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Opperation Barracuda - Suggestion

Posted: 2009-02-06 01:07
by Mary.au
It would appear that the suggestion thread is locked, so I decided to post this here.

Myself, and many of my friends have found that we seriously dislike this map.

Why?

To put it simply, its boring.

Why is it boring?

USMC rarely make it to the shore. Leaving the Chinese forces to wander around aimlessly for 1.5hours.

I am an Australian, and therefor, I play on the GSA BigD server. When this map loads, the server often goes from full, (32 v 32) to usually around 8 or 9 to a side. The resaon for this is because players have a past experience with being very bored. The US players often find themselves stuck on the carrier, and the Chinese wandering around the island in boredom. It isnt so rare to see a Chinese team member type "I'm swimming out to the carrier, don't shoot me"

And I ask, is this how project reality is supposed to be played? Players finding it more enjoyable to swim for 10 minutes to the carrier, because there's nothing else to do?

Well, I have a solution. You see, the mentality of even the best players, is "Ok were going to have to go right around the back of the island, because we'll get shot down on the way to the flag." This results in experienced players sending a transport with a .50 cal MG, which makes short work of the choppers.

The whole dynamics of the map need to be reestablished, instead of the Chinese forces starting with all of the flags, and and enough .50 MG's to cover the island, the map should play out like Jabal, with the Chinese starting with the silo, then moving out to capture the flags in order, as opposed to having immediate access all over the island.

Well thats my rant, let me know what you think.

Re: Opperation Barracuda - Suggestion

Posted: 2009-02-06 01:22
by crazy11
It would appear that the suggestion thread is locked, so I decided to post this here.
Its closed for a reason, but good idea.

Re: Opperation Barracuda - Suggestion

Posted: 2009-02-06 02:50
by bloodthirsty_viking
a mod will lock this for a seygestion, but in a few days the seggestion fourm will open.
i think keep it and repost it when the suggestion form is open agian

Re: Opperation Barracuda - Suggestion

Posted: 2009-02-06 02:51
by Tartantyco
-Barracuda isn't the problem, the players are. I haven't had a single game on Barracuda as US where my team was stranded on the carrier. As long as the US get a foothold, they have the advantage because of their potential mobility(This is decided by the skill and intelligence of pilots and SLs).

-I once played a match where Bridge was the first cappable flag and all the other squads got in choppers heading straight for it, the end result being all choppers and squads lost(except the chopper my squad was in). I had held my squad back on the carrier so we could move out together instead of being spread out over several choppers and our chopper was still on the carrier. I got the pilot to drop us off at the SW corner of the island(I had to verbally abuse him to keep him from flying straight towards Bridge), got a rally point up and had a nice walk straight across the map, avoiding any hostiles until we got to Bridge, where we assaulted the bunkers and barricaded ourselves until the flag was capped(The PLA was spread out along the north shore and down at the docks so we got it neutral before they could do anything). The PLA then went after us with the better part of their team, allowing the rest of our team to get on the island, set up two firebases, and cap the next flag.

-The US mantra for this map is "there's no hurry". You don't have a ticket bleed and the PLA can't cover the entire island so if you can refrain from zerg rushing straight toward the first cappable flag you will have a good round on this map.

Re: Opperation Barracuda - Suggestion

Posted: 2009-02-06 03:36
by Incomplete Spork
Always tell the pilot to go around the island and drop you off at the back. You always live and get a sneak attack advantage

Re: Opperation Barracuda - Suggestion

Posted: 2009-02-06 03:44
by Mary.au
Incomplete Spork wrote:Always tell the pilot to go around the island and drop you off at the back. You always live and get a sneak attack advantage
As stated each time bar once there's been a transport with a .50 cal waiting for us.

Re: Opperation Barracuda - Suggestion

Posted: 2009-02-06 04:47
by charliegrs
the suggestion forum was locked because the devs dont want any SUGGESTIONS at this time.

also how bad are the USMC players that they get stranded on the carrier?