The Technical: A tactical overview from the eyes of a Digital Militiaman.
Posted: 2009-02-06 22:56
I've decided to put up a small thing about the technical, written from the perspective of the Militia. I will be using the map "Fools Road" as an example.
A technical is defined as a type of improvised fighting vehicle, typically a civilian or military non-combat vehicle, modified to provide an offensive capability.
The technical is one of the fastest (if not the fastest) vehicles in game. Armed with a rear-mounted 12.7mm machine gun capable of 360* traverse and a passenger-side 7.62mm RPK machine gun capable of 60* traverse, the technical shows obvious anti-infantry capability. It can carry up to and including 6 players: one driver, one passenger gunner, one rear gunner, one inside the back cabin, two hanging off the back. It shows obvious utility as a troop transport.
In a recent patch it became more resilient to off-road travel. I have used it, with success, in the rough and wooded areas off the main roads.
While it lacks in anti-armor capabilities, the technical is fast enough to avoid most AT attacks except against skilled AV players. Its ability to shoot and scoot quickly gives it far greater tactical flexibility than embedded MG's. The 12.7mm machine gun has another important use: Anti-Spandrel capability. While the Spandrel is capable of one-hit kills on a militia issue tank, the Technical is faster, more stable, and more maneuverable than it is. A lone Spandrel can easily be taken out by a technical or two on the prowl.
Because of this, a pair of technicals with full compliment is advised to back up your tank. This gives you eight boots on the ground, two mobile MG's, and a heavy gun to capture a territory.
On other maps, technicals are still useful. While they are ineffective against anything heavier than the BRDM-2, they are devistating against air insertions, both as a direct AA unit and as a fast moving counter to an LZ. They are also quick against known rally points and fire bases, capable of blowing past them and laying waste to a poorly defended territory.
The technical is a highly underrated vehicle that often gets stuck as a stationary gun platform. When properly used as a mobile MG and infantry support vehicle, it shines on the battlefield and is a serious force multiplier.
See you on the battlefield.
M.
A technical is defined as a type of improvised fighting vehicle, typically a civilian or military non-combat vehicle, modified to provide an offensive capability.
The technical is one of the fastest (if not the fastest) vehicles in game. Armed with a rear-mounted 12.7mm machine gun capable of 360* traverse and a passenger-side 7.62mm RPK machine gun capable of 60* traverse, the technical shows obvious anti-infantry capability. It can carry up to and including 6 players: one driver, one passenger gunner, one rear gunner, one inside the back cabin, two hanging off the back. It shows obvious utility as a troop transport.
In a recent patch it became more resilient to off-road travel. I have used it, with success, in the rough and wooded areas off the main roads.
While it lacks in anti-armor capabilities, the technical is fast enough to avoid most AT attacks except against skilled AV players. Its ability to shoot and scoot quickly gives it far greater tactical flexibility than embedded MG's. The 12.7mm machine gun has another important use: Anti-Spandrel capability. While the Spandrel is capable of one-hit kills on a militia issue tank, the Technical is faster, more stable, and more maneuverable than it is. A lone Spandrel can easily be taken out by a technical or two on the prowl.
Because of this, a pair of technicals with full compliment is advised to back up your tank. This gives you eight boots on the ground, two mobile MG's, and a heavy gun to capture a territory.
On other maps, technicals are still useful. While they are ineffective against anything heavier than the BRDM-2, they are devistating against air insertions, both as a direct AA unit and as a fast moving counter to an LZ. They are also quick against known rally points and fire bases, capable of blowing past them and laying waste to a poorly defended territory.
The technical is a highly underrated vehicle that often gets stuck as a stationary gun platform. When properly used as a mobile MG and infantry support vehicle, it shines on the battlefield and is a serious force multiplier.
See you on the battlefield.
M.
