Are there actually bullets? Like when I click, does a bullet actually fly out of the barrel and fly its path? Or the does engine just make a speck of dust fly up where i pointed (+deviation)
Re: Bullets
Posted: 2009-02-08 19:02
by VoXiNaTiOn
I'm pretty sure it's a bullet, and it comes out of the centre of the screen.
Re: Bullets
Posted: 2009-02-08 19:03
by McBumLuv
EDIT: Ninjad!!!
Nope, that' the one thing BF 2 at least does have, working bullets, and possible-to-implement ballistics. It also has tracers, though the only problem with them are that you can't have realistic ballistics and tracers at the same time.
Re: Bullets
Posted: 2009-02-08 19:07
by OkitaMakoto
well theres certainly information travelling in some sense. Not a bullet model im 99% sure but information is still going through the 3d virtual space[as seen by tracers]
Its not a [forgot the name here but its like point-hit or something] weapon where you click and immediately there is a hit on where you clicked. This was done in old FPS.
BF2 and most other games now, the bullets take some sort of time to get there... meaning there is some calculation into where the "bullet" is going and if anything gets in its way as its going there, it will hit that instead...
Lazers in most games, on the other hand, are [name I forgot] type weapons, and instead immediately hit where you click.
Jesus, someone give me the name of the type of guns those are.. its a computer gaming term about whether or not it immediately hits where you click or actually takes time... Ughh.. im not gonna be able to sleep... seriously... Point- something or other
Re: Bullets
Posted: 2009-02-08 19:13
by McBumLuv
If you really wanted to, you could get a proper bullet to be fired, but you'd need to make it a projectile, and it's really not worth it for things as small as bullets because the only time you'd ever see it would be if you've paused the game in a BR file, and have spent time looking for where the bullet is.
Though I wouldn't mind Tanks getting realistic projectile models, that would be amazing, like seeing a TOW missile come straight for you
Re: Bullets
Posted: 2009-02-08 19:18
by crazy11
McLuv wrote: It also has tracers, though the only problem with them are that you can't have realistic ballistics and tracers at the same time.
Who said that? You can put the realistic ballistics on the tracer round
The only problem is that you have to have all tracer rounds or all normal rounds with no tracers to have ballistics in game.
Re: Bullets
Posted: 2009-02-08 19:21
by OkitaMakoto
I got the name totally wrong...
HITSCAN. Its called Hitscan. A hitscan weapon is one that immediately hits its target. BF2 does not use these.
The recent games Battlefield 2 and Battlefield 2142 by EA Digital Illusions CE do not include hitscan weapons, compared to its predecessors Battlefield 1942 and Battlefield Vietnam.
Sleeeeeeeep, its now 430AM :/
Re: Bullets
Posted: 2009-02-08 19:23
by Priby
There is a slow bullet mod for Bf2 in which you can see the bullets, but im not sure if they added it.
Re: Bullets
Posted: 2009-02-08 19:27
by OkitaMakoto
That looks like the shell casing model, but thats going by low quality screenshots :\
I guess its possible there's an actual bullet model, I just always figured they wouldnt take the time to put it in and instead just used an invisible object :shrug:
Would be cool to hear for sure though
Re: Bullets
Posted: 2009-02-08 19:43
by NyteMyre
Looks like you are shooting mini rockets :s
But interesting question...I was already shocked that missiles ingame are actually modeled missiles.
What about tank-rounds?
Re: Bullets
Posted: 2009-02-08 20:01
by Gaven
NyteMyre wrote:
Looks like you are shooting mini rockets :s
But interesting question...I was already shocked that missiles ingame are actually modeled missiles.
What about tank-rounds?
That actually looks really fun.
Re: Bullets
Posted: 2009-02-08 20:01
by McBumLuv
crazyasian11 wrote:Who said that? You can put the realistic ballistics on the tracer round
The only problem is that you have to have all tracer rounds or all normal rounds with no tracers to have ballistics in game.
That's right, it's what i meant, though I guess I was a bit fuzzy. I meant realistic ballistics and realistic tracers (IE, 1 in 3 is a tracer round, or w/e). Then they don't go together. But ye, if you've got every round set as a tracer round it doesn't bug out, right?
Re: Bullets
Posted: 2009-02-08 21:09
by Priby
[R-DEV]OkitaMakoto wrote:That looks like the shell casing model, but thats going by low quality screenshots :\
Re: Bullets
Posted: 2009-02-08 21:19
by Gore
NyteMyre wrote:
Gaven wrote:That actually looks really fun.
Yeah it does. I wanna try it out.
Re: Bullets
Posted: 2009-02-09 01:35
by jim1994
that looks fun
Re: Bullets
Posted: 2009-02-09 02:10
by OkitaMakoto
Priby wrote:
Hahaha, so they are just the casings... thats still cool though I guess...
Re: Bullets
Posted: 2009-02-09 02:26
by -CJ-
So there is invisible bullet ? There is bullet but there is no bullet model. These devs just gave a model to that invisible thing
Re: Bullets
Posted: 2009-02-09 02:34
by Rhino
it really depends on the type of projectile the weapon is firing. I'm pretty sure that slow bullet mod added in projectiles models but for the most part small bullets I'm pretty sure have no "mesh", but larger rockets etc from AT weapons, bombs etc do definitely have models to them and it wouldn't be hard to add bullet models to bullets as seen above, its just more or less pointless since they are so small and fast you wouldn't see them.
Re: Bullets
Posted: 2009-02-09 02:51
by OkitaMakoto
-CJ- wrote:So there is invisible bullet ? There is bullet but there is no bullet model. These devs just gave a model to that invisible thing
Yes, apparently they just gave it the part that gets ejected after firing[shell casing, cartidge, etc]... which I still find kind of funny. For mod centered around slo mo bullets to do that is just... hilarious