I was taking out whole squads over 300 meters, and now the grenade explodes a few meters next to my targets and everyone keeps running, totally ignoring my grenades :(
there all screaming Medic!

i think if it lands next to a full squad but is just a little short it just wounds them past the point of 1 field pack on ins iv hit like 18 people standing around a cache with one in 0.85 they all lived and I was like w t f mate lol and sure enough boom 18 kills slowly start to show up as they bleed I think it was more like 28 and some found medics.

Re: Grenade launcher time fuse.

Posted: 2009-02-01 17:47
by laikiunreal
TheParadoX wrote:The grenade launcher has become very weak in 0.85 compared to the previous version :/ I used to take it ALL the time and I was taking out whole squads over 300 meters, and now the grenade explodes a few meters next to my targets and everyone keeps running, totally ignoring my grenades :(
I personally im agree with the new gp models / m203, only because i hate the "Its raining nades! HALLELUJAH! Its raining nades..." **** most vBF2 players are use to, but despite im not exactly sure how many meters you need to shoot the grenade launcher to make it work i prefer to injure people or kill 1 guy with it rather than kill 2 or 3 guys per shot. just IMO.