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[Map] Colesberg (4km) [WIP]

Posted: 2009-02-13 19:47
by PikminDoctor
Hi, I got bored so I decided to make a PR map. I don't know what kind of assets I should have on it yet, what do you think?

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Above: Google Earth map that I used for the colormaps

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It's 16 square kilometres.

view distance: 1000 (will be lowered)
undergrowth view distance: 500
overgrowth view distance: 500
fogging: 500 (will be lowered)

Hi there's been plenty pf controversy over the use of heavy undergrowth drawn at long distances on my map. You can see the debate on the following pages. I've got a nice laptop, so I couldn't say for sure how well it would work on other peoples computers. However I've done an experiment to show how a current Project Reality map: Fools Road compares to mine.

My laptop has three settings: Speed, Normal and Silent mode. Silent mode reduces the performance while turning the speed of the cooling fans down, where as Speed mode raises the performance to that of a £500 desktop computer. On speed mode I tested both Fools Road and Colesberg at a high graphics setting, and I used the sniper rifle to zoom right in on a couple of places on each. On Silent mode I did the same test but with a medium graphics setting (this is because I discovered after doing the high settings tests that maps crash on silent mode on any map if the settings are this high)

The frame rate (in red) doesn't come out best for me in all the tests, but bear in mind there's still lots of tweaking I can do and I guess using a combination of overgrowth grass on flat areas and high view distance undergrowth on rougher areas could work, but what I'm demonstrating here is that having a view distance of 500 for the undergrowth is possible and won't slow everyone's computers down, so long as I make enough fog to be able to lower the overgrowth value without it looking weird. The benefit of using undergrowth of course is that it's just more flexible and from what I've seen so far... just looks better. However maybe that's all going to change, anyway here are the results:

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Accidently posted one of the images twice by mistake just then :D

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Re: [WIP] Colesberg

Posted: 2009-02-13 19:50
by LtSoucy
Looks good. In the last picture what model is that?

Re: [WIP] Colesberg

Posted: 2009-02-13 19:52
by PikminDoctor
Don't worry it's the non-destructible tower

Re: [WIP] Colesberg

Posted: 2009-02-13 19:55
by LtSoucy
ok just checking. :p

Re: [WIP] Colesberg

Posted: 2009-02-13 19:57
by crazy11
That looks very good.

Re: [WIP] Colesberg

Posted: 2009-02-13 19:59
by =Romagnolo=
=O


The map looks beautiful !



Did you use a terrian generator, or did you do all that by hand in the BF2 editor ?


And you said 16km map, what is the kashan size for comparation ?

Re: [WIP] Colesberg

Posted: 2009-02-13 20:01
by ReaperMAC
Very nice! And THANK GOD you posted some screenshots and not some crappy paint pictures of the minimap ;)

Looking forward to this :thumbsup:

Re: [WIP] Colesberg

Posted: 2009-02-13 20:03
by PikminDoctor
thanks :D

Yes it's the same size as Kashan Desert, and I used Google Earth as a guide by orbiting around the hills and making measurements to get things looking right. I looked at photos of the place, nearby areas and a little guesswork to make the map feel realistic but I'm still tweaking things.

Re: [WIP] Colesberg

Posted: 2009-02-13 20:07
by Wilkinson
This looks amazing. Especially the horizion

Re: [WIP] Colesberg

Posted: 2009-02-13 20:08
by tmnoobage
that looks great ;)

Re: [WIP] Colesberg

Posted: 2009-02-13 20:24
by space
I like the colours ;)

Re: [WIP] Colesberg

Posted: 2009-02-13 20:43
by steve_06-07
That would be a sweet Combined arms map, maybe not so much as jets/attack helis, but MBTs, IFVs, and APCs.

Re: [WIP] Colesberg

Posted: 2009-02-13 20:51
by Tannhauser
Sexy map man, gotta say that's a pretty good job!
Were you inspired by FC2? The first 3-4 pics you posted remind me heavily of FC2s landscape! (savana + Forests + small rivers + rocky formations in centerland) :-)
Wich factions could fight there? I'm sure with some assets and some more fine tuning this could defo make it into PR 0.9! ;)

Re: [WIP] Colesberg

Posted: 2009-02-13 20:52
by D|ehard
Caves would be really cool on this map

Nice :p

Re: [WIP] Colesberg

Posted: 2009-02-13 20:53
by Tomato-Rifle
Very nice

Re: [WIP] Colesberg

Posted: 2009-02-13 22:08
by HughJass
looking great. Could be usa vs rus?

Re: [WIP] Colesberg

Posted: 2009-02-13 22:48
by ReadMenace
Looks amazing!

-REad

Re: [WIP] Colesberg

Posted: 2009-02-13 22:53
by Hresvelgr
I don't care who fights who on this map, as long as there are epic tank battles and jets bombing the awesome-looking landscape it will be awesome.

Re: [WIP] Colesberg

Posted: 2009-02-13 23:08
by marcoelnk
Undergrowth is far too high and dense... that wont work ingame due to gameplay and performance issues.