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Fix specialty kit: Engineer
Posted: 2009-02-15 18:38
by Redamare
I think that the Engineer kit should be a little more well thaught out. Include a short range Scope and 1 Self detonating or Automatic Claymore, ( Meaning your Detonate it your self or it acts like a granade trap. ( Vanilla BF2 claymore function)
Just some ideas to make that kit a little more effective
Comment
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 18:40
by supahpingi
Then it would be to Spec ops imo,wouldnt fit
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 18:42
by Redamare
what???
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 18:47
by Spec
It has the rifle mainly for self defence, hence no scope. "automatic" detonating claymores tend to get teamkilly (lol) and spammy.
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 18:49
by Redamare
True that lol Same with Grande traps though..... lol
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 19:32
by Dude388
Scope: No
Would unfortunately promote more "lone-wolfing" with the kit
Claymore (self-detonated): Possibly
Could be good, but again it's not the kits role to be an infantry deterrent. And again, it may also promote more "lone-wolfing".
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 19:47
by Conman51
Redamare wrote:I think that the Engineer kit should be a little more well thaught out. Include a short range Scope and 1 Self detonating or Automatic Claymore, ( Meaning your Detonate it your self or it acts like a granade trap. ( Vanilla BF2 claymore function)
Just some ideas to make that kit a little more effective
Comment
its not for killing enemies..its for mine removal..like removing the mines infront of your main on fallujah...that's where i find the kit most useful
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 20:15
by crazy11
The kit is fine as it is.
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 20:44
by single.shot (nor)
post above is correct
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 23:01
by Tirak
crazyasian11 wrote:The kit is fine as it is.
Give it more explosives. The Combat Engineer was made a limited kit due to the power of his explosives, but it doesn't have enough explosives to justify how limited it is. More C4 or more SLAMS.
Re: Fix specialty kit: Engineer
Posted: 2009-02-15 23:21
by google
The day self detonated vbf2 claymores are brought into PR is the day that common sense leaves the earth.
Re: Fix specialty kit: Engineer
Posted: 2009-02-16 04:59
by General Dragosh
The only thing that an Engie needs iz a freeking blowtorch

Re: Fix specialty kit: Engineer
Posted: 2009-02-16 14:04
by rampo
awww... wonder if anyone knew but the claymore is very very rarely used like the model in vanilla, its usually detonated by a trip wire or a detonator.
Re: Fix specialty kit: Engineer
Posted: 2009-02-16 15:27
by 0rpheus
I'm pretty sure that I read somewhere that self-detonating claymores are not allowed anymore (in real life)
Re: Fix specialty kit: Engineer
Posted: 2009-02-16 16:49
by General Dragosh
0rpheus wrote:I'm pretty sure that I read somewhere that self-detonating claymores are not allowed anymore (in real life)
yep but tell that to the terrorists

Re: Fix specialty kit: Engineer
Posted: 2009-02-17 03:16
by Expendable Grunt
rampo93(FIN) wrote:awww... wonder if anyone knew but the claymore is very very rarely used like the model in vanilla, its usually detonated by a trip wire or a detonator.
You're required by the ROE to use clackers. Trip explosives are illegal.
Cus, you know, Science forbid you ever actually fight war.
M.